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/*
* Copyright (C) 2025 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RemoteDDMesh.h"
#if ENABLE(GPU_PROCESS_MODEL)
#include "GPUConnectionToWebProcess.h"
#include "Logging.h"
#include "ModelObjectHeap.h"
#include "RemoteDDMeshMessages.h"
#include "StreamServerConnection.h"
#include <WebCore/DDMaterialDescriptor.h>
#include <WebCore/DDMesh.h>
#include <WebCore/DDMeshDescriptor.h>
#include <WebCore/DDUpdateMaterialDescriptor.h>
#include <WebCore/DDUpdateMeshDescriptor.h>
#include <WebCore/DDUpdateTextureDescriptor.h>
#include <wtf/TZoneMallocInlines.h>
#define MESSAGE_CHECK(assertion) MESSAGE_CHECK_OPTIONAL_CONNECTION_BASE(assertion, connection())
namespace WebKit {
WTF_MAKE_TZONE_ALLOCATED_IMPL(RemoteDDMesh);
RemoteDDMesh::RemoteDDMesh(GPUConnectionToWebProcess& gpuConnectionToWebProcess, RemoteGPU& gpu, WebCore::DDModel::DDMesh& mesh, DDModel::ObjectHeap& objectHeap, Ref<IPC::StreamServerConnection>&& streamConnection, DDModelIdentifier identifier)
: m_backing(mesh)
, m_objectHeap(objectHeap)
, m_streamConnection(WTFMove(streamConnection))
, m_identifier(identifier)
, m_gpuConnectionToWebProcess(gpuConnectionToWebProcess)
, m_gpu(gpu)
{
Ref { m_streamConnection }->startReceivingMessages(*this, Messages::RemoteDDMesh::messageReceiverName(), m_identifier.toUInt64());
}
RemoteDDMesh::~RemoteDDMesh() = default;
RefPtr<IPC::Connection> RemoteDDMesh::connection() const
{
RefPtr connection = m_gpuConnectionToWebProcess.get();
if (!connection)
return nullptr;
return &connection->connection();
}
void RemoteDDMesh::stopListeningForIPC()
{
Ref { m_streamConnection }->stopReceivingMessages(Messages::RemoteDDMesh::messageReceiverName(), m_identifier.toUInt64());
}
void RemoteDDMesh::destruct()
{
Ref { m_objectHeap.get() }->removeObject(m_identifier);
}
void RemoteDDMesh::setLabel(String&& label)
{
m_backing->setLabel(WTFMove(label));
}
void RemoteDDMesh::update(const WebCore::DDModel::DDUpdateMeshDescriptor& descriptor)
{
m_backing->update(descriptor);
}
void RemoteDDMesh::render()
{
m_backing->render();
}
void RemoteDDMesh::updateTexture(const WebCore::DDModel::DDUpdateTextureDescriptor& descriptor)
{
m_backing->updateTexture(descriptor);
}
void RemoteDDMesh::updateMaterial(const WebCore::DDModel::DDUpdateMaterialDescriptor& descriptor)
{
m_backing->updateMaterial(descriptor);
}
void RemoteDDMesh::updateTransform(const WebCore::DDModel::DDFloat4x4& transform)
{
m_backing->setEntityTransform(transform);
}
void RemoteDDMesh::setCameraDistance(float distance)
{
m_backing->setCameraDistance(distance);
}
void RemoteDDMesh::play(bool playing)
{
m_backing->play(playing);
}
} // namespace WebKit
#undef MESSAGE_CHECK
#endif
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