1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299
|
/*
* Copyright (C) 2004, 2006, 2009, 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TextIterator_h
#define TextIterator_h
// FIXME: Move each iterator class into a separate header file.
#include "FindOptions.h"
#include "Range.h"
#include "TextIteratorBehavior.h"
#include <wtf/Vector.h>
#include <wtf/text/StringView.h>
namespace WebCore {
class InlineTextBox;
class RenderText;
class RenderTextFragment;
WEBCORE_EXPORT String plainText(const Range*, TextIteratorBehavior = TextIteratorDefaultBehavior, bool isDisplayString = false);
WEBCORE_EXPORT String plainTextReplacingNoBreakSpace(const Range*, TextIteratorBehavior = TextIteratorDefaultBehavior, bool isDisplayString = false);
PassRefPtr<Range> findPlainText(const Range&, const String&, FindOptions);
// FIXME: Move this somewhere else in the editing directory. It doesn't belong here.
bool isRendererReplacedElement(RenderObject*);
class BitStack {
public:
BitStack();
~BitStack();
void push(bool);
void pop();
bool top() const;
unsigned size() const;
private:
unsigned m_size;
Vector<unsigned, 1> m_words;
};
class TextIteratorCopyableText {
public:
TextIteratorCopyableText()
: m_singleCharacter(0)
, m_offset(0)
, m_length(0)
{
}
StringView text() const { return m_singleCharacter ? StringView(&m_singleCharacter, 1) : StringView(m_string).substring(m_offset, m_length); }
void appendToStringBuilder(StringBuilder&) const;
void reset();
void set(String&&);
void set(String&&, unsigned offset, unsigned length);
void set(UChar);
private:
UChar m_singleCharacter;
String m_string;
unsigned m_offset;
unsigned m_length;
};
// Iterates through the DOM range, returning all the text, and 0-length boundaries
// at points where replaced elements break up the text flow. The text is delivered in
// the chunks it's already stored in, to avoid copying any text.
class TextIterator {
public:
WEBCORE_EXPORT explicit TextIterator(const Range*, TextIteratorBehavior = TextIteratorDefaultBehavior);
WEBCORE_EXPORT ~TextIterator();
bool atEnd() const { return !m_positionNode; }
WEBCORE_EXPORT void advance();
StringView text() const { ASSERT(!atEnd()); return m_text; }
WEBCORE_EXPORT PassRefPtr<Range> range() const;
WEBCORE_EXPORT Node* node() const;
const TextIteratorCopyableText& copyableText() const { ASSERT(!atEnd()); return m_copyableText; }
void appendTextToStringBuilder(StringBuilder& builder) const { copyableText().appendToStringBuilder(builder); }
WEBCORE_EXPORT static int rangeLength(const Range*, bool spacesForReplacedElements = false);
WEBCORE_EXPORT static PassRefPtr<Range> rangeFromLocationAndLength(ContainerNode* scope, int rangeLocation, int rangeLength, bool spacesForReplacedElements = false);
WEBCORE_EXPORT static bool getLocationAndLengthFromRange(Node* scope, const Range*, size_t& location, size_t& length);
WEBCORE_EXPORT static PassRefPtr<Range> subrange(Range* entireRange, int characterOffset, int characterCount);
private:
void exitNode();
bool shouldRepresentNodeOffsetZero();
bool shouldEmitSpaceBeforeAndAfterNode(Node&);
void representNodeOffsetZero();
bool handleTextNode();
bool handleReplacedElement();
bool handleNonTextNode();
void handleTextBox();
void handleTextNodeFirstLetter(RenderTextFragment&);
void emitCharacter(UChar, Node& characterNode, Node* offsetBaseNode, int textStartOffset, int textEndOffset);
void emitText(Text& textNode, RenderText&, int textStartOffset, int textEndOffset);
const TextIteratorBehavior m_behavior;
// Current position, not necessarily of the text being returned, but position as we walk through the DOM tree.
Node* m_node;
int m_offset;
bool m_handledNode;
bool m_handledChildren;
BitStack m_fullyClippedStack;
// The range.
Node* m_startContainer;
int m_startOffset;
Node* m_endContainer;
int m_endOffset;
Node* m_pastEndNode;
// The current text and its position, in the form to be returned from the iterator.
Node* m_positionNode;
mutable Node* m_positionOffsetBaseNode;
mutable int m_positionStartOffset;
mutable int m_positionEndOffset;
TextIteratorCopyableText m_copyableText;
StringView m_text;
// Used when there is still some pending text from the current node; when these are false and null, we go back to normal iterating.
bool m_needsAnotherNewline;
InlineTextBox* m_textBox;
// Used when iterating over :first-letter text to save pointer to remaining text box.
InlineTextBox* m_remainingTextBox;
// Used to point to RenderText object for :first-letter.
RenderText* m_firstLetterText;
// Used to do the whitespace collapsing logic.
Text* m_lastTextNode;
bool m_lastTextNodeEndedWithCollapsedSpace;
UChar m_lastCharacter;
// Used when text boxes are out of order (Hebrew/Arabic with embedded LTR text)
Vector<InlineTextBox*> m_sortedTextBoxes;
size_t m_sortedTextBoxesPosition;
// Used when deciding whether to emit a "positioning" (e.g. newline) before any other content
bool m_hasEmitted;
// Used when deciding text fragment created by :first-letter should be looked into.
bool m_handledFirstLetter;
};
// Iterates through the DOM range, returning all the text, and 0-length boundaries
// at points where replaced elements break up the text flow. The text comes back in
// chunks so as to optimize for performance of the iteration.
class SimplifiedBackwardsTextIterator {
public:
explicit SimplifiedBackwardsTextIterator(const Range&, TextIteratorBehavior = TextIteratorDefaultBehavior);
bool atEnd() const { return !m_positionNode; }
void advance();
StringView text() const { ASSERT(!atEnd()); return m_text; }
WEBCORE_EXPORT PassRefPtr<Range> range() const;
Node* node() const { ASSERT(!atEnd()); return m_node; }
private:
void exitNode();
bool handleTextNode();
RenderText* handleFirstLetter(int& startOffset, int& offsetInNode);
bool handleReplacedElement();
bool handleNonTextNode();
void emitCharacter(UChar, Node&, int startOffset, int endOffset);
bool advanceRespectingRange(Node*);
const TextIteratorBehavior m_behavior;
// Current position, not necessarily of the text being returned, but position as we walk through the DOM tree.
Node* m_node;
int m_offset;
bool m_handledNode;
bool m_handledChildren;
BitStack m_fullyClippedStack;
// The range.
Node* m_startContainer;
int m_startOffset;
Node* m_endContainer;
int m_endOffset;
// The current text and its position, in the form to be returned from the iterator.
Node* m_positionNode;
int m_positionStartOffset;
int m_positionEndOffset;
TextIteratorCopyableText m_copyableText;
StringView m_text;
// Used to do the whitespace logic.
Text* m_lastTextNode;
UChar m_lastCharacter;
// Whether m_node has advanced beyond the iteration range (i.e. m_startContainer).
bool m_havePassedStartContainer;
// Should handle first-letter renderer in the next call to handleTextNode.
bool m_shouldHandleFirstLetter;
};
// Builds on the text iterator, adding a character position so we can walk one
// character at a time, or faster, as needed. Useful for searching.
class CharacterIterator {
public:
explicit CharacterIterator(const Range&, TextIteratorBehavior = TextIteratorDefaultBehavior);
bool atEnd() const { return m_underlyingIterator.atEnd(); }
void advance(int numCharacters);
StringView text() const { return m_underlyingIterator.text().substring(m_runOffset); }
PassRefPtr<Range> range() const;
bool atBreak() const { return m_atBreak; }
int characterOffset() const { return m_offset; }
private:
TextIterator m_underlyingIterator;
int m_offset;
int m_runOffset;
bool m_atBreak;
};
class BackwardsCharacterIterator {
public:
explicit BackwardsCharacterIterator(const Range&);
bool atEnd() const { return m_underlyingIterator.atEnd(); }
void advance(int numCharacters);
PassRefPtr<Range> range() const;
private:
SimplifiedBackwardsTextIterator m_underlyingIterator;
int m_offset;
int m_runOffset;
bool m_atBreak;
};
// Similar to the TextIterator, except that the chunks of text returned are "well behaved", meaning
// they never split up a word. This is useful for spell checking and perhaps one day for searching as well.
class WordAwareIterator {
public:
explicit WordAwareIterator(const Range&);
bool atEnd() const { return !m_didLookAhead && m_underlyingIterator.atEnd(); }
void advance();
StringView text() const;
private:
TextIterator m_underlyingIterator;
// Text from the previous chunk from the text iterator.
TextIteratorCopyableText m_previousText;
// Many chunks from text iterator concatenated.
Vector<UChar> m_buffer;
// Did we have to look ahead in the text iterator to confirm the current chunk?
bool m_didLookAhead;
};
}
#endif
|