File: FindOpenGL.cmake

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# Copyright (C) 2015, 2022 Igalia S.L.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# 1.  Redistributions of source code must retain the above copyright
#     notice, this list of conditions and the following disclaimer.
# 2.  Redistributions in binary form must reproduce the above copyright
#     notice, this list of conditions and the following disclaimer in the
#     documentation and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AND ITS CONTRIBUTORS ``AS
# IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
# THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR ITS
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#[=======================================================================[.rst:
FindOpenGL
----------

Find OpenGL headers and libraries.

Imported Targets
^^^^^^^^^^^^^^^^

``OpenGL::OpenGL``
  The main OpenGL library, if found. It must *not* be assumed that this
  library provides symbols other than the base OpenGL set.

Result Variables
^^^^^^^^^^^^^^^^

This will define the following variables in your project:

``OpenGL_FOUND``
  True if the OpenGL library is available.
``OpenGL_VERSION``
  The version of the found OpenGL library, if possible to determine it at
  build configuration time. The variable may be undefined.

#]=======================================================================]

# TODO:
#  - Make EGL an optional component here, remove FindEGL.cmake.
#  - Consider whether FindGLES2.cmake could be moved here as well.

find_package(PkgConfig QUIET)
pkg_check_modules(PC_OPENGL IMPORTED_TARGET opengl)

if (PC_OPENGL_FOUND AND TARGET PkgConfig::PC_OPENGL)
    #
    # If the "opengl" module exists, it should be preferred; and the library
    # name will typically be libOpenGL.so; This is a modern
    # Unix-ish convention and expected to be always provided by pkg-config
    # modules, so there is no need to fall-back to manually using find_path()
    # and find_library().
    #
    if (NOT TARGET OpenGL::OpenGL)
        add_library(OpenGL::OpenGL INTERFACE IMPORTED GLOBAL)
        set_property(TARGET OpenGL::OpenGL PROPERTY
            INTERFACE_LINK_LIBRARIES PkgConfig::PC_OPENGL
        )
    endif ()

    get_target_property(OpenGL_LIBRARY PkgConfig::PC_OPENGL INTERFACE_LINK_LIBRARIES)
else ()
    # Otherwise, if an "opengl" pkg-config module does not exist, check for
    # the "gl" one, which may or may not be present.
    #
    pkg_check_modules(PC_OPENGL gl)
    find_path(OpenGL_INCLUDE_DIR
        NAMES GL/gl.h
        HINTS ${PC_OPENGL_INCLUDEDIR} ${PC_OPENGL_INCLUDE_DIRS}
    )

    find_library(OpenGL_LIBRARY
        NAMES ${OpenGL_NAMES} gl GL
        HINTS ${PC_OPENGL_LIBDIR} ${PC_OPENGL_LIBRARY_DIRS}
    )

    if (OpenGL_LIBRARY AND NOT TARGET OpenGL::OpenGL)
        add_library(OpenGL::OpenGL UNKNOWN IMPORTED GLOBAL)
        set_target_properties(OpenGL::OpenGL PROPERTIES
            IMPORTED_LOCATION "${OpenGL_LIBRARY}"
            INTERFACE_COMPILE_OPTIONS "${PC_OPENGL_CFLAGS_OTHER}"
            INTERFACE_INCLUDE_DIRECTORIES "${OpenGL_INCLUDE_DIR}"
        )
    endif ()
endif ()

set(OpenGL_VERSION "${PC_OPENGL_VERSION}")

include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(OpenGL
    REQUIRED_VARS OpenGL_LIBRARY
    FOUND_VAR OpenGL_FOUND
)

mark_as_advanced(OpenGL_INCLUDE_DIR OpenGL_LIBRARY)

if (OpenGL_FOUND)
    set(OpenGL_LIBRARIES ${OpenGL_LIBRARY})
    set(OpenGL_INCLUDE_DIRS ${OpenGL_INCLUDE_DIR})
endif ()