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/*
* Copyright (C) 2014-2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "PathUtilities.h"
#include "AffineTransform.h"
#include "FloatPointGraph.h"
#include "FloatRect.h"
#include "FloatRoundedRect.h"
#include "GeometryUtilities.h"
#include "Path.h"
#include <math.h>
#include <numbers>
#include <ranges>
#include <wtf/MathExtras.h>
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
Vector<Path> PathUtilities::pathsWithShrinkWrappedRects(const Vector<FloatRect>& rects, float radius)
{
if (rects.isEmpty())
return { };
if (rects.size() > 20) {
Path path;
for (const auto& rect : rects)
path.addRoundedRect(rect, FloatSize(radius, radius));
return { WTF::move(path) };
}
auto [graph, polys] = FloatPointGraph::polygonsForRect(rects);
if (polys.isEmpty()) {
Path path;
for (const auto& rect : rects)
path.addRoundedRect(rect, FloatSize(radius, radius));
return { WTF::move(path) };
}
return WTF::map(polys, [&](auto& poly) {
Path path;
for (unsigned i = 0; i < poly.size(); ++i) {
FloatPointGraph::Edge& toEdge = poly[i];
// Connect the first edge to the last.
FloatPointGraph::Edge& fromEdge = (i > 0) ? poly[i - 1] : poly[poly.size() - 1];
FloatPoint fromEdgeVec = toFloatPoint(*fromEdge.second - *fromEdge.first);
FloatPoint toEdgeVec = toFloatPoint(*toEdge.second - *toEdge.first);
// Clamp the radius to no more than half the length of either adjacent edge,
// because we want a smooth curve and don't want unequal radii.
float clampedRadius = std::min(radius, fromEdgeVec.length() / 2);
clampedRadius = std::min(clampedRadius, toEdgeVec.length() / 2);
FloatPoint fromEdgeNorm = fromEdgeVec;
fromEdgeNorm.normalize();
FloatPoint toEdgeNorm = toEdgeVec;
toEdgeNorm.normalize();
// Project the radius along the incoming and outgoing edge.
FloatSize fromOffset = clampedRadius * toFloatSize(fromEdgeNorm);
FloatSize toOffset = clampedRadius * toFloatSize(toEdgeNorm);
if (!i)
path.moveTo(*fromEdge.second - fromOffset);
else
path.addLineTo(*fromEdge.second - fromOffset);
path.addArcTo(*fromEdge.second, *toEdge.first + toOffset, clampedRadius);
}
path.closeSubpath();
return path;
});
}
Path PathUtilities::pathWithShrinkWrappedRects(const Vector<FloatRect>& rects, float radius)
{
Vector<Path> paths = pathsWithShrinkWrappedRects(rects, radius);
Path unionPath;
for (const auto& path : paths)
unionPath.addPath(path, AffineTransform());
return unionPath;
}
Path PathUtilities::pathWithShrinkWrappedRects(const Vector<FloatRect>& rects, const CornerRadii& radii)
{
if (radii.isUniformCornerRadius())
return pathWithShrinkWrappedRects(rects, radii.topLeft().width());
// FIXME: This could potentially take non-uniform radii into account when running the
// shrink-wrap algorithm above, by averaging corner radii between adjacent edges.
Path path;
for (auto& rect : rects)
path.addRoundedRect(FloatRoundedRect { rect, radii });
return path;
}
} // namespace WebCore
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