File: WebGPUSupportedLimits.serialization.in

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# Copyright (C) 2022 Apple Inc. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# 1.  Redistributions of source code must retain the above copyright
#     notice, this list of conditions and the following disclaimer.
# 2.  Redistributions in binary form must reproduce the above copyright
#     notice, this list of conditions and the following disclaimer in the
#     documentation and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#if ENABLE(GPU_PROCESS)
[AdditionalEncoder=StreamConnectionEncoder] struct WebKit::WebGPU::SupportedLimits {
    uint32_t maxTextureDimension1D
    uint32_t maxTextureDimension2D
    uint32_t maxTextureDimension3D
    uint32_t maxTextureArrayLayers
    uint32_t maxBindGroups
    uint32_t maxBindGroupsPlusVertexBuffers;
    uint32_t maxBindingsPerBindGroup
    uint32_t maxDynamicUniformBuffersPerPipelineLayout
    uint32_t maxDynamicStorageBuffersPerPipelineLayout
    uint32_t maxSampledTexturesPerShaderStage
    uint32_t maxSamplersPerShaderStage
    uint32_t maxStorageBuffersPerShaderStage
    uint32_t maxStorageTexturesPerShaderStage
    uint32_t maxUniformBuffersPerShaderStage
    uint64_t maxUniformBufferBindingSize
    uint64_t maxStorageBufferBindingSize
    uint32_t minUniformBufferOffsetAlignment
    uint32_t minStorageBufferOffsetAlignment
    uint32_t maxVertexBuffers
    uint64_t maxBufferSize
    uint32_t maxVertexAttributes
    uint32_t maxVertexBufferArrayStride
    uint32_t maxInterStageShaderComponents
    uint32_t maxInterStageShaderVariables
    uint32_t maxColorAttachments
    uint32_t maxColorAttachmentBytesPerSample
    uint32_t maxComputeWorkgroupStorageSize
    uint32_t maxComputeInvocationsPerWorkgroup
    uint32_t maxComputeWorkgroupSizeX
    uint32_t maxComputeWorkgroupSizeY
    uint32_t maxComputeWorkgroupSizeZ
    uint32_t maxComputeWorkgroupsPerDimension
    uint32_t maxStorageBuffersInFragmentStage
    uint32_t maxStorageTexturesInFragmentStage
    uint32_t maxStorageBuffersInVertexStage
    uint32_t maxStorageTexturesInVertexStage
}