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/*
* Copyright (C) 2025 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(MODEL_PROCESS)
#include <WebCore/ModelPlayerTransformState.h>
namespace WebKit {
class ModelProcessModelPlayerTransformState final : public WebCore::ModelPlayerTransformState {
WTF_DEPRECATED_MAKE_FAST_ALLOCATED(ModelProcessModelPlayerTransformState);
public:
static std::unique_ptr<ModelProcessModelPlayerTransformState> create(std::optional<WebCore::TransformationMatrix> entityTransform, std::optional<WebCore::FloatPoint3D> boundingBoxCenter, std::optional<WebCore::FloatPoint3D> boundingBoxExtents, bool hasPortal, WebCore::StageModeOperation);
ModelProcessModelPlayerTransformState(std::optional<WebCore::TransformationMatrix> entityTransform, std::optional<WebCore::FloatPoint3D> boundingBoxCenter, std::optional<WebCore::FloatPoint3D> boundingBoxExtents, bool hasPortal, WebCore::StageModeOperation);
virtual ~ModelProcessModelPlayerTransformState() = default;
static bool transformSupported(const WebCore::TransformationMatrix&);
private:
// ModelPlayerTransformState overrides
std::unique_ptr<WebCore::ModelPlayerTransformState> clone() const final;
std::optional<WebCore::TransformationMatrix> entityTransform() const final { return m_entityTransform; }
void setEntityTransform(WebCore::TransformationMatrix) final;
bool isEntityTransformSupported(const WebCore::TransformationMatrix&) const final;
std::optional<WebCore::FloatPoint3D> boundingBoxCenter() const final { return m_boundingBoxCenter; }
std::optional<WebCore::FloatPoint3D> boundingBoxExtents() const final { return m_boundingBoxExtents; }
bool hasPortal() const final { return m_hasPortal; }
void setHasPortal(bool) final;
WebCore::StageModeOperation stageMode() const final { return m_stageModeOperation; }
void setStageMode(WebCore::StageModeOperation) final;
std::optional<WebCore::TransformationMatrix> m_entityTransform;
std::optional<WebCore::FloatPoint3D> m_boundingBoxCenter;
std::optional<WebCore::FloatPoint3D> m_boundingBoxExtents;
bool m_hasPortal { true };
WebCore::StageModeOperation m_stageModeOperation { WebCore::StageModeOperation::None };
};
}
#endif
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