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// Copyright (C) 2025 Apple Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
// THE POSSIBILITY OF SUCH DAMAGE.
#if ENABLE_MODEL_PROCESS
import Combine
import Spatial
import Foundation
@_spi(RealityKit) import RealityKit
import os
import simd
/// A driver that maps all gesture updates to the specific transform we want for the specified StageMode behavior
@objc @implementation extension WKStageModeInteractionDriver {
private static let kDragToRotationMultiplier: Float = 3.0
private static let kPitchSettleAnimationDuration: Double = 0.4
private static let kMaxDecelerationDuration: Double = 2.0
private static let kDecelerationDampeningFactor: Float = 0.95
private static let kOrbitVelocityTerminationThreshold: Float = 0.0001
private var stageModeOperation: WKStageModeOperation = .none
/// The parent container on which pitch changes will be applied
@nonobjc private let interactionContainer: Entity
/// The nested child container on which yaw changes will be applied
/// We need to separate rotation-related transforms into two entities so that we can later apply post-gesture animations along the yaw and pitch separately
@nonobjc private let turntableInteractionContainer: Entity
/// A proxy entity used to trigger an animation update for the turntable deceleration
/// Because the turntable animation depends on the velocity of the pinch, we have to apply a separate animation for each animation tick.
@nonobjc private let turntableAnimationProxyEntity = Entity()
private let modelEntity: WKRKEntity
private weak var delegate: WKStageModeInteractionAware?
private var driverInitialized: Bool = false
private var allowAnimationObservation: Bool = false
@nonobjc private var initialManipulationPose: Transform = .identity
@nonobjc private var previousManipulationPose: Transform = .identity
@nonobjc private var initialTargetPose: Transform = .identity
@nonobjc private var initialTurntablePose: Transform = .identity
private var currentOrbitVelocity: simd_float2 = .zero
// Animation Controllers
@nonobjc private var pitchSettleAnimationController: AnimationPlaybackController? = nil
@nonobjc private var yawDecelerationAnimationController: AnimationPlaybackController? = nil
@nonobjc private var pitchAnimationCompletionSubscription: Cancellable? = nil
@nonobjc private var yawAnimationCompletionSubscription: Cancellable? = nil
private var pitchAnimationIsPlaying: Bool {
pitchSettleAnimationController?.isPlaying ?? false
}
private var yawAnimationIsPlaying: Bool {
yawDecelerationAnimationController?.isPlaying ?? false
}
// MARK: ObjC Exposed API
var interactionContainerRef: REEntityRef {
interactionContainer.coreEntity
}
var stageModeInteractionInProgress: Bool {
driverInitialized && stageModeOperation != .none
}
init(model: WKRKEntity, container: REEntityRef, delegate: WKStageModeInteractionAware?) {
self.modelEntity = model
self.interactionContainer = Entity()
self.turntableInteractionContainer = Entity()
self.interactionContainer.name = "WebKit:InteractionContainerEntity"
self.turntableInteractionContainer.name = "WebKit:TurntableContainerEntity"
self.delegate = delegate
let containerEntity = Entity.fromCore(container)
self.interactionContainer.setParent(containerEntity, preservingWorldTransform: true)
self.turntableInteractionContainer.setPosition(self.interactionContainer.position(relativeTo: nil), relativeTo: nil)
self.turntableInteractionContainer.setParent(self.interactionContainer, preservingWorldTransform: true)
self.turntableAnimationProxyEntity.setParent(self.interactionContainer.parent)
}
func setContainerTransformInPortal() {
// Configure entity hierarchy after we have correctly positioned the model
interactionContainer.setPosition(modelEntity.interactionPivotPoint, relativeTo: nil)
modelEntity.setParentCore(turntableInteractionContainer.coreEntity, preservingWorldTransform: true)
}
func removeInteractionContainerFromSceneOrParent() {
interactionContainer.removeFromParent()
turntableInteractionContainer.removeFromParent()
}
func interactionDidBegin(_ transform: simd_float4x4) {
pitchSettleAnimationController?.pause()
pitchSettleAnimationController = nil
yawDecelerationAnimationController?.pause()
yawDecelerationAnimationController = nil
driverInitialized = true
allowAnimationObservation = false
currentOrbitVelocity = .zero
let initialPoseTransform = Transform(matrix: transform)
initialManipulationPose = initialPoseTransform
previousManipulationPose = initialPoseTransform
initialTargetPose = interactionContainer.transform
initialTargetPose.rotation = .init(ix: 0, iy: 0, iz: 0, r: 1)
initialTurntablePose = turntableInteractionContainer.transform
turntableAnimationProxyEntity.setPosition(.zero, relativeTo: nil)
delegate?.stageModeInteractionDidUpdateModel()
}
@objc(interactionDidUpdate:)
func interactionDidUpdate(_ transform: simd_float4x4) {
let poseTransform = Transform(matrix: transform)
switch stageModeOperation {
case .orbit:
do {
let xyDelta = (poseTransform.translation._inMeters - initialManipulationPose.translation._inMeters).xy * Self.kDragToRotationMultiplier
// Apply pitch along global x axis
let containerPitchRotation = Rotation3D(angle: .init(radians: xyDelta.y), axis: .x)
interactionContainer.orientation = initialTargetPose.rotation * containerPitchRotation.quaternion.quatf
// Apply yaw along local y axis
let turntableYawRotation = Rotation3D(angle: .init(radians: xyDelta.x), axis: .y)
turntableInteractionContainer.orientation = initialTurntablePose.rotation * turntableYawRotation.quaternion.quatf
currentOrbitVelocity = (poseTransform.translation._inMeters - previousManipulationPose.translation._inMeters).xy * Self.kDragToRotationMultiplier
break
}
default:
break
}
previousManipulationPose = poseTransform
delegate?.stageModeInteractionDidUpdateModel()
}
@objc(interactionDidEnd)
func interactionDidEnd() {
allowAnimationObservation = true
initialManipulationPose = .identity
previousManipulationPose = .identity
// Settle the pitch of the interaction container
pitchSettleAnimationController = interactionContainer.move(to: initialTargetPose, relativeTo: interactionContainer.parent, duration: Self.kPitchSettleAnimationDuration, timingFunction: .cubicBezier(controlPoint1: .init(0.08, 0.6), controlPoint2: .init(0.4, 1.0)))
subscribeToPitchChanges()
pitchAnimationCompletionSubscription = interactionContainer.scene?.subscribe(to: AnimationEvents.PlaybackCompleted.self, on: interactionContainer) { [weak self] _ in
guard let self else {
return
}
self.driverInitialized = self.yawAnimationIsPlaying || self.pitchAnimationIsPlaying
}
// The proxy does not actually perform the turntable animation; we instead use it to programmatically apply a deceleration curve to the yaw
// based on the user's current orbit velocity
yawDecelerationAnimationController = turntableAnimationProxyEntity.move(to: Transform(scale: .one, rotation: .init(ix: 0, iy: 0, iz: 0, r: 1), translation: .init(repeating: 1)), relativeTo: nil, duration: Self.kMaxDecelerationDuration, timingFunction: .linear)
subscribeToYawChanges()
yawAnimationCompletionSubscription = turntableAnimationProxyEntity.scene?.subscribe(to: AnimationEvents.PlaybackTerminated.self, on: turntableAnimationProxyEntity) { [weak self] _ in
guard let self else {
return
}
self.driverInitialized = self.yawAnimationIsPlaying || self.pitchAnimationIsPlaying
}
}
func operationDidUpdate(_ operation: WKStageModeOperation) {
stageModeOperation = operation
if operation != .none {
let initialCenter = modelEntity.interactionPivotPoint
let initialTransform = modelEntity.transform
let transformMatrix = Transform(scale: initialTransform.scale, rotation: initialTransform.rotation, translation: initialTransform.translation)
interactionContainer.setPosition(initialCenter, relativeTo: nil)
modelEntity.interactionContainerDidRecenter(fromTransform: transformMatrix.matrix)
}
}
private func subscribeToPitchChanges() {
withObservationTracking {
#if canImport(RealityFoundation, _version: "403.0.4")
_ = interactionContainer.observable.components[Transform.self]
#endif
} onChange: { [self] in
Task { @MainActor in
guard allowAnimationObservation else {
return
}
delegate?.stageModeInteractionDidUpdateModel()
// Because the onChange only gets called once, we need to re-subscribe to the function while we are animating
if pitchAnimationIsPlaying {
subscribeToPitchChanges()
}
}
}
}
private func subscribeToYawChanges() {
withObservationTracking {
#if canImport(RealityFoundation, _version: "403.0.4")
// By default, we do not care about the proxy, but we use the update to set the deceleration of the turntable container
_ = turntableAnimationProxyEntity.observable.components[Transform.self]
#endif
} onChange: { [self] in
Task { @MainActor in
guard allowAnimationObservation else {
return
}
let deltaX = currentOrbitVelocity.x
let turntableYawQuat = Rotation3D(angle: .init(radians: deltaX), axis: .y)
turntableInteractionContainer.orientation *= turntableYawQuat.quaternion.quatf
currentOrbitVelocity *= Self.kDecelerationDampeningFactor
delegate?.stageModeInteractionDidUpdateModel()
// Because the onChange only gets called once, we need to re-subscribe to the function while we are animating
// It is possible that the models stops moving even if the animation continues, so we should check for early stop
if (abs(currentOrbitVelocity.x) <= Self.kOrbitVelocityTerminationThreshold) {
yawDecelerationAnimationController?.stop()
}
if yawAnimationIsPlaying {
subscribeToYawChanges()
}
}
}
}
}
extension simd_float3 {
// Based on visionOS's Points Per Meter (PPM) heuristics
var _inMeters: simd_float3 {
self / 1360.0
}
var xy: simd_float2 {
.init(x, y)
}
var double3: simd_double3 {
.init(Double(x), Double(y), Double(z))
}
}
extension simd_quatd {
var quatf: simd_quatf {
.init(ix: Float(imag.x), iy: Float(imag.y), iz: Float(imag.z), r: Float(real))
}
}
#endif // ENABLE_MODEL_PROCESS
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