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# Copyright (C) 2025 Apple Inc. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# 1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#if ENABLE(GPU_PROCESS_MODEL)
header: <WebCore/DDFloat4x4.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDFloat4x4 {
float m00;
float m01;
float m02;
float m03;
float m10;
float m11;
float m12;
float m13;
float m20;
float m21;
float m22;
float m23;
float m30;
float m31;
float m32;
float m33;
};
header: <WebCore/DDFloat3.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDFloat3 {
float x;
float y;
float z;
float w;
};
header: <WebCore/DDMaterialDescriptor.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDEdge {
long upstreamNodeIndex;
long downstreamNodeIndex;
String upstreamOutputName;
String downstreamInputName;
};
header: <WebCore/DDMaterialDescriptor.h>
[CustomHeader] enum class WebCore::DDModel::DDDataType : uint8_t {
kBool,
kInt,
kInt2,
kInt3,
kInt4,
kFloat,
kColor3f,
kColor3h,
kColor4f,
kColor4h,
kFloat2,
kFloat3,
kFloat4,
kHalf,
kHalf2,
kHalf3,
kHalf4,
kMatrix2f,
kMatrix3f,
kMatrix4f,
kSurfaceShader,
kGeometryModifier,
kString,
kToken,
kAsset
};
header: <WebCore/DDMaterialDescriptor.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDPrimvar {
String name;
String referencedGeomPropName;
uint64_t attributeFormat;
};
header: <WebCore/DDMaterialDescriptor.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDInputOutput {
WebCore::DDModel::DDDataType type;
String name;
};
header: <WebCore/DDMaterialDescriptor.h>
[CustomHeader] enum class WebCore::DDModel::DDConstant : uint8_t {
kBool,
kUchar,
kInt,
kUint,
kHalf,
kFloat,
kTimecode,
kString,
kToken,
kAsset,
kMatrix2f,
kMatrix3f,
kMatrix4f,
kQuatf,
kQuath,
kFloat2,
kHalf2,
kInt2,
kFloat3,
kHalf3,
kInt3,
kFloat4,
kHalf4,
kInt4,
kPoint3f,
kPoint3h,
kNormal3f,
kNormal3h,
kVector3f,
kVector3h,
kColor3f,
kColor3h,
kColor4f,
kColor4h,
kTexCoord2h,
kTexCoord2f,
kTexCoord3h,
kTexCoord3f
};
header: <WebCore/DDMaterialDescriptor.h>
[CustomHeader] enum class WebCore::DDModel::DDNodeType : uint8_t {
Builtin,
Constant,
Arguments,
Results
};
header: <WebCore/DDMaterialDescriptor.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDConstantContainer {
WebCore::DDModel::DDConstant constant;
Vector<Variant<String, double>> constantValues;
String name;
};
header: <WebCore/DDMaterialDescriptor.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDBuiltin {
String definition;
String name;
};
header: <WebCore/DDMaterialDescriptor.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDNode {
WebCore::DDModel::DDNodeType bridgeNodeType;
WebCore::DDModel::DDBuiltin builtin;
WebCore::DDModel::DDConstantContainer constant;
};
header: <WebCore/DDMaterialDescriptor.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDMaterialGraph {
Vector<WebCore::DDModel::DDNode> nodes;
Vector<WebCore::DDModel::DDEdge> edges;
Vector<WebCore::DDModel::DDInputOutput> inputs;
Vector<WebCore::DDModel::DDInputOutput> outputs;
Vector<WebCore::DDModel::DDPrimvar> primvars;
String identifier;
};
header: <WebCore/DDMeshDescriptor.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDMeshDescriptor {
int32_t indexCapacity;
int32_t indexType;
int32_t vertexBufferCount;
int32_t vertexCapacity;
Vector<WebCore::DDModel::DDVertexAttributeFormat> vertexAttributes;
Vector<WebCore::DDModel::DDVertexLayout> vertexLayouts;
String identifier;
};
header: <WebCore/DDUpdateTextureDescriptor.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDUpdateTextureDescriptor {
WebCore::DDModel::DDImageAsset imageAsset;
};
header: <WebCore/DDTextureDescriptor.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDTextureDescriptor {
WebCore::DDModel::DDImageAsset imageAsset;
};
header: <WebCore/DDUpdateMaterialDescriptor.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDUpdateMaterialDescriptor {
WebCore::DDModel::DDMaterialGraph materialGraph;
};
header: <WebCore/DDReplaceVertices.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDReplaceVertices {
int32_t bufferIndex;
Vector<uint8_t> buffer;
};
header: <WebCore/DDUpdateMeshDescriptor.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDUpdateMeshDescriptor {
int32_t partCount;
Vector<KeyValuePair<int32_t, WebCore::DDModel::DDMeshPart>> parts;
Vector<KeyValuePair<int32_t, uint64_t>> renderFlags;
Vector<WebCore::DDModel::DDReplaceVertices> vertices;
Vector<uint8_t> indices;
WebCore::DDModel::DDFloat4x4 transform;
Vector<WebCore::DDModel::DDFloat4x4> instanceTransforms4x4;
Vector<String> materialIds;
String identifier;
};
header: <WebCore/DDVertexAttributeFormat.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDVertexAttributeFormat {
int32_t semantic;
int32_t format;
int32_t layoutIndex;
int32_t offset;
};
header: <WebCore/DDVertexLayout.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDVertexLayout {
int32_t bufferIndex;
int32_t bufferOffset;
int32_t bufferStride;
};
header: <WebCore/DDMaterialDescriptor.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDMaterialDescriptor {
WebCore::DDModel::DDMaterialGraph materialGraph;
};
header: <WebCore/DDImageAsset.h>
[CustomHeader] enum class WebCore::DDModel::DDSemantic : uint8_t {
Color,
Vector,
Scalar,
Unknown
};
header: <WebCore/DDImageAsset.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDImageAsset {
Vector<uint8_t> data;
uint32_t width;
uint32_t height;
uint32_t bytesPerPixel;
WebCore::DDModel::DDSemantic semantic;
String path;
String identifier;
};
header: <WebCore/DDMeshPart.h>
[AdditionalEncoder=StreamConnectionEncoder, CustomHeader] struct WebCore::DDModel::DDMeshPart {
uint32_t indexOffset;
uint32_t indexCount;
uint32_t topology;
uint32_t materialIndex;
WebCore::DDModel::DDFloat3 boundsMin;
WebCore::DDModel::DDFloat3 boundsMax;
};
#endif
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