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/*
* Copyright (C) 2025 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#if ENABLE(WEBGL) && USE(COORDINATED_GRAPHICS) && OS(ANDROID)
#include "GraphicsContextGLTextureMapperANGLE.h"
#include <wtf/android/RefPtrAndroid.h>
namespace WebCore {
class GraphicsContextGLTextureMapperAndroid final : public GraphicsContextGLTextureMapperANGLE {
public:
static RefPtr<GraphicsContextGLTextureMapperAndroid> create(GraphicsContextGLAttributes&&);
#if ENABLE(WEBXR)
GCGLExternalImage createExternalImage(ExternalImageSource&&, GCGLenum internalFormat, GCGLint layer) final;
void bindExternalImage(GCGLenum target, GCGLExternalImage) final;
bool enableRequiredWebXRExtensions() final;
#endif // ENABLE(WEBXR)
private:
explicit GraphicsContextGLTextureMapperAndroid(GraphicsContextGLAttributes&& attributes)
: GraphicsContextGLTextureMapperANGLE(WTFMove(attributes))
{
}
bool platformInitializeExtensions() override;
};
} // namespace WebCore
#endif // ENABLE(WEBGL) && USE(COORDINATED_GRAPHICS) && OS(ANDROID)
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