File: TranslatorFuzzer.cpp

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/*
 * Copyright (C) 2024 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <string.h>
#include <cstddef>
#include <cstdint>
#include <iostream>
#include <memory>
#include <random>
#include <unordered_map>

#include "TranslatorFuzzerSupport.h"
#include "angle_gl.h"
#include "common/string_utils.h"
#include "common/system_utils.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/util.h"

extern "C" size_t LLVMFuzzerMutate(uint8_t *Data, size_t Size, size_t MaxSize);

using namespace sh;

namespace
{

#define ARRAY_COUNT(a) (sizeof(a) / sizeof((a)[0]))

static uint32_t allTypes[]         = {GL_FRAGMENT_SHADER, GL_VERTEX_SHADER};
static constexpr int allTypesCount = ARRAY_COUNT(allTypes);

static const struct
{
    ShShaderSpec spec;
    const char *flag;
} allSpecs[] = {
    {SH_GLES2_SPEC, "i2"},
    {SH_GLES3_SPEC, "i3"},
    {SH_WEBGL_SPEC, "w"},
    {SH_WEBGL2_SPEC, "w2"},
};
static constexpr int allSpecsCount            = ARRAY_COUNT(allSpecs);
static ShShaderSpec validSpecs[allSpecsCount] = {
    SH_WEBGL_SPEC,
    SH_WEBGL2_SPEC,
};
static int validSpecsCount = 2;

static const struct
{
    ShShaderOutput output;
    const char *flag;
} allOutputs[] = {
    {SH_MSL_METAL_OUTPUT, "m"},          {SH_ESSL_OUTPUT, "e"},
    {SH_GLSL_COMPATIBILITY_OUTPUT, "g"}, {SH_GLSL_130_OUTPUT, "g130"},
    {SH_GLSL_140_OUTPUT, "g140"},        {SH_GLSL_150_CORE_OUTPUT, "g150"},
    {SH_GLSL_330_CORE_OUTPUT, "g330"},   {SH_GLSL_400_CORE_OUTPUT, "g400"},
    {SH_GLSL_410_CORE_OUTPUT, "g410"},   {SH_GLSL_420_CORE_OUTPUT, "g420"},
    {SH_GLSL_430_CORE_OUTPUT, "g430"},   {SH_GLSL_440_CORE_OUTPUT, "g440"},
    {SH_GLSL_450_CORE_OUTPUT, "g450"},
};
static constexpr int allOutputsCount                = ARRAY_COUNT(allOutputs);
static ShShaderOutput validOutputs[allOutputsCount] = {SH_MSL_METAL_OUTPUT};
static int validOutputsCount                        = 1;

static struct
{
    TCompiler *translator;
    uint32_t type;
    ShShaderSpec spec;
    ShShaderOutput output;
} translators[allTypesCount * allSpecsCount * allOutputsCount];
static int translatorsCount;

void mutateOptions(ShShaderOutput output, ShCompileOptions &options)
{
    size_t mutateLength = offsetof(ShCompileOptions, metal);
    LLVMFuzzerMutate(reinterpret_cast<uint8_t *>(&options), mutateLength, mutateLength);
}

static bool initializeValidFuzzerOptions()
{
    const std::string optionsSpec = angle::GetEnvironmentVar("ANGLE_TRANSLATOR_FUZZER_OPTIONS");
    const std::vector<std::string> optionsSpecParts =
        angle::SplitString(optionsSpec, ";,: ", angle::KEEP_WHITESPACE, angle::SPLIT_WANT_NONEMPTY);
    const std::set<std::string> options{optionsSpecParts.begin(), optionsSpecParts.end()};
    if (options.empty())
    {
        return true;
    }
    int specs   = 0;
    int outputs = 0;
    for (const std::string &option : options)
    {
        for (auto &spec : allSpecs)
        {
            if (option == spec.flag)
            {
                validSpecs[specs++] = spec.spec;
                break;
            }
        }
        for (auto &output : allOutputs)
        {
            if (option == output.flag)
            {
                validOutputs[specs++] = output.output;
                break;
            }
        }
    }
    if (specs)
    {
        validSpecsCount = specs;
    }
    if (outputs)
    {
        validOutputsCount = outputs;
    }
    return true;
}

void mutate(GLSLDumpHeader &header, unsigned seed)
{
    std::minstd_rand rnd{seed};
    switch (rnd() % 4)
    {
        case 0:
            header.type = allTypes[(header.type + rnd()) % allTypesCount];
            break;
        case 1:
            header.spec = validSpecs[(header.spec + rnd()) % validSpecsCount];
            break;
        case 2:
            header.output = validOutputs[(header.output + rnd()) % validOutputsCount];
            break;
        case 3:
            mutateOptions(header.output, header.options);
            break;
    }
}

bool initializeTranslators()
{
    if (!sh::Initialize())
    {
        return false;
    }
    for (int typeIndex = 0; typeIndex < allTypesCount; ++typeIndex)
    {
        auto type = allTypes[typeIndex];
        for (int specIndex = 0; specIndex < validSpecsCount; ++specIndex)
        {
            auto spec = validSpecs[specIndex];
            for (int outputIndex = 0; outputIndex < validOutputsCount; ++outputIndex)
            {
                auto output           = validOutputs[outputIndex];
                TCompiler *translator = ConstructCompiler(type, spec, output);
                ShBuiltInResources resources;
                sh::InitBuiltInResources(&resources);
                const bool any = true;
                const bool msl = output == SH_MSL_METAL_OUTPUT;
#define ENABLE_EXTENSION(name, forced) \
    if ((forced))                      \
        resources.name = 1;
                FOR_EACH_SH_BUILT_IN_RESOURCES_EXTENSION_OPTION(ENABLE_EXTENSION);
#undef ENABLE_EXTENSION
                resources.MaxDualSourceDrawBuffers = 1;
                resources.MaxDrawBuffers           = 8;
                if (!translator->Init(resources))
                {
                    return false;
                }
                translators[translatorsCount++] = {translator, type, spec, output};
            }
        }
    }
    return true;
}

TCompiler *getTranslator(uint32_t type, ShShaderSpec spec, ShShaderOutput output)
{
    for (int i = 0; i < translatorsCount; ++i)
    {
        if (translators[i].type == type && translators[i].spec == spec &&
            translators[i].output == output)
        {
            return translators[i].translator;
        }
    }
    return nullptr;
}

void initializeFuzzer()
{
    static int i = [] {
        if (!initializeValidFuzzerOptions() || !initializeTranslators())
        {
            exit(1);
        }
        return 0;
    }();
    ANGLE_UNUSED_VARIABLE(i);
}

}  // namespace

void filterOptions(ShShaderOutput output, ShCompileOptions &options)
{
    const bool any  = true;
    const bool none = false;
    const bool msl  = output == SH_MSL_METAL_OUTPUT;
    const bool glsl = IsOutputGLSL(output) || IsOutputESSL(output);
#if defined(ANGLE_PLATFORM_APPLE)
    const bool appleGLSL = glsl;
#else
    const bool appleGLSL = false;
#endif
    const bool hlsl    = IsOutputHLSL(output);
    const bool spirvVk = output == SH_SPIRV_VULKAN_OUTPUT;
    const bool wgsl    = output == SH_WGSL_OUTPUT;
#define CHECK_VALID_OPTION(name, i, allowed, forced) \
    options.name = (allowed) ? options.name : (forced);
    FOR_EACH_SH_COMPILE_OPTIONS_BOOL_OPTION(CHECK_VALID_OPTION)
#undef CHECK_VALID_OPTION
}

ShShaderOutput resolveShaderOutput(ShShaderOutput output)
{
    // Constants in ShaderLang.h version 363.
    switch (static_cast<unsigned>(output))
    {
        case 0x8B45:
            return SH_ESSL_OUTPUT;
        case 0x8B46:
            return SH_GLSL_COMPATIBILITY_OUTPUT;
        case 0x8B47:
            return SH_GLSL_130_OUTPUT;
        case 0x8B80:
            return SH_GLSL_140_OUTPUT;
        case 0x8B81:
            return SH_GLSL_150_CORE_OUTPUT;
        case 0x8B82:
            return SH_GLSL_330_CORE_OUTPUT;
        case 0x8B83:
            return SH_GLSL_400_CORE_OUTPUT;
        case 0x8B84:
            return SH_GLSL_410_CORE_OUTPUT;
        case 0x8B85:
            return SH_GLSL_420_CORE_OUTPUT;
        case 0x8B86:
            return SH_GLSL_430_CORE_OUTPUT;
        case 0x8B87:
            return SH_GLSL_440_CORE_OUTPUT;
        case 0x8B88:
            return SH_GLSL_450_CORE_OUTPUT;
        case 0x8B48:
            return SH_HLSL_3_0_OUTPUT;
        case 0x8B49:
            return SH_HLSL_4_1_OUTPUT;
        case 0x8B4B:
            return SH_SPIRV_VULKAN_OUTPUT;
        case 0x8B4D:
            return SH_MSL_METAL_OUTPUT;
        case 0x8B4E:
            return SH_WGSL_OUTPUT;
    };
    return output;
}

extern "C" size_t LLVMFuzzerCustomMutator(uint8_t *data,
                                          size_t size,
                                          size_t maxSize,
                                          unsigned int seed)
{
    initializeFuzzer();
    if (maxSize < GLSLDumpHeader::kHeaderSize + 2)
    {
        return size;
    }
    if (size < GLSLDumpHeader::kHeaderSize + 2)
    {
        size = GLSLDumpHeader::kHeaderSize + 2;
    }
    GLSLDumpHeader header{data};
    if (std::minstd_rand{seed}() % 100 == 0)
    {
        mutate(header, seed);
        header.write(data);
    }
    data += GLSLDumpHeader::kHeaderSize;
    size -= GLSLDumpHeader::kHeaderSize;
    maxSize -= GLSLDumpHeader::kHeaderSize;
    size_t newSize = LLVMFuzzerMutate(data, size - 1, maxSize - 1);
    if (data[newSize] != '\0')
    {
        data[newSize++] = '\0';
    }
    return GLSLDumpHeader::kHeaderSize + newSize;
}

extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
{
    initializeFuzzer();
    if (size < GLSLDumpHeader::kHeaderSize + 2)
    {
        return 0;
    }
    // Make sure the rest of data will be a valid C string so that we don't have to copy it.
    if (data[size - 1] != 0)
    {
        return 0;
    }

    GLSLDumpHeader header{data};
    header.output = resolveShaderOutput(header.output);
    filterOptions(header.output, header.options);
    auto *translator = getTranslator(header.type, header.spec, header.output);
    if (!translator)
    {
        return 0;
    }
    size -= GLSLDumpHeader::kHeaderSize;
    data += GLSLDumpHeader::kHeaderSize;
    const char *shaderStrings[] = {reinterpret_cast<const char *>(data)};
    translator->compile(shaderStrings, 1, header.options);
    return 0;
}