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/*
* Copyright (C) 2006-2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ActivityState.h"
#include "FocusOptions.h"
#include "LayoutRect.h"
#include "LocalFrame.h"
#include "Timer.h"
#include <wtf/CheckedRef.h>
#include <wtf/Forward.h>
#include <wtf/RefPtr.h>
#include <wtf/TZoneMalloc.h>
namespace WebCore {
class ContainerNode;
class Document;
class Element;
class FocusNavigationScope;
class Frame;
class IntRect;
class KeyboardEvent;
class Node;
class Page;
class TreeScope;
struct FocusCandidate;
struct FocusEventData;
enum class ContinuedSearchInRemoteFrame : bool { No, Yes };
enum class FoundElementInRemoteFrame : bool { No, Yes };
struct FocusableElementSearchResult {
RefPtr<Element> element;
ContinuedSearchInRemoteFrame continuedSearchInRemoteFrame { ContinuedSearchInRemoteFrame::No };
};
class FocusController final : public CanMakeCheckedPtr<FocusController> {
WTF_MAKE_TZONE_ALLOCATED(FocusController);
WTF_OVERRIDE_DELETE_FOR_CHECKED_PTR(FocusController);
public:
explicit FocusController(Page&, OptionSet<ActivityState>);
enum class BroadcastFocusedFrame : bool { No, Yes };
WEBCORE_EXPORT void setFocusedFrame(Frame*, BroadcastFocusedFrame = BroadcastFocusedFrame::Yes);
Frame* focusedFrame() const { return m_focusedFrame.get(); }
LocalFrame* focusedLocalFrame() const { return dynamicDowncast<LocalFrame>(m_focusedFrame.get()); }
WEBCORE_EXPORT LocalFrame* focusedOrMainFrame() const;
RefPtr<LocalFrame> protectedFocusedOrMainFrame() const { return focusedOrMainFrame(); }
WEBCORE_EXPORT bool setInitialFocus(FocusDirection, KeyboardEvent*);
bool advanceFocus(FocusDirection, KeyboardEvent*, bool initialFocus = false);
WEBCORE_EXPORT bool setFocusedElement(Element*, LocalFrame&, const FocusOptions& = { });
void setActivityState(OptionSet<ActivityState>);
WEBCORE_EXPORT void setActive(bool);
bool isActive() const { return m_activityState.contains(ActivityState::WindowIsActive); }
WEBCORE_EXPORT void setFocused(bool);
bool isFocused() const { return m_activityState.contains(ActivityState::IsFocused); }
bool contentIsVisible() const { return m_activityState.contains(ActivityState::IsVisible); }
WEBCORE_EXPORT FocusableElementSearchResult nextFocusableElement(Node&);
WEBCORE_EXPORT FocusableElementSearchResult previousFocusableElement(Node&);
void setFocusedElementNeedsRepaint();
Seconds timeSinceFocusWasSet() const;
WEBCORE_EXPORT bool relinquishFocusToChrome(FocusDirection);
WEBCORE_EXPORT FocusableElementSearchResult findAndFocusElementStartingWithLocalFrame(FocusDirection, const FocusEventData&, LocalFrame&);
private:
void setActiveInternal(bool);
void setFocusedInternal(bool);
void setIsVisibleAndActiveInternal(bool);
enum class InitialFocus : bool { No, Yes };
enum class ContinuingRemoteSearch : bool { No, Yes };
bool advanceFocusDirectionally(FocusDirection, const FocusEventData&);
bool advanceFocusInDocumentOrder(FocusDirection, const FocusEventData&, InitialFocus);
FocusableElementSearchResult findAndFocusElementInDocumentOrderStartingWithFrame(Ref<LocalFrame>, RefPtr<Node> scopeNode, RefPtr<Node> startingNode, FocusDirection, const FocusEventData&, InitialFocus, ContinuingRemoteSearch);
FocusableElementSearchResult findFocusableElementAcrossFocusScope(FocusDirection, const FocusNavigationScope& startScope, Node* start, const FocusEventData&);
FocusableElementSearchResult findFocusableElementWithinScope(FocusDirection, const FocusNavigationScope&, Node* start, const FocusEventData&);
FocusableElementSearchResult nextFocusableElementWithinScope(const FocusNavigationScope&, Node* start, const FocusEventData&);
FocusableElementSearchResult previousFocusableElementWithinScope(const FocusNavigationScope&, Node* start, const FocusEventData&);
FocusableElementSearchResult findFocusableElementDescendingIntoSubframes(FocusDirection, Element*, const FocusEventData&);
// Searches through the given tree scope, starting from start node, for the next/previous selectable element that comes after/before start node.
// The order followed is as specified in section 17.11.1 of the HTML4 spec, which is elements with tab indexes
// first (from lowest to highest), and then elements without tab indexes (in document order).
//
// @param start The node from which to start searching. The node after this will be focused. May be null.
//
// @return The focus node that comes after/before start node.
//
// See http://www.w3.org/TR/html4/interact/forms.html#h-17.11.1
Element* findFocusableElementOrScopeOwner(FocusDirection, const FocusNavigationScope&, Node* start, const FocusEventData&);
Element* findElementWithExactTabIndex(const FocusNavigationScope&, Node* start, int tabIndex, const FocusEventData&, FocusDirection);
Element* nextFocusableElementOrScopeOwner(const FocusNavigationScope&, Node* start, const FocusEventData&);
Element* previousFocusableElementOrScopeOwner(const FocusNavigationScope&, Node* start, const FocusEventData&);
bool advanceFocusDirectionallyInContainer(const ContainerNode&, const LayoutRect& startingRect, FocusDirection, const FocusEventData&);
void findFocusCandidateInContainer(const ContainerNode&, const LayoutRect& startingRect, FocusDirection, const FocusEventData&, FocusCandidate& closest);
void focusRepaintTimerFired();
Ref<Page> protectedPage() const;
WeakRef<Page> m_page;
WeakPtr<Frame> m_focusedFrame;
bool m_isChangingFocusedFrame;
OptionSet<ActivityState> m_activityState;
Timer m_focusRepaintTimer;
MonotonicTime m_focusSetTime;
};
} // namespace WebCore
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