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/*
* Copyright (C) 2025 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBASSEMBLY)
#include "StopTheWorldCallback.h"
#include "WasmDebugServer.h"
#include "WasmModuleManager.h"
#include "WasmVirtualAddress.h"
#include <wtf/Condition.h>
#include <wtf/HashMap.h>
#include <wtf/Lock.h>
#include <wtf/Locker.h>
#include <wtf/Vector.h>
#include <wtf/text/CString.h>
namespace JSC {
class CalleeBits;
class CallFrame;
class JSWebAssemblyInstance;
class VM;
namespace IPInt {
struct IPIntLocal;
struct IPIntStackEntry;
}
namespace Wasm {
class IPIntCallee;
class BreakpointManager;
class ExecutionHandler {
WTF_MAKE_TZONE_ALLOCATED(ExecutionHandler);
public:
ExecutionHandler(DebugServer&, ModuleManager&);
enum class ResumeMode : uint8_t {
One, // Resume only debuggee VM
All, // Resume all VMs
Switch, // Switch to current debuggee VM
};
enum class DebuggerState : uint8_t {
Replied, // Sent reply to LLDB, waiting for next command.
InterruptRequested, // Interrupt all mutators requested.
ContinueRequested, // Resume all mutators requested.
StepRequested, // Step debuggee requested.
SwitchRequested, // Switch to debuggee requested.
};
ResumeMode stopCode(Locker<Lock>&, StopTheWorldEvent) WTF_REQUIRES_LOCK(m_lock);
bool hitBreakpoint(CallFrame*, JSWebAssemblyInstance*, IPIntCallee*, uint8_t* pc, uint8_t* mc, IPInt::IPIntLocal* = nullptr, IPInt::IPIntStackEntry* = nullptr);
JS_EXPORT_PRIVATE void resume();
JS_EXPORT_PRIVATE void step();
JS_EXPORT_PRIVATE void interrupt();
void handleThreadStopInfo(StringView packet);
String callStackStringFor(uint64_t threadId);
JS_EXPORT_PRIVATE void reset();
JS_EXPORT_PRIVATE void setBreakpointAtEntry(JSWebAssemblyInstance*, IPIntCallee*, Breakpoint::Type);
void setBreakpointAtPC(JSWebAssemblyInstance*, FunctionCodeIndex, Breakpoint::Type, const uint8_t* pc);
void setBreakpoint(StringView packet);
void removeBreakpoint(StringView packet);
JS_EXPORT_PRIVATE BreakpointManager* breakpointManager() { return m_breakpointManager.get(); };
void setStepIntoBreakpointForCall(VM&, CalleeBits, JSWebAssemblyInstance*);
void setStepIntoBreakpointForThrow(VM&);
bool hasBreakpoints() const;
JS_EXPORT_PRIVATE static uint64_t threadId(const VM&);
uint64_t debugServerThreadId() const
{
RELEASE_ASSERT(m_debugServerThreadId.has_value());
return *m_debugServerThreadId;
}
void setDebugServerThreadId(uint64_t threadId) { m_debugServerThreadId = threadId; }
JS_EXPORT_PRIVATE DebugState* debuggeeState() const WTF_REQUIRES_LOCK(m_lock);
JS_EXPORT_PRIVATE DebugState* debuggeeStateSafe() const; // FIXME: Should be used for test only
VM* debuggeeVM() const // Used for test only
{
Locker locker { m_lock };
return m_debuggee;
}
void notifyVMDestruction(VM* vm)
{
Locker locker { m_lock };
if (m_debuggee == vm)
m_debuggee = nullptr;
}
JS_EXPORT_PRIVATE void switchTarget(uint64_t threadId);
StopTheWorldStatus handleStopTheWorld(VM&, StopTheWorldEvent);
void handlePostResume();
bool takeAwaitingResumeNotification() WTF_REQUIRES_LOCK(m_lock) { return std::exchange(m_awaitingResumeNotification, false); }
private:
friend class DebugServer;
void stopTheWorld(VM&, StopTheWorldEvent);
ResumeMode stopImpl(Locker<Lock>&) WTF_REQUIRES_LOCK(m_lock);
void resumeImpl(Locker<Lock>&) WTF_REQUIRES_LOCK(m_lock);
bool stepAtBreakpoint(Locker<Lock>&, DebugState*) WTF_REQUIRES_LOCK(m_lock);
void sendStopReply(AbstractLocker&);
void sendStopReplyForThread(AbstractLocker&, uint64_t threadId);
void sendReplyOK();
void sendReply(StringView reply);
void sendReplyImpl(AbstractLocker&, StringView reply);
void sendErrorReply(ProtocolError);
void selectDebuggeeIfNeeded(VM& fallbackVM) WTF_REQUIRES_LOCK(m_lock);
void markVMStates(VM* debuggee) WTF_REQUIRES_LOCK(m_lock);
void clearOtherVMStopData(VM* debuggee) WTF_REQUIRES_LOCK(m_lock);
bool requiresStopConfirmation() const WTF_REQUIRES_LOCK(m_lock)
{
switch (m_debuggerState) {
case DebuggerState::InterruptRequested:
case DebuggerState::StepRequested:
case DebuggerState::SwitchRequested:
return true;
default:
return false;
}
}
DebugServer& m_debugServer;
ModuleManager& m_moduleManager;
std::unique_ptr<BreakpointManager> m_breakpointManager;
mutable Lock m_lock;
Condition m_debuggerContinue;
Condition m_debuggeeContinue;
DebuggerState m_debuggerState WTF_GUARDED_BY_LOCK(m_lock) { DebuggerState::Replied };
bool m_awaitingResumeNotification WTF_GUARDED_BY_LOCK(m_lock) { false };
VM* m_debuggee WTF_GUARDED_BY_LOCK(m_lock) { nullptr };
std::optional<uint64_t> m_debugServerThreadId;
};
StopTheWorldStatus wasmDebuggerOnStopCallback(VM&, StopTheWorldEvent);
void wasmDebuggerOnResumeCallback();
} // namespace Wasm
} // namespace JSC
#endif // ENABLE(WEBASSEMBLY)
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