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/*
* Copyright (C) 2025 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "DDModelIdentifier.h"
#include "RemoteDeviceProxy.h"
#include <WebCore/DDFloat4x4.h>
#include <WebCore/DDMesh.h>
#include <WebCore/DDMeshDescriptor.h>
#include <wtf/TZoneMalloc.h>
#if PLATFORM(COCOA)
#include <simd/simd.h>
#endif
namespace WebKit::DDModel {
class ConvertToBackingContext;
class RemoteDDMeshProxy final : public WebCore::DDModel::DDMesh {
WTF_MAKE_TZONE_ALLOCATED(RemoteDDMeshProxy);
public:
static Ref<RemoteDDMeshProxy> create(Ref<RemoteGPUProxy>&& root, ConvertToBackingContext& convertToBackingContext, DDModelIdentifier identifier)
{
return adoptRef(*new RemoteDDMeshProxy(WTFMove(root), convertToBackingContext, identifier));
}
virtual ~RemoteDDMeshProxy();
RemoteGPUProxy& root() const { return m_root; }
private:
friend class DowncastConvertToBackingContext;
RemoteDDMeshProxy(Ref<RemoteGPUProxy>&&, ConvertToBackingContext&, DDModelIdentifier);
RemoteDDMeshProxy(const RemoteDDMeshProxy&) = delete;
RemoteDDMeshProxy(RemoteDDMeshProxy&&) = delete;
RemoteDDMeshProxy& operator=(const RemoteDDMeshProxy&) = delete;
RemoteDDMeshProxy& operator=(RemoteDDMeshProxy&&) = delete;
bool isRemoteDDMeshProxy() const final { return true; }
DDModelIdentifier backing() const { return m_backing; }
template<typename T>
WARN_UNUSED_RETURN IPC::Error send(T&& message)
{
return root().protectedStreamClientConnection()->send(WTFMove(message), backing());
}
void update(const WebCore::DDModel::DDUpdateMeshDescriptor&) final;
void updateTexture(const WebCore::DDModel::DDUpdateTextureDescriptor&) final;
void updateMaterial(const WebCore::DDModel::DDUpdateMaterialDescriptor&) final;
#if PLATFORM(COCOA)
std::pair<simd_float4, simd_float4> getCenterAndExtents() const final;
#endif
void play(bool) final;
void render() final;
void setLabelInternal(const String&) final;
void setEntityTransform(const WebCore::DDModel::DDFloat4x4&) final;
std::optional<WebCore::DDModel::DDFloat4x4> entityTransform() const final;
bool supportsTransform(const WebCore::TransformationMatrix&) const final;
void setScale(float) final;
void setCameraDistance(float) final;
void setStageMode(WebCore::StageModeOperation) final;
#if ENABLE(GPU_PROCESS_MODEL)
void setRotation(float yaw, float pitch, float roll) final;
#endif
const DDModelIdentifier m_backing;
const Ref<ConvertToBackingContext> m_convertToBackingContext;
const Ref<RemoteGPUProxy> m_root;
#if PLATFORM(COCOA)
simd_float4 m_minCorner;
simd_float4 m_maxCorner;
#endif
std::optional<WebCore::DDModel::DDFloat4x4> m_transform;
#if ENABLE(GPU_PROCESS_MODEL)
float m_cameraDistance { 1.f };
WebCore::StageModeOperation m_stageMode;
#endif
};
}
SPECIALIZE_TYPE_TRAITS_BEGIN(WebKit::DDModel::RemoteDDMeshProxy)
static bool isType(const WebCore::DDModel::DDMesh& mesh) { return mesh.isRemoteDDMeshProxy(); }
SPECIALIZE_TYPE_TRAITS_END()
#endif // ENABLE(GPU_PROCESS)
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