File: EGL_ANGLE_device_creation.txt

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Name

    ANGLE_device_creation

Name Strings

    EGL_ANGLE_device_creation

Contributors

    Austin Kinross  (aukinros 'at' microsoft.com)

Contact

    Austin Kinross  (aukinros 'at' microsoft.com)

Status

    Draft

Version

    Version 1, Nov 02, 2015

Number

    EGL Extension #XXX

Extension Type

    EGL client extension

Dependencies

    Requires EGL_EXT_device_query.

    Written against the wording of EGL 1.5 as modified by EGL_EXT_device_query.

Overview

    Increasingly, EGL and its client APIs are being used in place of "native"
    rendering APIs to implement the basic graphics functionality of native
    windowing systems. This extension defines a way to create an EGL device
    which maps to an inputted "native" rendering API device.

    This extension is intended to be used with EGL_EXT_platform_device to
    initialize a display using an existing "native" rendering device, but
    EGL_EXT_platform_device is not required.

IP Status

    No known claims.

New Types

    None.

New Procedures and Functions

    EGLDeviceEXT eglCreateDeviceANGLE(EGLint device_type,
                                      void *native_device,
                                      cost EGLAttrib *attrib_list)

    EGLBoolean eglReleaseDeviceANGLE(EGLDeviceEXT device)

New Tokens

    None.

Changes to section 3.2 (Devices)

    Add the following after the final paragraph to section 3.2 (Devices):

    To create an EGL device wrapping an existing native rendering device, use:

        EGLDeviceEXT eglCreateDeviceANGLE(EGLint device_type,
                                          void *native_device,
                                          cost EGLAttrib *attrib_list);

    On success, a valid EGLDeviceEXT is returned. On failure, EGL_NO_DEVICE_EXT
    is returned.

    An EGL_BAD_ATTRIBUTE error is generated if <device_type> is not a valid
    device type. This extension defines no valid values for <device_type>.

    All attribute names in <attrib_list> are immediately followed by the
    corresponding desired value. The list is terminated with EGL_NONE. The
    <attrib_list> is considered empty if either <attrib_list> is NULL or if its
    first element is EGL_NONE. This specification defines no valid attribute
    names for inclusion in <attrib_list>. If <attrib_list> is not empty then
    an EGL_BAD_ATTRIBUTE error is generated.

    If a device is created using eglCreateDeviceANGLE then it is the
    caller's responsibility to manage the lifetime of the device, and to call
    eglReleaseDeviceANGLE at an appropriate time.

    To release a device, use:

        EGLBoolean eglReleaseDeviceANGLE(EGLDeviceEXT device);

    On success, EGL_TRUE is returned. On failure, EGL_FALSE is returned.

    If <device> equals EGL_NO_DEVICE_EXT then an EGL_BAD_DEVICE_EXT error is
    generated. If <device> is not a valid device then the behavior is undefined.

    <device> must have been created using eglGetDeviceANGLE. If <device> was
    obtained by other means, such as through eglQueryDisplayAttribEXT, then an
    EGL_BAD_DEVICE_EXT error is generated.

    If eglReleaseDeviceANGLE is called on a device that is still in use by other
    EGL objects, then the resulting behavior of those objects is undefined.

Issues

    None.

Revision History

    Version 1, Nov 2, 2015 (Austin Kinross)
        - Initial Draft