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/*
* Copyright (C) 2025 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if HAVE(WEBGPU_IMPLEMENTATION)
#include "WebGPUPtr.h"
#include <WebCore/DDMesh.h>
#include <WebCore/DDMeshDescriptor.h>
#include <WebCore/WebGPUPredefinedColorSpace.h>
#include <WebGPU/WebGPU.h>
#include <WebGPU/WebGPUExt.h>
#include <wtf/TZoneMalloc.h>
namespace WebCore {
class IOSurface;
}
namespace WebCore::DDModel {
class ConvertToBackingContext;
struct DDMeshDescriptor;
class DDMeshImpl final : public DDMesh {
WTF_MAKE_TZONE_ALLOCATED(DDMeshImpl);
public:
static Ref<DDMeshImpl> create(WebGPU::WebGPUPtr<WGPUDDMesh>&& ddMesh, Vector<UniqueRef<WebCore::IOSurface>>&& renderBuffers, ConvertToBackingContext& convertToBackingContext)
{
return adoptRef(*new DDMeshImpl(WTFMove(ddMesh), WTFMove(renderBuffers), convertToBackingContext));
}
virtual ~DDMeshImpl();
WGPUDDMesh backing() const { return m_backing.get(); };
#if PLATFORM(COCOA)
Vector<MachSendRight> ioSurfaceHandles() final;
#endif
private:
friend class DowncastConvertToBackingContext;
DDMeshImpl(WebGPU::WebGPUPtr<WGPUDDMesh>&&, Vector<UniqueRef<WebCore::IOSurface>>&&, ConvertToBackingContext&);
DDMeshImpl(const DDMeshImpl&) = delete;
DDMeshImpl(DDMeshImpl&&) = delete;
DDMeshImpl& operator=(const DDMeshImpl&) = delete;
DDMeshImpl& operator=(DDMeshImpl&&) = delete;
void setLabelInternal(const String&) final;
#if PLATFORM(COCOA)
void addMesh(const DDMeshDescriptor&) final;
void update(const DDUpdateMeshDescriptor&) final;
void addTexture(const DDTextureDescriptor&) final;
void updateTexture(const DDUpdateTextureDescriptor&) final;
void addMaterial(const DDMaterialDescriptor&) final;
void updateMaterial(const DDUpdateMaterialDescriptor&) final;
void render() final;
#endif
const Ref<ConvertToBackingContext> m_convertToBackingContext;
WebGPU::WebGPUPtr<WGPUDDMesh> m_backing;
#if PLATFORM(COCOA)
Vector<UniqueRef<WebCore::IOSurface>> m_renderBuffers;
#endif
};
}
#endif // HAVE(WEBGPU_IMPLEMENTATION)
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