File: ScopedEventQueue.cpp

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/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "ScopedEventQueue.h"

#include "Event.h"
#include "EventDispatcher.h"
#include "EventTarget.h"

namespace WebCore {

ScopedEventQueue::ScopedEventQueue()
    : m_scopingLevel(0)
{
}

ScopedEventQueue::~ScopedEventQueue()
{
    ASSERT(!m_scopingLevel);
    ASSERT(!m_queuedEvents.size());
}

ScopedEventQueue& ScopedEventQueue::instance()
{
    static NeverDestroyed<ScopedEventQueue> scopedEventQueue;
    return scopedEventQueue;
}

void ScopedEventQueue::enqueueEvent(PassRefPtr<Event> event)
{
    if (m_scopingLevel)
        m_queuedEvents.append(event);
    else
        dispatchEvent(event);
}

void ScopedEventQueue::dispatchEvent(PassRefPtr<Event> event) const
{
    ASSERT(event->target());
    // Store the target in a local variable to avoid possibly dereferencing a nullified PassRefPtr after it's passed on.
    Node* node = event->target()->toNode();
    EventDispatcher::dispatchEvent(node, event);
}

void ScopedEventQueue::dispatchAllEvents()
{
    Vector<RefPtr<Event>> queuedEvents = WTF::move(m_queuedEvents);
    for (size_t i = 0; i < queuedEvents.size(); i++)
        dispatchEvent(queuedEvents[i].release());
}

void ScopedEventQueue::incrementScopingLevel()
{
    m_scopingLevel++;
}

void ScopedEventQueue::decrementScopingLevel()
{
    ASSERT(m_scopingLevel);
    m_scopingLevel--;
    if (!m_scopingLevel)
        dispatchAllEvents();
}

}