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/*
* Copyright (C) 2003, 2006, 2007, 2008, 2009, 2013 Apple Inc. All rights reserved.
* Copyright (C) 2008-2009 Torch Mobile, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GraphicsContext_h
#define GraphicsContext_h
#include "ColorSpace.h"
#include "DashArray.h"
#include "FloatRect.h"
#include "Font.h"
#include "Gradient.h"
#include "Image.h"
#include "ImageOrientation.h"
#include "Path.h"
#include "Pattern.h"
#include <wtf/Noncopyable.h>
#include <wtf/PassOwnPtr.h>
#if USE(CG)
typedef struct CGContext PlatformGraphicsContext;
#elif USE(CAIRO)
namespace WebCore {
class PlatformContextCairo;
}
typedef WebCore::PlatformContextCairo PlatformGraphicsContext;
#elif USE(WINGDI)
typedef struct HDC__ PlatformGraphicsContext;
#else
typedef void PlatformGraphicsContext;
#endif
#if PLATFORM(WIN)
#include "DIBPixelData.h"
typedef struct HDC__* HDC;
#if !USE(CG)
// UInt8 is defined in CoreFoundation/CFBase.h
typedef unsigned char UInt8;
#endif
#endif
namespace WebCore {
#if USE(WINGDI)
class SharedBitmap;
class SimpleFontData;
class GlyphBuffer;
#endif
const int cMisspellingLineThickness = 3;
const int cMisspellingLinePatternWidth = 4;
const int cMisspellingLinePatternGapWidth = 1;
class AffineTransform;
class DrawingBuffer;
class FloatRoundedRect;
class Gradient;
class GraphicsContextPlatformPrivate;
class ImageBuffer;
class IntRect;
class RoundedRect;
class URL;
class GraphicsContext3D;
class TextRun;
class TransformationMatrix;
#if PLATFORM(IOS)
struct BidiStatus;
#endif
enum TextDrawingMode {
TextModeFill = 1 << 0,
TextModeStroke = 1 << 1,
#if ENABLE(LETTERPRESS)
TextModeLetterpress = 1 << 2,
#endif
};
typedef unsigned TextDrawingModeFlags;
enum StrokeStyle {
NoStroke,
SolidStroke,
DottedStroke,
DashedStroke,
DoubleStroke,
WavyStroke,
};
enum InterpolationQuality {
InterpolationDefault,
InterpolationNone,
InterpolationLow,
InterpolationMedium,
InterpolationHigh
};
struct GraphicsContextState {
GraphicsContextState()
: strokeThickness(0)
, shadowBlur(0)
, textDrawingMode(TextModeFill)
, strokeColor(Color::black)
, fillColor(Color::black)
, strokeStyle(SolidStroke)
, fillRule(RULE_NONZERO)
, strokeColorSpace(ColorSpaceDeviceRGB)
, fillColorSpace(ColorSpaceDeviceRGB)
, shadowColorSpace(ColorSpaceDeviceRGB)
, compositeOperator(CompositeSourceOver)
, blendMode(BlendModeNormal)
#if PLATFORM(IOS)
, emojiDrawingEnabled(true)
#endif
, shouldAntialias(true)
, shouldSmoothFonts(true)
, shouldSubpixelQuantizeFonts(true)
, paintingDisabled(false)
, shadowsIgnoreTransforms(false)
#if USE(CG)
// Core Graphics incorrectly renders shadows with radius > 8px (<rdar://problem/8103442>),
// but we need to preserve this buggy behavior for canvas and -webkit-box-shadow.
, shadowsUseLegacyRadius(false)
#endif
, drawLuminanceMask(false)
{
}
RefPtr<Gradient> strokeGradient;
RefPtr<Pattern> strokePattern;
RefPtr<Gradient> fillGradient;
RefPtr<Pattern> fillPattern;
FloatSize shadowOffset;
float strokeThickness;
float shadowBlur;
TextDrawingModeFlags textDrawingMode;
Color strokeColor;
Color fillColor;
Color shadowColor;
StrokeStyle strokeStyle;
WindRule fillRule;
ColorSpace strokeColorSpace;
ColorSpace fillColorSpace;
ColorSpace shadowColorSpace;
CompositeOperator compositeOperator;
BlendMode blendMode;
#if PLATFORM(IOS)
bool emojiDrawingEnabled : 1;
#endif
bool shouldAntialias : 1;
bool shouldSmoothFonts : 1;
bool shouldSubpixelQuantizeFonts : 1;
bool paintingDisabled : 1;
bool shadowsIgnoreTransforms : 1;
#if USE(CG)
bool shadowsUseLegacyRadius : 1;
#endif
bool drawLuminanceMask : 1;
};
struct ImagePaintingOptions {
ImagePaintingOptions(CompositeOperator compositeOperator = CompositeSourceOver, BlendMode blendMode = BlendModeNormal, ImageOrientationDescription orientationDescription = ImageOrientationDescription(), bool useLowQualityScale = false)
: m_compositeOperator(compositeOperator)
, m_blendMode(blendMode)
, m_orientationDescription(orientationDescription)
, m_useLowQualityScale(useLowQualityScale)
{
}
ImagePaintingOptions(ImageOrientationDescription orientationDescription, bool useLowQualityScale = false, CompositeOperator compositeOperator = CompositeSourceOver, BlendMode blendMode = BlendModeNormal)
: m_compositeOperator(compositeOperator)
, m_blendMode(blendMode)
, m_orientationDescription(orientationDescription)
, m_useLowQualityScale(useLowQualityScale)
{
}
ImagePaintingOptions(bool useLowQualityScale, ImageOrientationDescription orientationDescription = ImageOrientationDescription(), CompositeOperator compositeOperator = CompositeSourceOver, BlendMode blendMode = BlendModeNormal)
: m_compositeOperator(compositeOperator)
, m_blendMode(blendMode)
, m_orientationDescription(orientationDescription)
, m_useLowQualityScale(useLowQualityScale)
{
}
CompositeOperator m_compositeOperator;
BlendMode m_blendMode;
ImageOrientationDescription m_orientationDescription;
bool m_useLowQualityScale;
};
class GraphicsContext {
WTF_MAKE_NONCOPYABLE(GraphicsContext); WTF_MAKE_FAST_ALLOCATED;
public:
WEBCORE_EXPORT GraphicsContext(PlatformGraphicsContext*);
WEBCORE_EXPORT ~GraphicsContext();
WEBCORE_EXPORT PlatformGraphicsContext* platformContext() const;
float strokeThickness() const;
void setStrokeThickness(float);
StrokeStyle strokeStyle() const;
void setStrokeStyle(StrokeStyle);
Color strokeColor() const;
ColorSpace strokeColorSpace() const;
WEBCORE_EXPORT void setStrokeColor(const Color&, ColorSpace);
void setStrokePattern(PassRefPtr<Pattern>);
Pattern* strokePattern() const;
void setStrokeGradient(PassRefPtr<Gradient>);
Gradient* strokeGradient() const;
WindRule fillRule() const;
void setFillRule(WindRule);
Color fillColor() const;
ColorSpace fillColorSpace() const;
WEBCORE_EXPORT void setFillColor(const Color&, ColorSpace);
void setFillPattern(PassRefPtr<Pattern>);
Pattern* fillPattern() const;
WEBCORE_EXPORT void setFillGradient(PassRefPtr<Gradient>);
Gradient* fillGradient() const;
void setShadowsIgnoreTransforms(bool);
bool shadowsIgnoreTransforms() const;
WEBCORE_EXPORT void setShouldAntialias(bool);
bool shouldAntialias() const;
WEBCORE_EXPORT void setShouldSmoothFonts(bool);
bool shouldSmoothFonts() const;
// Normally CG enables subpixel-quantization because it improves the performance of aligning glyphs.
// In some cases we have to disable to to ensure a high-quality output of the glyphs.
void setShouldSubpixelQuantizeFonts(bool);
bool shouldSubpixelQuantizeFonts() const;
const GraphicsContextState& state() const;
#if USE(CG)
void applyStrokePattern();
void applyFillPattern();
void drawPath(const Path&);
WEBCORE_EXPORT void drawNativeImage(PassNativeImagePtr, const FloatSize& selfSize, ColorSpace styleColorSpace, const FloatRect& destRect, const FloatRect& srcRect, CompositeOperator = CompositeSourceOver, BlendMode = BlendModeNormal, ImageOrientation = DefaultImageOrientation);
// Allow font smoothing (LCD antialiasing). Not part of the graphics state.
void setAllowsFontSmoothing(bool);
WEBCORE_EXPORT void setIsCALayerContext(bool);
bool isCALayerContext() const;
WEBCORE_EXPORT void setIsAcceleratedContext(bool);
#endif
bool isAcceleratedContext() const;
WEBCORE_EXPORT void save();
WEBCORE_EXPORT void restore();
// These draw methods will do both stroking and filling.
// FIXME: ...except drawRect(), which fills properly but always strokes
// using a 1-pixel stroke inset from the rect borders (of the correct
// stroke color).
void drawRect(const FloatRect&, float borderThickness = 1);
void drawLine(const FloatPoint&, const FloatPoint&);
#if PLATFORM(IOS)
void drawJoinedLines(CGPoint points[], unsigned count, bool antialias, CGLineCap = kCGLineCapButt);
#endif
void drawEllipse(const FloatRect&);
void drawRaisedEllipse(const FloatRect&, const Color& ellipseColor, ColorSpace ellipseColorSpace, const Color& shadowColor, ColorSpace shadowColorSpace);
void drawConvexPolygon(size_t numPoints, const FloatPoint*, bool shouldAntialias = false);
WEBCORE_EXPORT void fillPath(const Path&);
void strokePath(const Path&);
void fillEllipse(const FloatRect&);
void strokeEllipse(const FloatRect&);
WEBCORE_EXPORT void fillRect(const FloatRect&);
WEBCORE_EXPORT void fillRect(const FloatRect&, const Color&, ColorSpace);
void fillRect(const FloatRect&, Gradient&);
void fillRect(const FloatRect&, const Color&, ColorSpace, CompositeOperator, BlendMode = BlendModeNormal);
void fillRoundedRect(const FloatRoundedRect&, const Color&, ColorSpace, BlendMode = BlendModeNormal);
void fillRectWithRoundedHole(const FloatRect&, const FloatRoundedRect& roundedHoleRect, const Color&, ColorSpace);
WEBCORE_EXPORT void clearRect(const FloatRect&);
WEBCORE_EXPORT void strokeRect(const FloatRect&, float lineWidth);
WEBCORE_EXPORT void drawImage(Image*, ColorSpace, const FloatPoint& destination, const ImagePaintingOptions& = ImagePaintingOptions());
void drawImage(Image*, ColorSpace, const FloatRect& destination, const ImagePaintingOptions& = ImagePaintingOptions());
void drawImage(Image*, ColorSpace, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& = ImagePaintingOptions());
void drawTiledImage(Image*, ColorSpace, const FloatRect& destination, const FloatPoint& source, const FloatSize& tileSize,
const ImagePaintingOptions& = ImagePaintingOptions());
void drawTiledImage(Image*, ColorSpace, const FloatRect& destination, const FloatRect& source, const FloatSize& tileScaleFactor,
Image::TileRule, Image::TileRule, const ImagePaintingOptions& = ImagePaintingOptions());
void drawImageBuffer(ImageBuffer*, ColorSpace, const FloatPoint& destination, const ImagePaintingOptions& = ImagePaintingOptions());
void drawImageBuffer(ImageBuffer*, ColorSpace, const FloatRect& destination, const ImagePaintingOptions& = ImagePaintingOptions());
void drawImageBuffer(ImageBuffer*, ColorSpace, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& = ImagePaintingOptions());
WEBCORE_EXPORT void setImageInterpolationQuality(InterpolationQuality);
InterpolationQuality imageInterpolationQuality() const;
WEBCORE_EXPORT void clip(const IntRect&);
WEBCORE_EXPORT void clip(const FloatRect&);
void clipRoundedRect(const FloatRoundedRect&);
void clipOut(const FloatRect&);
void clipOutRoundedRect(const FloatRoundedRect&);
void clipPath(const Path&, WindRule);
void clipConvexPolygon(size_t numPoints, const FloatPoint*, bool antialias = true);
void clipToImageBuffer(ImageBuffer*, const FloatRect&);
IntRect clipBounds() const;
TextDrawingModeFlags textDrawingMode() const;
void setTextDrawingMode(TextDrawingModeFlags);
#if PLATFORM(IOS)
bool emojiDrawingEnabled();
WEBCORE_EXPORT void setEmojiDrawingEnabled(bool);
#endif
#if !PLATFORM(IOS)
void drawText(const Font&, const TextRun&, const FloatPoint&, int from = 0, int to = -1);
#else
float drawText(const Font&, const TextRun&, const FloatPoint&, int from = 0, int to = -1);
#endif
void drawGlyphs(const Font&, const SimpleFontData&, const GlyphBuffer&, int from, int numGlyphs, const FloatPoint&);
void drawEmphasisMarks(const Font&, const TextRun& , const AtomicString& mark, const FloatPoint&, int from = 0, int to = -1);
#if !PLATFORM(IOS)
void drawBidiText(const Font&, const TextRun&, const FloatPoint&, Font::CustomFontNotReadyAction = Font::DoNotPaintIfFontNotReady);
#else
WEBCORE_EXPORT float drawBidiText(const Font&, const TextRun&, const FloatPoint&, Font::CustomFontNotReadyAction = Font::DoNotPaintIfFontNotReady, BidiStatus* = 0, int length = -1);
#endif
enum RoundingMode {
RoundAllSides,
RoundOriginAndDimensions
};
FloatRect roundToDevicePixels(const FloatRect&, RoundingMode = RoundAllSides);
FloatRect computeLineBoundsForText(const FloatPoint&, float width, bool printing);
WEBCORE_EXPORT void drawLineForText(const FloatPoint&, float width, bool printing, bool doubleLines = false);
void drawLinesForText(const FloatPoint&, const DashArray& widths, bool printing, bool doubleLines = false);
enum DocumentMarkerLineStyle {
#if PLATFORM(IOS)
TextCheckingDictationPhraseWithAlternativesLineStyle,
#endif
DocumentMarkerSpellingLineStyle,
DocumentMarkerGrammarLineStyle,
DocumentMarkerAutocorrectionReplacementLineStyle,
DocumentMarkerDictationAlternativesLineStyle
};
static void updateDocumentMarkerResources();
void drawLineForDocumentMarker(const FloatPoint&, float width, DocumentMarkerLineStyle);
WEBCORE_EXPORT bool paintingDisabled() const;
void setPaintingDisabled(bool);
WEBCORE_EXPORT bool updatingControlTints() const;
void setUpdatingControlTints(bool);
WEBCORE_EXPORT void beginTransparencyLayer(float opacity);
WEBCORE_EXPORT void endTransparencyLayer();
bool isInTransparencyLayer() const;
bool hasShadow() const;
WEBCORE_EXPORT void setShadow(const FloatSize&, float blur, const Color&, ColorSpace);
// Legacy shadow blur radius is used for canvas, and -webkit-box-shadow.
// It has different treatment of radii > 8px.
void setLegacyShadow(const FloatSize&, float blur, const Color&, ColorSpace);
bool getShadow(FloatSize&, float&, Color&, ColorSpace&) const;
WEBCORE_EXPORT void clearShadow();
bool hasBlurredShadow() const;
#if USE(CAIRO)
bool mustUseShadowBlur() const;
#endif
void drawFocusRing(const Vector<IntRect>&, int width, int offset, const Color&);
void drawFocusRing(const Path&, int width, int offset, const Color&);
#if PLATFORM(MAC)
void drawFocusRing(const Vector<IntRect>&, int width, int offset, double timeOffset, bool& needsRedraw);
#endif
void setLineCap(LineCap);
void setLineDash(const DashArray&, float dashOffset);
void setLineJoin(LineJoin);
void setMiterLimit(float);
void setAlpha(float);
WEBCORE_EXPORT void setCompositeOperation(CompositeOperator, BlendMode = BlendModeNormal);
CompositeOperator compositeOperation() const;
BlendMode blendModeOperation() const;
void setDrawLuminanceMask(bool);
bool drawLuminanceMask() const;
WEBCORE_EXPORT void clip(const Path&, WindRule = RULE_EVENODD);
// This clip function is used only by <canvas> code. It allows
// implementations to handle clipping on the canvas differently since
// the discipline is different.
void canvasClip(const Path&, WindRule = RULE_EVENODD);
void clipOut(const Path&);
WEBCORE_EXPORT void scale(const FloatSize&);
void rotate(float angleInRadians);
void translate(const FloatSize& size) { translate(size.width(), size.height()); }
WEBCORE_EXPORT void translate(float x, float y);
void setURLForRect(const URL&, const IntRect&);
void concatCTM(const AffineTransform&);
void setCTM(const AffineTransform&);
enum IncludeDeviceScale { DefinitelyIncludeDeviceScale, PossiblyIncludeDeviceScale };
AffineTransform getCTM(IncludeDeviceScale includeScale = PossiblyIncludeDeviceScale) const;
#if ENABLE(3D_RENDERING) && USE(TEXTURE_MAPPER)
// This is needed when using accelerated-compositing in software mode, like in TextureMapper.
void concat3DTransform(const TransformationMatrix&);
void set3DTransform(const TransformationMatrix&);
TransformationMatrix get3DTransform() const;
#endif
// Create an image buffer compatible with this context, with suitable resolution
// for drawing into the buffer and then into this context.
std::unique_ptr<ImageBuffer> createCompatibleBuffer(const FloatSize&, bool hasAlpha = true) const;
bool isCompatibleWithBuffer(ImageBuffer*) const;
// This function applies the device scale factor to the context, making the context capable of
// acting as a base-level context for a HiDPI environment.
WEBCORE_EXPORT void applyDeviceScaleFactor(float);
void platformApplyDeviceScaleFactor(float);
#if OS(WINDOWS)
HDC getWindowsContext(const IntRect&, bool supportAlphaBlend, bool mayCreateBitmap); // The passed in rect is used to create a bitmap for compositing inside transparency layers.
void releaseWindowsContext(HDC, const IntRect&, bool supportAlphaBlend, bool mayCreateBitmap); // The passed in HDC should be the one handed back by getWindowsContext.
#if PLATFORM(WIN)
#if USE(WINGDI)
void setBitmap(PassRefPtr<SharedBitmap>);
const AffineTransform& affineTransform() const;
AffineTransform& affineTransform();
void resetAffineTransform();
void fillRect(const FloatRect&, const Gradient*);
void drawText(const SimpleFontData* fontData, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point);
void drawFrameControl(const IntRect& rect, unsigned type, unsigned state);
void drawFocusRect(const IntRect& rect);
void paintTextField(const IntRect& rect, unsigned state);
void drawBitmap(SharedBitmap*, const IntRect& dstRect, const IntRect& srcRect, ColorSpace styleColorSpace, CompositeOperator compositeOp, BlendMode blendMode);
void drawBitmapPattern(SharedBitmap*, const FloatRect& tileRectIn, const AffineTransform& patternTransform, const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator op, const FloatRect& destRect, const IntSize& origSourceSize);
void drawIcon(HICON icon, const IntRect& dstRect, UINT flags);
void drawRoundCorner(bool newClip, RECT clipRect, RECT rectWin, HDC dc, int width, int height);
#else
GraphicsContext(HDC, bool hasAlpha = false); // FIXME: To be removed.
// When set to true, child windows should be rendered into this context
// rather than allowing them just to render to the screen. Defaults to
// false.
// FIXME: This is a layering violation. GraphicsContext shouldn't know
// what a "window" is. It would be much more appropriate for this flag
// to be passed as a parameter alongside the GraphicsContext, but doing
// that would require lots of changes in cross-platform code that we
// aren't sure we want to make.
void setShouldIncludeChildWindows(bool);
bool shouldIncludeChildWindows() const;
class WindowsBitmap {
WTF_MAKE_NONCOPYABLE(WindowsBitmap);
public:
WindowsBitmap(HDC, const IntSize&);
~WindowsBitmap();
HDC hdc() const { return m_hdc; }
UInt8* buffer() const { return m_pixelData.buffer(); }
unsigned bufferLength() const { return m_pixelData.bufferLength(); }
const IntSize& size() const { return m_pixelData.size(); }
unsigned bytesPerRow() const { return m_pixelData.bytesPerRow(); }
unsigned short bitsPerPixel() const { return m_pixelData.bitsPerPixel(); }
const DIBPixelData& windowsDIB() const { return m_pixelData; }
private:
HDC m_hdc;
HBITMAP m_bitmap;
DIBPixelData m_pixelData;
};
PassOwnPtr<WindowsBitmap> createWindowsBitmap(const IntSize&);
// The bitmap should be non-premultiplied.
void drawWindowsBitmap(WindowsBitmap*, const IntPoint&);
#endif
#else // PLATFORM(WIN)
bool shouldIncludeChildWindows() const { return false; }
#endif // PLATFORM(WIN)
#endif // OS(WINDOWS)
#if USE(CAIRO)
GraphicsContext(cairo_t*);
#endif
static void adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle);
private:
void platformInit(PlatformGraphicsContext*);
void platformDestroy();
#if PLATFORM(WIN) && !USE(WINGDI)
void platformInit(HDC, bool hasAlpha = false);
#endif
void savePlatformState();
void restorePlatformState();
void setPlatformTextDrawingMode(TextDrawingModeFlags);
void setPlatformStrokeColor(const Color&, ColorSpace);
void setPlatformStrokeStyle(StrokeStyle);
void setPlatformStrokeThickness(float);
void setPlatformFillColor(const Color&, ColorSpace);
void setPlatformShouldAntialias(bool);
void setPlatformShouldSmoothFonts(bool);
void setPlatformShadow(const FloatSize&, float blur, const Color&, ColorSpace);
void clearPlatformShadow();
void setPlatformCompositeOperation(CompositeOperator, BlendMode = BlendModeNormal);
void beginPlatformTransparencyLayer(float opacity);
void endPlatformTransparencyLayer();
static bool supportsTransparencyLayers();
void fillEllipseAsPath(const FloatRect&);
void strokeEllipseAsPath(const FloatRect&);
void platformFillEllipse(const FloatRect&);
void platformStrokeEllipse(const FloatRect&);
void platformFillRoundedRect(const FloatRoundedRect&, const Color&, ColorSpace);
FloatRect computeLineBoundsAndAntialiasingModeForText(const FloatPoint&, float width, bool printing, bool& shouldAntialias, Color&);
GraphicsContextPlatformPrivate* m_data;
GraphicsContextState m_state;
Vector<GraphicsContextState> m_stack;
bool m_updatingControlTints;
unsigned m_transparencyCount;
};
class GraphicsContextStateSaver {
WTF_MAKE_FAST_ALLOCATED;
public:
GraphicsContextStateSaver(GraphicsContext& context, bool saveAndRestore = true)
: m_context(context)
, m_saveAndRestore(saveAndRestore)
{
if (m_saveAndRestore)
m_context.save();
}
~GraphicsContextStateSaver()
{
if (m_saveAndRestore)
m_context.restore();
}
void save()
{
ASSERT(!m_saveAndRestore);
m_context.save();
m_saveAndRestore = true;
}
void restore()
{
ASSERT(m_saveAndRestore);
m_context.restore();
m_saveAndRestore = false;
}
GraphicsContext* context() const { return &m_context; }
private:
GraphicsContext& m_context;
bool m_saveAndRestore;
};
} // namespace WebCore
#endif // GraphicsContext_h
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