1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193
|
/*
* Copyright (C) 2014 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CompositingRunLoop.h"
#if USE(COORDINATED_GRAPHICS)
#include <wtf/HashMap.h>
#include <wtf/MainThread.h>
#include <wtf/TZoneMallocInlines.h>
#include <wtf/Threading.h>
#include <wtf/threads/BinarySemaphore.h>
#if USE(GLIB_EVENT_LOOP)
#include <wtf/glib/RunLoopSourcePriority.h>
#endif
namespace WebKit {
WTF_MAKE_TZONE_ALLOCATED_IMPL(CompositingRunLoop);
CompositingRunLoop::CompositingRunLoop(Function<void ()>&& updateFunction)
: m_runLoop(RunLoop::create("org.webkit.ThreadedCompositor"_s, ThreadType::Graphics))
, m_updateTimer(m_runLoop.get(), this, &CompositingRunLoop::updateTimerFired)
, m_updateFunction(WTFMove(updateFunction))
{
#if USE(GLIB_EVENT_LOOP)
m_updateTimer.setPriority(RunLoopSourcePriority::CompositingThreadUpdateTimer);
m_updateTimer.setName("[WebKit] CompositingRunLoop"_s);
#endif
}
CompositingRunLoop::~CompositingRunLoop()
{
ASSERT(RunLoop::isMain());
// Make sure the RunLoop is stopped after the CompositingRunLoop, because m_updateTimer has a reference.
RunLoop::protectedMain()->dispatch([runLoop = m_runLoop] {
runLoop->stop();
runLoop->dispatch([] {
RunLoop::current().stop();
});
});
}
bool CompositingRunLoop::isCurrent() const
{
return m_runLoop->isCurrent();
}
bool CompositingRunLoop::isActive()
{
Locker stateLocker { m_state.lock };
return m_state.update != UpdateState::Idle;
}
void CompositingRunLoop::performTask(Function<void ()>&& function)
{
ASSERT(RunLoop::isMain());
m_runLoop->dispatch(WTFMove(function));
}
void CompositingRunLoop::performTaskSync(Function<void ()>&& function)
{
ASSERT(RunLoop::isMain());
Locker locker { m_dispatchSyncConditionLock };
m_runLoop->dispatch([this, function = WTFMove(function)] {
function();
Locker locker { m_dispatchSyncConditionLock };
m_dispatchSyncCondition.notifyOne();
});
m_dispatchSyncCondition.wait(m_dispatchSyncConditionLock);
}
void CompositingRunLoop::suspend()
{
Locker stateLocker { m_state.lock };
m_state.isSuspended = true;
m_updateTimer.stop();
}
void CompositingRunLoop::resume()
{
Locker stateLocker { m_state.lock };
m_state.isSuspended = false;
if (m_state.update == UpdateState::Scheduled)
m_updateTimer.startOneShot(0_s);
}
void CompositingRunLoop::scheduleUpdate()
{
Locker stateLocker { m_state.lock };
scheduleUpdate(stateLocker);
}
void CompositingRunLoop::scheduleUpdate(Locker<Lock>& stateLocker)
{
// An update was requested. Depending on the state:
// - if Idle, enter the Scheduled state and start the update timer,
// - if Scheduled, do nothing,
// - if InProgress mark an update as pending, meaning another update will be
// scheduled as soon as the current one is completed.
UNUSED_PARAM(stateLocker);
switch (m_state.update) {
case UpdateState::Idle:
m_state.update = UpdateState::Scheduled;
if (!m_state.isSuspended)
m_updateTimer.startOneShot(0_s);
return;
case UpdateState::Scheduled:
return;
case UpdateState::InProgress:
m_state.pendingUpdate = true;
return;
}
}
void CompositingRunLoop::stopUpdates()
{
// Stop everything.
Locker locker { m_state.lock };
m_updateTimer.stop();
m_state.update = UpdateState::Idle;
m_state.pendingUpdate = false;
}
void CompositingRunLoop::updateCompleted(Locker<Lock>& stateLocker)
{
// Scene update has been signaled as completed. Depending on the state:
// - if Idle, Scheduled or InProgress, do nothing,
// - if InProgress, schedule a new update in case a pending update was marked,
// otherwise push the scene update state into Idle.
UNUSED_PARAM(stateLocker);
switch (m_state.update) {
case UpdateState::Idle:
case UpdateState::Scheduled:
return;
case UpdateState::InProgress:
if (m_state.pendingUpdate) {
m_state.pendingUpdate = false;
m_state.update = UpdateState::Scheduled;
if (!m_state.isSuspended)
m_updateTimer.startOneShot(0_s);
return;
}
m_state.update = UpdateState::Idle;
return;
}
}
void CompositingRunLoop::updateTimerFired()
{
{
// Scene update is now in progress.
Locker locker { m_state.lock };
if (m_state.isSuspended)
return;
m_state.update = UpdateState::InProgress;
}
m_updateFunction();
}
} // namespace WebKit
#endif // USE(COORDINATED_GRAPHICS)
|