File: WasmDebugServer.h

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/*
 * Copyright (C) 2025 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#if ENABLE(WEBASSEMBLY)

WTF_ALLOW_UNSAFE_BUFFER_USAGE_BEGIN

#include "WasmDebugServerUtilities.h"
#include "WasmVirtualAddress.h"

#include <atomic>
#include <memory>
#include <wtf/HashMap.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>

#if OS(WINDOWS)
#include <winsock2.h>
#endif

namespace JSC {

class VM;
class CallFrame;
class JSWebAssemblyInstance;
class JSWebAssemblyModule;

namespace IPInt {
struct IPIntLocal;
struct IPIntStackEntry;
}

namespace Wasm {

class QueryHandler;
class MemoryHandler;
class RegisterHandler;
class ExecutionHandler;
class IPIntCallee;
class Module;
class ModuleManager;
class BreakpointManager;

class DebugServer {
    WTF_MAKE_TZONE_ALLOCATED(DebugServer);

public:
    enum class State : uint8_t {
        Stopped, // Initial state, server is not running
        Starting, // Transitional state during startup
        Running, // Server is fully operational and accepting connections
        Stopping, // Transitional state during shutdown
    };

    JS_EXPORT_PRIVATE static DebugServer& singleton();

#if OS(WINDOWS)
    using SocketType = SOCKET;
    static constexpr SocketType invalidSocketValue = INVALID_SOCKET;
#else
    using SocketType = int;
    static constexpr SocketType invalidSocketValue = -1;
#endif

    static constexpr uint16_t defaultPort = 1234;

    DebugServer();
    ~DebugServer() = default;
    VM* vm() const { return m_vm; }
    uint64_t mutatorThreadId() const { return m_mutatorThreadId; }
    uint64_t debugServerThreadId() const { return m_debugServerThreadId; }

    JS_EXPORT_PRIVATE bool start(VM*);
    JS_EXPORT_PRIVATE void stop();

    void trackInstance(JSWebAssemblyInstance*);
    void trackModule(Module&);
    void untrackModule(Module&);

    bool interruptRequested() const;
    void setInterruptBreakpoint(JSWebAssemblyInstance*, IPIntCallee*);
    bool stopCode(CallFrame*, JSWebAssemblyInstance*, IPIntCallee*, uint8_t* pc, uint8_t* mc, IPInt::IPIntLocal*, IPInt::IPIntStackEntry*);

    void setPort(uint64_t port) { m_port = port; }
    bool needToHandleBreakpoints() const;

    bool isConnected() const { return isState(State::Running) && isSocketValid(m_clientSocket); }

private:
    void setState(State);
    bool isState(State) const;

    bool createAndBindServerSocket();
    void startAcceptThread();
    void acceptClientConnections();
    void resetAll();
    void closeSocket(SocketType&);

    void handleClient();
    void handlePacket(StringView packet);
    void handleThreadManagement(StringView packet);

    void sendAck();
    void sendReplyOK();
    void sendReplyNotSupported(StringView packet);
    void sendReply(StringView reply);
    void sendErrorReply(ProtocolError);

    bool isSocketValid(SocketType clientSocket) const
    {
#if OS(WINDOWS)
        return clientSocket != invalidSocketValue;
#else
        return clientSocket >= 0;
#endif
    }

    friend class QueryHandler;
    friend class MemoryHandler;
    friend class RegisterHandler;
    friend class ExecutionHandler;

    std::atomic<State> m_state { State::Stopped };
    uint16_t m_port { defaultPort };
    SocketType m_serverSocket { invalidSocketValue };
    SocketType m_clientSocket { invalidSocketValue };
    RefPtr<Thread> m_acceptThread;

    VM* m_vm { nullptr };
    uint64_t m_mutatorThreadId { 0 };
    uint64_t m_debugServerThreadId { 0 };

    bool m_noAckMode { false };
    std::unique_ptr<QueryHandler> m_queryHandler;
    std::unique_ptr<MemoryHandler> m_memoryHandler;
    std::unique_ptr<ExecutionHandler> m_executionHandler;

    std::unique_ptr<ModuleManager> m_instanceManager;
    std::unique_ptr<BreakpointManager> m_breakpointManager;
};
} // namespace JSC
} // namespace Wasm

WTF_ALLOW_UNSAFE_BUFFER_USAGE_END

#endif // ENABLE(WEBASSEMBLY)