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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
* Copyright (C) 2025 Samuel Weinig <sam@webkit.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <WebCore/HTMLModelElementCamera.h>
#include <WebCore/LayoutPoint.h>
#include <WebCore/LayoutSize.h>
#include <WebCore/ModelPlayerAccessibilityChildren.h>
#include <WebCore/ModelPlayerIdentifier.h>
#include <optional>
#include <wtf/Forward.h>
#include <wtf/MonotonicTime.h>
#include <wtf/Platform.h>
#include <wtf/Seconds.h>
#include <wtf/TZoneMalloc.h>
#include <wtf/ThreadSafeRefCounted.h>
#include <wtf/ThreadSafeWeakPtr.h>
#if ENABLE(MODEL_ELEMENT_STAGE_MODE)
#include <WebCore/StageModeOperations.h>
#endif
namespace WebCore {
class FloatPoint3D;
class GraphicsLayer;
class Model;
class ModelPlayerAnimationState;
class ModelPlayerTransformState;
class SharedBuffer;
class TransformationMatrix;
struct ModelPlayerGraphicsLayerConfiguration;
class WEBCORE_EXPORT ModelPlayer : public ThreadSafeRefCountedAndCanMakeThreadSafeWeakPtr<ModelPlayer> {
WTF_MAKE_TZONE_ALLOCATED_EXPORT(ModelPlayer, WEBCORE_EXPORT);
public:
virtual ~ModelPlayer();
virtual ModelPlayerIdentifier identifier() const = 0;
virtual bool isPlaceholder() const;
// Loading.
virtual void load(Model&, LayoutSize) = 0;
virtual void reload(Model&, LayoutSize, ModelPlayerAnimationState&, std::unique_ptr<ModelPlayerTransformState>&&);
// Graphics.
virtual void configureGraphicsLayer(GraphicsLayer&, ModelPlayerGraphicsLayerConfiguration&&) = 0;
// State changes.
virtual void visibilityStateDidChange();
virtual void sizeDidChange(LayoutSize) = 0;
// State accessors.
virtual std::optional<ModelPlayerAnimationState> currentAnimationState() const;
virtual std::optional<std::unique_ptr<ModelPlayerTransformState>> currentTransformState() const;
#if ENABLE(MODEL_ELEMENT_BOUNDING_BOX)
virtual std::optional<FloatPoint3D> boundingBoxCenter() const;
virtual std::optional<FloatPoint3D> boundingBoxExtents() const;
#endif
#if ENABLE(MODEL_ELEMENT_ENTITY_TRANSFORM)
virtual std::optional<TransformationMatrix> entityTransform() const;
virtual void setEntityTransform(TransformationMatrix);
virtual bool supportsTransform(TransformationMatrix);
#endif
// Fullscreen.
virtual void enterFullscreen() = 0;
// Interaction.
virtual bool supportsMouseInteraction();
virtual bool supportsDragging();
virtual void setInteractionEnabled(bool);
virtual void handleMouseDown(const LayoutPoint&, MonotonicTime) = 0;
virtual void handleMouseMove(const LayoutPoint&, MonotonicTime) = 0;
virtual void handleMouseUp(const LayoutPoint&, MonotonicTime) = 0;
#if ENABLE(MODEL_ELEMENT_STAGE_MODE_INTERACTION)
virtual void beginStageModeTransform(const TransformationMatrix&);
virtual void updateStageModeTransform(const TransformationMatrix&);
virtual void endStageModeInteraction();
virtual void animateModelToFitPortal(CompletionHandler<void(bool)>&&);
virtual void resetModelTransformAfterDrag();
#endif
virtual void getCamera(CompletionHandler<void(std::optional<HTMLModelElementCamera>&&)>&&) = 0;
virtual void setCamera(HTMLModelElementCamera, CompletionHandler<void(bool success)>&&) = 0;
virtual void isPlayingAnimation(CompletionHandler<void(std::optional<bool>&&)>&&) = 0;
virtual void setAnimationIsPlaying(bool, CompletionHandler<void(bool success)>&&) = 0;
virtual void isLoopingAnimation(CompletionHandler<void(std::optional<bool>&&)>&&) = 0;
virtual void setIsLoopingAnimation(bool, CompletionHandler<void(bool success)>&&) = 0;
virtual void animationDuration(CompletionHandler<void(std::optional<Seconds>&&)>&&) = 0;
virtual void animationCurrentTime(CompletionHandler<void(std::optional<Seconds>&&)>&&) = 0;
virtual void setAnimationCurrentTime(Seconds, CompletionHandler<void(bool success)>&&) = 0;
virtual void hasAudio(CompletionHandler<void(std::optional<bool>&&)>&&) = 0;
virtual void isMuted(CompletionHandler<void(std::optional<bool>&&)>&&) = 0;
virtual void setIsMuted(bool, CompletionHandler<void(bool success)>&&) = 0;
virtual String inlinePreviewUUIDForTesting() const;
#if ENABLE(MODEL_ELEMENT_ACCESSIBILITY)
virtual ModelPlayerAccessibilityChildren accessibilityChildren() = 0;
#endif
#if ENABLE(MODEL_ELEMENT_ANIMATIONS_CONTROL)
virtual void setAutoplay(bool);
virtual void setLoop(bool);
virtual void setPlaybackRate(double, CompletionHandler<void(double effectivePlaybackRate)>&&);
virtual double duration() const;
virtual bool paused() const;
virtual void setPaused(bool, CompletionHandler<void(bool succeeded)>&&);
virtual Seconds currentTime() const;
virtual void setCurrentTime(Seconds, CompletionHandler<void()>&&);
#endif
#if ENABLE(MODEL_ELEMENT_ENVIRONMENT_MAP)
virtual void setEnvironmentMap(Ref<SharedBuffer>&& data);
#endif
#if ENABLE(MODEL_ELEMENT_PORTAL)
virtual void setHasPortal(bool);
#endif
#if ENABLE(MODEL_ELEMENT_STAGE_MODE)
virtual void setStageMode(StageModeOperation);
#endif
};
} // namespace WebCore
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