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/*
* Copyright (C) 2024 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "PlatformDisplay.h"
#if USE(SKIA)
#include "FontRenderOptions.h"
#include "GLContext.h"
WTF_IGNORE_WARNINGS_IN_THIRD_PARTY_CODE_BEGIN
#include <skia/core/SkColorSpace.h>
#include <skia/gpu/ganesh/GrBackendSurface.h>
#include <skia/gpu/ganesh/SkSurfaceGanesh.h>
#include <skia/gpu/ganesh/gl/GrGLBackendSurface.h>
#include <skia/gpu/ganesh/gl/GrGLDirectContext.h>
#include <skia/gpu/ganesh/gl/GrGLInterface.h>
#if USE(LIBEPOXY)
#include <epoxy/egl.h>
#include <skia/gpu/ganesh/gl/epoxy/GrGLMakeEpoxyEGLInterface.h>
#else
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <skia/gpu/ganesh/gl/egl/GrGLMakeEGLInterface.h>
#endif
WTF_IGNORE_WARNINGS_IN_THIRD_PARTY_CODE_BEGIN
#include <wtf/NeverDestroyed.h>
#include <wtf/ThreadSafeWeakPtr.h>
#include <wtf/text/StringToIntegerConversion.h>
#if USE(LIBDRM)
#include <fcntl.h>
#include <unistd.h>
#include <wtf/unix/UnixFileDescriptor.h>
#include <xf86drm.h>
#endif
namespace WebCore {
#if PLATFORM(GTK) || PLATFORM(WPE)
#if CPU(X86) || CPU(X86_64)
// On x86 ot x86_64 we need at least 8 samples for the antialiasing result to be similar
// to non MSAA.
static const unsigned s_defaultSampleCount = 8;
#else
// On embedded, we sacrifice a bit of antialiasing quality to save memory and improve
// performance.
static const unsigned s_defaultSampleCount = 4;
#endif
#else
// Disable MSAA by default.
static const unsigned s_defaultSampleCount = 0;
#endif
#if !(PLATFORM(PLAYSTATION) && USE(COORDINATED_GRAPHICS))
static sk_sp<const GrGLInterface> skiaGLInterface()
{
static NeverDestroyed<sk_sp<const GrGLInterface>> grGLInterface {
#if USE(LIBEPOXY)
GrGLInterfaces::MakeEpoxyEGL()
#else
GrGLInterfaces::MakeEGL()
#endif
};
return grGLInterface.get();
}
static thread_local RefPtr<SkiaGLContext> s_skiaGLContext;
#if USE(LIBDRM)
static inline bool isNewIntelDevice()
{
auto eglDisplay = eglGetCurrentDisplay();
if (eglDisplay == EGL_NO_DISPLAY)
return false;
if (!GLContext::isExtensionSupported(eglQueryString(nullptr, EGL_EXTENSIONS), "EGL_EXT_device_query"))
return false;
EGLDeviceEXT eglDevice;
if (!eglQueryDisplayAttribEXT(eglDisplay, EGL_DEVICE_EXT, reinterpret_cast<EGLAttrib*>(&eglDevice)))
return false;
if (!GLContext::isExtensionSupported(eglQueryDeviceStringEXT(eglDevice, EGL_EXTENSIONS), "EGL_EXT_device_drm"))
return false;
const char* device = eglQueryDeviceStringEXT(eglDevice, EGL_DRM_DEVICE_FILE_EXT);
if (!device || !*device)
return false;
auto fd = UnixFileDescriptor { open(device, O_RDWR | O_CLOEXEC), UnixFileDescriptor::Adopt };
if (!fd)
return false;
drmDevicePtr drmDevice;
if (drmGetDevice2(fd.value(), 0, &drmDevice))
return false;
if (drmDevice->bustype != DRM_BUS_PCI) {
drmFreeDevice(&drmDevice);
return false;
}
auto vendorID = drmDevice->deviceinfo.pci->vendor_id;
auto deviceID = drmDevice->deviceinfo.pci->device_id;
drmFreeDevice(&drmDevice);
static constexpr uint32_t intelVendorID = 0x8086;
if (vendorID != intelVendorID)
return false;
// On pre-Ice Lake Intel GPUs MSAA performance is not acceptable.
uint32_t maskedDeviceID = deviceID & 0xFF00;
switch (maskedDeviceID) {
case 0x2900: // Broadwater
case 0x2A00: // Broadwater or Eaglelake
case 0x2E00: // Eaglelake
case 0x0000: // Ironlake
case 0x0100: // Ivybridge, Baytrail or Sandybridge
case 0x0F00: // Baytrail
case 0x0A00: // Apollolake or Haswell
case 0x0400: // Haswell
case 0x0C00: // Haswell
case 0x0D00: // Haswell
case 0x2200: // Cherrytrail
case 0x1600: // Broadwell
case 0x5A00: // Apollolake or Cannonlake
case 0x1900: // Skylake
case 0x1A00: // Apollolake
case 0x3100: // Geminilake
case 0x5900: // Amberlake or Kabylake
case 0x8700: // Kabylake or Coffeelake
case 0x3E00: // Whiskeylake or Coffeelake
case 0x9B00: // Cometlake
return false;
case 0x8A00: // Icelake
case 0x4500: // Elkhartlake
case 0x4E00: // Jasperlake
case 0x9A00: // Tigerlake
case 0x4c00: // Rocketlake
case 0x4900: // DG1
case 0x4600: // Alderlake
case 0x4F00: // Alchemist
case 0x5600: // Alchemist
case 0xA700: // Raptorlake
case 0x7D00: // Arrowlake or Meteorlake
case 0xB600: // Arrowlake or Meteorlake
case 0x6400: // Lunarlake
case 0xE200: // Battlemage
case 0xB000: // Pantherlake
return true;
default:
break;
}
return false;
}
#endif
static bool shouldAllowMSAAOnNewIntel()
{
#if USE(LIBDRM)
static std::once_flag onceFlag;
static bool allowMSAAOnNewIntel;
std::call_once(onceFlag, [] {
allowMSAAOnNewIntel = isNewIntelDevice();
});
return allowMSAAOnNewIntel;
#else
return false;
#endif
}
static unsigned initializeMSAASampleCount(GrDirectContext* grContext)
{
static std::once_flag onceFlag;
static int sampleCount = s_defaultSampleCount;
std::call_once(onceFlag, [grContext] {
// Let the user override the default sample count if they want to.
String envString = String::fromLatin1(getenv("WEBKIT_SKIA_MSAA_SAMPLE_COUNT"));
if (!envString.isEmpty())
sampleCount = parseInteger<unsigned>(envString).value_or(0);
if (sampleCount <= 1) {
// Values of 0 or 1 mean disabling MSAA.
sampleCount = 0;
return;
}
// Skia checks internally whether MSAA is supported, but also disables it for several platforms where it
// knows there are bugs. The only way to know whether our sample count will work is trying to create a
// surface with that value and check whether it works.
auto imageInfo = SkImageInfo::Make(512, 512, kRGBA_8888_SkColorType, kPremul_SkAlphaType, SkColorSpace::MakeSRGB());
SkSurfaceProps properties = { 0, FontRenderOptions::singleton().subpixelOrder() };
auto surface = SkSurfaces::RenderTarget(grContext, skgpu::Budgeted::kNo, imageInfo, sampleCount, kTopLeft_GrSurfaceOrigin, &properties);
// If the creation of the surface failed, disable MSAA.
if (!surface)
sampleCount = 0;
});
return sampleCount;
}
class SkiaGLContext : public ThreadSafeRefCountedAndCanMakeThreadSafeWeakPtr<SkiaGLContext> {
public:
static Ref<SkiaGLContext> create(PlatformDisplay& display)
{
return adoptRef(*new SkiaGLContext(display));
}
~SkiaGLContext() = default;
GLContext* skiaGLContext() const
{
Locker locker { m_lock };
return m_skiaGLContext.get();
}
GrDirectContext* skiaGrContext() const
{
Locker locker { m_lock };
return m_skiaGrContext.get();
}
unsigned sampleCount() const
{
return m_sampleCount;
}
private:
explicit SkiaGLContext(PlatformDisplay& display)
{
auto glContext = GLContext::createOffscreen(display);
if (!glContext || !glContext->makeContextCurrent())
return;
// FIXME: add GrContextOptions, shader cache, etc.
GrContextOptions options;
options.fAllowMSAAOnNewIntel = shouldAllowMSAAOnNewIntel();
if (auto grContext = GrDirectContexts::MakeGL(skiaGLInterface(), options)) {
m_skiaGLContext = WTFMove(glContext);
m_skiaGrContext = WTFMove(grContext);
m_sampleCount = initializeMSAASampleCount(m_skiaGrContext.get());
}
}
std::unique_ptr<GLContext> m_skiaGLContext WTF_GUARDED_BY_LOCK(m_lock);
sk_sp<GrDirectContext> m_skiaGrContext WTF_GUARDED_BY_LOCK(m_lock);
mutable Lock m_lock;
unsigned m_sampleCount { 0 };
};
#endif
GLContext* PlatformDisplay::skiaGLContext()
{
#if PLATFORM(GTK) || PLATFORM(WPE) || (PLATFORM(PLAYSTATION) && !USE(COORDINATED_GRAPHICS))
if (!s_skiaGLContext) {
s_skiaGLContext = SkiaGLContext::create(*this);
m_skiaGLContexts.add(*s_skiaGLContext);
}
return s_skiaGLContext->skiaGLContext();
#else
// The PlayStation OpenGL implementation does not dispatch to the context bound to
// the current thread so Skia cannot use OpenGL with coordinated graphics.
return nullptr;
#endif
}
GrDirectContext* PlatformDisplay::skiaGrContext() const
{
RELEASE_ASSERT(s_skiaGLContext);
return s_skiaGLContext->skiaGrContext();
}
unsigned PlatformDisplay::msaaSampleCount() const
{
return s_skiaGLContext ? s_skiaGLContext->sampleCount() : 0;
}
void PlatformDisplay::clearSkiaGLContext()
{
s_skiaGLContext = nullptr;
}
} // namespace WebCore
#endif // USE(SKIA)
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