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/*
* Copyright (C) 2011, 2012, 2013, 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DFGGraph_h
#define DFGGraph_h
#if ENABLE(DFG_JIT)
#include "AssemblyHelpers.h"
#include "CodeBlock.h"
#include "DFGArgumentPosition.h"
#include "DFGBasicBlock.h"
#include "DFGDominators.h"
#include "DFGFrozenValue.h"
#include "DFGLongLivedState.h"
#include "DFGNaturalLoops.h"
#include "DFGNode.h"
#include "DFGNodeAllocator.h"
#include "DFGPlan.h"
#include "DFGScannable.h"
#include "JSStack.h"
#include "MethodOfGettingAValueProfile.h"
#include <unordered_map>
#include <wtf/BitVector.h>
#include <wtf/HashMap.h>
#include <wtf/Vector.h>
#include <wtf/StdLibExtras.h>
namespace JSC {
class CodeBlock;
class ExecState;
namespace DFG {
struct StorageAccessData {
PropertyOffset offset;
unsigned identifierNumber;
};
struct InlineVariableData {
InlineCallFrame* inlineCallFrame;
unsigned argumentPositionStart;
VariableAccessData* calleeVariable;
};
enum AddSpeculationMode {
DontSpeculateInt32,
SpeculateInt32AndTruncateConstants,
SpeculateInt32
};
//
// === Graph ===
//
// The order may be significant for nodes with side-effects (property accesses, value conversions).
// Nodes that are 'dead' remain in the vector with refCount 0.
class Graph : public virtual Scannable {
public:
Graph(VM&, Plan&, LongLivedState&);
~Graph();
void changeChild(Edge& edge, Node* newNode)
{
edge.setNode(newNode);
}
void changeEdge(Edge& edge, Edge newEdge)
{
edge = newEdge;
}
void compareAndSwap(Edge& edge, Node* oldNode, Node* newNode)
{
if (edge.node() != oldNode)
return;
changeChild(edge, newNode);
}
void compareAndSwap(Edge& edge, Edge oldEdge, Edge newEdge)
{
if (edge != oldEdge)
return;
changeEdge(edge, newEdge);
}
void performSubstitution(Node* node)
{
if (node->flags() & NodeHasVarArgs) {
for (unsigned childIdx = node->firstChild(); childIdx < node->firstChild() + node->numChildren(); childIdx++)
performSubstitutionForEdge(m_varArgChildren[childIdx]);
} else {
performSubstitutionForEdge(node->child1());
performSubstitutionForEdge(node->child2());
performSubstitutionForEdge(node->child3());
}
}
void performSubstitutionForEdge(Edge& child)
{
// Check if this operand is actually unused.
if (!child)
return;
// Check if there is any replacement.
Node* replacement = child->replacement;
if (!replacement)
return;
child.setNode(replacement);
// There is definitely a replacement. Assert that the replacement does not
// have a replacement.
ASSERT(!child->replacement);
}
template<typename... Params>
Node* addNode(SpeculatedType type, Params... params)
{
Node* node = new (m_allocator) Node(params...);
node->predict(type);
return node;
}
void dethread();
FrozenValue* freezeFragile(JSValue value);
FrozenValue* freeze(JSValue value); // We use weak freezing by default. Shorthand for freezeFragile(value)->strengthenTo(WeakValue);
FrozenValue* freezeStrong(JSValue value); // Shorthand for freezeFragile(value)->strengthenTo(StrongValue).
void convertToConstant(Node* node, FrozenValue* value);
void convertToConstant(Node* node, JSValue value);
void convertToStrongConstant(Node* node, JSValue value);
StructureRegistrationResult registerStructure(Structure* structure);
void assertIsRegistered(Structure* structure);
// CodeBlock is optional, but may allow additional information to be dumped (e.g. Identifier names).
void dump(PrintStream& = WTF::dataFile(), DumpContext* = 0);
enum PhiNodeDumpMode { DumpLivePhisOnly, DumpAllPhis };
void dumpBlockHeader(PrintStream&, const char* prefix, BasicBlock*, PhiNodeDumpMode, DumpContext*);
void dump(PrintStream&, Edge);
void dump(PrintStream&, const char* prefix, Node*, DumpContext* = 0);
static int amountOfNodeWhiteSpace(Node*);
static void printNodeWhiteSpace(PrintStream&, Node*);
// Dump the code origin of the given node as a diff from the code origin of the
// preceding node. Returns true if anything was printed.
bool dumpCodeOrigin(PrintStream&, const char* prefix, Node* previousNode, Node* currentNode, DumpContext*);
AddSpeculationMode addSpeculationMode(Node* add, bool leftShouldSpeculateInt32, bool rightShouldSpeculateInt32, PredictionPass pass)
{
ASSERT(add->op() == ValueAdd || add->op() == ArithAdd || add->op() == ArithSub);
RareCaseProfilingSource source = add->sourceFor(pass);
Node* left = add->child1().node();
Node* right = add->child2().node();
if (left->hasConstant())
return addImmediateShouldSpeculateInt32(add, rightShouldSpeculateInt32, left, source);
if (right->hasConstant())
return addImmediateShouldSpeculateInt32(add, leftShouldSpeculateInt32, right, source);
return (leftShouldSpeculateInt32 && rightShouldSpeculateInt32 && add->canSpeculateInt32(source)) ? SpeculateInt32 : DontSpeculateInt32;
}
AddSpeculationMode valueAddSpeculationMode(Node* add, PredictionPass pass)
{
return addSpeculationMode(
add,
add->child1()->shouldSpeculateInt32OrBooleanExpectingDefined(),
add->child2()->shouldSpeculateInt32OrBooleanExpectingDefined(),
pass);
}
AddSpeculationMode arithAddSpeculationMode(Node* add, PredictionPass pass)
{
return addSpeculationMode(
add,
add->child1()->shouldSpeculateInt32OrBooleanForArithmetic(),
add->child2()->shouldSpeculateInt32OrBooleanForArithmetic(),
pass);
}
AddSpeculationMode addSpeculationMode(Node* add, PredictionPass pass)
{
if (add->op() == ValueAdd)
return valueAddSpeculationMode(add, pass);
return arithAddSpeculationMode(add, pass);
}
bool addShouldSpeculateInt32(Node* add, PredictionPass pass)
{
return addSpeculationMode(add, pass) != DontSpeculateInt32;
}
bool addShouldSpeculateMachineInt(Node* add)
{
if (!enableInt52())
return false;
Node* left = add->child1().node();
Node* right = add->child2().node();
bool speculation;
if (add->op() == ValueAdd)
speculation = Node::shouldSpeculateMachineInt(left, right);
else
speculation = Node::shouldSpeculateMachineInt(left, right);
return speculation && !hasExitSite(add, Int52Overflow);
}
bool mulShouldSpeculateInt32(Node* mul, PredictionPass pass)
{
ASSERT(mul->op() == ArithMul);
Node* left = mul->child1().node();
Node* right = mul->child2().node();
return Node::shouldSpeculateInt32OrBooleanForArithmetic(left, right)
&& mul->canSpeculateInt32(mul->sourceFor(pass));
}
bool mulShouldSpeculateMachineInt(Node* mul, PredictionPass pass)
{
ASSERT(mul->op() == ArithMul);
if (!enableInt52())
return false;
Node* left = mul->child1().node();
Node* right = mul->child2().node();
return Node::shouldSpeculateMachineInt(left, right)
&& mul->canSpeculateInt52(pass)
&& !hasExitSite(mul, Int52Overflow);
}
bool negateShouldSpeculateInt32(Node* negate, PredictionPass pass)
{
ASSERT(negate->op() == ArithNegate);
return negate->child1()->shouldSpeculateInt32OrBooleanForArithmetic()
&& negate->canSpeculateInt32(pass);
}
bool negateShouldSpeculateMachineInt(Node* negate, PredictionPass pass)
{
ASSERT(negate->op() == ArithNegate);
if (!enableInt52())
return false;
return negate->child1()->shouldSpeculateMachineInt()
&& !hasExitSite(negate, Int52Overflow)
&& negate->canSpeculateInt52(pass);
}
VirtualRegister bytecodeRegisterForArgument(CodeOrigin codeOrigin, int argument)
{
return VirtualRegister(
codeOrigin.inlineCallFrame->stackOffset +
baselineCodeBlockFor(codeOrigin)->argumentIndexAfterCapture(argument));
}
static const char *opName(NodeType);
StructureSet* addStructureSet(const StructureSet& structureSet)
{
ASSERT(structureSet.size());
m_structureSet.append(structureSet);
return &m_structureSet.last();
}
JSGlobalObject* globalObjectFor(CodeOrigin codeOrigin)
{
return m_codeBlock->globalObjectFor(codeOrigin);
}
JSObject* globalThisObjectFor(CodeOrigin codeOrigin)
{
JSGlobalObject* object = globalObjectFor(codeOrigin);
return jsCast<JSObject*>(object->methodTable()->toThis(object, object->globalExec(), NotStrictMode));
}
ScriptExecutable* executableFor(InlineCallFrame* inlineCallFrame)
{
if (!inlineCallFrame)
return m_codeBlock->ownerExecutable();
return inlineCallFrame->executable.get();
}
ScriptExecutable* executableFor(const CodeOrigin& codeOrigin)
{
return executableFor(codeOrigin.inlineCallFrame);
}
CodeBlock* baselineCodeBlockFor(InlineCallFrame* inlineCallFrame)
{
if (!inlineCallFrame)
return m_profiledBlock;
return baselineCodeBlockForInlineCallFrame(inlineCallFrame);
}
CodeBlock* baselineCodeBlockFor(const CodeOrigin& codeOrigin)
{
return baselineCodeBlockForOriginAndBaselineCodeBlock(codeOrigin, m_profiledBlock);
}
bool isStrictModeFor(CodeOrigin codeOrigin)
{
if (!codeOrigin.inlineCallFrame)
return m_codeBlock->isStrictMode();
return jsCast<FunctionExecutable*>(codeOrigin.inlineCallFrame->executable.get())->isStrictMode();
}
ECMAMode ecmaModeFor(CodeOrigin codeOrigin)
{
return isStrictModeFor(codeOrigin) ? StrictMode : NotStrictMode;
}
bool masqueradesAsUndefinedWatchpointIsStillValid(const CodeOrigin& codeOrigin)
{
return globalObjectFor(codeOrigin)->masqueradesAsUndefinedWatchpoint()->isStillValid();
}
bool hasGlobalExitSite(const CodeOrigin& codeOrigin, ExitKind exitKind)
{
return baselineCodeBlockFor(codeOrigin)->hasExitSite(FrequentExitSite(exitKind));
}
bool hasExitSite(const CodeOrigin& codeOrigin, ExitKind exitKind)
{
return baselineCodeBlockFor(codeOrigin)->hasExitSite(FrequentExitSite(codeOrigin.bytecodeIndex, exitKind));
}
bool hasExitSite(Node* node, ExitKind exitKind)
{
return hasExitSite(node->origin.semantic, exitKind);
}
VirtualRegister argumentsRegisterFor(InlineCallFrame* inlineCallFrame)
{
if (!inlineCallFrame)
return m_profiledBlock->argumentsRegister();
return VirtualRegister(baselineCodeBlockForInlineCallFrame(
inlineCallFrame)->argumentsRegister().offset() +
inlineCallFrame->stackOffset);
}
VirtualRegister argumentsRegisterFor(const CodeOrigin& codeOrigin)
{
return argumentsRegisterFor(codeOrigin.inlineCallFrame);
}
VirtualRegister machineArgumentsRegisterFor(InlineCallFrame* inlineCallFrame)
{
if (!inlineCallFrame)
return m_codeBlock->argumentsRegister();
return inlineCallFrame->argumentsRegister;
}
VirtualRegister machineArgumentsRegisterFor(const CodeOrigin& codeOrigin)
{
return machineArgumentsRegisterFor(codeOrigin.inlineCallFrame);
}
VirtualRegister uncheckedArgumentsRegisterFor(InlineCallFrame* inlineCallFrame)
{
if (!inlineCallFrame)
return m_profiledBlock->uncheckedArgumentsRegister();
CodeBlock* codeBlock = baselineCodeBlockForInlineCallFrame(inlineCallFrame);
if (!codeBlock->usesArguments())
return VirtualRegister();
return VirtualRegister(codeBlock->argumentsRegister().offset() +
inlineCallFrame->stackOffset);
}
VirtualRegister uncheckedArgumentsRegisterFor(const CodeOrigin& codeOrigin)
{
return uncheckedArgumentsRegisterFor(codeOrigin.inlineCallFrame);
}
VirtualRegister activationRegister()
{
return m_profiledBlock->activationRegister();
}
VirtualRegister uncheckedActivationRegister()
{
return m_profiledBlock->uncheckedActivationRegister();
}
VirtualRegister machineActivationRegister()
{
return m_profiledBlock->activationRegister();
}
VirtualRegister uncheckedMachineActivationRegister()
{
return m_profiledBlock->uncheckedActivationRegister();
}
ValueProfile* valueProfileFor(Node* node)
{
if (!node)
return 0;
CodeBlock* profiledBlock = baselineCodeBlockFor(node->origin.semantic);
if (node->op() == GetArgument)
return profiledBlock->valueProfileForArgument(node->local().toArgument());
if (node->hasLocal(*this)) {
if (m_form == SSA)
return 0;
if (!node->local().isArgument())
return 0;
int argument = node->local().toArgument();
if (node->variableAccessData() != m_arguments[argument]->variableAccessData())
return 0;
return profiledBlock->valueProfileForArgument(argument);
}
if (node->hasHeapPrediction())
return profiledBlock->valueProfileForBytecodeOffset(node->origin.semantic.bytecodeIndex);
return 0;
}
MethodOfGettingAValueProfile methodOfGettingAValueProfileFor(Node* node)
{
if (!node)
return MethodOfGettingAValueProfile();
CodeBlock* profiledBlock = baselineCodeBlockFor(node->origin.semantic);
if (node->op() == GetLocal) {
return MethodOfGettingAValueProfile::fromLazyOperand(
profiledBlock,
LazyOperandValueProfileKey(
node->origin.semantic.bytecodeIndex, node->local()));
}
return MethodOfGettingAValueProfile(valueProfileFor(node));
}
bool usesArguments() const
{
return m_codeBlock->usesArguments();
}
BlockIndex numBlocks() const { return m_blocks.size(); }
BasicBlock* block(BlockIndex blockIndex) const { return m_blocks[blockIndex].get(); }
BasicBlock* lastBlock() const { return block(numBlocks() - 1); }
void appendBlock(PassRefPtr<BasicBlock> basicBlock)
{
basicBlock->index = m_blocks.size();
m_blocks.append(basicBlock);
}
void killBlock(BlockIndex blockIndex)
{
m_blocks[blockIndex].clear();
}
void killBlock(BasicBlock* basicBlock)
{
killBlock(basicBlock->index);
}
void killBlockAndItsContents(BasicBlock*);
void killUnreachableBlocks();
bool isPredictedNumerical(Node* node)
{
return isNumerical(node->child1().useKind()) && isNumerical(node->child2().useKind());
}
// Note that a 'true' return does not actually mean that the ByVal access clobbers nothing.
// It really means that it will not clobber the entire world. It's still up to you to
// carefully consider things like:
// - PutByVal definitely changes the array it stores to, and may even change its length.
// - PutByOffset definitely changes the object it stores to.
// - and so on.
bool byValIsPure(Node* node)
{
switch (node->arrayMode().type()) {
case Array::Generic:
return false;
case Array::Int32:
case Array::Double:
case Array::Contiguous:
case Array::ArrayStorage:
return !node->arrayMode().isOutOfBounds();
case Array::SlowPutArrayStorage:
return !node->arrayMode().mayStoreToHole();
case Array::String:
return node->op() == GetByVal && node->arrayMode().isInBounds();
#if USE(JSVALUE32_64)
case Array::Arguments:
if (node->op() == GetByVal)
return true;
return false;
#endif // USE(JSVALUE32_64)
default:
return true;
}
}
bool clobbersWorld(Node* node)
{
if (node->flags() & NodeClobbersWorld)
return true;
if (!(node->flags() & NodeMightClobber))
return false;
switch (node->op()) {
case GetByVal:
case PutByValDirect:
case PutByVal:
case PutByValAlias:
return !byValIsPure(node);
case ToString:
switch (node->child1().useKind()) {
case StringObjectUse:
case StringOrStringObjectUse:
return false;
case CellUse:
case UntypedUse:
return true;
default:
RELEASE_ASSERT_NOT_REACHED();
return true;
}
default:
RELEASE_ASSERT_NOT_REACHED();
return true; // If by some oddity we hit this case in release build it's safer to have CSE assume the worst.
}
}
void determineReachability();
void resetReachability();
void computeRefCounts();
unsigned varArgNumChildren(Node* node)
{
ASSERT(node->flags() & NodeHasVarArgs);
return node->numChildren();
}
unsigned numChildren(Node* node)
{
if (node->flags() & NodeHasVarArgs)
return varArgNumChildren(node);
return AdjacencyList::Size;
}
Edge& varArgChild(Node* node, unsigned index)
{
ASSERT(node->flags() & NodeHasVarArgs);
return m_varArgChildren[node->firstChild() + index];
}
Edge& child(Node* node, unsigned index)
{
if (node->flags() & NodeHasVarArgs)
return varArgChild(node, index);
return node->children.child(index);
}
void voteNode(Node* node, unsigned ballot, float weight = 1)
{
switch (node->op()) {
case ValueToInt32:
case UInt32ToNumber:
node = node->child1().node();
break;
default:
break;
}
if (node->op() == GetLocal)
node->variableAccessData()->vote(ballot, weight);
}
void voteNode(Edge edge, unsigned ballot, float weight = 1)
{
voteNode(edge.node(), ballot, weight);
}
void voteChildren(Node* node, unsigned ballot, float weight = 1)
{
if (node->flags() & NodeHasVarArgs) {
for (unsigned childIdx = node->firstChild();
childIdx < node->firstChild() + node->numChildren();
childIdx++) {
if (!!m_varArgChildren[childIdx])
voteNode(m_varArgChildren[childIdx], ballot, weight);
}
return;
}
if (!node->child1())
return;
voteNode(node->child1(), ballot, weight);
if (!node->child2())
return;
voteNode(node->child2(), ballot, weight);
if (!node->child3())
return;
voteNode(node->child3(), ballot, weight);
}
template<typename T> // T = Node* or Edge
void substitute(BasicBlock& block, unsigned startIndexInBlock, T oldThing, T newThing)
{
for (unsigned indexInBlock = startIndexInBlock; indexInBlock < block.size(); ++indexInBlock) {
Node* node = block[indexInBlock];
if (node->flags() & NodeHasVarArgs) {
for (unsigned childIdx = node->firstChild(); childIdx < node->firstChild() + node->numChildren(); ++childIdx) {
if (!!m_varArgChildren[childIdx])
compareAndSwap(m_varArgChildren[childIdx], oldThing, newThing);
}
continue;
}
if (!node->child1())
continue;
compareAndSwap(node->children.child1(), oldThing, newThing);
if (!node->child2())
continue;
compareAndSwap(node->children.child2(), oldThing, newThing);
if (!node->child3())
continue;
compareAndSwap(node->children.child3(), oldThing, newThing);
}
}
// Use this if you introduce a new GetLocal and you know that you introduced it *before*
// any GetLocals in the basic block.
// FIXME: it may be appropriate, in the future, to generalize this to handle GetLocals
// introduced anywhere in the basic block.
void substituteGetLocal(BasicBlock& block, unsigned startIndexInBlock, VariableAccessData* variableAccessData, Node* newGetLocal);
void invalidateCFG();
void clearFlagsOnAllNodes(NodeFlags);
void clearReplacements();
void initializeNodeOwners();
BlockList blocksInPreOrder();
BlockList blocksInPostOrder();
Profiler::Compilation* compilation() { return m_plan.compilation.get(); }
DesiredIdentifiers& identifiers() { return m_plan.identifiers; }
DesiredWatchpoints& watchpoints() { return m_plan.watchpoints; }
FullBytecodeLiveness& livenessFor(CodeBlock*);
FullBytecodeLiveness& livenessFor(InlineCallFrame*);
bool isLiveInBytecode(VirtualRegister, CodeOrigin);
unsigned frameRegisterCount();
unsigned stackPointerOffset();
unsigned requiredRegisterCountForExit();
unsigned requiredRegisterCountForExecutionAndExit();
JSValue tryGetConstantProperty(JSValue base, const StructureSet&, PropertyOffset);
JSValue tryGetConstantProperty(JSValue base, Structure*, PropertyOffset);
JSValue tryGetConstantProperty(JSValue base, const StructureAbstractValue&, PropertyOffset);
JSValue tryGetConstantProperty(const AbstractValue&, PropertyOffset);
JSLexicalEnvironment* tryGetActivation(Node*);
WriteBarrierBase<Unknown>* tryGetRegisters(Node*);
JSArrayBufferView* tryGetFoldableView(Node*);
JSArrayBufferView* tryGetFoldableView(Node*, ArrayMode);
JSArrayBufferView* tryGetFoldableViewForChild1(Node*);
void registerFrozenValues();
virtual void visitChildren(SlotVisitor&) override;
NO_RETURN_DUE_TO_CRASH void handleAssertionFailure(
Node* node, const char* file, int line, const char* function,
const char* assertion);
VM& m_vm;
Plan& m_plan;
CodeBlock* m_codeBlock;
CodeBlock* m_profiledBlock;
NodeAllocator& m_allocator;
Operands<FrozenValue*> m_mustHandleValues;
Vector< RefPtr<BasicBlock> , 8> m_blocks;
Vector<Edge, 16> m_varArgChildren;
HashMap<EncodedJSValue, FrozenValue*, EncodedJSValueHash, EncodedJSValueHashTraits> m_frozenValueMap;
Bag<FrozenValue> m_frozenValues;
Vector<StorageAccessData> m_storageAccessData;
Vector<Node*, 8> m_arguments;
SegmentedVector<VariableAccessData, 16> m_variableAccessData;
SegmentedVector<ArgumentPosition, 8> m_argumentPositions;
SegmentedVector<StructureSet, 16> m_structureSet;
Bag<Transition> m_transitions;
SegmentedVector<NewArrayBufferData, 4> m_newArrayBufferData;
Bag<BranchData> m_branchData;
Bag<SwitchData> m_switchData;
Bag<MultiGetByOffsetData> m_multiGetByOffsetData;
Bag<MultiPutByOffsetData> m_multiPutByOffsetData;
Vector<InlineVariableData, 4> m_inlineVariableData;
HashMap<CodeBlock*, std::unique_ptr<FullBytecodeLiveness>> m_bytecodeLiveness;
bool m_hasArguments;
HashSet<ExecutableBase*> m_executablesWhoseArgumentsEscaped;
BitVector m_lazyVars;
Dominators m_dominators;
NaturalLoops m_naturalLoops;
unsigned m_localVars;
unsigned m_nextMachineLocal;
unsigned m_parameterSlots;
int m_machineCaptureStart;
std::unique_ptr<SlowArgument[]> m_slowArguments;
#if USE(JSVALUE32_64)
std::unordered_map<int64_t, double*> m_doubleConstantsMap;
std::unique_ptr<Bag<double>> m_doubleConstants;
#endif
OptimizationFixpointState m_fixpointState;
StructureRegistrationState m_structureRegistrationState;
GraphForm m_form;
UnificationState m_unificationState;
RefCountState m_refCountState;
private:
void handleSuccessor(Vector<BasicBlock*, 16>& worklist, BasicBlock*, BasicBlock* successor);
AddSpeculationMode addImmediateShouldSpeculateInt32(Node* add, bool variableShouldSpeculateInt32, Node* immediate, RareCaseProfilingSource source)
{
ASSERT(immediate->hasConstant());
JSValue immediateValue = immediate->asJSValue();
if (!immediateValue.isNumber() && !immediateValue.isBoolean())
return DontSpeculateInt32;
if (!variableShouldSpeculateInt32)
return DontSpeculateInt32;
if (immediateValue.isInt32() || immediateValue.isBoolean())
return add->canSpeculateInt32(source) ? SpeculateInt32 : DontSpeculateInt32;
double doubleImmediate = immediateValue.asDouble();
const double twoToThe48 = 281474976710656.0;
if (doubleImmediate < -twoToThe48 || doubleImmediate > twoToThe48)
return DontSpeculateInt32;
return bytecodeCanTruncateInteger(add->arithNodeFlags()) ? SpeculateInt32AndTruncateConstants : DontSpeculateInt32;
}
};
#define DFG_NODE_DO_TO_CHILDREN(graph, node, thingToDo) do { \
Node* _node = (node); \
if (_node->flags() & NodeHasVarArgs) { \
for (unsigned _childIdx = _node->firstChild(); \
_childIdx < _node->firstChild() + _node->numChildren(); \
_childIdx++) { \
if (!!(graph).m_varArgChildren[_childIdx]) \
thingToDo(_node, (graph).m_varArgChildren[_childIdx]); \
} \
} else { \
if (!_node->child1()) { \
ASSERT( \
!_node->child2() \
&& !_node->child3()); \
break; \
} \
thingToDo(_node, _node->child1()); \
\
if (!_node->child2()) { \
ASSERT(!_node->child3()); \
break; \
} \
thingToDo(_node, _node->child2()); \
\
if (!_node->child3()) \
break; \
thingToDo(_node, _node->child3()); \
} \
} while (false)
#define DFG_ASSERT(graph, node, assertion) do { \
if (!!(assertion)) \
break; \
(graph).handleAssertionFailure( \
(node), __FILE__, __LINE__, WTF_PRETTY_FUNCTION, #assertion); \
} while (false)
#define DFG_CRASH(graph, node, reason) \
(graph).handleAssertionFailure( \
(node), __FILE__, __LINE__, WTF_PRETTY_FUNCTION, (reason));
} } // namespace JSC::DFG
#endif
#endif
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