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/*
* Copyright (C) 2025 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBASSEMBLY)
WTF_ALLOW_UNSAFE_BUFFER_USAGE_BEGIN
#include <JavaScriptCore/WasmDebugServerUtilities.h>
#include <JavaScriptCore/WasmVirtualAddress.h>
#include <atomic>
#include <memory>
#include <wtf/HashMap.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
#if OS(WINDOWS)
#include <winsock2.h>
#endif
namespace JSC {
class CalleeBits;
class VM;
class CallFrame;
class JSWebAssemblyInstance;
class JSWebAssemblyModule;
namespace IPInt {
struct IPIntLocal;
struct IPIntStackEntry;
}
namespace Wasm {
class QueryHandler;
class MemoryHandler;
class RegisterHandler;
class ExecutionHandler;
class IPIntCallee;
class Module;
class ModuleManager;
class BreakpointManager;
class DebugServer {
WTF_MAKE_TZONE_ALLOCATED(DebugServer);
public:
enum class State : uint8_t {
Stopped, // Initial state, server is not running
Starting, // Transitional state during startup
Running, // Server is fully operational and accepting connections
Stopping, // Transitional state during shutdown
};
JS_EXPORT_PRIVATE static DebugServer& singleton();
#if OS(WINDOWS)
using SocketType = SOCKET;
static constexpr SocketType invalidSocketValue = INVALID_SOCKET;
#else
using SocketType = int;
static constexpr SocketType invalidSocketValue = -1;
#endif
static constexpr uint16_t defaultPort = 1234;
DebugServer();
~DebugServer() = default;
VM* vm() const { return m_vm; }
uint64_t mutatorThreadId() const
{
// Dynamically get the owner thread from the VM instead of caching it
// since the VM's owner can change over time.
RELEASE_ASSERT(m_vm);
auto ownerThread = m_vm->ownerThread();
RELEASE_ASSERT(ownerThread && *ownerThread);
return (*ownerThread)->uid();
}
uint64_t debugServerThreadId() const
{
RELEASE_ASSERT(m_debugServerThreadId.has_value());
return *m_debugServerThreadId;
}
JS_EXPORT_PRIVATE bool start(VM*);
JS_EXPORT_PRIVATE void stop();
#if ENABLE(REMOTE_INSPECTOR)
// DebugServer supports two modes:
// 1. Direct TCP socket mode (JSC shell debugging)
// 2. Remote Web Inspector integration mode (WebKit debugging)
bool isRWIMode() const { return !!m_rwiResponseHandler; }
JS_EXPORT_PRIVATE bool startRWI(VM*, Function<bool(const String&)>&& rwiResponseHandler);
#endif
void trackInstance(JSWebAssemblyInstance*);
void trackModule(Module&);
void untrackModule(Module&);
void setInterruptBreakpoint(JSWebAssemblyInstance*, IPIntCallee*);
void setStepIntoBreakpointForCall(VM&, CalleeBits, JSWebAssemblyInstance*);
void setStepIntoBreakpointForThrow(VM&, JSWebAssemblyInstance*);
bool stopCode(CallFrame*, JSWebAssemblyInstance*, IPIntCallee*, uint8_t* pc, uint8_t* mc, IPInt::IPIntLocal*, IPInt::IPIntStackEntry*);
void setPort(uint64_t port) { m_port = port; }
bool needToHandleBreakpoints() const;
JS_EXPORT_PRIVATE bool isConnected() const;
JS_EXPORT_PRIVATE void handleRawPacket(StringView rawPacket);
private:
void reset();
void setState(State);
JS_EXPORT_PRIVATE bool isState(State) const;
bool createAndBindServerSocket();
void startAcceptThread();
void acceptClientConnections();
void resetAll();
void closeSocket(SocketType&);
void handleClient();
void handlePacket(StringView packet);
void handleThreadManagement(StringView packet);
void sendAck();
void sendReplyOK();
void sendReplyNotSupported(StringView packet);
void sendReply(StringView reply);
void sendErrorReply(ProtocolError);
bool isSocketValid(SocketType clientSocket) const
{
#if OS(WINDOWS)
return clientSocket != invalidSocketValue;
#else
return clientSocket >= 0;
#endif
}
friend class QueryHandler;
friend class MemoryHandler;
friend class RegisterHandler;
friend class ExecutionHandler;
std::atomic<State> m_state { State::Stopped };
uint16_t m_port { defaultPort };
SocketType m_serverSocket { invalidSocketValue };
SocketType m_clientSocket { invalidSocketValue };
RefPtr<Thread> m_acceptThread;
VM* m_vm { nullptr };
std::optional<uint64_t> m_debugServerThreadId;
bool m_noAckMode { false };
std::unique_ptr<QueryHandler> m_queryHandler;
std::unique_ptr<MemoryHandler> m_memoryHandler;
std::unique_ptr<ExecutionHandler> m_executionHandler;
std::unique_ptr<ModuleManager> m_moduleManager;
std::unique_ptr<BreakpointManager> m_breakpointManager;
#if ENABLE(REMOTE_INSPECTOR)
Function<bool(const String&)> m_rwiResponseHandler;
#endif
};
} // namespace JSC
} // namespace Wasm
WTF_ALLOW_UNSAFE_BUFFER_USAGE_END
#endif // ENABLE(WEBASSEMBLY)
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