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/*
* Copyright (C) 2025 Samuel Weinig <sam@webkit.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <WebCore/CompositeOperation.h>
#include <WebCore/RenderStyleConstants.h>
#include <WebCore/StyleEasingFunction.h>
#include <WebCore/StyleSingleAnimationDelay.h>
#include <WebCore/StyleSingleAnimationDuration.h>
#include <WebCore/StyleSingleAnimationIterationCount.h>
#include <WebCore/StyleSingleAnimationName.h>
#include <WebCore/StyleSingleAnimationRange.h>
#include <WebCore/StyleSingleAnimationTimeline.h>
#include <WebCore/StyleValueTypes.h>
namespace WebCore {
namespace Style {
struct Animation {
Animation() : m_data { Data::create() } { }
Animation(SingleAnimationName&& name) : m_data { Data::create(WTFMove(name)) } { }
static Animation clone(const Animation& other)
{
return Animation { Data::create(other.m_data) };
}
const SingleAnimationName& name() const { return m_data->m_name; }
SingleAnimationDelay delay() const { return m_data->m_delay; }
AnimationDirection direction() const { return static_cast<AnimationDirection>(m_data->m_direction); }
SingleAnimationDuration duration() const { return m_data->m_duration; }
AnimationFillMode fillMode() const { return static_cast<AnimationFillMode>(m_data->m_fillMode); }
SingleAnimationIterationCount iterationCount() const { return m_data->m_iterationCount; }
AnimationPlayState playState() const { return static_cast<AnimationPlayState>(m_data->m_playState); }
const SingleAnimationTimeline& timeline() const { return m_data->m_timeline; }
const EasingFunction& timingFunction() const { return m_data->m_timingFunction; }
CompositeOperation compositeOperation() const { return static_cast<CompositeOperation>(m_data->m_compositeOperation); }
const SingleAnimationRangeStart& rangeStart() const { return m_data->m_range.start; }
const SingleAnimationRangeEnd& rangeEnd() const { return m_data->m_range.end; }
const SingleAnimationRange& range() const { return m_data->m_range; }
void setName(SingleAnimationName&& name) { m_data->m_name = WTFMove(name); m_data->m_nameSet = true; }
void setDelay(SingleAnimationDelay delay) { m_data->m_delay = delay; m_data->m_delaySet = true; }
void setDirection(AnimationDirection direction) { m_data->m_direction = static_cast<unsigned>(direction); m_data->m_directionSet = true; }
void setDuration(SingleAnimationDuration duration) { m_data->m_duration = duration; m_data->m_durationSet = true; }
void setFillMode(AnimationFillMode fillMode) { m_data->m_fillMode = static_cast<unsigned>(fillMode); m_data->m_fillModeSet = true; }
void setIterationCount(SingleAnimationIterationCount iterationCount) { m_data->m_iterationCount = iterationCount; m_data->m_iterationCountSet = true; }
void setPlayState(AnimationPlayState playState) { m_data->m_playState = static_cast<unsigned>(playState); m_data->m_playStateSet = true; }
void setTimeline(SingleAnimationTimeline&& timeline) { m_data->m_timeline = WTFMove(timeline); m_data->m_timelineSet = true; }
void setTimingFunction(EasingFunction&& function) { m_data->m_timingFunction = WTFMove(function); m_data->m_timingFunctionSet = true; }
void setCompositeOperation(CompositeOperation compositeOperation) { m_data->m_compositeOperation = static_cast<unsigned>(compositeOperation); m_data->m_compositeOperationSet = true; }
void setRangeStart(SingleAnimationRangeStart&& range) { m_data->m_range.start = WTFMove(range); m_data->m_rangeStartSet = true; }
void setRangeEnd(SingleAnimationRangeEnd&& range) { m_data->m_range.end = WTFMove(range); m_data->m_rangeEndSet = true; }
void setRange(SingleAnimationRange&& range) { setRangeStart(WTFMove(range.start)); setRangeEnd(WTFMove(range.end)); }
void fillDelay(SingleAnimationDelay delay) { setDelay(delay); m_data->m_delayFilled = true; }
void fillDirection(AnimationDirection direction) { setDirection(direction); m_data->m_directionFilled = true; }
void fillDuration(SingleAnimationDuration duration) { setDuration(duration); m_data->m_durationFilled = true; }
void fillFillMode(AnimationFillMode fillMode) { setFillMode(fillMode); m_data->m_fillModeFilled = true; }
void fillIterationCount(SingleAnimationIterationCount iterationCount) { setIterationCount(iterationCount); m_data->m_iterationCountFilled = true; }
void fillPlayState(AnimationPlayState playState) { setPlayState(playState); m_data->m_playStateFilled = true; }
void fillTimeline(SingleAnimationTimeline&& timeline) { setTimeline(WTFMove(timeline)); m_data->m_timelineFilled = true; }
void fillTimingFunction(EasingFunction&& function) { setTimingFunction(WTFMove(function)); m_data->m_timingFunctionFilled = true; }
void fillCompositeOperation(CompositeOperation compositeOperation) { setCompositeOperation(compositeOperation); m_data->m_compositeOperationFilled = true; }
void fillRangeStart(SingleAnimationRangeStart&& range) { m_data->m_range.start = WTFMove(range); m_data->m_rangeStartFilled = true; }
void fillRangeEnd(SingleAnimationRangeEnd&& range) { m_data->m_range.end = WTFMove(range); m_data->m_rangeEndFilled = true; }
void fillRange(SingleAnimationRange&& range) { fillRangeStart(WTFMove(range.start)); fillRangeEnd(WTFMove(range.end)); }
void clearName() { m_data->m_nameSet = false; m_data->m_name = initialName(); }
void clearDelay() { m_data->m_delaySet = false; m_data->m_delayFilled = false; }
void clearDirection() { m_data->m_directionSet = false; m_data->m_directionFilled = false; }
void clearDuration() { m_data->m_durationSet = false; m_data->m_durationFilled = false; }
void clearFillMode() { m_data->m_fillModeSet = false; m_data->m_fillModeFilled = false; }
void clearIterationCount() { m_data->m_iterationCountSet = false; m_data->m_iterationCountFilled = false; }
void clearPlayState() { m_data->m_playStateSet = false; m_data->m_playStateFilled = false; }
void clearTimeline() { m_data->m_timelineSet = false; m_data->m_timelineFilled = false; }
void clearTimingFunction() { m_data->m_timingFunctionSet = false; m_data->m_timingFunctionFilled = false; }
void clearCompositeOperation() { m_data->m_compositeOperationSet = false; m_data->m_compositeOperationFilled = false; }
void clearRangeStart() { m_data->m_rangeStartSet = false; m_data->m_rangeStartFilled = false; }
void clearRangeEnd() { m_data->m_rangeEndSet = false; m_data->m_rangeEndFilled = false; }
void clearRange() { clearRangeStart(); clearRangeEnd(); }
bool isNameSet() const { return m_data->m_nameSet; }
bool isDelaySet() const { return m_data->m_delaySet; }
bool isDirectionSet() const { return m_data->m_directionSet; }
bool isDurationSet() const { return m_data->m_durationSet; }
bool isFillModeSet() const { return m_data->m_fillModeSet; }
bool isIterationCountSet() const { return m_data->m_iterationCountSet; }
bool isPlayStateSet() const { return m_data->m_playStateSet; }
bool isTimelineSet() const { return m_data->m_timelineSet; }
bool isTimingFunctionSet() const { return m_data->m_timingFunctionSet; }
bool isCompositeOperationSet() const { return m_data->m_compositeOperationSet; }
bool isRangeStartSet() const { return m_data->m_rangeStartSet; }
bool isRangeEndSet() const { return m_data->m_rangeEndSet; }
bool isRangeSet() const { return isRangeStartSet() || isRangeEndSet(); }
static constexpr bool isNameFilled() { return false; } // Needed for property generation generalization.
bool isDelayFilled() const { return m_data->m_delayFilled; }
bool isDirectionFilled() const { return m_data->m_directionFilled; }
bool isDurationFilled() const { return m_data->m_durationFilled; }
bool isFillModeFilled() const { return m_data->m_fillModeFilled; }
bool isIterationCountFilled() const { return m_data->m_iterationCountFilled; }
bool isPlayStateFilled() const { return m_data->m_playStateFilled; }
bool isTimelineFilled() const { return m_data->m_timelineFilled; }
bool isTimingFunctionFilled() const { return m_data->m_timingFunctionFilled; }
bool isCompositeOperationFilled() const { return m_data->m_compositeOperationFilled; }
bool isRangeStartFilled() const { return m_data->m_rangeStartFilled; }
bool isRangeEndFilled() const { return m_data->m_rangeEndFilled; }
bool isRangeFilled() const { return isRangeStartFilled() || isRangeEndFilled(); }
static SingleAnimationName initialName() { return CSS::Keyword::None { }; }
static SingleAnimationDelay initialDelay() { return 0; }
static AnimationDirection initialDirection() { return AnimationDirection::Normal; }
static SingleAnimationDuration initialDuration() { return CSS::Keyword::Auto { }; }
static AnimationFillMode initialFillMode() { return AnimationFillMode::None; }
static SingleAnimationIterationCount initialIterationCount() { return 1.0; }
static AnimationPlayState initialPlayState() { return AnimationPlayState::Running; }
static CompositeOperation initialCompositeOperation() { return CompositeOperation::Replace; }
static SingleAnimationTimeline initialTimeline() { return CSS::Keyword::Auto { }; }
static EasingFunction initialTimingFunction() { return EasingFunction { CubicBezierTimingFunction::create() }; }
static SingleAnimationRangeStart initialRangeStart() { return CSS::Keyword::Normal { }; }
static SingleAnimationRangeEnd initialRangeEnd() { return CSS::Keyword::Normal { }; }
static SingleAnimationRange initialRange() { return { initialRangeStart(), initialRangeEnd() }; }
const std::optional<EasingFunction>& defaultTimingFunctionForKeyframes() const { return m_data->m_defaultTimingFunctionForKeyframes; }
void setDefaultTimingFunctionForKeyframes(std::optional<EasingFunction>&& function) { m_data->m_defaultTimingFunctionForKeyframes = WTFMove(function); }
// CoordinatedValueList value functions.
bool isEmpty() const
{
return !isNameSet()
&& (!isDirectionSet() || isDirectionFilled())
&& (!isDurationSet() || isDurationFilled())
&& (!isFillModeSet() || isFillModeFilled())
&& (!isPlayStateSet() || isPlayStateFilled())
&& (!isIterationCountSet() || isIterationCountFilled())
&& (!isDelaySet() || isDelayFilled())
&& (!isTimingFunctionSet() || isTimingFunctionFilled())
&& (!isCompositeOperationSet() || isCompositeOperationFilled())
&& (!isTimelineSet() || isTimelineFilled())
&& (!isRangeStartSet() || isRangeStartFilled())
&& (!isRangeEndSet() || isRangeEndFilled());
}
template<auto isSet, auto getter, auto setter, typename T>
static void fillUnsetProperty(auto& list);
static void fillUnsetProperties(auto& list);
bool operator==(const Animation& other) const
{
return arePointingToEqualData(m_data, other.m_data);
}
// Used for animation composite order sorting needed when backing a CSSAnimation object.
// https://drafts.csswg.org/css-animations-2/#animation-composite-order
uint64_t sortingIdentity() const { return reinterpret_cast<uint64_t>(m_data.ptr()); }
private:
struct Data : RefCounted<Data> {
static Ref<Data> create() { return adoptRef(*new Data()); }
static Ref<Data> create(const Data& other) { return adoptRef(*new Data(other)); }
static Ref<Data> create(SingleAnimationName&& name) { return adoptRef(*new Data(WTFMove(name))); }
Data();
Data(const Data&);
Data(SingleAnimationName&&);
bool operator==(const Data&) const;
SingleAnimationName m_name;
SingleAnimationDelay m_delay;
SingleAnimationDuration m_duration;
SingleAnimationIterationCount m_iterationCount;
SingleAnimationTimeline m_timeline;
EasingFunction m_timingFunction;
std::optional<EasingFunction> m_defaultTimingFunctionForKeyframes;
SingleAnimationRange m_range;
PREFERRED_TYPE(AnimationDirection) unsigned m_direction : 2;
PREFERRED_TYPE(AnimationFillMode) unsigned m_fillMode : 2;
PREFERRED_TYPE(AnimationPlayState) unsigned m_playState : 2;
PREFERRED_TYPE(CompositeOperation) unsigned m_compositeOperation : 2;
bool m_nameSet : 1;
bool m_delaySet : 1;
bool m_directionSet : 1;
bool m_durationSet : 1;
bool m_fillModeSet : 1;
bool m_iterationCountSet : 1;
bool m_playStateSet : 1;
bool m_timelineSet : 1;
bool m_timingFunctionSet : 1;
bool m_compositeOperationSet : 1;
bool m_rangeStartSet : 1;
bool m_rangeEndSet : 1;
bool m_delayFilled : 1;
bool m_directionFilled : 1;
bool m_durationFilled : 1;
bool m_fillModeFilled : 1;
bool m_iterationCountFilled : 1;
bool m_playStateFilled : 1;
bool m_timelineFilled : 1;
bool m_timingFunctionFilled : 1;
bool m_compositeOperationFilled : 1;
bool m_rangeStartFilled : 1;
bool m_rangeEndFilled : 1;
};
Animation(Ref<Data>&& data)
: m_data { WTFMove(data) }
{
}
Ref<Data> m_data;
};
template<auto isSet, auto getter, auto filler, typename T>
void Animation::fillUnsetProperty(auto& list)
{
size_t i = 0;
for (; i < list.size() && (list[i].*isSet)(); ++i) { }
if (i) {
for (size_t j = 0; i < list.size(); ++i, ++j)
(list[i].*filler)(T { (list[j].*getter)() });
}
}
void Animation::fillUnsetProperties(auto& list)
{
fillUnsetProperty<&Animation::isDelaySet, &Animation::delay, &Animation::fillDelay, SingleAnimationDelay>(list);
fillUnsetProperty<&Animation::isDirectionSet, &Animation::direction, &Animation::fillDirection, AnimationDirection>(list);
fillUnsetProperty<&Animation::isDurationSet, &Animation::duration, &Animation::fillDuration, SingleAnimationDuration>(list);
fillUnsetProperty<&Animation::isFillModeSet, &Animation::fillMode, &Animation::fillFillMode, AnimationFillMode>(list);
fillUnsetProperty<&Animation::isIterationCountSet, &Animation::iterationCount, &Animation::fillIterationCount, SingleAnimationIterationCount>(list);
fillUnsetProperty<&Animation::isPlayStateSet, &Animation::playState, &Animation::fillPlayState, AnimationPlayState>(list);
fillUnsetProperty<&Animation::isTimelineSet, &Animation::timeline, &Animation::fillTimeline, SingleAnimationTimeline>(list);
fillUnsetProperty<&Animation::isTimingFunctionSet, &Animation::timingFunction, &Animation::fillTimingFunction, EasingFunction>(list);
fillUnsetProperty<&Animation::isCompositeOperationSet, &Animation::compositeOperation, &Animation::fillCompositeOperation, CompositeOperation>(list);
fillUnsetProperty<&Animation::isRangeStartSet, &Animation::rangeStart, &Animation::fillRangeStart, SingleAnimationRangeStart>(list);
fillUnsetProperty<&Animation::isRangeEndSet, &Animation::rangeEnd, &Animation::fillRangeEnd, SingleAnimationRangeEnd>(list);
}
// MARK: - Logging
TextStream& operator<<(TextStream&, const Animation&);
} // namespace Style
} // namespace WebCore
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