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/*
* Copyright (C) 2024 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <string.h>
#include <cstddef>
#include <cstdint>
#include <iostream>
#include <memory>
#include <random>
#include <unordered_map>
#include "TranslatorFuzzerSupport.h"
#include "angle_gl.h"
#include "common/string_utils.h"
#include "common/system_utils.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/util.h"
extern "C" size_t LLVMFuzzerMutate(uint8_t *Data, size_t Size, size_t MaxSize);
using namespace sh;
namespace
{
#define ARRAY_COUNT(a) (sizeof(a) / sizeof((a)[0]))
static uint32_t allTypes[] = {GL_FRAGMENT_SHADER, GL_VERTEX_SHADER};
static constexpr int allTypesCount = ARRAY_COUNT(allTypes);
static const struct
{
ShShaderSpec spec;
const char *flag;
} allSpecs[] = {
{SH_GLES2_SPEC, "i2"},
{SH_GLES3_SPEC, "i3"},
{SH_WEBGL_SPEC, "w"},
{SH_WEBGL2_SPEC, "w2"},
};
static constexpr int allSpecsCount = ARRAY_COUNT(allSpecs);
static ShShaderSpec validSpecs[allSpecsCount] = {
SH_WEBGL_SPEC,
SH_WEBGL2_SPEC,
};
static int validSpecsCount = 2;
static const struct
{
ShShaderOutput output;
const char *flag;
} allOutputs[] = {
{SH_MSL_METAL_OUTPUT, "m"}, {SH_ESSL_OUTPUT, "e"},
{SH_GLSL_COMPATIBILITY_OUTPUT, "g"}, {SH_GLSL_130_OUTPUT, "g130"},
{SH_GLSL_140_OUTPUT, "g140"}, {SH_GLSL_150_CORE_OUTPUT, "g150"},
{SH_GLSL_330_CORE_OUTPUT, "g330"}, {SH_GLSL_400_CORE_OUTPUT, "g400"},
{SH_GLSL_410_CORE_OUTPUT, "g410"}, {SH_GLSL_420_CORE_OUTPUT, "g420"},
{SH_GLSL_430_CORE_OUTPUT, "g430"}, {SH_GLSL_440_CORE_OUTPUT, "g440"},
{SH_GLSL_450_CORE_OUTPUT, "g450"},
};
static constexpr int allOutputsCount = ARRAY_COUNT(allOutputs);
static ShShaderOutput validOutputs[allOutputsCount] = {SH_MSL_METAL_OUTPUT};
static int validOutputsCount = 1;
static struct
{
TCompiler *translator;
uint32_t type;
ShShaderSpec spec;
ShShaderOutput output;
} translators[allTypesCount * allSpecsCount * allOutputsCount];
static int translatorsCount;
void mutateOptions(ShShaderOutput output, ShCompileOptions &options)
{
size_t mutateLength = offsetof(ShCompileOptions, metal);
LLVMFuzzerMutate(reinterpret_cast<uint8_t *>(&options), mutateLength, mutateLength);
}
static bool initializeValidFuzzerOptions()
{
const std::string optionsSpec = angle::GetEnvironmentVar("ANGLE_TRANSLATOR_FUZZER_OPTIONS");
const std::vector<std::string> optionsSpecParts =
angle::SplitString(optionsSpec, ";,: ", angle::KEEP_WHITESPACE, angle::SPLIT_WANT_NONEMPTY);
const std::set<std::string> options{optionsSpecParts.begin(), optionsSpecParts.end()};
if (options.empty())
{
return true;
}
int specs = 0;
int outputs = 0;
for (const std::string &option : options)
{
for (auto &spec : allSpecs)
{
if (option == spec.flag)
{
validSpecs[specs++] = spec.spec;
break;
}
}
for (auto &output : allOutputs)
{
if (option == output.flag)
{
validOutputs[specs++] = output.output;
break;
}
}
}
if (specs)
{
validSpecsCount = specs;
}
if (outputs)
{
validOutputsCount = outputs;
}
return true;
}
void mutate(GLSLDumpHeader &header, unsigned seed)
{
std::minstd_rand rnd{seed};
switch (rnd() % 4)
{
case 0:
header.type = allTypes[(header.type + rnd()) % allTypesCount];
break;
case 1:
header.spec = validSpecs[(header.spec + rnd()) % validSpecsCount];
break;
case 2:
header.output = validOutputs[(header.output + rnd()) % validOutputsCount];
break;
case 3:
mutateOptions(header.output, header.options);
break;
}
}
bool initializeTranslators()
{
if (!sh::Initialize())
{
return false;
}
for (int typeIndex = 0; typeIndex < allTypesCount; ++typeIndex)
{
auto type = allTypes[typeIndex];
for (int specIndex = 0; specIndex < validSpecsCount; ++specIndex)
{
auto spec = validSpecs[specIndex];
for (int outputIndex = 0; outputIndex < validOutputsCount; ++outputIndex)
{
auto output = validOutputs[outputIndex];
TCompiler *translator = ConstructCompiler(type, spec, output);
ShBuiltInResources resources;
sh::InitBuiltInResources(&resources);
const bool any = true;
const bool msl = output == SH_MSL_METAL_OUTPUT;
#define ENABLE_EXTENSION(name, forced) \
if ((forced)) \
resources.name = 1;
FOR_EACH_SH_BUILT_IN_RESOURCES_EXTENSION_OPTION(ENABLE_EXTENSION);
#undef ENABLE_EXTENSION
resources.MaxDualSourceDrawBuffers = 1;
resources.MaxDrawBuffers = 8;
if (!translator->Init(resources))
{
return false;
}
translators[translatorsCount++] = {translator, type, spec, output};
}
}
}
return true;
}
TCompiler *getTranslator(uint32_t type, ShShaderSpec spec, ShShaderOutput output)
{
for (int i = 0; i < translatorsCount; ++i)
{
if (translators[i].type == type && translators[i].spec == spec &&
translators[i].output == output)
{
return translators[i].translator;
}
}
return nullptr;
}
void initializeFuzzer()
{
static int i = [] {
if (!initializeValidFuzzerOptions() || !initializeTranslators())
{
exit(1);
}
return 0;
}();
ANGLE_UNUSED_VARIABLE(i);
}
} // namespace
void filterOptions(ShShaderOutput output, ShCompileOptions &options)
{
const bool any = true;
const bool none = false;
const bool msl = output == SH_MSL_METAL_OUTPUT;
const bool glsl = IsOutputGLSL(output) || IsOutputESSL(output);
#if defined(ANGLE_PLATFORM_APPLE)
const bool appleGLSL = glsl;
#else
const bool appleGLSL = false;
#endif
const bool hlsl = IsOutputHLSL(output);
const bool spirvVk = output == SH_SPIRV_VULKAN_OUTPUT;
const bool wgsl = output == SH_WGSL_OUTPUT;
#define CHECK_VALID_OPTION(name, i, allowed, forced) \
options.name = (allowed) ? options.name : (forced);
FOR_EACH_SH_COMPILE_OPTIONS_BOOL_OPTION(CHECK_VALID_OPTION)
#undef CHECK_VALID_OPTION
}
ShShaderOutput resolveShaderOutput(ShShaderOutput output)
{
// Constants in ShaderLang.h version 363.
switch (static_cast<unsigned>(output))
{
case 0x8B45:
return SH_ESSL_OUTPUT;
case 0x8B46:
return SH_GLSL_COMPATIBILITY_OUTPUT;
case 0x8B47:
return SH_GLSL_130_OUTPUT;
case 0x8B80:
return SH_GLSL_140_OUTPUT;
case 0x8B81:
return SH_GLSL_150_CORE_OUTPUT;
case 0x8B82:
return SH_GLSL_330_CORE_OUTPUT;
case 0x8B83:
return SH_GLSL_400_CORE_OUTPUT;
case 0x8B84:
return SH_GLSL_410_CORE_OUTPUT;
case 0x8B85:
return SH_GLSL_420_CORE_OUTPUT;
case 0x8B86:
return SH_GLSL_430_CORE_OUTPUT;
case 0x8B87:
return SH_GLSL_440_CORE_OUTPUT;
case 0x8B88:
return SH_GLSL_450_CORE_OUTPUT;
case 0x8B48:
return SH_HLSL_3_0_OUTPUT;
case 0x8B49:
return SH_HLSL_4_1_OUTPUT;
case 0x8B4B:
return SH_SPIRV_VULKAN_OUTPUT;
case 0x8B4D:
return SH_MSL_METAL_OUTPUT;
case 0x8B4E:
return SH_WGSL_OUTPUT;
};
return output;
}
extern "C" size_t LLVMFuzzerCustomMutator(uint8_t *data,
size_t size,
size_t maxSize,
unsigned int seed)
{
initializeFuzzer();
if (maxSize < GLSLDumpHeader::kHeaderSize + 2)
{
return size;
}
if (size < GLSLDumpHeader::kHeaderSize + 2)
{
size = GLSLDumpHeader::kHeaderSize + 2;
}
GLSLDumpHeader header{data};
if (std::minstd_rand{seed}() % 100 == 0)
{
mutate(header, seed);
header.write(data);
}
data += GLSLDumpHeader::kHeaderSize;
size -= GLSLDumpHeader::kHeaderSize;
maxSize -= GLSLDumpHeader::kHeaderSize;
size_t newSize = LLVMFuzzerMutate(data, size - 1, maxSize - 1);
if (data[newSize] != '\0')
{
data[newSize++] = '\0';
}
return GLSLDumpHeader::kHeaderSize + newSize;
}
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
{
initializeFuzzer();
if (size < GLSLDumpHeader::kHeaderSize + 2)
{
return 0;
}
// Make sure the rest of data will be a valid C string so that we don't have to copy it.
if (data[size - 1] != 0)
{
return 0;
}
GLSLDumpHeader header{data};
header.output = resolveShaderOutput(header.output);
filterOptions(header.output, header.options);
auto *translator = getTranslator(header.type, header.spec, header.output);
if (!translator)
{
return 0;
}
size -= GLSLDumpHeader::kHeaderSize;
data += GLSLDumpHeader::kHeaderSize;
const char *shaderStrings[] = {reinterpret_cast<const char *>(data)};
translator->compile(shaderStrings, 1, header.options);
return 0;
}
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