1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147
|
/*
* Copyright (C) 2024 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "GLFenceEGL.h"
#if HAVE(GL_FENCE)
#include "GLDisplay.h"
#include <wtf/Vector.h>
#if USE(LIBEPOXY)
#include <epoxy/egl.h>
#else
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#endif
namespace WebCore {
static std::unique_ptr<GLFence> createEGLFence(const GLDisplay& display, EGLenum type, const Vector<EGLAttrib>& attributes)
{
EGLSync sync = nullptr;
if (display.checkVersion(1, 5))
sync = eglCreateSync(display.eglDisplay(), type, attributes.isEmpty() ? nullptr : attributes.span().data());
else {
Vector<EGLint> intAttributes = attributes.map<Vector<EGLint>>([] (EGLAttrib value) {
return value;
});
sync = eglCreateSyncKHR(display.eglDisplay(), type, intAttributes.isEmpty() ? nullptr : intAttributes.span().data());
}
if (sync == EGL_NO_SYNC)
return nullptr;
glFlush();
#if OS(UNIX)
bool isExportable = type == EGL_SYNC_NATIVE_FENCE_ANDROID;
#else
bool isExportable = false;
#endif
return makeUnique<GLFenceEGL>(display, sync, isExportable);
}
std::unique_ptr<GLFence> GLFenceEGL::create(const GLDisplay& display)
{
return createEGLFence(display, EGL_SYNC_FENCE_KHR, { });
}
#if OS(UNIX)
std::unique_ptr<GLFence> GLFenceEGL::createExportable(const GLDisplay& display)
{
return createEGLFence(display, EGL_SYNC_NATIVE_FENCE_ANDROID, { });
}
std::unique_ptr<GLFence> GLFenceEGL::importFD(const GLDisplay& display, UnixFileDescriptor&& fd)
{
Vector<EGLAttrib> attributes = {
EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fd.release(),
EGL_NONE
};
return createEGLFence(display, EGL_SYNC_NATIVE_FENCE_ANDROID, attributes);
}
#endif
GLFenceEGL::GLFenceEGL(const GLDisplay& display, EGLSyncKHR sync, [[maybe_unused]] bool isExportable)
: m_display(display)
, m_sync(sync)
#if OS(UNIX)
, m_isExportable(isExportable)
#endif
{
}
GLFenceEGL::~GLFenceEGL()
{
auto display = m_display.get();
if (!display)
return;
if (display->checkVersion(1, 5))
eglDestroySync(display->eglDisplay(), m_sync);
else
eglDestroySyncKHR(display->eglDisplay(), m_sync);
}
void GLFenceEGL::clientWait()
{
auto display = m_display.get();
if (!display)
return;
if (display->checkVersion(1, 5))
eglClientWaitSync(display->eglDisplay(), m_sync, 0, EGL_FOREVER);
else
eglClientWaitSyncKHR(display->eglDisplay(), m_sync, 0, EGL_FOREVER_KHR);
}
void GLFenceEGL::serverWait()
{
auto display = m_display.get();
if (!display)
return;
if (display->checkVersion(1, 5))
eglWaitSync(display->eglDisplay(), m_sync, 0);
else {
if (display->extensions().KHR_wait_sync)
eglWaitSyncKHR(display->eglDisplay(), m_sync, 0);
else
eglClientWaitSyncKHR(display->eglDisplay(), m_sync, 0, EGL_FOREVER_KHR);
}
}
#if OS(UNIX)
UnixFileDescriptor GLFenceEGL::exportFD()
{
if (!m_isExportable)
return { };
auto display = m_display.get();
if (!display)
return { };
return UnixFileDescriptor { eglDupNativeFenceFDANDROID(display->eglDisplay(), m_sync), UnixFileDescriptor::Adopt };
}
#endif
} // namespace WebCore
#endif // HAVE(GL_FENCE)
|