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/*
* Copyright (C) 2014 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GMainLoopSource_h
#define GMainLoopSource_h
#if USE(GLIB)
#include <functional>
#include <glib.h>
#include <wtf/Noncopyable.h>
#include <wtf/gobject/GRefPtr.h>
typedef struct _GSocket GSocket;
namespace WTF {
class GMainLoopSource {
WTF_MAKE_NONCOPYABLE(GMainLoopSource);
WTF_MAKE_FAST_ALLOCATED;
public:
WTF_EXPORT_PRIVATE GMainLoopSource();
WTF_EXPORT_PRIVATE virtual ~GMainLoopSource();
static const bool Stop = false;
static const bool Continue = true;
WTF_EXPORT_PRIVATE bool isScheduled() const;
WTF_EXPORT_PRIVATE bool isActive() const;
WTF_EXPORT_PRIVATE virtual void schedule(const char* name, std::function<void()>, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void schedule(const char* name, std::function<bool()>, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void scheduleAfterDelay(const char* name, std::function<void()>, std::chrono::milliseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void scheduleAfterDelay(const char* name, std::function<bool()>, std::chrono::milliseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void scheduleAfterDelay(const char* name, std::function<void()>, std::chrono::seconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void scheduleAfterDelay(const char* name, std::function<bool()>, std::chrono::seconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void scheduleAfterDelay(const char* name, std::function<void()>, std::chrono::microseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void scheduleAfterDelay(const char* name, std::function<bool()>, std::chrono::microseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void cancel();
WTF_EXPORT_PRIVATE void schedule(const char* name, std::function<bool(GIOCondition)>, GSocket*, GIOCondition, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAndDeleteOnDestroy(const char* name, std::function<void()>, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAndDeleteOnDestroy(const char* name, std::function<bool()>, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<void()>, std::chrono::milliseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<bool()>, std::chrono::milliseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<void()>, std::chrono::seconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<bool()>, std::chrono::seconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<void()>, std::chrono::microseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<bool()>, std::chrono::microseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
protected:
enum Status { Ready, Scheduled, Dispatching };
struct Context {
Context() = default;
Context(Context&&) = default;
Context& operator=(Context&&) = default;
void destroySource();
GRefPtr<GSource> source;
GRefPtr<GCancellable> cancellable;
GRefPtr<GCancellable> socketCancellable;
std::function<void ()> voidCallback;
std::function<bool ()> boolCallback;
std::function<bool (GIOCondition)> socketCallback;
std::function<void ()> destroyCallback;
};
virtual void voidCallback();
virtual bool boolCallback();
virtual bool prepareVoidCallback(Context&);
virtual void finishVoidCallback();
virtual bool prepareBoolCallback(Context&);
virtual void finishBoolCallback(bool retval, Context&);
private:
static GMainLoopSource& create();
enum DeleteOnDestroyType { DeleteOnDestroy, DoNotDeleteOnDestroy };
GMainLoopSource(DeleteOnDestroyType);
void scheduleIdleSource(const char* name, GSourceFunc, int priority, GMainContext*);
void scheduleTimeoutSource(const char* name, GSourceFunc, int priority, GMainContext*);
bool socketCallback(GIOCondition);
static gboolean voidSourceCallback(GMainLoopSource*);
static gboolean boolSourceCallback(GMainLoopSource*);
static gboolean socketSourceCallback(GSocket*, GIOCondition, GMainLoopSource*);
DeleteOnDestroyType m_deleteOnDestroy;
protected:
Context m_context;
Status m_status;
};
} // namespace WTF
using WTF::GMainLoopSource;
#endif // USE(GLIB)
#endif // GMainLoopSource_h
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