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/*
* Copyright (C) 2014 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GMainLoopSource.h"
#if USE(GLIB)
#include <gio/gio.h>
namespace WTF {
GMainLoopSource& GMainLoopSource::create()
{
return *new GMainLoopSource(DeleteOnDestroy);
}
GMainLoopSource::GMainLoopSource()
: m_deleteOnDestroy(DoNotDeleteOnDestroy)
, m_status(Ready)
{
}
GMainLoopSource::GMainLoopSource(DeleteOnDestroyType deleteOnDestroy)
: m_deleteOnDestroy(deleteOnDestroy)
, m_status(Ready)
{
}
GMainLoopSource::~GMainLoopSource()
{
cancel();
}
bool GMainLoopSource::isScheduled() const
{
return m_status == Scheduled;
}
bool GMainLoopSource::isActive() const
{
return m_status != Ready;
}
void GMainLoopSource::cancel()
{
// Delete-on-destroy GMainLoopSource objects can't be cancelled.
if (m_deleteOnDestroy == DeleteOnDestroy)
return;
// A valid context should only be present if GMainLoopSource is in the Scheduled or Dispatching state.
ASSERT(!m_context.source || m_status == Scheduled || m_status == Dispatching);
m_status = Ready;
g_cancellable_cancel(m_context.socketCancellable.get());
if (!m_context.source)
return;
Context context = WTF::move(m_context);
context.destroySource();
}
void GMainLoopSource::scheduleIdleSource(const char* name, GSourceFunc sourceFunction, int priority, GMainContext* context)
{
ASSERT(m_status == Ready);
m_status = Scheduled;
g_source_set_name(m_context.source.get(), name);
if (priority != G_PRIORITY_DEFAULT_IDLE)
g_source_set_priority(m_context.source.get(), priority);
g_source_set_callback(m_context.source.get(), sourceFunction, this, nullptr);
g_source_attach(m_context.source.get(), context);
}
void GMainLoopSource::schedule(const char* name, std::function<void ()> function, int priority, std::function<void ()> destroyFunction, GMainContext* context)
{
cancel();
ASSERT(!m_context.source);
m_context = {
adoptGRef(g_idle_source_new()),
nullptr, // cancellable
nullptr, // socketCancellable
WTF::move(function),
nullptr, // boolCallback
nullptr, // socketCallback
WTF::move(destroyFunction)
};
scheduleIdleSource(name, reinterpret_cast<GSourceFunc>(voidSourceCallback), priority, context);
}
void GMainLoopSource::schedule(const char* name, std::function<bool ()> function, int priority, std::function<void ()> destroyFunction, GMainContext* context)
{
cancel();
ASSERT(!m_context.source);
m_context = {
adoptGRef(g_idle_source_new()),
nullptr, // cancellable
nullptr, // socketCancellable
nullptr, // voidCallback
WTF::move(function),
nullptr, // socketCallback
WTF::move(destroyFunction)
};
scheduleIdleSource(name, reinterpret_cast<GSourceFunc>(boolSourceCallback), priority, context);
}
void GMainLoopSource::schedule(const char* name, std::function<bool (GIOCondition)> function, GSocket* socket, GIOCondition condition, std::function<void ()> destroyFunction, GMainContext* context)
{
cancel();
ASSERT(!m_context.source);
GCancellable* socketCancellable = g_cancellable_new();
m_context = {
adoptGRef(g_socket_create_source(socket, condition, socketCancellable)),
nullptr, // cancellable
adoptGRef(socketCancellable),
nullptr, // voidCallback
nullptr, // boolCallback
WTF::move(function),
WTF::move(destroyFunction)
};
ASSERT(m_status == Ready);
m_status = Scheduled;
g_source_set_name(m_context.source.get(), name);
g_source_set_callback(m_context.source.get(), reinterpret_cast<GSourceFunc>(socketSourceCallback), this, nullptr);
g_source_attach(m_context.source.get(), context);
}
void GMainLoopSource::scheduleTimeoutSource(const char* name, GSourceFunc sourceFunction, int priority, GMainContext* context)
{
ASSERT(m_status == Ready);
m_status = Scheduled;
g_source_set_name(m_context.source.get(), name);
if (priority != G_PRIORITY_DEFAULT)
g_source_set_priority(m_context.source.get(), priority);
g_source_set_callback(m_context.source.get(), sourceFunction, this, nullptr);
g_source_attach(m_context.source.get(), context);
}
void GMainLoopSource::scheduleAfterDelay(const char* name, std::function<void ()> function, std::chrono::milliseconds delay, int priority, std::function<void ()> destroyFunction, GMainContext* context)
{
cancel();
ASSERT(!m_context.source);
m_context = {
adoptGRef(g_timeout_source_new(delay.count())),
nullptr, // cancellable
nullptr, // socketCancellable
WTF::move(function),
nullptr, // boolCallback
nullptr, // socketCallback
WTF::move(destroyFunction)
};
scheduleTimeoutSource(name, reinterpret_cast<GSourceFunc>(voidSourceCallback), priority, context);
}
void GMainLoopSource::scheduleAfterDelay(const char* name, std::function<bool ()> function, std::chrono::milliseconds delay, int priority, std::function<void ()> destroyFunction, GMainContext* context)
{
cancel();
ASSERT(!m_context.source);
m_context = {
adoptGRef(g_timeout_source_new(delay.count())),
nullptr, // cancellable
nullptr, // socketCancellable
nullptr, // voidCallback
WTF::move(function),
nullptr, // socketCallback
WTF::move(destroyFunction)
};
scheduleTimeoutSource(name, reinterpret_cast<GSourceFunc>(boolSourceCallback), priority, context);
}
void GMainLoopSource::scheduleAfterDelay(const char* name, std::function<void ()> function, std::chrono::seconds delay, int priority, std::function<void ()> destroyFunction, GMainContext* context)
{
cancel();
ASSERT(!m_context.source);
m_context = {
adoptGRef(g_timeout_source_new_seconds(delay.count())),
nullptr, // cancellable
nullptr, // socketCancellable
WTF::move(function),
nullptr, // boolCallback
nullptr, // socketCallback
WTF::move(destroyFunction)
};
scheduleTimeoutSource(name, reinterpret_cast<GSourceFunc>(voidSourceCallback), priority, context);
}
void GMainLoopSource::scheduleAfterDelay(const char* name, std::function<bool ()> function, std::chrono::seconds delay, int priority, std::function<void ()> destroyFunction, GMainContext* context)
{
cancel();
ASSERT(!m_context.source);
m_context = {
adoptGRef(g_timeout_source_new_seconds(delay.count())),
nullptr, // cancellable
nullptr, // socketCancellable
nullptr, // voidCallback
WTF::move(function),
nullptr, // socketCallback
WTF::move(destroyFunction)
};
scheduleTimeoutSource(name, reinterpret_cast<GSourceFunc>(boolSourceCallback), priority, context);
}
struct MicrosecondsTimeoutSource {
GSource source;
uint64_t delay;
};
static GSourceFuncs microsecondsTimeoutSourceFunctions = {
nullptr, // prepare
nullptr, // check
// dispatch
[](GSource* source, GSourceFunc callback, gpointer userData) -> gboolean
{
bool repeat = callback(userData);
if (repeat)
g_source_set_ready_time(source, g_source_get_time(source) + reinterpret_cast<MicrosecondsTimeoutSource*>(source)->delay);
return repeat;
},
nullptr, // finalize
nullptr, // closure_callback
nullptr // closure_marshall
};
static GSource* createMicrosecondsTimeoutSource(uint64_t delay)
{
GSource* source = g_source_new(µsecondsTimeoutSourceFunctions, sizeof(MicrosecondsTimeoutSource));
reinterpret_cast<MicrosecondsTimeoutSource*>(source)->delay = delay;
g_source_set_ready_time(source, g_get_monotonic_time() + delay);
return source;
}
void GMainLoopSource::scheduleAfterDelay(const char* name, std::function<void ()> function, std::chrono::microseconds delay, int priority, std::function<void ()> destroyFunction, GMainContext* context)
{
cancel();
ASSERT(!m_context.source);
m_context = {
adoptGRef(createMicrosecondsTimeoutSource(delay.count())),
nullptr, // cancellable
nullptr, // socketCancellable
WTF::move(function),
nullptr, // boolCallback
nullptr, // socketCallback
WTF::move(destroyFunction)
};
scheduleTimeoutSource(name, reinterpret_cast<GSourceFunc>(voidSourceCallback), priority, context);
}
void GMainLoopSource::scheduleAfterDelay(const char* name, std::function<bool ()> function, std::chrono::microseconds delay, int priority, std::function<void ()> destroyFunction, GMainContext* context)
{
cancel();
ASSERT(!m_context.source);
m_context = {
adoptGRef(createMicrosecondsTimeoutSource(delay.count())),
nullptr, // cancellable
nullptr, // socketCancellable
nullptr, // voidCallback
WTF::move(function),
nullptr, // socketCallback
WTF::move(destroyFunction)
};
scheduleTimeoutSource(name, reinterpret_cast<GSourceFunc>(boolSourceCallback), priority, context);
}
void GMainLoopSource::scheduleAndDeleteOnDestroy(const char* name, std::function<void()> function, int priority, std::function<void()> destroyFunction, GMainContext* context)
{
create().schedule(name, function, priority, destroyFunction, context);
}
void GMainLoopSource::scheduleAndDeleteOnDestroy(const char* name, std::function<bool()> function, int priority, std::function<void()> destroyFunction, GMainContext* context)
{
create().schedule(name, function, priority, destroyFunction, context);
}
void GMainLoopSource::scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<void()> function, std::chrono::milliseconds delay, int priority, std::function<void()> destroyFunction, GMainContext* context)
{
create().scheduleAfterDelay(name, function, delay, priority, destroyFunction, context);
}
void GMainLoopSource::scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<bool()> function, std::chrono::milliseconds delay, int priority, std::function<void()> destroyFunction, GMainContext* context)
{
create().scheduleAfterDelay(name, function, delay, priority, destroyFunction, context);
}
void GMainLoopSource::scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<void()> function, std::chrono::seconds delay, int priority, std::function<void()> destroyFunction, GMainContext* context)
{
create().scheduleAfterDelay(name, function, delay, priority, destroyFunction, context);
}
void GMainLoopSource::scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<bool()> function, std::chrono::seconds delay, int priority, std::function<void()> destroyFunction, GMainContext* context)
{
create().scheduleAfterDelay(name, function, delay, priority, destroyFunction, context);
}
void GMainLoopSource::scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<void()> function, std::chrono::microseconds delay, int priority, std::function<void()> destroyFunction, GMainContext* context)
{
create().scheduleAfterDelay(name, function, delay, priority, destroyFunction, context);
}
void GMainLoopSource::scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<bool()> function, std::chrono::microseconds delay, int priority, std::function<void()> destroyFunction, GMainContext* context)
{
create().scheduleAfterDelay(name, function, delay, priority, destroyFunction, context);
}
bool GMainLoopSource::prepareVoidCallback(Context& context)
{
if (!m_context.source)
return false;
context = WTF::move(m_context);
ASSERT(context.voidCallback);
ASSERT(m_status == Scheduled);
m_status = Dispatching;
return true;
}
void GMainLoopSource::finishVoidCallback()
{
m_status = Ready;
}
void GMainLoopSource::voidCallback()
{
Context context;
if (!prepareVoidCallback(context))
return;
context.voidCallback();
if (m_status != Ready && !m_context.source) {
// Switch to Ready if it hasn't been re-scheduled or cancelled.
finishVoidCallback();
}
context.destroySource();
if (m_deleteOnDestroy == DeleteOnDestroy)
delete this;
}
bool GMainLoopSource::prepareBoolCallback(Context& context)
{
if (!m_context.source)
return false;
context = WTF::move(m_context);
ASSERT(context.boolCallback);
ASSERT(m_status == Scheduled || m_status == Dispatching);
m_status = Dispatching;
return true;
}
void GMainLoopSource::finishBoolCallback(bool retval, Context& context)
{
// m_status should reflect whether the GMainLoopSource has been rescheduled during dispatch.
ASSERT((!m_context.source && m_status == Dispatching) || m_status == Scheduled);
if (retval && !m_context.source)
m_context = WTF::move(context);
else if (!retval)
m_status = Ready;
}
bool GMainLoopSource::boolCallback()
{
Context context;
if (!prepareBoolCallback(context))
return Stop;
bool retval = context.boolCallback();
if (m_status != Ready && !m_context.source) {
// Prepare for a new iteration or switch to Ready if it hasn't been re-scheduled or cancelled.
finishBoolCallback(retval, context);
}
if (context.source) {
context.destroySource();
if (m_deleteOnDestroy == DeleteOnDestroy)
delete this;
}
return retval;
}
bool GMainLoopSource::socketCallback(GIOCondition condition)
{
if (!m_context.source)
return Stop;
Context context = WTF::move(m_context);
ASSERT(context.socketCallback);
ASSERT(m_status == Scheduled || m_status == Dispatching);
m_status = Dispatching;
if (g_cancellable_is_cancelled(context.socketCancellable.get())) {
context.destroySource();
return Stop;
}
bool retval = context.socketCallback(condition);
if (m_status != Ready && !m_context.source) {
// m_status should reflect whether the GMainLoopSource has been rescheduled during dispatch.
ASSERT((!m_context.source && m_status == Dispatching) || m_status == Scheduled);
if (retval && !m_context.source)
m_context = WTF::move(context);
else if (!retval)
m_status = Ready;
}
if (context.source)
context.destroySource();
return retval;
}
gboolean GMainLoopSource::voidSourceCallback(GMainLoopSource* source)
{
source->voidCallback();
return G_SOURCE_REMOVE;
}
gboolean GMainLoopSource::boolSourceCallback(GMainLoopSource* source)
{
return source->boolCallback() == Continue;
}
gboolean GMainLoopSource::socketSourceCallback(GSocket*, GIOCondition condition, GMainLoopSource* source)
{
return source->socketCallback(condition) == Continue;
}
void GMainLoopSource::Context::destroySource()
{
g_source_destroy(source.get());
if (destroyCallback)
destroyCallback();
}
} // namespace WTF
#endif // USE(GLIB)
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