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/*
* Copyright (C) 2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "LayoutIntegrationBoxGeometryUpdater.h"
#include "FormattingConstraints.h"
#include "InlineWalker.h"
#include "LayoutIntegrationLineLayout.h"
#include "LegacyRenderSVGRoot.h"
#if ENABLE(MULTI_REPRESENTATION_HEIC)
#include "MultiRepresentationHEICMetrics.h"
#endif
#include "RenderAttachment.h"
#include "RenderBlockFlow.h"
#include "RenderBoxInlines.h"
#include "RenderButton.h"
#include "RenderDeprecatedFlexibleBox.h"
#include "RenderElementInlines.h"
#include "RenderEmbeddedObject.h"
#include "RenderFileUploadControl.h"
#include "RenderFlexibleBox.h"
#include "RenderFrameSet.h"
#include "RenderGrid.h"
#include "RenderHTMLCanvas.h"
#include "RenderIFrame.h"
#include "RenderImage.h"
#include "RenderInline.h"
#include "RenderLayer.h"
#include "RenderLayerScrollableArea.h"
#include "RenderLayoutState.h"
#include "RenderLineBreak.h"
#include "RenderListBox.h"
#include "RenderListItem.h"
#include "RenderListMarker.h"
#include "RenderMathMLBlock.h"
#include "RenderMenuList.h"
#include "RenderModel.h"
#include "RenderSVGRoot.h"
#include "RenderSlider.h"
#include "RenderTable.h"
#include "RenderTableCell.h"
#include "RenderTableInlines.h"
#include "RenderTextControlMultiLine.h"
#include "RenderTextControlSingleLine.h"
#include "RenderTheme.h"
#include "RenderViewTransitionCapture.h"
namespace WebCore {
namespace LayoutIntegration {
static LayoutUnit usedValueOrZero(const Style::MarginEdge& marginEdge, std::optional<LayoutUnit> availableWidth)
{
if (auto fixed = marginEdge.tryFixed())
return LayoutUnit { fixed->value };
if (marginEdge.isAuto() || !availableWidth)
return { };
return Style::evaluateMinimum(marginEdge, *availableWidth);
}
static LayoutUnit usedValueOrZero(const Style::PaddingEdge& paddingEdge, std::optional<LayoutUnit> availableWidth)
{
if (auto fixed = paddingEdge.tryFixed())
return LayoutUnit { fixed->value };
if (!availableWidth)
return { };
return Style::evaluateMinimum(paddingEdge, *availableWidth);
}
static inline void adjustBorderForTableAndFieldset(const RenderBoxModelObject& renderer, RectEdges<LayoutUnit>& borderWidths)
{
if (auto* table = dynamicDowncast<RenderTable>(renderer); table && table->collapseBorders()) {
borderWidths = table->borderWidths();
return;
}
if (auto* tableCell = dynamicDowncast<RenderTableCell>(renderer); tableCell && tableCell->table()->collapseBorders()) {
borderWidths = tableCell->borderWidths();
return;
}
if (renderer.isFieldset()) {
auto adjustment = downcast<RenderBlock>(renderer).intrinsicBorderForFieldset();
// Note that this adjustment is coming from _inside_ the fieldset so its own flow direction is what is relevant here.
auto& style = renderer.style();
switch (style.writingMode().blockDirection()) {
case FlowDirection::TopToBottom:
borderWidths.top() += adjustment;
break;
case FlowDirection::BottomToTop:
borderWidths.bottom() += adjustment;
break;
case FlowDirection::LeftToRight:
borderWidths.left() += adjustment;
break;
case FlowDirection::RightToLeft:
borderWidths.right() += adjustment;
break;
default:
ASSERT_NOT_REACHED();
return;
}
return;
}
}
static inline Layout::BoxGeometry::VerticalEdges intrinsicPaddingForTableCell(const RenderBox& renderer)
{
if (auto* tableCell = dynamicDowncast<RenderTableCell>(renderer))
return { tableCell->intrinsicPaddingBefore(), tableCell->intrinsicPaddingAfter() };
return { };
}
BoxGeometryUpdater::BoxGeometryUpdater(Layout::LayoutState& layoutState, const Layout::ElementBox& rootLayoutBox)
: m_layoutState(layoutState)
, m_rootLayoutBox(rootLayoutBox)
{
}
void BoxGeometryUpdater::clear()
{
m_rootLayoutBox = nullptr;
m_nestedListMarkerOffsets.clear();
}
void BoxGeometryUpdater::setListMarkerOffsetForMarkerOutside(const RenderListMarker& listMarker)
{
auto& layoutBox = *listMarker.layoutBox();
ASSERT(layoutBox.isListMarkerOutside());
auto* ancestor = listMarker.containingBlock();
auto offsetFromParentListItem = [&] {
auto hasAccountedForBorderAndPadding = false;
auto offset = LayoutUnit { };
for (; ancestor; ancestor = ancestor->containingBlock()) {
if (!hasAccountedForBorderAndPadding)
offset -= (ancestor->borderStart() + ancestor->paddingStart());
if (is<RenderListItem>(*ancestor))
break;
offset -= (ancestor->marginStart());
if (ancestor->isFlexItem()) {
offset -= ancestor->logicalLeft();
hasAccountedForBorderAndPadding = true;
continue;
}
hasAccountedForBorderAndPadding = false;
}
return offset;
}();
auto offsetFromAssociatedListItem = [&] {
auto* associatedListItem = listMarker.listItem();
if (ancestor == associatedListItem || !ancestor) {
// FIXME: Handle column spanner case when ancestor is null_ptr here.
return offsetFromParentListItem;
}
auto offset = offsetFromParentListItem;
for (ancestor = ancestor->containingBlock(); ancestor; ancestor = ancestor->containingBlock()) {
offset -= (ancestor->borderStart() + ancestor->paddingStart());
if (ancestor == associatedListItem)
break;
}
return offset;
}();
if (offsetFromAssociatedListItem) {
auto& listMarkerGeometry = layoutState().ensureGeometryForBox(layoutBox);
// Make sure that the line content does not get pulled in to logical left direction due to
// the large negative margin (i.e. this ensures that logical left of the list content stays at the line start)
listMarkerGeometry.setHorizontalMargin({ listMarkerGeometry.marginStart() + offsetFromParentListItem, listMarkerGeometry.marginEnd() - offsetFromParentListItem });
if (auto nestedOffset = offsetFromAssociatedListItem - offsetFromParentListItem)
m_nestedListMarkerOffsets.set(&layoutBox, nestedOffset);
}
}
static inline LayoutUnit contentLogicalWidthForRenderer(const RenderBox& renderer)
{
return renderer.parent()->writingMode().isHorizontal() ? renderer.contentBoxWidth() : renderer.contentBoxHeight();
}
static inline LayoutUnit contentLogicalHeightForRenderer(const RenderBox& renderer)
{
return renderer.parent()->writingMode().isHorizontal() ? renderer.contentBoxHeight() : renderer.contentBoxWidth();
}
Layout::BoxGeometry::HorizontalEdges BoxGeometryUpdater::horizontalLogicalMargin(const RenderBoxModelObject& renderer, std::optional<LayoutUnit> availableWidth, WritingMode writingMode, bool retainMarginStart, bool retainMarginEnd)
{
auto& style = renderer.style();
if (writingMode.isHorizontal()) {
auto marginInlineStart = retainMarginStart ? usedValueOrZero(writingMode.isInlineLeftToRight() ? style.marginLeft() : style.marginRight(), availableWidth) : 0_lu;
auto marginInlineEnd = retainMarginEnd ? usedValueOrZero(writingMode.isInlineLeftToRight() ? style.marginRight() : style.marginLeft(), availableWidth) : 0_lu;
return { marginInlineStart, marginInlineEnd };
}
auto marginInlineStart = retainMarginStart ? usedValueOrZero(writingMode.isInlineTopToBottom() ? style.marginTop() : style.marginBottom(), availableWidth) : 0_lu;
auto marginInlineEnd = retainMarginEnd ? usedValueOrZero(writingMode.isInlineTopToBottom() ? style.marginBottom() : style.marginTop(), availableWidth) : 0_lu;
return { marginInlineStart, marginInlineEnd };
}
Layout::BoxGeometry::VerticalEdges BoxGeometryUpdater::verticalLogicalMargin(const RenderBoxModelObject& renderer, std::optional<LayoutUnit> availableWidth, WritingMode writingMode)
{
auto& style = renderer.style();
if (writingMode.isHorizontal())
return { usedValueOrZero(style.marginTop(), availableWidth), usedValueOrZero(style.marginBottom(), availableWidth) };
if (writingMode.isLineOverLeft())
return { usedValueOrZero(style.marginLeft(), availableWidth), usedValueOrZero(style.marginRight(), availableWidth) };
return { usedValueOrZero(style.marginRight(), availableWidth), usedValueOrZero(style.marginLeft(), availableWidth) };
}
Layout::BoxGeometry::Edges BoxGeometryUpdater::logicalBorder(const RenderBoxModelObject& renderer, WritingMode writingMode, bool isIntrinsicWidthMode, bool retainBorderStart, bool retainBorderEnd)
{
auto& style = renderer.style();
auto borderWidths = RectEdges<LayoutUnit>::map(style.borderWidth(), [](auto width) {
return LayoutUnit { Style::evaluate(width) };
});
if (!isIntrinsicWidthMode)
adjustBorderForTableAndFieldset(renderer, borderWidths);
if (writingMode.isHorizontal()) {
auto borderInlineStart = retainBorderStart ? writingMode.isInlineLeftToRight() ? borderWidths.left() : borderWidths.right() : 0_lu;
auto borderInlineEnd = retainBorderEnd ? writingMode.isInlineLeftToRight() ? borderWidths.right() : borderWidths.left() : 0_lu;
return { { borderInlineStart, borderInlineEnd }, { borderWidths.top(), borderWidths.bottom() } };
}
auto borderInlineStart = retainBorderStart ? writingMode.isInlineTopToBottom() ? borderWidths.top() : borderWidths.bottom() : 0_lu;
auto borderInlineEnd = retainBorderEnd ? writingMode.isInlineTopToBottom() ? borderWidths.bottom() : borderWidths.top() : 0_lu;
auto borderLineOver = writingMode.isLineOverRight() ? borderWidths.right() : borderWidths.left();
auto borderLineUnder = writingMode.isLineOverRight() ? borderWidths.left() : borderWidths.right();
return { { borderInlineStart, borderInlineEnd }, { borderLineOver, borderLineUnder } };
}
Layout::BoxGeometry::Edges BoxGeometryUpdater::logicalPadding(const RenderBoxModelObject& renderer, std::optional<LayoutUnit> availableWidth, WritingMode writingMode, bool retainPaddingStart, bool retainPaddingEnd)
{
auto& style = renderer.style();
auto paddingLeft = usedValueOrZero(style.paddingLeft(), availableWidth);
auto paddingRight = usedValueOrZero(style.paddingRight(), availableWidth);
auto paddingTop = usedValueOrZero(style.paddingTop(), availableWidth);
auto paddingBottom = usedValueOrZero(style.paddingBottom(), availableWidth);
if (writingMode.isHorizontal()) {
auto paddingInlineStart = retainPaddingStart ? writingMode.isInlineLeftToRight() ? paddingLeft : paddingRight : 0_lu;
auto paddingInlineEnd = retainPaddingEnd ? writingMode.isInlineLeftToRight() ? paddingRight : paddingLeft : 0_lu;
return { { paddingInlineStart, paddingInlineEnd }, { paddingTop, paddingBottom } };
}
auto paddingInlineStart = retainPaddingStart ? writingMode.isInlineTopToBottom() ? paddingTop : paddingBottom : 0_lu;
auto paddingInlineEnd = retainPaddingEnd ? writingMode.isInlineTopToBottom() ? paddingBottom : paddingTop : 0_lu;
auto paddingLineOver = writingMode.isLineOverRight() ? paddingRight : paddingLeft;
auto paddingLineUnder = writingMode.isLineOverRight() ? paddingLeft : paddingRight;
return { { paddingInlineStart, paddingInlineEnd }, { paddingLineOver, paddingLineUnder } };
}
static inline LayoutSize scrollbarLogicalSize(const RenderBox& renderer)
{
// Scrollbars eat into the padding box area. They never stretch the border box but they may shrink the padding box.
// In legacy render tree, RenderBox::contentWidth/contentHeight values are adjusted to accommodate the scrollbar width/height.
// e.g. <div style="width: 10px; overflow: scroll;">content</div>, RenderBox::contentWidth() won't be returning the value of 10px but instead 0px (10px - 15px).
auto horizontalSpaceReservedForScrollbar = std::max(0_lu, renderer.paddingBoxRectIncludingScrollbar().width() - renderer.paddingBoxWidth());
auto verticalSpaceReservedForScrollbar = std::max(0_lu, renderer.paddingBoxRectIncludingScrollbar().height() - renderer.paddingBoxHeight());
return { horizontalSpaceReservedForScrollbar, verticalSpaceReservedForScrollbar };
}
static LayoutUnit fontMetricsBasedBaseline(const RenderBox& renderBox)
{
auto& fontMetrics = renderBox.firstLineStyle().metricsOfPrimaryFont();
return fontMetrics.intAscent() + (renderBox.lineHeight() - fontMetrics.intHeight()) / 2;
}
static bool shouldUseMarginBoxAsBaseline(const RenderBox& renderBox)
{
if (is<RenderTable>(renderBox))
return true;
if (CheckedPtr blockFlow = dynamicDowncast<RenderBlockFlow>(renderBox)) {
// The baseline of an 'inline-block' is the baseline of its last line box in the normal flow, unless it has either no in-flow line boxes or if its 'overflow'
// property has a computed value other than 'visible'. see https://www.w3.org/TR/CSS22/visudet.html
if (blockFlow->style().display() == DisplayType::InlineBlock && !blockFlow->style().isOverflowVisible())
return true;
if (blockFlow->childrenInline() && !blockFlow->hasLines() && !blockFlow->hasLineIfEmpty())
return true;
// CSS2.1 states that the baseline of an inline block is the baseline of the last line box in
// the normal flow. We make an exception for marquees, since their baselines are meaningless
// (the content inside them moves). This matches WinIE as well, which just bottom-aligns them.
// We also give up on finding a baseline if we have a vertical scrollbar, or if we are scrolled
// vertically (e.g., an overflow:hidden block that has had scrollTop moved).
CheckedPtr scrollableArea = blockFlow->layer() ? blockFlow->layer()->scrollableArea() : nullptr;
if (scrollableArea) {
if (scrollableArea->marquee())
return true;
if (blockFlow->containingBlock()->writingMode().isHorizontal())
return scrollableArea->verticalScrollbar() || scrollableArea->scrollOffset().y();
return scrollableArea->horizontalScrollbar() || scrollableArea->scrollOffset().x();
}
}
return false;
}
static std::optional<LayoutUnit> baselineForBox(const RenderBox&);
static std::optional<LayoutUnit> lastInflowBoxBaseline(const RenderBlock& blockContainer)
{
auto* lastInFlowChild = blockContainer.lastInFlowChildBox();
for (auto* inflowBox = lastInFlowChild; inflowBox; inflowBox = inflowBox->previousInFlowSiblingBox()) {
if (inflowBox->isWritingModeRoot())
continue;
if (inflowBox->shouldApplyLayoutContainment())
continue;
if (shouldUseMarginBoxAsBaseline(*inflowBox)) {
// We need to find a better candidate for baseline.
continue;
}
if (is<RenderFlexibleBox>(*inflowBox) || is<RenderGrid>(*inflowBox) || is<RenderBlockFlow>(*inflowBox) || is<RenderTextControlInnerContainer>(*inflowBox) || is<RenderMenuList>(*inflowBox)) {
if (auto baseline = baselineForBox(*inflowBox))
return LayoutUnit { (inflowBox->logicalTop() + *baseline).toInt() };
continue;
}
}
if (!lastInFlowChild && blockContainer.hasLineIfEmpty())
return (fontMetricsBasedBaseline(blockContainer) + (blockContainer.containingBlock()->writingMode().isHorizontal() ? blockContainer.borderTop() + blockContainer.paddingTop() : blockContainer.borderRight() + blockContainer.paddingRight())).toInt();
return { };
}
static std::optional<LayoutUnit> baselineForBox(const RenderBox& renderBox)
{
if (is<RenderIFrame>(renderBox)
|| is<RenderEmbeddedObject>(renderBox)
|| is<LegacyRenderSVGRoot>(renderBox)
|| is<RenderHTMLCanvas>(renderBox)
|| is<RenderViewTransitionCapture>(renderBox)
|| is<RenderTextControlMultiLine>(renderBox)
#if ENABLE(MODEL_ELEMENT)
|| is<RenderModel>(renderBox)
#endif
|| is<RenderSVGRoot>(renderBox))
return { };
auto writingMode = renderBox.containingBlock()->writingMode();
auto contentBoxBottom = writingMode.isHorizontal() ? renderBox.borderTop() + renderBox.paddingTop() + renderBox.contentBoxHeight() : renderBox.borderRight() + renderBox.paddingRight() + renderBox.contentBoxWidth();
auto borderBoxBottom = renderBox.height();
auto marginBoxBottom = renderBox.marginBoxLogicalHeight(writingMode) - (writingMode.isHorizontal() ? renderBox.marginTop() : renderBox.marginRight());
if (CheckedPtr renderImage = dynamicDowncast<RenderImage>(renderBox)) {
#if ENABLE(MULTI_REPRESENTATION_HEIC)
if (renderImage->isMultiRepresentationHEIC())
return roundToInt(marginBoxBottom) - LayoutUnit::fromFloatRound(renderImage->style().fontCascade().primaryFont()->metricsForMultiRepresentationHEIC().descent);
#endif
return { };
}
#if ENABLE(ATTACHMENT_ELEMENT)
if (CheckedPtr rendererAttachment = dynamicDowncast<RenderAttachment>(renderBox)) {
// Subtract margin top to preserve legacy behavior.
auto marginBefore = renderBox.writingMode().isHorizontal() ? renderBox.marginTop() : renderBox.marginRight();
if (CheckedPtr baselineElement = CheckedRef { rendererAttachment->attachmentElement() }->wideLayoutImageElement()) {
if (auto* baselineElementRenderBox = baselineElement->renderBox()) {
// This is the bottom of the image assuming it is vertically centered.
return (borderBoxBottom + baselineElementRenderBox->height()) / 2 - marginBefore;
}
// Fallback to the bottom of the attachment if there is no image.
return borderBoxBottom - marginBefore;
}
return rendererAttachment->theme().attachmentBaseline(*rendererAttachment) - marginBefore;
}
#endif
if (is<RenderButton>(renderBox)) {
// We cannot rely on RenderFlexibleBox::baselinePosition() because of flexboxes have some special behavior
// regarding baselines that shouldn't apply to buttons.
if (auto baseline = renderBox.firstLineBaseline())
return *baseline;
return contentBoxBottom;
}
if (is<RenderListBox>(renderBox)) {
// FIXME: This hardcoded baselineAdjustment is what we used to do for the old
// widget, but I'm not sure this is right for the new control.
const int baselineAdjustment = 7;
return roundToInt(marginBoxBottom) - baselineAdjustment;
}
if (CheckedPtr textControl = dynamicDowncast<RenderTextControlSingleLine>(renderBox)) {
if (auto* innerTextRenderer = textControl->innerTextRenderer()) {
auto baseline = LayoutUnit { };
if (innerTextRenderer->inlineLayout())
baseline = std::min<LayoutUnit>(innerTextRenderer->marginBoxLogicalHeight(writingMode), floorToInt(innerTextRenderer->inlineLayout()->lastLineLogicalBaseline()));
else
baseline = fontMetricsBasedBaseline(*innerTextRenderer);
baseline = floorToInt(innerTextRenderer->logicalTop() + baseline);
for (auto* ancestor = innerTextRenderer->containingBlock(); ancestor && ancestor != textControl; ancestor = ancestor->containingBlock())
baseline = floorToInt(ancestor->logicalTop() + baseline);
return baseline;
}
// input::-webkit-textfield-decoration-container { display: none }
return { };
}
if (CheckedPtr fileUpload = dynamicDowncast<RenderFileUploadControl>(renderBox)) {
if (auto* inlineLayout = fileUpload->inlineLayout())
return std::min<LayoutUnit>(marginBoxBottom, floorToInt(inlineLayout->lastLineLogicalBaseline()));
return { };
}
if (is<RenderSlider>(renderBox))
return borderBoxBottom;
#if ENABLE(MATHML)
if (is<RenderMathMLBlock>(renderBox)) {
if (auto baseline = renderBox.firstLineBaseline())
return *baseline;
return { };
}
#endif
if (is<RenderTable>(renderBox)) {
if (auto baseline = renderBox.firstLineBaseline())
return *baseline;
return { };
}
if (is<RenderMenuList>(renderBox) || is<RenderTextControlInnerContainer>(renderBox)) {
// Both menu list and inner container are types of flex box but they behave slightly differently so always check them before checking for flex.
if (auto baseline = lastInflowBoxBaseline(downcast<RenderBlock>(renderBox)))
return *baseline;
return { };
}
if (is<RenderFlexibleBox>(renderBox) || is<RenderGrid>(renderBox)) {
if (auto baseline = renderBox.firstLineBaseline())
return writingMode.isLineInverted() ? renderBox.logicalHeight() - *baseline : *baseline;
return { };
}
if (renderBox.isFieldset()) {
// Note that <fieldset> may simply be a flex/grid box (a non-RenderBlockFlow RenderBlock) and already handled above.
if (CheckedPtr blockFlow = dynamicDowncast<RenderBlockFlow>(renderBox)) {
// <fieldset> with no legend.
if (CheckedPtr inlineLayout = blockFlow->inlineLayout())
return floorToInt(inlineLayout->lastLineLogicalBaseline());
if (auto baseline = lastInflowBoxBaseline(*blockFlow))
return *baseline;
}
return { };
}
if (renderBox.element() && renderBox.element()->isFormControlElement()) {
// For "leaf" theme objects like checkbox, let the theme decide what the baseline position is.
if (renderBox.style().hasUsedAppearance() && !renderBox.theme().isControlContainer(renderBox.style().usedAppearance()))
return renderBox.theme().baselinePosition(renderBox);
// Non-RenderTextControlSingleLine input type like input type color.
if (CheckedPtr container = dynamicDowncast<RenderBox>(renderBox.firstInFlowChild())) {
if (auto baseline = container->firstLineBaseline())
return container->logicalTop() + *baseline;
}
// e.g. leaf theme objects with no appearance (none) and empty content (e.g. before pseudo and content: "").
return { };
}
if (RefPtr element = renderBox.element(); element && element->shadowHost() && element->shadowHost()->isFormControlElement()) {
// Inside RenderTextControl's shadow DOM (e.g. strong-password text)
auto lastBaseline = std::optional<LayoutUnit> { };
if (CheckedPtr blockFlow = dynamicDowncast<RenderBlockFlow>(renderBox)) {
if (auto* inlineLayout = blockFlow->inlineLayout())
lastBaseline = floorToInt(inlineLayout->lastLineLogicalBaseline());
}
if (!lastBaseline)
lastBaseline = (fontMetricsBasedBaseline(renderBox) + (writingMode.isHorizontal() ? renderBox.borderTop() + renderBox.paddingTop() : renderBox.borderRight() + renderBox.paddingRight())).toInt();
return std::min(marginBoxBottom, *lastBaseline);
}
if (CheckedPtr deprecatedFlexBox = dynamicDowncast<RenderDeprecatedFlexibleBox>(renderBox)) {
// Historically, we did this check for all baselines. But we can't
// remove this code from deprecated flexbox, because it effectively
// breaks -webkit-line-clamp, which is used in the wild -- we would
// calculate the baseline as if -webkit-line-clamp wasn't used.
// For simplicity, we use this for all uses of deprecated flexbox.
auto bottomOfContent = deprecatedFlexBox->borderBefore() + deprecatedFlexBox->paddingBefore() + deprecatedFlexBox->contentBoxLogicalHeight();
auto baseline = lastInflowBoxBaseline(*deprecatedFlexBox);
if (baseline && *baseline <= bottomOfContent)
return *baseline;
return { };
}
if (CheckedPtr listMarker = dynamicDowncast<RenderListMarker>(renderBox)) {
if (CheckedPtr listItem = listMarker->listItem(); listItem && !listMarker->isImage())
return fontMetricsBasedBaseline(*listMarker).toInt();
return { };
}
if (CheckedPtr blockFlow = dynamicDowncast<RenderBlockFlow>(renderBox)) {
if (shouldUseMarginBoxAsBaseline(*blockFlow) || blockFlow->style().overflowY() != Overflow::Visible)
return marginBoxBottom;
// Note that here we only take the left and bottom into consideration. Our caller takes the right and top into consideration.
if (!blockFlow->childrenInline()) {
if (auto blockBaseline = lastInflowBoxBaseline(*blockFlow))
return *blockBaseline;
return { };
}
if (!blockFlow->hasLines()) {
ASSERT(blockFlow->hasLineIfEmpty());
return (fontMetricsBasedBaseline(*blockFlow) + (writingMode.isHorizontal() ? blockFlow->borderTop() + blockFlow->paddingTop() : blockFlow->borderRight() + blockFlow->paddingRight())).toInt();
}
if (auto* inlineLayout = blockFlow->inlineLayout())
return floorToInt(inlineLayout->lastLineLogicalBaseline());
if (blockFlow->svgTextLayout()) {
auto& style = blockFlow->firstLineStyle();
// LegacyInlineFlowBox::placeBoxesInBlockDirection will flip lines in case of verticalLR mode, so we can assume verticalRL for now.
return LayoutUnit(style.metricsOfPrimaryFont().intAscent(blockFlow->legacyRootBox()->baselineType()) + (style.writingMode().isLineInverted() ? blockFlow->logicalHeight() - blockFlow->legacyRootBox()->logicalBottom() : blockFlow->legacyRootBox()->logicalTop()));
}
ASSERT_NOT_REACHED();
return marginBoxBottom;
}
ASSERT_NOT_REACHED();
return { };
}
static inline void setIntegrationBaseline(const RenderBox& renderBox)
{
if (renderBox.isFloatingOrOutOfFlowPositioned())
return;
auto hasNonSyntheticBaseline = [&] {
if (auto* renderListMarker = dynamicDowncast<RenderListMarker>(renderBox))
return !renderListMarker->isImage();
if ((is<RenderReplaced>(renderBox) && renderBox.style().display() == DisplayType::Inline)
|| is<RenderListBox>(renderBox)
|| is<RenderSlider>(renderBox)
|| is<RenderTextControlMultiLine>(renderBox)
|| is<RenderTable>(renderBox)
|| is<RenderGrid>(renderBox)
|| is<RenderFlexibleBox>(renderBox)
|| is<RenderDeprecatedFlexibleBox>(renderBox)
#if ENABLE(ATTACHMENT_ELEMENT)
|| is<RenderAttachment>(renderBox)
#endif
#if ENABLE(MATHML)
|| is<RenderMathMLBlock>(renderBox)
#endif
|| is<RenderButton>(renderBox)) {
// These are special RenderBlock renderers that override the default baseline position behavior of the inline block box.
return true;
}
auto* blockFlow = dynamicDowncast<RenderBlockFlow>(renderBox);
if (!blockFlow)
return false;
auto hasAppareance = blockFlow->style().hasUsedAppearance() && !blockFlow->theme().isControlContainer(blockFlow->style().usedAppearance());
return hasAppareance || !blockFlow->childrenInline() || blockFlow->hasLines() || blockFlow->hasLineIfEmpty();
};
if (hasNonSyntheticBaseline()) {
auto baselinePosition = [&]() -> LayoutUnit {
auto marginBoxLogicalHeight = renderBox.marginBoxLogicalHeight(renderBox.containingBlock()->writingMode());
auto shouldIgnoreBaseline = renderBox.shouldApplyLayoutContainment() || renderBox.isWritingModeRoot();
if (shouldIgnoreBaseline)
return renderBox.isFieldset() ? marginBoxLogicalHeight : LayoutUnit(roundToInt(marginBoxLogicalHeight));
if (auto baseline = baselineForBox(renderBox)) {
auto marginBefore = renderBox.writingMode().isHorizontal() ? renderBox.marginTop() : renderBox.marginRight();
return marginBefore + *baseline;
}
return roundToInt(marginBoxLogicalHeight);
};
const_cast<Layout::ElementBox&>(*renderBox.layoutBox()).setBaselineForIntegration(baselinePosition());
}
}
void BoxGeometryUpdater::updateLayoutBoxDimensions(const RenderBox& renderBox, std::optional<LayoutUnit> availableWidth, std::optional<Layout::IntrinsicWidthMode> intrinsicWidthMode)
{
auto& layoutBox = const_cast<Layout::ElementBox&>(*renderBox.layoutBox());
auto& boxGeometry = layoutState().ensureGeometryForBox(layoutBox);
auto writingMode = renderBox.parent()->writingMode();
auto inlineMargin = horizontalLogicalMargin(renderBox, availableWidth, writingMode);
auto border = logicalBorder(renderBox, writingMode, intrinsicWidthMode.has_value());
auto padding = logicalPadding(renderBox, availableWidth, writingMode);
if (!intrinsicWidthMode)
padding.vertical += intrinsicPaddingForTableCell(renderBox);
auto scrollbarSize = scrollbarLogicalSize(renderBox);
if (intrinsicWidthMode) {
boxGeometry.setHorizontalSpaceForScrollbar(scrollbarSize.width());
auto contentBoxLogicalWidth = [&] {
auto preferredWidth = *intrinsicWidthMode == Layout::IntrinsicWidthMode::Minimum ? renderBox.minPreferredLogicalWidth() : renderBox.maxPreferredLogicalWidth();
return preferredWidth - (border.horizontal.start + border.horizontal.end + padding.horizontal.start + padding.horizontal.end);
};
boxGeometry.setContentBoxWidth(contentBoxLogicalWidth());
boxGeometry.setHorizontalMargin(inlineMargin);
boxGeometry.setHorizontalBorder(border.horizontal);
boxGeometry.setHorizontalPadding(padding.horizontal);
return;
}
boxGeometry.setSpaceForScrollbar(scrollbarSize);
boxGeometry.setContentBoxWidth(contentLogicalWidthForRenderer(renderBox));
boxGeometry.setContentBoxHeight(contentLogicalHeightForRenderer(renderBox));
boxGeometry.setVerticalMargin(verticalLogicalMargin(renderBox, availableWidth, writingMode));
boxGeometry.setHorizontalMargin(inlineMargin);
boxGeometry.setBorder(border);
boxGeometry.setPadding(padding);
}
void BoxGeometryUpdater::updateLineBreakBoxDimensions(const RenderLineBreak& lineBreakBox)
{
// This is just a box geometry reset (see InlineFormattingContext::layoutInFlowContent).
layoutState().ensureGeometryForBox(*lineBreakBox.layoutBox()).reset();
}
void BoxGeometryUpdater::updateInlineBoxDimensions(const RenderInline& renderInline, std::optional<LayoutUnit> availableWidth, std::optional<Layout::IntrinsicWidthMode> intrinsicWidthMode)
{
auto& boxGeometry = layoutState().ensureGeometryForBox(*renderInline.layoutBox());
// Check if this renderer is part of a continuation and adjust horizontal margin/border/padding accordingly.
auto shouldNotRetainBorderPaddingAndMarginStart = renderInline.isContinuation();
auto shouldNotRetainBorderPaddingAndMarginEnd = !renderInline.isContinuation() && renderInline.inlineContinuation();
auto writingMode = renderInline.writingMode();
auto inlineMargin = horizontalLogicalMargin(renderInline, availableWidth, writingMode, !shouldNotRetainBorderPaddingAndMarginStart, !shouldNotRetainBorderPaddingAndMarginEnd);
auto border = logicalBorder(renderInline, writingMode, intrinsicWidthMode.has_value(), !shouldNotRetainBorderPaddingAndMarginStart, !shouldNotRetainBorderPaddingAndMarginEnd);
auto padding = logicalPadding(renderInline, availableWidth, writingMode, !shouldNotRetainBorderPaddingAndMarginStart, !shouldNotRetainBorderPaddingAndMarginEnd);
if (intrinsicWidthMode) {
boxGeometry.setHorizontalMargin(inlineMargin);
boxGeometry.setHorizontalBorder(border.horizontal);
boxGeometry.setHorizontalPadding(padding.horizontal);
return;
}
boxGeometry.setHorizontalMargin(inlineMargin);
boxGeometry.setVerticalMargin(verticalLogicalMargin(renderInline, availableWidth, writingMode));
boxGeometry.setBorder(border);
boxGeometry.setPadding(padding);
}
void BoxGeometryUpdater::setFormattingContextContentGeometry(std::optional<LayoutUnit> availableLogicalWidth, std::optional<Layout::IntrinsicWidthMode> intrinsicWidthMode)
{
ASSERT(availableLogicalWidth || intrinsicWidthMode);
if (rootLayoutBox().establishesInlineFormattingContext()) {
for (auto walker = InlineWalker(downcast<RenderBlockFlow>(rootRenderer())); !walker.atEnd(); walker.advance()) {
if (!is<RenderText>(walker.current()))
updateBoxGeometry(downcast<RenderElement>(*walker.current()), availableLogicalWidth, intrinsicWidthMode);
}
return;
}
if (rootLayoutBox().establishesFlexFormattingContext()) {
for (auto* flexItemOrOutOfFlowPositionedChild = rootLayoutBox().firstChild(); flexItemOrOutOfFlowPositionedChild; flexItemOrOutOfFlowPositionedChild = flexItemOrOutOfFlowPositionedChild->nextSibling())
updateBoxGeometry(downcast<RenderElement>(*flexItemOrOutOfFlowPositionedChild->rendererForIntegration()), availableLogicalWidth, intrinsicWidthMode);
return;
}
ASSERT_NOT_IMPLEMENTED_YET();
}
void BoxGeometryUpdater::setFormattingContextRootGeometry(LayoutUnit availableWidth)
{
// FIXME: BFC should be responsible for creating the box geometry for this block box (IFC root) as part of the block layout.
// This is really only required by float layout as IFC does not consult the root geometry directly.
auto& rootRenderer = this->rootRenderer();
auto writingMode = this->writingMode();
auto padding = logicalPadding(rootRenderer, availableWidth, writingMode);
auto border = logicalBorder(rootRenderer, writingMode);
if (writingMode.isVertical() && !rootLayoutBox().writingMode().isBlockFlipped()) {
padding.vertical = { padding.vertical.after, padding.vertical.before };
border.vertical = { border.vertical.after, border.vertical.before };
}
auto& rootGeometry = layoutState().ensureGeometryForBox(rootLayoutBox());
rootGeometry.setContentBoxWidth(writingMode.isHorizontal() ? rootRenderer.contentBoxWidth() : rootRenderer.contentBoxHeight());
rootGeometry.setPadding(padding);
rootGeometry.setBorder(border);
rootGeometry.setSpaceForScrollbar(scrollbarLogicalSize(rootRenderer));
rootGeometry.setHorizontalMargin(horizontalLogicalMargin(rootRenderer, availableWidth, writingMode));
rootGeometry.setVerticalMargin(verticalLogicalMargin(rootRenderer, availableWidth, writingMode));
}
Layout::ConstraintsForInlineContent BoxGeometryUpdater::formattingContextConstraints(LayoutUnit availableWidth)
{
auto& rootRenderer = this->rootRenderer();
auto writingMode = this->writingMode();
if (rootRenderer.isRenderSVGText()) {
auto horizontalConstraints = Layout::HorizontalConstraints { 0_lu, LayoutUnit::max() };
return { { horizontalConstraints, 0_lu }, 0_lu, rootRenderer.size() };
}
auto padding = logicalPadding(rootRenderer, availableWidth, writingMode);
auto border = logicalBorder(rootRenderer, writingMode);
if (writingMode.isVertical() && writingMode.isLineInverted()) {
padding.vertical = { padding.vertical.after, padding.vertical.before };
border.vertical = { border.vertical.after, border.vertical.before };
}
padding.vertical += intrinsicPaddingForTableCell(rootRenderer);
auto scrollbarSize = scrollbarLogicalSize(rootRenderer);
auto shouldPlaceVerticalScrollbarOnLeft = rootRenderer.shouldPlaceVerticalScrollbarOnLeft();
auto contentBoxWidth = writingMode.isHorizontal() ? rootRenderer.contentBoxWidth() : rootRenderer.contentBoxHeight();
auto contentBoxLeft = border.horizontal.start + padding.horizontal.start;
auto contentBoxTop = border.vertical.before + padding.vertical.before;
if (writingMode.isInlineLeftToRight())
contentBoxLeft += shouldPlaceVerticalScrollbarOnLeft ? scrollbarSize.width() : 0_lu;
else if (writingMode.isBlockLeftToRight())
contentBoxTop += shouldPlaceVerticalScrollbarOnLeft ? scrollbarSize.width() : 0_lu;
auto horizontalConstraints = Layout::HorizontalConstraints { contentBoxLeft, contentBoxWidth };
auto visualLeft = writingMode.isBidiRTL() || shouldPlaceVerticalScrollbarOnLeft
? border.horizontal.end + scrollbarSize.width() + padding.horizontal.end
: contentBoxLeft;
return { { horizontalConstraints, contentBoxTop }, visualLeft, rootRenderer.size() };
}
void BoxGeometryUpdater::updateBoxGeometryAfterIntegrationLayout(const Layout::ElementBox& layoutBox, LayoutUnit availableWidth)
{
auto* renderBox = dynamicDowncast<RenderBox>(layoutBox.rendererForIntegration());
if (!renderBox) {
ASSERT_NOT_REACHED();
return;
}
auto& boxGeometry = layoutState().ensureGeometryForBox(layoutBox);
boxGeometry.setContentBoxSize(renderBox->contentBoxLogicalSize());
boxGeometry.setSpaceForScrollbar(scrollbarLogicalSize(*renderBox));
auto integrationAdjustments = [&] {
// FIXME: These should eventually be all absorbed by LFC layout.
setIntegrationBaseline(*renderBox);
if (auto* renderListMarker = dynamicDowncast<RenderListMarker>(*renderBox)) {
auto& style = layoutBox.parent().style();
boxGeometry.setHorizontalMargin(horizontalLogicalMargin(*renderListMarker, { }, style.writingMode()));
if (!renderListMarker->isInside())
setListMarkerOffsetForMarkerOutside(*renderListMarker);
const_cast<Layout::ElementBox&>(layoutBox).setListMarkerLayoutBounds(renderListMarker->layoutBounds());
}
if (is<RenderTable>(*renderBox)) {
// Tables have their special collapsed border values (updated at layout).
auto& style = layoutBox.parent().style();
boxGeometry.setBorder(logicalBorder(*renderBox, style.writingMode()));
}
auto needsFullGeometryUpdate = [&] {
if (renderBox->isFieldset()) {
// Fieldsets with legends have intrinsic padding values.
return true;
}
if (renderBox->isWritingModeRoot()) {
// Currently we've got one BoxGeometry for a layout box, but it represents geometry when
// it is a root but also when it is an inline level box (e.g. floats, inline-blocks).
return true;
}
if (!layoutBox.isInitialContainingBlock() && layoutBox.establishesFormattingContext()
&& layoutBox.writingMode().isInlineOpposing(layoutBox.parent().writingMode()))
return true;
return false;
};
if (needsFullGeometryUpdate())
updateLayoutBoxDimensions(*renderBox, availableWidth);
if (auto* shapeOutsideInfo = renderBox->shapeOutsideInfo())
const_cast<Layout::ElementBox&>(layoutBox).setShape(&shapeOutsideInfo->computedShape());
};
integrationAdjustments();
}
void BoxGeometryUpdater::updateBoxGeometry(const RenderElement& renderer, std::optional<LayoutUnit> availableWidth, std::optional<Layout::IntrinsicWidthMode> intrinsicWidthMode)
{
ASSERT(availableWidth || intrinsicWidthMode);
if (auto* renderBox = dynamicDowncast<RenderBox>(renderer)) {
updateLayoutBoxDimensions(*renderBox, availableWidth, intrinsicWidthMode);
if (auto* renderListMarker = dynamicDowncast<RenderListMarker>(renderer); renderListMarker && !renderListMarker->isInside())
setListMarkerOffsetForMarkerOutside(*renderListMarker);
return;
}
if (auto* renderLineBreak = dynamicDowncast<RenderLineBreak>(renderer))
return updateLineBreakBoxDimensions(*renderLineBreak);
if (auto* renderInline = dynamicDowncast<RenderInline>(renderer))
return updateInlineBoxDimensions(*renderInline, availableWidth, intrinsicWidthMode);
}
const Layout::ElementBox& BoxGeometryUpdater::rootLayoutBox() const
{
return *m_rootLayoutBox;
}
const RenderBlock& BoxGeometryUpdater::rootRenderer() const
{
return downcast<RenderBlock>(*rootLayoutBox().rendererForIntegration());
}
inline WritingMode BoxGeometryUpdater::writingMode() const
{
return rootRenderer().writingMode();
}
}
}
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