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/*
* Copyright (C) 2024-2025 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AnchorPositionEvaluator.h"
#include "CSSPropertyNames.h"
#include "CSSValue.h"
#include "CSSValueKeywords.h"
#include "ContainerNodeInlines.h"
#include "Document.h"
#include "DocumentInlines.h"
#include "Element.h"
#include "Node.h"
#include "NodeRenderStyle.h"
#include "PopoverData.h"
#include "PositionedLayoutConstraints.h"
#include "RenderBoxInlines.h"
#include "RenderBlock.h"
#include "RenderBoxModelObjectInlines.h"
#include "RenderFragmentedFlow.h"
#include "RenderInline.h"
#include "RenderLayer.h"
#include "RenderObjectInlines.h"
#include "RenderStyle.h"
#include "RenderStyleInlines.h"
#include "RenderStyleSetters.h"
#include "RenderView.h"
#include "StyleBuilderState.h"
#include "StyleScope.h"
#include "WritingMode.h"
#include <ranges>
namespace WebCore::Style {
WTF_MAKE_TZONE_ALLOCATED_IMPL(AnchorPositionedState);
static const ScopedName& implicitAnchorElementName()
{
// User specified anchor names start with "--".
static NeverDestroyed<ScopedName> name { ScopedName { "implicit-anchor-element"_s } };
return name;
}
static BoxAxis mapInsetPropertyToPhysicalAxis(CSSPropertyID id, const WritingMode writingMode)
{
switch (id) {
case CSSPropertyLeft:
case CSSPropertyRight:
return BoxAxis::Horizontal;
case CSSPropertyTop:
case CSSPropertyBottom:
return BoxAxis::Vertical;
case CSSPropertyInsetInlineStart:
case CSSPropertyInsetInlineEnd:
return mapAxisLogicalToPhysical(writingMode, LogicalBoxAxis::Inline);
case CSSPropertyInsetBlockStart:
case CSSPropertyInsetBlockEnd:
return mapAxisLogicalToPhysical(writingMode, LogicalBoxAxis::Block);
default:
ASSERT_NOT_REACHED();
return BoxAxis::Horizontal;
}
}
static LogicalBoxAxis mapInsetPropertyToLogicalAxis(CSSPropertyID id, const WritingMode writingMode)
{
switch (id) {
case CSSPropertyLeft:
case CSSPropertyRight:
return writingMode.isHorizontal() ? LogicalBoxAxis::Inline : LogicalBoxAxis::Block;
case CSSPropertyTop:
case CSSPropertyBottom:
return writingMode.isHorizontal() ? LogicalBoxAxis::Block : LogicalBoxAxis::Inline;
case CSSPropertyInsetInlineStart:
case CSSPropertyInsetInlineEnd:
return LogicalBoxAxis::Inline;
case CSSPropertyInsetBlockStart:
case CSSPropertyInsetBlockEnd:
return LogicalBoxAxis::Block;
default:
ASSERT_NOT_REACHED();
return LogicalBoxAxis::Inline;
}
}
// Physical sides (left/right/top/bottom) can only be used in certain inset properties. "For example,
// left is usable in left, right, or the logical inset properties that refer to the horizontal axis."
// See: https://drafts.csswg.org/css-anchor-position-1/#typedef-anchor-side
static bool anchorSideMatchesInsetProperty(CSSValueID anchorSideID, BoxAxis physicalAxis)
{
switch (anchorSideID) {
case CSSValueID::CSSValueInside:
case CSSValueID::CSSValueOutside:
case CSSValueID::CSSValueStart:
case CSSValueID::CSSValueEnd:
case CSSValueID::CSSValueSelfStart:
case CSSValueID::CSSValueSelfEnd:
case CSSValueID::CSSValueCenter:
case CSSValueID::CSSValueInvalid: // percentage
return true;
case CSSValueID::CSSValueTop:
case CSSValueID::CSSValueBottom:
return BoxAxis::Vertical == physicalAxis;
case CSSValueID::CSSValueLeft:
case CSSValueID::CSSValueRight:
return BoxAxis::Horizontal == physicalAxis;
default:
ASSERT_NOT_REACHED();
return false;
}
}
static LayoutSize offsetFromAncestorContainer(const RenderElement& descendantContainer, const RenderElement& ancestorContainer)
{
LayoutSize offset;
LayoutPoint referencePoint;
CheckedPtr currentContainer = &descendantContainer;
CheckedPtr maxContainer = &ancestorContainer;
if (CheckedPtr ancestorInline = dynamicDowncast<RenderInline>(&ancestorContainer))
maxContainer = ancestorInline->containingBlock();
do {
CheckedPtr nextContainer = currentContainer->container();
ASSERT(nextContainer); // This means we reached the top without finding container.
if (!nextContainer)
break;
LayoutSize currentOffset = currentContainer->offsetFromContainer(*nextContainer, referencePoint);
// https://drafts.csswg.org/css-anchor-position-1/#scroll
// "anchor() is defined to assume all the scroll containers between the anchor element and
// the positioned element’s containing block are at their initial scroll position,"
if (CheckedPtr boxContainer = dynamicDowncast<RenderBox>(*nextContainer))
offset += toLayoutSize(boxContainer->scrollPosition());
offset += currentOffset;
referencePoint.move(currentOffset);
currentContainer = WTFMove(nextContainer);
} while (currentContainer != maxContainer);
if (CheckedPtr descendantInline = dynamicDowncast<RenderInline>(&descendantContainer)) {
// RenderInline objects do not automatically account for their offset above,
// so we incorporate this offset here.
offset += toLayoutSize(descendantInline->linesBoundingBox().location());
}
if (descendantContainer.containingBlock() == ancestorContainer.containingBlock()) {
// Account for 'position: relative' inline containing blocks by shifting back down into them.
if (CheckedPtr ancestorInline = dynamicDowncast<RenderInline>(&ancestorContainer))
offset -= toLayoutSize(ancestorInline->firstInlineBoxTopLeft()); // FIXME: Handle RTL.
}
return offset;
}
void AnchorPositionEvaluator::addAnchorFunctionScrollCompensatedAxis(RenderStyle& style, const RenderBox& anchored, const RenderBoxModelObject& anchor, BoxAxis axis)
{
// https://drafts.csswg.org/css-anchor-position-1/#scroll
// An absolutely positioned box abspos compensates for scroll in the horizontal or vertical axis if both of the following conditions are true:
// - abspos has a default anchor box.
auto defaultAnchor = defaultAnchorForBox(anchored);
if (!defaultAnchor)
return;
// - at least one anchor() function on abspos’s used inset properties in the axis refers to a target anchor element
// with the same nearest scroll container ancestor as abspos’s default anchor box.
if (defaultAnchor != &anchor && defaultAnchor->enclosingScrollableContainer() != anchor.enclosingScrollableContainer())
return;
auto axes = style.anchorFunctionScrollCompensatedAxes();
axes.add(boxAxisToFlag(axis));
style.setAnchorFunctionScrollCompensatedAxes(axes);
}
LayoutSize AnchorPositionEvaluator::scrollOffsetFromAnchor(const RenderBoxModelObject& anchor, const RenderBox& anchored)
{
CheckedPtr containingBlock = anchored.containingBlock();
ASSERT(anchor.isDescendantOf(containingBlock.get()));
auto offset = LayoutSize { };
bool isFixedAnchor = anchor.isFixedPositioned();
for (auto* ancestor = anchor.container(); ancestor && ancestor != containingBlock; ancestor = ancestor->container()) {
if (auto* box = dynamicDowncast<RenderBox>(ancestor))
offset -= toLayoutSize(box->scrollPosition());
if (ancestor->isFixedPositioned())
isFixedAnchor = true;
}
if (anchored.isFixedPositioned() && !isFixedAnchor)
offset -= toLayoutSize(anchored.view().frameView().scrollPositionRespectingCustomFixedPosition());
if (auto anchorBox = dynamicDowncast<RenderBox>(anchor)) {
// The anchor may itself be scroll-compensated. Propagate this if needed.
if (auto chainedAnchor = defaultAnchorForBox(*anchorBox))
offset += scrollOffsetFromAnchor(*chainedAnchor, *anchorBox);
}
auto compensatedAxes = [&] {
if (isLayoutTimeAnchorPositioned(anchored.style()))
return OptionSet<BoxAxisFlag> { BoxAxisFlag::Horizontal, BoxAxisFlag::Vertical };
return anchored.style().anchorFunctionScrollCompensatedAxes();
}();
if (!compensatedAxes.contains(BoxAxisFlag::Horizontal))
offset.setWidth(0);
if (!compensatedAxes.contains(BoxAxisFlag::Vertical))
offset.setHeight(0);
return offset;
}
static LayoutRect boundingRectForFragmentedAnchor(const RenderBoxModelObject& anchorBox, const RenderElement& containingBlock, const RenderFragmentedFlow& fragmentedFlow)
{
// Compute the bounding box of the fragments.
// Location is relative to the fragmented flow.
CheckedPtr anchorRenderBox = dynamicDowncast<RenderBox>(&anchorBox);
if (!anchorRenderBox)
anchorRenderBox = anchorBox.containingBlock();
LayoutPoint offsetRelativeToFragmentedFlow = fragmentedFlow.mapFromLocalToFragmentedFlow(anchorRenderBox.get(), { }).location();
auto unfragmentedBorderBox = anchorBox.borderBoundingBox();
unfragmentedBorderBox.moveBy(offsetRelativeToFragmentedFlow);
auto fragmentsBoundingBox = fragmentedFlow.fragmentsBoundingBox(unfragmentedBorderBox);
// Change the location to be relative to the anchor's containing block.
fragmentsBoundingBox.move(offsetFromAncestorContainer(fragmentedFlow, containingBlock));
// FIXME: The final location of the fragments bounding box is not correctly
// computed in flipped writing modes (i.e. vertical-rl and horizontal-bt).
return fragmentsBoundingBox;
}
// This computes the top left location, physical width, and physical height of the specified
// anchor element. The location is computed relative to the specified containing block.
LayoutRect AnchorPositionEvaluator::computeAnchorRectRelativeToContainingBlock(CheckedRef<const RenderBoxModelObject> anchorBox, const RenderElement& containingBlock)
{
// Fragmented flows are a little tricky to deal with. One example of a fragmented
// flow is a block anchor element that is "fragmented" or split across multiple columns
// as a result of multi-column layout. In this case, we need to compute "the axis-aligned
// bounding rectangle of the fragments' border boxes" and make that our anchorHeight/Width.
// We also need to adjust the anchor's top left location to match that of the bounding box
// instead of the first fragment.
if (CheckedPtr fragmentedFlow = anchorBox->enclosingFragmentedFlow();
fragmentedFlow && fragmentedFlow->isDescendantOf(&containingBlock))
return boundingRectForFragmentedAnchor(anchorBox, containingBlock, *fragmentedFlow);
auto anchorWidth = anchorBox->offsetWidth();
auto anchorHeight = anchorBox->offsetHeight();
auto anchorLocation = LayoutPoint { offsetFromAncestorContainer(anchorBox, containingBlock) };
return LayoutRect(anchorLocation, LayoutSize(anchorWidth, anchorHeight));
}
static bool inline isInsetPropertyContainerStartSide(CSSPropertyID insetPropertyID, PositionedLayoutConstraints& constraints)
{
switch (insetPropertyID) {
case CSSPropertyLeft:
return constraints.containingWritingMode().isAnyLeftToRight();
case CSSPropertyRight:
return !constraints.containingWritingMode().isAnyLeftToRight();
case CSSPropertyTop:
return constraints.containingWritingMode().isAnyTopToBottom();
case CSSPropertyBottom:
return !constraints.containingWritingMode().isAnyTopToBottom();
case CSSPropertyInsetInlineStart:
return !constraints.selfWritingMode().isInlineOpposing(constraints.containingWritingMode());
case CSSPropertyInsetInlineEnd:
return constraints.selfWritingMode().isInlineOpposing(constraints.containingWritingMode());
case CSSPropertyInsetBlockStart:
return !constraints.selfWritingMode().isBlockOpposing(constraints.containingWritingMode());
case CSSPropertyInsetBlockEnd:
return constraints.selfWritingMode().isBlockOpposing(constraints.containingWritingMode());
default:
ASSERT_NOT_REACHED();
return true;
}
}
static CSSPropertyID getOppositeInset(CSSPropertyID propertyID)
{
switch (propertyID) {
case CSSPropertyLeft:
return CSSPropertyRight;
case CSSPropertyRight:
return CSSPropertyLeft;
case CSSPropertyTop:
return CSSPropertyBottom;
case CSSPropertyBottom:
return CSSPropertyTop;
case CSSPropertyInsetInlineStart:
return CSSPropertyInsetInlineEnd;
case CSSPropertyInsetInlineEnd:
return CSSPropertyInsetInlineStart;
case CSSPropertyInsetBlockStart:
return CSSPropertyInsetBlockEnd;
case CSSPropertyInsetBlockEnd:
return CSSPropertyInsetBlockStart;
default:
ASSERT_NOT_REACHED();
return CSSPropertyInsetBlockStart;
}
}
static std::pair<CSSPropertyID, bool> applyTryTacticsToInset(CSSPropertyID propertyID, WritingMode writingMode, const BuilderPositionTryFallback& fallback)
{
bool isFlipped = false;
for (auto tactic : fallback.tactics) {
switch (tactic) {
case PositionTryFallback::Tactic::FlipInline:
if (LogicalBoxAxis::Inline == mapInsetPropertyToLogicalAxis(propertyID, writingMode)) {
propertyID = getOppositeInset(propertyID);
isFlipped = true;
}
break;
case PositionTryFallback::Tactic::FlipBlock:
if (LogicalBoxAxis::Block == mapInsetPropertyToLogicalAxis(propertyID, writingMode)) {
propertyID = getOppositeInset(propertyID);
isFlipped = true;
}
break;
case PositionTryFallback::Tactic::FlipStart:
propertyID = [&] {
switch (propertyID) {
case CSSPropertyInsetInlineStart:
return CSSPropertyInsetBlockStart;
case CSSPropertyInsetInlineEnd:
return CSSPropertyInsetBlockEnd;
case CSSPropertyInsetBlockStart:
return CSSPropertyInsetInlineStart;
case CSSPropertyInsetBlockEnd:
return CSSPropertyInsetInlineEnd;
case CSSPropertyLeft:
return writingMode.isAnyLeftToRight() == writingMode.isAnyTopToBottom()
? CSSPropertyTop : CSSPropertyBottom;
case CSSPropertyRight:
return writingMode.isAnyLeftToRight() == writingMode.isAnyTopToBottom()
? CSSPropertyBottom : CSSPropertyTop;
case CSSPropertyTop:
return writingMode.isAnyLeftToRight() == writingMode.isAnyTopToBottom()
? CSSPropertyLeft : CSSPropertyRight;
case CSSPropertyBottom:
return writingMode.isAnyLeftToRight() == writingMode.isAnyTopToBottom()
? CSSPropertyRight : CSSPropertyLeft;
default:
ASSERT_NOT_REACHED();
return CSSPropertyInsetBlockStart;
}
}();
break;
}
}
return { propertyID, isFlipped };
}
// "An anchor() function representing a valid anchor function resolves...to the <length> that would
// align the edge of the positioned elements' inset-modified containing block corresponding to the
// property the function appears in with the specified border edge of the target anchor element..."
// See: https://drafts.csswg.org/css-anchor-position-1/#anchor-pos
static LayoutUnit computeInsetValue(CSSPropertyID insetPropertyID, CheckedRef<const RenderBoxModelObject> anchorBox, CheckedRef<const RenderBox> anchorPositionedRenderer, AnchorPositionEvaluator::Side anchorSide, const std::optional<BuilderPositionTryFallback>& positionTryFallback)
{
auto writingMode = anchorPositionedRenderer->writingMode();
bool isFlipped = false;
if (positionTryFallback)
std::tie(insetPropertyID, isFlipped) = applyTryTacticsToInset(insetPropertyID, writingMode, *positionTryFallback);
auto selfLogicalAxis = mapInsetPropertyToLogicalAxis(insetPropertyID, writingMode);
PositionedLayoutConstraints constraints(anchorPositionedRenderer, selfLogicalAxis);
auto anchorPercentage = [&]() -> double {
if (std::holds_alternative<CSSValueID>(anchorSide)) {
auto anchorSideID = std::get<CSSValueID>(anchorSide);
switch (anchorSideID) {
case CSSValueCenter:
return 0.5;
case CSSValueStart:
return 0;
case CSSValueEnd:
return 1;
case CSSValueSelfStart:
return constraints.isOpposing() ? 1 : 0;
case CSSValueSelfEnd:
return constraints.isOpposing() ? 0 : 1;
case CSSValueTop:
return constraints.containingWritingMode().isAnyTopToBottom() ? 0 : 1;
case CSSValueBottom:
return constraints.containingWritingMode().isAnyTopToBottom() ? 1 : 0;
case CSSValueLeft:
return constraints.containingWritingMode().isAnyLeftToRight() ? 0 : 1;
case CSSValueRight:
return constraints.containingWritingMode().isAnyLeftToRight() ? 1 : 0;
case CSSValueInside:
return isInsetPropertyContainerStartSide(insetPropertyID, constraints) != isFlipped ? 0 : 1;
case CSSValueOutside:
return isInsetPropertyContainerStartSide(insetPropertyID, constraints) != isFlipped ? 1 : 0;
default:
ASSERT_NOT_REACHED();
return 0;
}
} else
return std::get<double>(anchorSide);
}();
if (constraints.startIsBefore() == isFlipped)
anchorPercentage = 1 - anchorPercentage;
auto containingBlock = anchorPositionedRenderer->container();
ASSERT(containingBlock);
auto anchorRect = AnchorPositionEvaluator::computeAnchorRectRelativeToContainingBlock(anchorBox, *containingBlock);
auto anchorRange = constraints.extractRange(anchorRect);
auto anchorPosition = anchorRange.min() + LayoutUnit(anchorRange.size() * anchorPercentage);
auto insetValue = isInsetPropertyContainerStartSide(insetPropertyID, constraints) == constraints.startIsBefore()
? anchorPosition - constraints.containingRange().min()
: constraints.containingRange().max() - anchorPosition;
return insetValue;
}
CheckedPtr<RenderBoxModelObject> AnchorPositionEvaluator::findAnchorForAnchorFunctionAndAttemptResolution(BuilderState& builderState, std::optional<ScopedName> anchorNameArgument)
{
auto& style = builderState.style();
style.setUsesAnchorFunctions();
if (!builderState.anchorPositionedStates())
return { };
auto isValid = [&] {
if (!builderState.element())
return false;
// FIXME: Support remaining box generating pseudo-elements (like ::marker).
auto pseudoElement = style.pseudoElementType();
if (pseudoElement != PseudoId::None && pseudoElement != PseudoId::Before && pseudoElement != PseudoId::After)
return false;
return true;
};
if (!isValid())
return { };
Ref elementOrHost = *builderState.element();
// PseudoElement nodes are created on-demand by render tree builder so dont' work as keys here.
auto& anchorPositionedStates = *builderState.anchorPositionedStates();
auto& anchorPositionedState = *anchorPositionedStates.ensure({ elementOrHost.ptr(), style.pseudoElementIdentifier() }, [&] {
return WTF::makeUnique<AnchorPositionedState>();
}).iterator->value.get();
auto scopedAnchorName = [&] {
if (anchorNameArgument)
return *anchorNameArgument;
return defaultAnchorName(style);
};
auto resolvedAnchorName = ResolvedScopedName::createFromScopedName(elementOrHost, scopedAnchorName());
// Collect anchor names that this element refers to in anchor() or anchor-size()
bool isNewAnchorName = anchorPositionedState.anchorNames.add(resolvedAnchorName).isNewEntry;
// If anchor resolution has progressed past FindAnchors, and we pick up a new anchor name, set the
// stage back to Initial. This restarts the resolution process to resolve newly added names.
if (isNewAnchorName)
anchorPositionedState.stage = AnchorPositionResolutionStage::FindAnchors;
// An anchor() instance will be ready to be resolved when all referenced anchor-names
// have been mapped to an actual anchor element in the DOM tree. At that point, we
// should also have layout information for the anchor-positioned element alongside
// the anchors referenced by the anchor-positioned element. Until then, we cannot
// resolve this anchor() instance.
if (anchorPositionedState.stage <= AnchorPositionResolutionStage::FindAnchors)
return { };
auto anchorPositionedElement = anchorPositionedElementOrPseudoElement(builderState);
CheckedPtr anchorPositionedRenderer = anchorPositionedElement ? anchorPositionedElement->renderer() : nullptr;
if (!anchorPositionedRenderer) {
// If no render tree information is present, the procedure is finished.
anchorPositionedState.stage = AnchorPositionResolutionStage::Resolved;
return { };
}
// Anchor value may now be resolved using layout information
RefPtr anchorElement = anchorPositionedState.anchorElements.get(resolvedAnchorName).get();
if (!anchorElement) {
// See: https://drafts.csswg.org/css-anchor-position-1/#valid-anchor-function
anchorPositionedState.stage = AnchorPositionResolutionStage::Resolved;
return { };
}
if (auto* state = anchorPositionedStates.get(keyForElementOrPseudoElement(*anchorElement))) {
// Check if the anchor is itself anchor-positioned but hasn't been positioned yet.
if (state->stage < AnchorPositionResolutionStage::Positioned)
return { };
}
anchorPositionedState.stage = AnchorPositionResolutionStage::Resolved;
return dynamicDowncast<RenderBoxModelObject>(anchorElement->renderer());
}
bool AnchorPositionEvaluator::propertyAllowsAnchorFunction(CSSPropertyID propertyID)
{
return CSSProperty::isInsetProperty(propertyID);
}
std::optional<double> AnchorPositionEvaluator::evaluate(BuilderState& builderState, std::optional<ScopedName> elementName, Side side)
{
auto& style = builderState.style();
auto propertyID = builderState.cssPropertyID();
auto physicalAxis = mapInsetPropertyToPhysicalAxis(propertyID, style.writingMode());
// https://drafts.csswg.org/css-anchor-position-1/#anchor-valid
auto isValidAnchor = [&] {
// It’s being used in an inset property...
if (!propertyAllowsAnchorFunction(propertyID))
return false;
// ...on an absolutely-positioned element.
if (!style.hasOutOfFlowPosition())
return false;
// If its <anchor-side> specifies a physical keyword, it’s being used in an inset property in that axis.
// (For example, left can only be used in left, right, or a logical inset property in the horizontal axis.)
if (auto* sideID = std::get_if<CSSValueID>(&side); sideID && !anchorSideMatchesInsetProperty(*sideID, physicalAxis))
return false;
return true;
};
if (!isValidAnchor())
return { };
auto anchorRenderer = findAnchorForAnchorFunctionAndAttemptResolution(builderState, elementName);
if (!anchorRenderer)
return { };
RefPtr anchorPositionedElement = anchorPositionedElementOrPseudoElement(builderState);
if (!anchorPositionedElement)
return { };
CheckedPtr anchorPositionedRenderer = dynamicDowncast<RenderBox>(anchorPositionedElement->renderer());
if (!anchorPositionedRenderer)
return { };
addAnchorFunctionScrollCompensatedAxis(style, *anchorPositionedRenderer, *anchorRenderer, physicalAxis);
// Proceed with computing the inset value for the specified inset property.
double insetValue = computeInsetValue(propertyID, *anchorRenderer, *anchorPositionedRenderer, side, builderState.positionTryFallback());
// Adjust for CSS `zoom` property and page zoom.
return insetValue / style.usedZoom();
}
// Returns the default anchor size dimension to use when it is not specified in
// anchor-size(). This matches the axis of the property that anchor-size() is used in.
static AnchorSizeDimension defaultDimensionForPropertyID(CSSPropertyID propertyID)
{
switch (propertyID) {
case CSSPropertyWidth:
case CSSPropertyMinWidth:
case CSSPropertyMaxWidth:
case CSSPropertyLeft:
case CSSPropertyRight:
case CSSPropertyMarginLeft:
case CSSPropertyMarginRight:
return AnchorSizeDimension::Width;
case CSSPropertyHeight:
case CSSPropertyMinHeight:
case CSSPropertyMaxHeight:
case CSSPropertyTop:
case CSSPropertyBottom:
case CSSPropertyMarginTop:
case CSSPropertyMarginBottom:
return AnchorSizeDimension::Height;
case CSSPropertyBlockSize:
case CSSPropertyMinBlockSize:
case CSSPropertyMaxBlockSize:
case CSSPropertyInsetBlockStart:
case CSSPropertyInsetBlockEnd:
case CSSPropertyMarginBlockStart:
case CSSPropertyMarginBlockEnd:
return AnchorSizeDimension::Block;
case CSSPropertyInlineSize:
case CSSPropertyMinInlineSize:
case CSSPropertyMaxInlineSize:
case CSSPropertyInsetInlineStart:
case CSSPropertyInsetInlineEnd:
case CSSPropertyMarginInlineStart:
case CSSPropertyMarginInlineEnd:
return AnchorSizeDimension::Inline;
default:
ASSERT_NOT_REACHED("anchor-size() being used in disallowed CSS property, which should not happen");
return AnchorSizeDimension::Width;
}
}
// Convert anchor size dimension to the physical dimension (width or height).
static BoxAxis anchorSizeDimensionToPhysicalDimension(AnchorSizeDimension dimension, const RenderStyle& style, const RenderStyle& containerStyle)
{
switch (dimension) {
case AnchorSizeDimension::Width:
return BoxAxis::Horizontal;
case AnchorSizeDimension::Height:
return BoxAxis::Vertical;
case AnchorSizeDimension::Block:
return mapAxisLogicalToPhysical(containerStyle.writingMode(), LogicalBoxAxis::Block);
case AnchorSizeDimension::Inline:
return mapAxisLogicalToPhysical(containerStyle.writingMode(), LogicalBoxAxis::Inline);
case AnchorSizeDimension::SelfBlock:
return mapAxisLogicalToPhysical(style.writingMode(), LogicalBoxAxis::Block);
case AnchorSizeDimension::SelfInline:
return mapAxisLogicalToPhysical(style.writingMode(), LogicalBoxAxis::Inline);
}
ASSERT_NOT_REACHED();
return BoxAxis::Horizontal;
}
bool AnchorPositionEvaluator::propertyAllowsAnchorSizeFunction(CSSPropertyID propertyID)
{
return CSSProperty::isSizingProperty(propertyID) || CSSProperty::isInsetProperty(propertyID) || CSSProperty::isMarginProperty(propertyID);
}
std::optional<double> AnchorPositionEvaluator::evaluateSize(BuilderState& builderState, std::optional<ScopedName> elementName, std::optional<AnchorSizeDimension> dimension)
{
auto propertyID = builderState.cssPropertyID();
const auto& style = builderState.style();
auto isValidAnchorSize = [&] {
// It’s being used in a sizing property, an inset property, or a margin property...
if (!propertyAllowsAnchorSizeFunction(propertyID))
return false;
// ...on an absolutely-positioned element.
if (!style.hasOutOfFlowPosition())
return false;
return true;
};
if (!isValidAnchorSize())
return { };
auto anchorRenderer = findAnchorForAnchorFunctionAndAttemptResolution(builderState, elementName);
if (!anchorRenderer)
return { };
// Resolve the dimension (width or height) to return from the anchor positioned element.
RefPtr anchorPositionedElement = anchorPositionedElementOrPseudoElement(builderState);
if (!anchorPositionedElement)
return { };
CheckedPtr anchorPositionedRenderer = anchorPositionedElement->renderer();
ASSERT(anchorPositionedRenderer);
CheckedPtr anchorPositionedContainerRenderer = anchorPositionedRenderer->container();
ASSERT(anchorPositionedContainerRenderer);
auto resolvedDimension = dimension.value_or(defaultDimensionForPropertyID(propertyID));
auto physicalDimension = anchorSizeDimensionToPhysicalDimension(resolvedDimension, anchorPositionedRenderer->style(), anchorPositionedContainerRenderer->style());
if (builderState.positionTryFallback()) {
// "For sizing properties, change the specified axis in anchor-size() functions to maintain the same relative relationship to the new direction that they had to the old."
if (CSSProperty::isSizingProperty(propertyID)) {
auto swapDimensions = builderState.positionTryFallback()->tactics.contains(PositionTryFallback::Tactic::FlipStart);
if (swapDimensions)
physicalDimension = oppositeAxis(physicalDimension);
}
}
auto anchorBorderBoundingBox = anchorRenderer->borderBoundingBox();
if (CheckedPtr fragmentedFlow = anchorRenderer->enclosingFragmentedFlow()) {
CheckedPtr containingBlock = anchorPositionedRenderer->containingBlock();
if (fragmentedFlow && containingBlock
&& fragmentedFlow->isDescendantOf(containingBlock.get()))
anchorBorderBoundingBox = boundingRectForFragmentedAnchor(*anchorRenderer, *containingBlock, *fragmentedFlow);
}
// Adjust for CSS `zoom` property and page zoom.
switch (physicalDimension) {
case BoxAxis::Horizontal:
return anchorBorderBoundingBox.width() / style.usedZoom();
case BoxAxis::Vertical:
return anchorBorderBoundingBox.height() / style.usedZoom();
}
ASSERT_NOT_REACHED();
return { };
}
static const RenderElement* penultimateContainingBlockChainElement(const RenderElement& descendant, const RenderElement* ancestor)
{
auto* currentElement = &descendant;
for (auto* nextElement = currentElement->containingBlock(); nextElement; nextElement = nextElement->containingBlock()) {
if (nextElement == ancestor)
return currentElement;
currentElement = nextElement;
}
return nullptr;
}
static bool firstChildPrecedesSecondChild(const RenderObject* firstChild, const RenderObject* secondChild, const RenderBlock* containingBlock)
{
HashSet<CheckedRef<const RenderObject>> firstAncestorChain;
for (auto* first = firstChild; first; first = first->parent()) {
firstAncestorChain.add(*first);
if (first == containingBlock)
break;
}
auto* second = secondChild;
for (; second != containingBlock; second = second->parent()) {
if (firstAncestorChain.contains(second->parent())) {
for (auto* sibling = second->previousSibling(); sibling; sibling = sibling->previousSibling()) {
if (firstAncestorChain.contains(sibling))
return true;
}
return false;
}
}
return false;
}
// Given an element and its anchor name, locate the closest ancestor (*) element
// that establishes an anchor scope affecting this anchor name, and return the pointer
// to such element. If no ancestor establishes an anchor scope affecting this name,
// returns nullptr.
// (*): an anchor element can also establish an anchor scope containing itself. In this
// case, the return value is itself.
static CheckedPtr<const Element> anchorScopeForAnchorName(const RenderBoxModelObject& renderer, const ResolvedScopedName anchorName)
{
// Traverse up the composed tree through itself and each ancestor.
CheckedPtr<const Element> anchorElement = renderer.element();
ASSERT(anchorElement);
for (CheckedPtr<const Element> currentAncestor = anchorElement; currentAncestor; currentAncestor = currentAncestor->parentElementInComposedTree()) {
CheckedPtr currentAncestorStyle = currentAncestor->renderStyle();
if (!currentAncestorStyle)
continue;
const auto& currentAncestorAnchorScope = currentAncestorStyle->anchorScope();
if (NameScope::Type::None == currentAncestorAnchorScope.type)
continue;
auto styleScope = Scope::forOrdinal(*currentAncestor, currentAncestorAnchorScope.scopeOrdinal);
ASSERT(styleScope);
if (anchorName.scopeIdentifier() != styleScope->identifier())
continue;
if (NameScope::Type::All == currentAncestorAnchorScope.type
|| currentAncestorAnchorScope.names.contains(anchorName.name()))
return currentAncestor;
}
return nullptr;
}
enum class TopLayerStatus : uint8_t { Same, Lower, Higher };
static TopLayerStatus computeTopLayerStatus(const RenderBox& anchored, const RenderBoxModelObject& anchor)
{
// Two elements are in the same top layer if they have the same top layer root (including if both are none).
// An element A is in a higher top layer than an element B if A has a top layer root, and either B has a top
// layer root earlier in the top layer than A’s, or B doesn’t have a top layer root at all.
// https://drafts.csswg.org/css-position-4/#top-layer
if (!anchored.document().hasTopLayerElement())
return TopLayerStatus::Same;
auto topLayerRoot = [&](auto& renderer) -> const RenderLayerModelObject* {
for (auto* layer = renderer.enclosingLayer(); layer; layer = layer->parent()) {
if (layer->establishesTopLayer())
return &layer->renderer();
}
return nullptr;
};
auto* anchoredRoot = topLayerRoot(anchored);
auto* anchorRoot = topLayerRoot(anchor);
if (anchoredRoot == anchorRoot)
return TopLayerStatus::Same;
if (!anchoredRoot)
return TopLayerStatus::Lower;
if (!anchorRoot)
return TopLayerStatus::Higher;
auto& topLayerElements = anchored.document().topLayerElements();
for (auto& topLayerElement : topLayerElements) {
if (topLayerElement.ptr() == anchoredRoot->element())
return TopLayerStatus::Lower;
if (topLayerElement.ptr() == anchorRoot->element())
return TopLayerStatus::Higher;
}
return TopLayerStatus::Lower;
}
// See: https://drafts.csswg.org/css-anchor-position-1/#acceptable-anchor-element
static bool isAcceptableAnchorElement(const RenderBoxModelObject& anchorRenderer, Ref<const Element> anchorPositionedElement, const std::optional<ResolvedScopedName> anchorName = { })
{
// "Possible anchor is either an element or a fully styleable tree-abiding pseudo-element."
// This always have an associated Element (for ::before/::after it is PseudoElement).
if (!anchorRenderer.element())
return false;
CheckedPtr anchorPositionedRenderer = dynamicDowncast<RenderBox>(anchorPositionedElement->renderer());
ASSERT(anchorPositionedRenderer);
if (anchorName) {
// Check that anchorRenderer has the specified name.
ASSERT(anchorRenderer.style().anchorNames().containsIf(
[anchorName](auto& scopedName) { return scopedName.name == anchorName->name(); }
));
// The anchor and anchor-positioned element must be in the same scope.
auto anchorScopeElement = anchorScopeForAnchorName(anchorRenderer, *anchorName);
auto anchorPositionedScopeElement = anchorScopeForAnchorName(*anchorPositionedRenderer, *anchorName);
if (anchorScopeElement != anchorPositionedScopeElement)
return false;
}
CheckedPtr containingBlock = anchorPositionedRenderer->containingBlock();
ASSERT(containingBlock);
// "possible anchor is laid out strictly before positioned el, aka one of the following is true:"
auto topLayerStatus = computeTopLayerStatus(*anchorPositionedRenderer, anchorRenderer);
switch (topLayerStatus) {
case TopLayerStatus::Higher:
// "- positioned el is in a higher top layer than possible anchor"
return true;
case TopLayerStatus::Same: {
// "- Both elements are in the same top layer..."
auto* penultimateElement = penultimateContainingBlockChainElement(anchorRenderer, containingBlock.get());
if (!penultimateElement)
return false;
if (!penultimateElement->isOutOfFlowPositioned())
return true;
return firstChildPrecedesSecondChild(penultimateElement, anchorPositionedRenderer.get(), containingBlock.get());
}
case TopLayerStatus::Lower:
return false;
}
ASSERT_NOT_REACHED();
return false;
}
static RefPtr<Element> findImplicitAnchor(const Element& anchorPositionedElement)
{
auto find = [&]() -> RefPtr<Element> {
// "The implicit anchor element of a pseudo-element is its originating element, unless otherwise specified."
// https://drafts.csswg.org/css-anchor-position-1/#implicit
if (auto pseudoElement = dynamicDowncast<PseudoElement>(anchorPositionedElement))
return pseudoElement->hostElement();
// https://html.spec.whatwg.org/multipage/popover.html#the-popover-attribute
// 24. Set element's implicit anchor element to invoker.
if (auto popoverData = anchorPositionedElement.popoverData())
return popoverData->invoker();
return nullptr;
};
if (auto implicitAnchorElement = find()) {
// "If [a spec] defines is an implicit anchor element for query el which is an acceptable anchor element for query el, return that element."
// https://drafts.csswg.org/css-anchor-position-1/#target
CheckedPtr anchor = dynamicDowncast<RenderBoxModelObject>(implicitAnchorElement->renderer());
if (anchor && isAcceptableAnchorElement(*anchor, anchorPositionedElement))
return implicitAnchorElement;
}
return nullptr;
}
static RefPtr<Element> findLastAcceptableAnchorWithName(ResolvedScopedName anchorName, const Element& anchorPositionedElement, const AnchorsForAnchorName& anchorsForAnchorName)
{
if (anchorName.name() == implicitAnchorElementName().name)
return findImplicitAnchor(anchorPositionedElement);
const auto& anchors = anchorsForAnchorName.get(anchorName);
for (auto& anchor : makeReversedRange(anchors)) {
if (isAcceptableAnchorElement(anchor.get(), anchorPositionedElement, anchorName))
return anchor->element();
}
return { };
}
static AnchorsForAnchorName collectAnchorsForAnchorName(const Document& document)
{
if (!document.renderView())
return { };
AnchorsForAnchorName anchorsForAnchorName;
auto& anchors = document.renderView()->anchors();
for (auto& anchorRenderer : anchors) {
CheckedPtr anchorElement = anchorRenderer.element();
ASSERT(anchorElement);
for (auto& scopedName : anchorRenderer.style().anchorNames()) {
auto resolvedScopedName = ResolvedScopedName::createFromScopedName(*anchorElement, scopedName);
anchorsForAnchorName.ensure(resolvedScopedName, [&] {
return AnchorsForAnchorName::MappedType { };
}).iterator->value.append(anchorRenderer);
}
}
// Sort them in tree order.
for (auto& anchors : anchorsForAnchorName.values()) {
std::ranges::sort(anchors, [](auto& a, auto& b) {
// FIXME: Figure out anonymous pseudo-elements.
if (!a->element() || !b->element())
return !!b->element();
return is_lt(treeOrder<ComposedTree>(*a->element(), *b->element()));
});
}
return anchorsForAnchorName;
}
AnchorElements AnchorPositionEvaluator::findAnchorsForAnchorPositionedElement(const Element& anchorPositionedElement, const HashSet<ResolvedScopedName>& anchorNames, const AnchorsForAnchorName& anchorsForAnchorName)
{
AnchorElements anchorElements;
for (auto& anchorName : anchorNames) {
auto anchor = findLastAcceptableAnchorWithName(anchorName, anchorPositionedElement, anchorsForAnchorName);
anchorElements.add(anchorName, anchor);
}
return anchorElements;
}
void AnchorPositionEvaluator::updateAnchorPositioningStatesAfterInterleavedLayout(Document& document, AnchorPositionedStates& anchorPositionedStates)
{
if (anchorPositionedStates.isEmpty())
return;
// FIXME: Make the code below oeprate on renderers (boxes) rather than elements.
auto anchorsForAnchorName = collectAnchorsForAnchorName(document);
for (auto& elementAndState : anchorPositionedStates) {
auto& state = *elementAndState.value;
if (state.stage == AnchorPositionResolutionStage::FindAnchors) {
RefPtr element = elementAndState.key.first;
if (elementAndState.key.second)
element = element->pseudoElementIfExists(*elementAndState.key.second);
CheckedPtr renderer = element ? element->renderer() : nullptr;
if (renderer) {
// FIXME: Remove the redundant anchorElements member. The mappings are available in anchorPositionedToAnchorMap.
state.anchorElements = findAnchorsForAnchorPositionedElement(*element, state.anchorNames, anchorsForAnchorName);
if (isLayoutTimeAnchorPositioned(renderer->style()))
renderer->setNeedsLayout();
Vector<ResolvedAnchor> anchors;
for (auto& anchorNameAndElement : state.anchorElements) {
CheckedPtr anchorElement = anchorNameAndElement.value.get();
anchors.append(ResolvedAnchor {
.renderer = anchorElement ? dynamicDowncast<RenderBoxModelObject>(anchorElement->renderer()) : nullptr,
.name = anchorNameAndElement.key
});
}
document.styleScope().anchorPositionedToAnchorMap().set(*element, AnchorPositionedToAnchorEntry {
.key = elementAndState.key,
.anchors = WTFMove(anchors)
});
}
state.stage = renderer && renderer->style().usesAnchorFunctions() ? AnchorPositionResolutionStage::ResolveAnchorFunctions : AnchorPositionResolutionStage::Resolved;
continue;
}
if (state.stage == AnchorPositionResolutionStage::Resolved)
state.stage = AnchorPositionResolutionStage::Positioned;
}
}
void AnchorPositionEvaluator::updateAnchorPositionedStateForDefaultAnchor(Element& element, const RenderStyle& style, AnchorPositionedStates& states)
{
if (!isAnchorPositioned(style))
return;
auto* state = states.ensure({ &element, style.pseudoElementIdentifier() }, [&] {
return makeUnique<AnchorPositionedState>();
}).iterator->value.get();
// Always resolve the default anchor. Even if nothing is anchored to it we need it to compute the scroll compensation.
auto resolvedDefaultAnchor = ResolvedScopedName::createFromScopedName(element, defaultAnchorName(style));
state->anchorNames.add(resolvedDefaultAnchor);
}
void AnchorPositionEvaluator::updateSnapshottedScrollOffsets(Document& document)
{
// https://drafts.csswg.org/css-anchor-position-1/#scroll
for (auto elementAndAnchors : document.styleScope().anchorPositionedToAnchorMap()) {
CheckedRef anchorPositionedElement = elementAndAnchors.key;
if (!anchorPositionedElement->renderer())
continue;
CheckedPtr anchorPositionedRenderer = dynamicDowncast<RenderBox>(anchorPositionedElement->renderer());
if (!anchorPositionedRenderer || !anchorPositionedRenderer->layer())
continue;
// https://drafts.csswg.org/css-anchor-position-1/#scroll
// "An absolutely positioned box abspos compensates for scroll in the horizontal or vertical axis if both of the following conditions are true:
// - abspos has a default anchor box.
// - abspos has an anchor reference to its default anchor box or at least to something in the same scrolling context"
auto defaultAnchor = defaultAnchorForBox(*anchorPositionedRenderer);
if (!defaultAnchor) {
anchorPositionedRenderer->layer()->clearSnapshottedScrollOffsetForAnchorPositioning();
continue;
}
auto scrollOffset = scrollOffsetFromAnchor(*defaultAnchor, *anchorPositionedRenderer);
if (scrollOffset.isZero() && !anchorPositionedRenderer->layer()->snapshottedScrollOffsetForAnchorPositioning())
continue;
anchorPositionedRenderer->layer()->setSnapshottedScrollOffsetForAnchorPositioning(scrollOffset);
}
}
void AnchorPositionEvaluator::updatePositionsAfterScroll(Document& document)
{
updateSnapshottedScrollOffsets(document);
// Also check if scrolling has caused any anchor boxes to move.
Style::Scope::LayoutDependencyUpdateContext context;
document.styleScope().invalidateForAnchorDependencies(context);
}
auto AnchorPositionEvaluator::makeAnchorPositionedForAnchorMap(AnchorPositionedToAnchorMap& toAnchorMap) -> AnchorToAnchorPositionedMap
{
AnchorToAnchorPositionedMap map;
for (auto elementAndAnchors : toAnchorMap) {
CheckedRef anchorPositionedElement = elementAndAnchors.key;
for (auto& anchor : elementAndAnchors.value.anchors) {
if (!anchor.renderer)
continue;
map.ensure(*anchor.renderer, [&] {
return Vector<Ref<Element>> { };
}).iterator->value.append(anchorPositionedElement);
}
}
return map;
}
bool AnchorPositionEvaluator::isAnchorPositioned(const RenderStyle& style)
{
if (!style.hasOutOfFlowPosition())
return false;
return isLayoutTimeAnchorPositioned(style) || style.usesAnchorFunctions();
}
bool AnchorPositionEvaluator::isLayoutTimeAnchorPositioned(const RenderStyle& style)
{
if (style.positionArea())
return true;
return style.justifySelf().position() == ItemPosition::AnchorCenter || style.alignSelf().position() == ItemPosition::AnchorCenter;
}
static CSSPropertyID flipHorizontal(CSSPropertyID propertyID)
{
switch (propertyID) {
case CSSPropertyLeft:
return CSSPropertyRight;
case CSSPropertyRight:
return CSSPropertyLeft;
case CSSPropertyMarginLeft:
return CSSPropertyMarginRight;
case CSSPropertyMarginRight:
return CSSPropertyMarginLeft;
default:
return propertyID;
}
}
static CSSPropertyID flipVertical(CSSPropertyID propertyID)
{
switch (propertyID) {
case CSSPropertyTop:
return CSSPropertyBottom;
case CSSPropertyBottom:
return CSSPropertyTop;
case CSSPropertyMarginTop:
return CSSPropertyMarginBottom;
case CSSPropertyMarginBottom:
return CSSPropertyMarginTop;
default:
return propertyID;
}
}
static CSSPropertyID flipStart(CSSPropertyID propertyID, WritingMode writingMode)
{
auto logicalProperty = CSSProperty::unresolvePhysicalProperty(propertyID, writingMode);
auto flippedLogical = [&] {
switch (logicalProperty) {
case CSSPropertyInsetBlockStart:
return CSSPropertyInsetInlineStart;
case CSSPropertyInsetBlockEnd:
return CSSPropertyInsetInlineEnd;
case CSSPropertyBlockSize:
return CSSPropertyInlineSize;
case CSSPropertyMinBlockSize:
return CSSPropertyMinInlineSize;
case CSSPropertyMaxBlockSize:
return CSSPropertyMaxInlineSize;
case CSSPropertyInsetInlineStart:
return CSSPropertyInsetBlockStart;
case CSSPropertyInsetInlineEnd:
return CSSPropertyInsetBlockEnd;
case CSSPropertyInlineSize:
return CSSPropertyBlockSize;
case CSSPropertyMinInlineSize:
return CSSPropertyMinBlockSize;
case CSSPropertyMaxInlineSize:
return CSSPropertyMaxBlockSize;
case CSSPropertyMarginBlockStart:
return CSSPropertyMarginInlineStart;
case CSSPropertyMarginBlockEnd:
return CSSPropertyMarginInlineEnd;
case CSSPropertyMarginInlineStart:
return CSSPropertyMarginBlockStart;
case CSSPropertyMarginInlineEnd:
return CSSPropertyMarginBlockEnd;
case CSSPropertyAlignSelf:
return CSSPropertyJustifySelf;
case CSSPropertyJustifySelf:
return CSSPropertyAlignSelf;
default:
return propertyID;
}
};
return CSSProperty::resolveDirectionAwareProperty(flippedLogical(), writingMode);
}
CSSPropertyID AnchorPositionEvaluator::resolvePositionTryFallbackProperty(CSSPropertyID propertyID, WritingMode writingMode, const BuilderPositionTryFallback& fallback)
{
ASSERT(!CSSProperty::isDirectionAwareProperty(propertyID));
for (auto tactic : fallback.tactics) {
switch (tactic) {
case PositionTryFallback::Tactic::FlipInline:
propertyID = writingMode.isHorizontal() ? flipHorizontal(propertyID) : flipVertical(propertyID);
break;
case PositionTryFallback::Tactic::FlipBlock:
propertyID = writingMode.isHorizontal() ? flipVertical(propertyID) : flipHorizontal(propertyID);
break;
case PositionTryFallback::Tactic::FlipStart:
propertyID = flipStart(propertyID, writingMode);
break;
}
}
return propertyID;
}
bool AnchorPositionEvaluator::overflowsInsetModifiedContainingBlock(const RenderBox& anchoredBox)
{
if (!anchoredBox.isOutOfFlowPositioned())
return false;
auto inlineConstraints = PositionedLayoutConstraints { anchoredBox, LogicalBoxAxis::Inline };
auto blockConstraints = PositionedLayoutConstraints { anchoredBox, LogicalBoxAxis::Block };
inlineConstraints.computeInsets();
blockConstraints.computeInsets();
auto anchorInlineSize = anchoredBox.logicalWidth() + anchoredBox.marginStart() + anchoredBox.marginEnd();
auto anchorBlockSize = anchoredBox.logicalHeight() + anchoredBox.marginBefore() + anchoredBox.marginAfter();
return inlineConstraints.insetModifiedContainingSize() < anchorInlineSize
|| blockConstraints.insetModifiedContainingSize() < anchorBlockSize;
}
bool AnchorPositionEvaluator::isDefaultAnchorInvisibleOrClippedByInterveningBoxes(const RenderBox& anchoredBox)
{
CheckedPtr defaultAnchor = defaultAnchorForBox(anchoredBox);
if (!defaultAnchor)
return false;
auto& anchorBox = *defaultAnchor;
if (anchorBox.style().usedVisibility() == Visibility::Hidden)
return true;
// https://drafts.csswg.org/css-anchor-position-1/#position-visibility
// "An anchor box anchor is clipped by intervening boxes relative to a positioned box abspos relying on it if anchor’s ink overflow
// rectangle is fully clipped by a box which is an ancestor of anchor but a descendant of abspos’s containing block."
auto localAnchorRect = [&] {
if (auto* box = dynamicDowncast<RenderBox>(anchorBox))
return box->visualOverflowRect();
return downcast<RenderInline>(anchorBox).linesVisualOverflowBoundingBox();
}();
auto* anchoredContainingBlock = anchoredBox.container();
auto anchorRect = anchorBox.localToAbsoluteQuad(FloatQuad { localAnchorRect }).boundingBox();
for (auto* anchorAncestor = anchorBox.parent(); anchorAncestor && anchorAncestor != anchoredContainingBlock; anchorAncestor = anchorAncestor->parent()) {
if (!anchorAncestor->hasNonVisibleOverflow())
continue;
auto* clipAncestor = dynamicDowncast<RenderBox>(*anchorAncestor);
if (!clipAncestor)
continue;
auto localClipRect = clipAncestor->overflowClipRect({ });
auto clipRect = clipAncestor->localToAbsoluteQuad(FloatQuad { localClipRect }).boundingBox();
if (!clipRect.intersects(anchorRect))
return true;
}
return false;
}
// FIXME: The code should operate fully on host/pseudoElementIdentifier pairs and not use PseudoElements to
// support pseudo-elements other than ::before/::after.
RefPtr<const Element> AnchorPositionEvaluator::anchorPositionedElementOrPseudoElement(BuilderState& builderState)
{
RefPtr element = builderState.element();
if (auto identifier = builderState.style().pseudoElementIdentifier())
return element->pseudoElementIfExists(*identifier);
return element;
}
AnchorPositionedKey AnchorPositionEvaluator::keyForElementOrPseudoElement(const Element& element)
{
if (auto* pseudoElement = dynamicDowncast<PseudoElement>(element))
return { pseudoElement->hostElement(), PseudoElementIdentifier { pseudoElement->pseudoId() } };
return { &element, { } };
}
bool AnchorPositionEvaluator::isAnchor(const RenderStyle& style)
{
if (!style.anchorNames().isNone())
return true;
return isImplicitAnchor(style);
}
bool AnchorPositionEvaluator::isImplicitAnchor(const RenderStyle& style)
{
// The invoker is an implicit anchor for the popover.
// https://drafts.csswg.org/css-anchor-position-1/#implicit
if (style.isPopoverInvoker())
return true;
// "The implicit anchor element of a pseudo-element is its originating element, unless otherwise specified."
// https://drafts.csswg.org/css-anchor-position-1/#implicit
auto isImplicitAnchorForPseudoElement = [&](PseudoId pseudoId) {
const RenderStyle* pseudoElementStyle = style.getCachedPseudoStyle({ pseudoId });
if (!pseudoElementStyle)
return false;
// If we have an explicit anchor name then there is no need for an implicit anchor.
if (pseudoElementStyle->positionAnchor())
return false;
return pseudoElementStyle->usesAnchorFunctions() || isLayoutTimeAnchorPositioned(*pseudoElementStyle);
};
return isImplicitAnchorForPseudoElement(PseudoId::Before) || isImplicitAnchorForPseudoElement(PseudoId::After);
}
ScopedName AnchorPositionEvaluator::defaultAnchorName(const RenderStyle& style)
{
if (style.positionAnchor())
return *style.positionAnchor();
return implicitAnchorElementName();
}
CheckedPtr<RenderBoxModelObject> AnchorPositionEvaluator::defaultAnchorForBox(const RenderBox& box)
{
if (!box.element())
return nullptr;
CheckedRef element = *box.element();
auto& anchorPositionedMap = box.document().styleScope().anchorPositionedToAnchorMap();
auto it = anchorPositionedMap.find(element);
if (it == anchorPositionedMap.end())
return nullptr;
auto anchorName = ResolvedScopedName::createFromScopedName(element, defaultAnchorName(box.style()));
for (auto& anchor : it->value.anchors) {
if (anchorName == anchor.name)
return anchor.renderer.get();
}
return nullptr;
}
} // namespace WebCore::Style
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