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/*
* Copyright (C) 2025 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <wtf/MonotonicTime.h>
namespace WebCore {
class WEBCORE_EXPORT ModelPlayerAnimationState {
public:
ModelPlayerAnimationState() = default;
ModelPlayerAnimationState(const ModelPlayerAnimationState&) = default;
ModelPlayerAnimationState(ModelPlayerAnimationState&&) = default;
ModelPlayerAnimationState& operator=(ModelPlayerAnimationState&&) = default;
ModelPlayerAnimationState(bool autoplay, bool loop, bool paused, Seconds duration, std::optional<double> effectivePlaybackRate, std::optional<Seconds> lastCachedCurrentTime, std::optional<MonotonicTime> lastCachedClockTimestamp);
bool autoplay() const;
void setAutoplay(bool);
bool loop() const;
void setLoop(bool);
bool paused() const;
void setPaused(bool);
Seconds duration() const;
void setDuration(Seconds);
std::optional<double> effectivePlaybackRate() const;
void setPlaybackRate(double);
std::optional<Seconds> lastCachedCurrentTime() const;
std::optional<MonotonicTime> lastCachedClockTimestamp() const;
Seconds currentTime() const;
void setCurrentTime(Seconds, MonotonicTime clockTimestamp);
private:
bool m_autoplay { false };
bool m_loop { false };
bool m_paused { true };
Seconds m_duration { 0_s };
std::optional<double> m_effectivePlaybackRate;
std::optional<Seconds> m_lastCachedCurrentTime;
std::optional<MonotonicTime> m_lastCachedClockTimestamp;
};
}
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