1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643
|
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011, 2013 Apple Inc. All rights reserved.
* Copyright (C) 2009 Google Inc. All rights reserved.
* Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RenderObject.h"
#include "AXObjectCache.h"
#include "AnimationController.h"
#include "EventHandler.h"
#include "FloatQuad.h"
#include "FlowThreadController.h"
#include "FocusController.h"
#include "FrameSelection.h"
#include "FrameView.h"
#include "GeometryUtilities.h"
#include "GraphicsContext.h"
#include "HTMLAnchorElement.h"
#include "HTMLElement.h"
#include "HTMLImageElement.h"
#include "HTMLNames.h"
#include "HTMLTableElement.h"
#include "HitTestResult.h"
#include "LogicalSelectionOffsetCaches.h"
#include "Page.h"
#include "PseudoElement.h"
#include "RenderCounter.h"
#include "RenderFlowThread.h"
#include "RenderGeometryMap.h"
#include "RenderInline.h"
#include "RenderIterator.h"
#include "RenderLayer.h"
#include "RenderLayerBacking.h"
#include "RenderNamedFlowFragment.h"
#include "RenderNamedFlowThread.h"
#include "RenderSVGResourceContainer.h"
#include "RenderScrollbarPart.h"
#include "RenderTheme.h"
#include "RenderView.h"
#include "SVGRenderSupport.h"
#include "Settings.h"
#include "ShadowRoot.h"
#include "StyleResolver.h"
#include "TransformState.h"
#include "htmlediting.h"
#include <algorithm>
#include <stdio.h>
#include <wtf/RefCountedLeakCounter.h>
#if PLATFORM(IOS)
#include "SelectionRect.h"
#endif
namespace WebCore {
using namespace HTMLNames;
#ifndef NDEBUG
RenderObject::SetLayoutNeededForbiddenScope::SetLayoutNeededForbiddenScope(RenderObject* renderObject, bool isForbidden)
: m_renderObject(renderObject)
, m_preexistingForbidden(m_renderObject->isSetNeedsLayoutForbidden())
{
m_renderObject->setNeedsLayoutIsForbidden(isForbidden);
}
RenderObject::SetLayoutNeededForbiddenScope::~SetLayoutNeededForbiddenScope()
{
m_renderObject->setNeedsLayoutIsForbidden(m_preexistingForbidden);
}
#endif
struct SameSizeAsRenderObject {
virtual ~SameSizeAsRenderObject() { } // Allocate vtable pointer.
void* pointers[4];
#ifndef NDEBUG
unsigned m_debugBitfields : 2;
#endif
unsigned m_bitfields;
};
COMPILE_ASSERT(sizeof(RenderObject) == sizeof(SameSizeAsRenderObject), RenderObject_should_stay_small);
DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, renderObjectCounter, ("RenderObject"));
RenderObject::RenderObject(Node& node)
: CachedImageClient()
, m_node(node)
, m_parent(0)
, m_previous(0)
, m_next(0)
#ifndef NDEBUG
, m_hasAXObject(false)
, m_setNeedsLayoutForbidden(false)
#endif
, m_bitfields(node)
{
if (!node.isDocumentNode())
view().didCreateRenderer();
#ifndef NDEBUG
renderObjectCounter.increment();
#endif
}
RenderObject::~RenderObject()
{
#ifndef NDEBUG
ASSERT(!m_hasAXObject);
renderObjectCounter.decrement();
#endif
view().didDestroyRenderer();
}
RenderTheme& RenderObject::theme() const
{
ASSERT(document().page());
return document().page()->theme();
}
bool RenderObject::isDescendantOf(const RenderObject* obj) const
{
for (const RenderObject* r = this; r; r = r->m_parent) {
if (r == obj)
return true;
}
return false;
}
bool RenderObject::isLegend() const
{
return node() && node()->hasTagName(legendTag);
}
bool RenderObject::isHTMLMarquee() const
{
return node() && node()->renderer() == this && node()->hasTagName(marqueeTag);
}
void RenderObject::setFlowThreadStateIncludingDescendants(FlowThreadState state)
{
setFlowThreadState(state);
for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) {
// If the child is a fragmentation context it already updated the descendants flag accordingly.
if (child->isRenderFlowThread())
continue;
ASSERT(state != child->flowThreadState());
child->setFlowThreadStateIncludingDescendants(state);
}
}
void RenderObject::setParent(RenderElement* parent)
{
m_parent = parent;
// Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread.
// A RenderFlowThread is always considered to be inside itself, so it never has to change its state
// in response to parent changes.
FlowThreadState newState = parent ? parent->flowThreadState() : NotInsideFlowThread;
if (newState != flowThreadState() && !isRenderFlowThread())
setFlowThreadStateIncludingDescendants(newState);
}
void RenderObject::removeFromParent()
{
if (parent())
parent()->removeChild(*this);
}
RenderObject* RenderObject::nextInPreOrder() const
{
if (RenderObject* o = firstChildSlow())
return o;
return nextInPreOrderAfterChildren();
}
RenderObject* RenderObject::nextInPreOrderAfterChildren() const
{
RenderObject* o;
if (!(o = nextSibling())) {
o = parent();
while (o && !o->nextSibling())
o = o->parent();
if (o)
o = o->nextSibling();
}
return o;
}
RenderObject* RenderObject::nextInPreOrder(const RenderObject* stayWithin) const
{
if (RenderObject* o = firstChildSlow())
return o;
return nextInPreOrderAfterChildren(stayWithin);
}
RenderObject* RenderObject::nextInPreOrderAfterChildren(const RenderObject* stayWithin) const
{
if (this == stayWithin)
return 0;
const RenderObject* current = this;
RenderObject* next;
while (!(next = current->nextSibling())) {
current = current->parent();
if (!current || current == stayWithin)
return 0;
}
return next;
}
RenderObject* RenderObject::previousInPreOrder() const
{
if (RenderObject* o = previousSibling()) {
while (RenderObject* last = o->lastChildSlow())
o = last;
return o;
}
return parent();
}
RenderObject* RenderObject::previousInPreOrder(const RenderObject* stayWithin) const
{
if (this == stayWithin)
return 0;
return previousInPreOrder();
}
RenderObject* RenderObject::childAt(unsigned index) const
{
RenderObject* child = firstChildSlow();
for (unsigned i = 0; child && i < index; i++)
child = child->nextSibling();
return child;
}
RenderObject* RenderObject::firstLeafChild() const
{
RenderObject* r = firstChildSlow();
while (r) {
RenderObject* n = 0;
n = r->firstChildSlow();
if (!n)
break;
r = n;
}
return r;
}
RenderObject* RenderObject::lastLeafChild() const
{
RenderObject* r = lastChildSlow();
while (r) {
RenderObject* n = 0;
n = r->lastChildSlow();
if (!n)
break;
r = n;
}
return r;
}
#if ENABLE(IOS_TEXT_AUTOSIZING)
// Inspired by Node::traverseNextNode.
RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin) const
{
RenderObject* child = firstChildSlow();
if (child) {
ASSERT(!stayWithin || child->isDescendantOf(stayWithin));
return child;
}
if (this == stayWithin)
return 0;
if (nextSibling()) {
ASSERT(!stayWithin || nextSibling()->isDescendantOf(stayWithin));
return nextSibling();
}
const RenderObject* n = this;
while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin))
n = n->parent();
if (n) {
ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin));
return n->nextSibling();
}
return 0;
}
// Non-recursive version of the DFS search.
RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, HeightTypeTraverseNextInclusionFunction inclusionFunction, int& currentDepth, int& newFixedDepth) const
{
BlockContentHeightType overflowType;
// Check for suitable children.
for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) {
overflowType = inclusionFunction(child);
if (overflowType != FixedHeight) {
currentDepth++;
if (overflowType == OverflowHeight)
newFixedDepth = currentDepth;
ASSERT(!stayWithin || child->isDescendantOf(stayWithin));
return child;
}
}
if (this == stayWithin)
return 0;
// Now we traverse other nodes if they exist, otherwise
// we go to the parent node and try doing the same.
const RenderObject* n = this;
while (n) {
while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin)) {
n = n->parent();
currentDepth--;
}
if (!n)
return 0;
for (RenderObject* sibling = n->nextSibling(); sibling; sibling = sibling->nextSibling()) {
overflowType = inclusionFunction(sibling);
if (overflowType != FixedHeight) {
if (overflowType == OverflowHeight)
newFixedDepth = currentDepth;
ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin));
return sibling;
}
}
if (!stayWithin || n->parent() != stayWithin) {
n = n->parent();
currentDepth--;
} else
return 0;
}
return 0;
}
RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, TraverseNextInclusionFunction inclusionFunction) const
{
for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) {
if (inclusionFunction(child)) {
ASSERT(!stayWithin || child->isDescendantOf(stayWithin));
return child;
}
}
if (this == stayWithin)
return 0;
for (RenderObject* sibling = nextSibling(); sibling; sibling = sibling->nextSibling()) {
if (inclusionFunction(sibling)) {
ASSERT(!stayWithin || sibling->isDescendantOf(stayWithin));
return sibling;
}
}
const RenderObject* n = this;
while (n) {
while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin))
n = n->parent();
if (n) {
for (RenderObject* sibling = n->nextSibling(); sibling; sibling = sibling->nextSibling()) {
if (inclusionFunction(sibling)) {
ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin));
return sibling;
}
}
if ((!stayWithin || n->parent() != stayWithin))
n = n->parent();
else
return 0;
}
}
return 0;
}
static RenderObject::BlockContentHeightType includeNonFixedHeight(const RenderObject* render)
{
const RenderStyle& style = render->style();
if (style.height().type() == Fixed) {
if (render->isRenderBlock()) {
const RenderBlock* block = toRenderBlock(render);
// For fixed height styles, if the overflow size of the element spills out of the specified
// height, assume we can apply text auto-sizing.
if (style.overflowY() == OVISIBLE && style.height().value() < block->layoutOverflowRect().maxY())
return RenderObject::OverflowHeight;
}
return RenderObject::FixedHeight;
}
return RenderObject::FlexibleHeight;
}
void RenderObject::adjustComputedFontSizesOnBlocks(float size, float visibleWidth)
{
Document* document = view().frameView().frame().document();
if (!document)
return;
Vector<int> depthStack;
int currentDepth = 0;
int newFixedDepth = 0;
// We don't apply autosizing to nodes with fixed height normally.
// But we apply it to nodes which are located deep enough
// (nesting depth is greater than some const) inside of a parent block
// which has fixed height but its content overflows intentionally.
for (RenderObject* descendent = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendent; descendent = descendent->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) {
while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1])
depthStack.remove(depthStack.size() - 1);
if (newFixedDepth)
depthStack.append(newFixedDepth);
int stackSize = depthStack.size();
if (descendent->isRenderBlockFlow() && !descendent->isListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth))
toRenderBlockFlow(descendent)->adjustComputedFontSizes(size, visibleWidth);
newFixedDepth = 0;
}
// Remove style from auto-sizing table that are no longer valid.
document->validateAutoSizingNodes();
}
void RenderObject::resetTextAutosizing()
{
Document* document = view().frameView().frame().document();
if (!document)
return;
document->resetAutoSizingNodes();
Vector<int> depthStack;
int currentDepth = 0;
int newFixedDepth = 0;
for (RenderObject* descendent = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendent; descendent = descendent->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) {
while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1])
depthStack.remove(depthStack.size() - 1);
if (newFixedDepth)
depthStack.append(newFixedDepth);
int stackSize = depthStack.size();
if (descendent->isRenderBlockFlow() && !descendent->isListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth))
toRenderBlockFlow(descendent)->resetComputedFontSize();
newFixedDepth = 0;
}
}
#endif // ENABLE(IOS_TEXT_AUTOSIZING)
RenderLayer* RenderObject::enclosingLayer() const
{
for (auto& renderer : lineageOfType<RenderLayerModelObject>(*this)) {
if (renderer.layer())
return renderer.layer();
}
return nullptr;
}
bool RenderObject::scrollRectToVisible(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY)
{
RenderLayer* enclosingLayer = this->enclosingLayer();
if (!enclosingLayer)
return false;
enclosingLayer->scrollRectToVisible(rect, alignX, alignY);
return true;
}
RenderBox& RenderObject::enclosingBox() const
{
return *lineageOfType<RenderBox>(const_cast<RenderObject&>(*this)).first();
}
RenderBoxModelObject& RenderObject::enclosingBoxModelObject() const
{
return *lineageOfType<RenderBoxModelObject>(const_cast<RenderObject&>(*this)).first();
}
bool RenderObject::fixedPositionedWithNamedFlowContainingBlock() const
{
return ((flowThreadState() == RenderObject::InsideOutOfFlowThread)
&& (style().position() == FixedPosition)
&& (containingBlock()->isOutOfFlowRenderFlowThread()));
}
static bool hasFixedPosInNamedFlowContainingBlock(const RenderObject* renderer)
{
ASSERT(renderer->flowThreadState() != RenderObject::NotInsideFlowThread);
RenderObject* curr = const_cast<RenderObject*>(renderer);
while (curr) {
if (curr->fixedPositionedWithNamedFlowContainingBlock())
return true;
curr = curr->containingBlock();
}
return false;
}
RenderFlowThread* RenderObject::locateFlowThreadContainingBlockNoCache() const
{
ASSERT(flowThreadState() != NotInsideFlowThread);
RenderObject* curr = const_cast<RenderObject*>(this);
while (curr) {
if (curr->isRenderFlowThread())
return toRenderFlowThread(curr);
curr = curr->containingBlock();
}
return 0;
}
RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const
{
ASSERT(flowThreadState() != NotInsideFlowThread);
// See if we have the thread cached because we're in the middle of layout.
RenderFlowThread* flowThread = view().flowThreadController().currentRenderFlowThread();
if (flowThread && (flowThreadState() == flowThread->flowThreadState())) {
// Make sure the slow path would return the same result as our cache.
// FIXME: For the moment, only apply this assertion to regions, as multicol
// still has some issues and triggers this assert.
// Created https://bugs.webkit.org/show_bug.cgi?id=132946 for this issue.
ASSERT(!flowThread->isRenderNamedFlowThread() || flowThread == locateFlowThreadContainingBlockNoCache());
return flowThread;
}
// Not in the middle of layout so have to find the thread the slow way.
return locateFlowThreadContainingBlockNoCache();
}
RenderBlock* RenderObject::firstLineBlock() const
{
return 0;
}
static inline bool objectIsRelayoutBoundary(const RenderElement* object)
{
// FIXME: In future it may be possible to broaden these conditions in order to improve performance.
if (object->isRenderView())
return true;
if (object->isTextControl())
return true;
if (object->isSVGRoot())
return true;
if (!object->hasOverflowClip())
return false;
if (object->style().width().isIntrinsicOrAuto() || object->style().height().isIntrinsicOrAuto() || object->style().height().isPercent())
return false;
// Table parts can't be relayout roots since the table is responsible for layouting all the parts.
if (object->isTablePart())
return false;
return true;
}
void RenderObject::clearNeedsLayout()
{
m_bitfields.setNeedsLayout(false);
setEverHadLayout(true);
setPosChildNeedsLayoutBit(false);
setNeedsSimplifiedNormalFlowLayoutBit(false);
setNormalChildNeedsLayoutBit(false);
setNeedsPositionedMovementLayoutBit(false);
if (isRenderElement())
toRenderElement(this)->setAncestorLineBoxDirty(false);
#ifndef NDEBUG
checkBlockPositionedObjectsNeedLayout();
#endif
}
static void scheduleRelayoutForSubtree(RenderElement& renderer)
{
if (!renderer.isRenderView()) {
if (!renderer.isRooted())
return;
renderer.view().frameView().scheduleRelayoutOfSubtree(renderer);
return;
}
toRenderView(renderer).frameView().scheduleRelayout();
}
void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderElement* newRoot)
{
ASSERT(!scheduleRelayout || !newRoot);
ASSERT(!isSetNeedsLayoutForbidden());
auto ancestor = container();
bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout();
bool hasOutOfFlowPosition = !isText() && style().hasOutOfFlowPosition();
while (ancestor) {
#ifndef NDEBUG
// FIXME: Remove this once we remove the special cases for counters, quotes and mathml
// calling setNeedsLayout during preferred width computation.
SetLayoutNeededForbiddenScope layoutForbiddenScope(ancestor, isSetNeedsLayoutForbidden());
#endif
// Don't mark the outermost object of an unrooted subtree. That object will be
// marked when the subtree is added to the document.
auto container = ancestor->container();
if (!container && !ancestor->isRenderView())
return;
if (hasOutOfFlowPosition) {
bool willSkipRelativelyPositionedInlines = !ancestor->isRenderBlock() || ancestor->isAnonymousBlock();
// Skip relatively positioned inlines and anonymous blocks to get to the enclosing RenderBlock.
while (ancestor && (!ancestor->isRenderBlock() || ancestor->isAnonymousBlock()))
ancestor = ancestor->container();
if (!ancestor || ancestor->posChildNeedsLayout())
return;
if (willSkipRelativelyPositionedInlines)
container = ancestor->container();
ancestor->setPosChildNeedsLayoutBit(true);
simplifiedNormalFlowLayout = true;
} else if (simplifiedNormalFlowLayout) {
if (ancestor->needsSimplifiedNormalFlowLayout())
return;
ancestor->setNeedsSimplifiedNormalFlowLayoutBit(true);
} else {
if (ancestor->normalChildNeedsLayout())
return;
ancestor->setNormalChildNeedsLayoutBit(true);
}
ASSERT(!ancestor->isSetNeedsLayoutForbidden());
if (ancestor == newRoot)
return;
if (scheduleRelayout && objectIsRelayoutBoundary(ancestor))
break;
hasOutOfFlowPosition = ancestor->style().hasOutOfFlowPosition();
ancestor = container;
}
if (scheduleRelayout && ancestor)
scheduleRelayoutForSubtree(*ancestor);
}
#ifndef NDEBUG
void RenderObject::checkBlockPositionedObjectsNeedLayout()
{
ASSERT(!needsLayout());
if (isRenderBlock())
toRenderBlock(this)->checkPositionedObjectsNeedLayout();
}
#endif
void RenderObject::setPreferredLogicalWidthsDirty(bool shouldBeDirty, MarkingBehavior markParents)
{
bool alreadyDirty = preferredLogicalWidthsDirty();
m_bitfields.setPreferredLogicalWidthsDirty(shouldBeDirty);
if (shouldBeDirty && !alreadyDirty && markParents == MarkContainingBlockChain && (isText() || !style().hasOutOfFlowPosition()))
invalidateContainerPreferredLogicalWidths();
}
void RenderObject::invalidateContainerPreferredLogicalWidths()
{
// In order to avoid pathological behavior when inlines are deeply nested, we do include them
// in the chain that we mark dirty (even though they're kind of irrelevant).
auto o = isTableCell() ? containingBlock() : container();
while (o && !o->preferredLogicalWidthsDirty()) {
// Don't invalidate the outermost object of an unrooted subtree. That object will be
// invalidated when the subtree is added to the document.
auto container = o->isTableCell() ? o->containingBlock() : o->container();
if (!container && !o->isRenderView())
break;
o->m_bitfields.setPreferredLogicalWidthsDirty(true);
if (o->style().hasOutOfFlowPosition())
// A positioned object has no effect on the min/max width of its containing block ever.
// We can optimize this case and not go up any further.
break;
o = container;
}
}
void RenderObject::setLayerNeedsFullRepaint()
{
ASSERT(hasLayer());
toRenderLayerModelObject(this)->layer()->setRepaintStatus(NeedsFullRepaint);
}
void RenderObject::setLayerNeedsFullRepaintForPositionedMovementLayout()
{
ASSERT(hasLayer());
toRenderLayerModelObject(this)->layer()->setRepaintStatus(NeedsFullRepaintForPositionedMovementLayout);
}
RenderBlock* RenderObject::containingBlock() const
{
auto o = parent();
if (!o && isRenderScrollbarPart())
o = toRenderScrollbarPart(this)->rendererOwningScrollbar();
const RenderStyle& style = this->style();
if (!isText() && style.position() == FixedPosition)
o = containingBlockForFixedPosition(o);
else if (!isText() && style.position() == AbsolutePosition)
o = containingBlockForAbsolutePosition(o);
else
o = containingBlockForObjectInFlow(o);
if (!o || !o->isRenderBlock())
return 0; // This can still happen in case of an orphaned tree
return toRenderBlock(o);
}
void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, float x1, float y1, float x2, float y2,
BoxSide side, Color color, EBorderStyle borderStyle, float adjacentWidth1, float adjacentWidth2, bool antialias) const
{
float deviceScaleFactor = document().deviceScaleFactor();
float thickness;
float length;
if (side == BSTop || side == BSBottom) {
thickness = y2 - y1;
length = x2 - x1;
} else {
thickness = x2 - x1;
length = y2 - y1;
}
if (borderStyle == DOUBLE && (thickness * deviceScaleFactor) < 3)
borderStyle = SOLID;
// FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However
// nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions.
if (!thickness || !length)
return;
const RenderStyle& style = this->style();
switch (borderStyle) {
case BNONE:
case BHIDDEN:
return;
case DOTTED:
case DASHED: {
if (thickness > 0) {
bool wasAntialiased = graphicsContext->shouldAntialias();
StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
graphicsContext->setShouldAntialias(antialias);
graphicsContext->setStrokeColor(color, style.colorSpace());
graphicsContext->setStrokeThickness(thickness);
graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke);
// FIXME: There's some odd adjustment in GraphicsContext::drawLine() that disables device pixel precision line drawing.
int adjustedX = floorToInt((x1 + x2) / 2);
int adjustedY = floorToInt((y1 + y2) / 2);
switch (side) {
case BSBottom:
case BSTop:
graphicsContext->drawLine(FloatPoint(x1, adjustedY), FloatPoint(x2, adjustedY));
break;
case BSRight:
case BSLeft:
graphicsContext->drawLine(FloatPoint(adjustedX, y1), FloatPoint(adjustedX, y2));
break;
}
graphicsContext->setShouldAntialias(wasAntialiased);
graphicsContext->setStrokeStyle(oldStrokeStyle);
}
break;
}
case DOUBLE: {
float thirdOfThickness = ceilToDevicePixel(thickness / 3, deviceScaleFactor);
ASSERT(thirdOfThickness);
if (adjacentWidth1 == 0 && adjacentWidth2 == 0) {
StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
graphicsContext->setStrokeStyle(NoStroke);
graphicsContext->setFillColor(color, style.colorSpace());
bool wasAntialiased = graphicsContext->shouldAntialias();
graphicsContext->setShouldAntialias(antialias);
switch (side) {
case BSTop:
case BSBottom:
graphicsContext->drawRect(snapRectToDevicePixels(x1, y1, length, thirdOfThickness, deviceScaleFactor));
graphicsContext->drawRect(snapRectToDevicePixels(x1, y2 - thirdOfThickness, length, thirdOfThickness, deviceScaleFactor));
break;
case BSLeft:
case BSRight:
graphicsContext->drawRect(snapRectToDevicePixels(x1, y1, thirdOfThickness, length, deviceScaleFactor));
graphicsContext->drawRect(snapRectToDevicePixels(x2 - thirdOfThickness, y1, thirdOfThickness, length, deviceScaleFactor));
break;
}
graphicsContext->setShouldAntialias(wasAntialiased);
graphicsContext->setStrokeStyle(oldStrokeStyle);
} else {
float adjacent1BigThird = ceilToDevicePixel(adjacentWidth1 / 3, deviceScaleFactor);
float adjacent2BigThird = ceilToDevicePixel(adjacentWidth2 / 3, deviceScaleFactor);
float offset1 = floorToDevicePixel(fabs(adjacentWidth1) * 2 / 3, deviceScaleFactor);
float offset2 = floorToDevicePixel(fabs(adjacentWidth2) * 2 / 3, deviceScaleFactor);
float mitreOffset1 = adjacentWidth1 < 0 ? offset1 : 0;
float mitreOffset2 = adjacentWidth1 > 0 ? offset1 : 0;
float mitreOffset3 = adjacentWidth2 < 0 ? offset2 : 0;
float mitreOffset4 = adjacentWidth2 > 0 ? offset2 : 0;
FloatRect paintBorderRect;
switch (side) {
case BSTop:
paintBorderRect = snapRectToDevicePixels(LayoutRect(x1 + mitreOffset1, y1, (x2 - mitreOffset3) - (x1 + mitreOffset1), thirdOfThickness), deviceScaleFactor);
drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
adjacent1BigThird, adjacent2BigThird, antialias);
paintBorderRect = snapRectToDevicePixels(LayoutRect(x1 + mitreOffset2, y2 - thirdOfThickness, (x2 - mitreOffset4) - (x1 + mitreOffset2), thirdOfThickness), deviceScaleFactor);
drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
adjacent1BigThird, adjacent2BigThird, antialias);
break;
case BSLeft:
paintBorderRect = snapRectToDevicePixels(LayoutRect(x1, y1 + mitreOffset1, thirdOfThickness, (y2 - mitreOffset3) - (y1 + mitreOffset1)), deviceScaleFactor);
drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
adjacent1BigThird, adjacent2BigThird, antialias);
paintBorderRect = snapRectToDevicePixels(LayoutRect(x2 - thirdOfThickness, y1 + mitreOffset2, thirdOfThickness, (y2 - mitreOffset4) - (y1 + mitreOffset2)), deviceScaleFactor);
drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
adjacent1BigThird, adjacent2BigThird, antialias);
break;
case BSBottom:
paintBorderRect = snapRectToDevicePixels(LayoutRect(x1 + mitreOffset2, y1, (x2 - mitreOffset4) - (x1 + mitreOffset2), thirdOfThickness), deviceScaleFactor);
drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
adjacent1BigThird, adjacent2BigThird, antialias);
paintBorderRect = snapRectToDevicePixels(LayoutRect(x1 + mitreOffset1, y2 - thirdOfThickness, (x2 - mitreOffset3) - (x1 + mitreOffset1), thirdOfThickness), deviceScaleFactor);
drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
adjacent1BigThird, adjacent2BigThird, antialias);
break;
case BSRight:
paintBorderRect = snapRectToDevicePixels(LayoutRect(x1, y1 + mitreOffset2, thirdOfThickness, (y2 - mitreOffset4) - (y1 + mitreOffset2)), deviceScaleFactor);
drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
adjacent1BigThird, adjacent2BigThird, antialias);
paintBorderRect = snapRectToDevicePixels(LayoutRect(x2 - thirdOfThickness, y1 + mitreOffset1, thirdOfThickness, (y2 - mitreOffset3) - (y1 + mitreOffset1)), deviceScaleFactor);
drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
adjacent1BigThird, adjacent2BigThird, antialias);
break;
default:
break;
}
}
break;
}
case RIDGE:
case GROOVE: {
EBorderStyle s1;
EBorderStyle s2;
if (borderStyle == GROOVE) {
s1 = INSET;
s2 = OUTSET;
} else {
s1 = OUTSET;
s2 = INSET;
}
float adjacent1BigHalf = ceilToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor);
float adjacent2BigHalf = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor);
float adjacent1SmallHalf = floorToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor);
float adjacent2SmallHalf = floorToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor);
float offset1 = 0;
float offset2 = 0;
float offset3 = 0;
float offset4 = 0;
if (((side == BSTop || side == BSLeft) && adjacentWidth1 < 0) || ((side == BSBottom || side == BSRight) && adjacentWidth1 > 0))
offset1 = floorToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor);
if (((side == BSTop || side == BSLeft) && adjacentWidth2 < 0) || ((side == BSBottom || side == BSRight) && adjacentWidth2 > 0))
offset2 = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor);
if (((side == BSTop || side == BSLeft) && adjacentWidth1 > 0) || ((side == BSBottom || side == BSRight) && adjacentWidth1 < 0))
offset3 = floorToDevicePixel(fabs(adjacentWidth1) / 2, deviceScaleFactor);
if (((side == BSTop || side == BSLeft) && adjacentWidth2 > 0) || ((side == BSBottom || side == BSRight) && adjacentWidth2 < 0))
offset4 = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor);
float adjustedX = ceilToDevicePixel((x1 + x2) / 2, deviceScaleFactor);
float adjustedY = ceilToDevicePixel((y1 + y2) / 2, deviceScaleFactor);
/// Quads can't use the default snapping rect functions.
x1 = roundToDevicePixel(x1, deviceScaleFactor);
x2 = roundToDevicePixel(x2, deviceScaleFactor);
y1 = roundToDevicePixel(y1, deviceScaleFactor);
y2 = roundToDevicePixel(y2, deviceScaleFactor);
switch (side) {
case BSTop:
drawLineForBoxSide(graphicsContext, x1 + offset1, y1, x2 - offset2, adjustedY, side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
drawLineForBoxSide(graphicsContext, x1 + offset3, adjustedY, x2 - offset4, y2, side, color, s2, adjacent1SmallHalf, adjacent2SmallHalf, antialias);
break;
case BSLeft:
drawLineForBoxSide(graphicsContext, x1, y1 + offset1, adjustedX, y2 - offset2, side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
drawLineForBoxSide(graphicsContext, adjustedX, y1 + offset3, x2, y2 - offset4, side, color, s2, adjacent1SmallHalf, adjacent2SmallHalf, antialias);
break;
case BSBottom:
drawLineForBoxSide(graphicsContext, x1 + offset1, y1, x2 - offset2, adjustedY, side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
drawLineForBoxSide(graphicsContext, x1 + offset3, adjustedY, x2 - offset4, y2, side, color, s1, adjacent1SmallHalf, adjacent2SmallHalf, antialias);
break;
case BSRight:
drawLineForBoxSide(graphicsContext, x1, y1 + offset1, adjustedX, y2 - offset2, side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
drawLineForBoxSide(graphicsContext, adjustedX, y1 + offset3, x2, y2 - offset4, side, color, s1, adjacent1SmallHalf, adjacent2SmallHalf, antialias);
break;
}
break;
}
case INSET:
// FIXME: Maybe we should lighten the colors on one side like Firefox.
// https://bugs.webkit.org/show_bug.cgi?id=58608
if (side == BSTop || side == BSLeft)
color = color.dark();
FALLTHROUGH;
case OUTSET:
if (borderStyle == OUTSET && (side == BSBottom || side == BSRight))
color = color.dark();
FALLTHROUGH;
case SOLID: {
StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
ASSERT(x2 >= x1);
ASSERT(y2 >= y1);
if (!adjacentWidth1 && !adjacentWidth2) {
// Turn off antialiasing to match the behavior of drawConvexPolygon();
// this matters for rects in transformed contexts.
graphicsContext->setStrokeStyle(NoStroke);
graphicsContext->setFillColor(color, style.colorSpace());
bool wasAntialiased = graphicsContext->shouldAntialias();
graphicsContext->setShouldAntialias(antialias);
graphicsContext->drawRect(snapRectToDevicePixels(x1, y1, x2 - x1, y2 - y1, deviceScaleFactor));
graphicsContext->setShouldAntialias(wasAntialiased);
graphicsContext->setStrokeStyle(oldStrokeStyle);
return;
}
// FIXME: These roundings should be replaced by ASSERT(device pixel positioned) when all the callers transitioned to device pixels.
x1 = roundToDevicePixel(x1, deviceScaleFactor);
y1 = roundToDevicePixel(y1, deviceScaleFactor);
x2 = roundToDevicePixel(x2, deviceScaleFactor);
y2 = roundToDevicePixel(y2, deviceScaleFactor);
FloatPoint quad[4];
switch (side) {
case BSTop:
quad[0] = FloatPoint(x1 + std::max<float>(-adjacentWidth1, 0), y1);
quad[1] = FloatPoint(x1 + std::max<float>(adjacentWidth1, 0), y2);
quad[2] = FloatPoint(x2 - std::max<float>(adjacentWidth2, 0), y2);
quad[3] = FloatPoint(x2 - std::max<float>(-adjacentWidth2, 0), y1);
break;
case BSBottom:
quad[0] = FloatPoint(x1 + std::max<float>(adjacentWidth1, 0), y1);
quad[1] = FloatPoint(x1 + std::max<float>(-adjacentWidth1, 0), y2);
quad[2] = FloatPoint(x2 - std::max<float>(-adjacentWidth2, 0), y2);
quad[3] = FloatPoint(x2 - std::max<float>(adjacentWidth2, 0), y1);
break;
case BSLeft:
quad[0] = FloatPoint(x1, y1 + std::max<float>(-adjacentWidth1, 0));
quad[1] = FloatPoint(x1, y2 - std::max<float>(-adjacentWidth2, 0));
quad[2] = FloatPoint(x2, y2 - std::max<float>(adjacentWidth2, 0));
quad[3] = FloatPoint(x2, y1 + std::max<float>(adjacentWidth1, 0));
break;
case BSRight:
quad[0] = FloatPoint(x1, y1 + std::max<float>(adjacentWidth1, 0));
quad[1] = FloatPoint(x1, y2 - std::max<float>(adjacentWidth2, 0));
quad[2] = FloatPoint(x2, y2 - std::max<float>(-adjacentWidth2, 0));
quad[3] = FloatPoint(x2, y1 + std::max<float>(-adjacentWidth1, 0));
break;
}
graphicsContext->setStrokeStyle(NoStroke);
graphicsContext->setFillColor(color, style.colorSpace());
graphicsContext->drawConvexPolygon(4, quad, antialias);
graphicsContext->setStrokeStyle(oldStrokeStyle);
break;
}
}
}
void RenderObject::paintFocusRing(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderStyle* style)
{
ASSERT(style->outlineStyleIsAuto());
Vector<IntRect> focusRingRects;
addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer);
#if PLATFORM(MAC)
bool needsRepaint;
paintInfo.context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), document().page()->focusController().timeSinceFocusWasSet(), needsRepaint);
if (needsRepaint)
document().page()->focusController().setFocusedElementNeedsRepaint();
#else
paintInfo.context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), style->visitedDependentColor(CSSPropertyOutlineColor));
#endif
}
void RenderObject::addPDFURLRect(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
Vector<IntRect> focusRingRects;
addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer);
IntRect urlRect = unionRect(focusRingRects);
if (urlRect.isEmpty())
return;
Node* n = node();
if (!n || !n->isLink() || !n->isElementNode())
return;
const AtomicString& href = toElement(n)->getAttribute(hrefAttr);
if (href.isNull())
return;
paintInfo.context->setURLForRect(n->document().completeURL(href), snappedIntRect(urlRect));
}
void RenderObject::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRect)
{
if (!hasOutline())
return;
RenderStyle& styleToUse = style();
LayoutUnit outlineWidth = styleToUse.outlineWidth();
int outlineOffset = styleToUse.outlineOffset();
// Only paint the focus ring by hand if the theme isn't able to draw it.
if (styleToUse.outlineStyleIsAuto() && !theme().supportsFocusRing(styleToUse))
paintFocusRing(paintInfo, paintRect.location(), &styleToUse);
if (hasOutlineAnnotation() && !styleToUse.outlineStyleIsAuto() && !theme().supportsFocusRing(styleToUse))
addPDFURLRect(paintInfo, paintRect.location());
if (styleToUse.outlineStyleIsAuto() || styleToUse.outlineStyle() == BNONE)
return;
IntRect inner = snappedIntRect(paintRect);
inner.inflate(outlineOffset);
IntRect outer = snappedIntRect(inner);
outer.inflate(outlineWidth);
// FIXME: This prevents outlines from painting inside the object. See bug 12042
if (outer.isEmpty())
return;
EBorderStyle outlineStyle = styleToUse.outlineStyle();
Color outlineColor = styleToUse.visitedDependentColor(CSSPropertyOutlineColor);
GraphicsContext* graphicsContext = paintInfo.context;
bool useTransparencyLayer = outlineColor.hasAlpha();
if (useTransparencyLayer) {
if (outlineStyle == SOLID) {
Path path;
path.addRect(outer);
path.addRect(inner);
graphicsContext->setFillRule(RULE_EVENODD);
graphicsContext->setFillColor(outlineColor, styleToUse.colorSpace());
graphicsContext->fillPath(path);
return;
}
graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255);
outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue());
}
int leftOuter = outer.x();
int leftInner = inner.x();
int rightOuter = outer.maxX();
int rightInner = inner.maxX();
int topOuter = outer.y();
int topInner = inner.y();
int bottomOuter = outer.maxY();
int bottomInner = inner.maxY();
drawLineForBoxSide(graphicsContext, leftOuter, topOuter, leftInner, bottomOuter, BSLeft, outlineColor, outlineStyle, outlineWidth, outlineWidth);
drawLineForBoxSide(graphicsContext, leftOuter, topOuter, rightOuter, topInner, BSTop, outlineColor, outlineStyle, outlineWidth, outlineWidth);
drawLineForBoxSide(graphicsContext, rightInner, topOuter, rightOuter, bottomOuter, BSRight, outlineColor, outlineStyle, outlineWidth, outlineWidth);
drawLineForBoxSide(graphicsContext, leftOuter, bottomInner, rightOuter, bottomOuter, BSBottom, outlineColor, outlineStyle, outlineWidth, outlineWidth);
if (useTransparencyLayer)
graphicsContext->endTransparencyLayer();
}
#if PLATFORM(IOS)
// This function is similar in spirit to RenderText::absoluteRectsForRange, but returns rectangles
// which are annotated with additional state which helps iOS draw selections in its unique way.
// No annotations are added in this class.
// FIXME: Move to RenderText with absoluteRectsForRange()?
void RenderObject::collectSelectionRects(Vector<SelectionRect>& rects, unsigned start, unsigned end)
{
Vector<FloatQuad> quads;
if (!firstChildSlow()) {
// FIXME: WebKit's position for an empty span after a BR is incorrect, so we can't trust
// quads for them. We don't need selection rects for those anyway though, since they
// are just empty containers. See <https://bugs.webkit.org/show_bug.cgi?id=49358>.
RenderObject* previous = previousSibling();
Node* node = this->node();
if (!previous || !previous->isBR() || !node || !node->isContainerNode() || !isInline()) {
// For inline elements we don't use absoluteQuads, since it takes into account continuations and leads to wrong results.
absoluteQuadsForSelection(quads);
}
} else {
unsigned offset = start;
for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset)
child->absoluteQuads(quads);
}
unsigned numberOfQuads = quads.size();
for (unsigned i = 0; i < numberOfQuads; ++i)
rects.append(SelectionRect(quads[i].enclosingBoundingBox(), isHorizontalWritingMode(), view().pageNumberForBlockProgressionOffset(quads[i].enclosingBoundingBox().x())));
}
#endif
IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) const
{
if (useTransforms) {
Vector<FloatQuad> quads;
absoluteQuads(quads);
size_t n = quads.size();
if (!n)
return IntRect();
IntRect result = quads[0].enclosingBoundingBox();
for (size_t i = 1; i < n; ++i)
result.unite(quads[i].enclosingBoundingBox());
return result;
}
FloatPoint absPos = localToAbsolute();
Vector<IntRect> rects;
absoluteRects(rects, flooredLayoutPoint(absPos));
size_t n = rects.size();
if (!n)
return IntRect();
LayoutRect result = rects[0];
for (size_t i = 1; i < n; ++i)
result.unite(rects[i]);
return snappedIntRect(result);
}
void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads)
{
Vector<IntRect> rects;
// FIXME: addFocusRingRects() needs to be passed this transform-unaware
// localToAbsolute() offset here because RenderInline::addFocusRingRects()
// implicitly assumes that. This doesn't work correctly with transformed
// descendants.
FloatPoint absolutePoint = localToAbsolute();
addFocusRingRects(rects, flooredLayoutPoint(absolutePoint));
size_t count = rects.size();
for (size_t i = 0; i < count; ++i) {
IntRect rect = rects[i];
rect.move(-absolutePoint.x(), -absolutePoint.y());
quads.append(localToAbsoluteQuad(FloatQuad(rect)));
}
}
FloatRect RenderObject::absoluteBoundingBoxRectForRange(const Range* range)
{
if (!range || !range->startContainer())
return FloatRect();
range->ownerDocument().updateLayout();
Vector<FloatQuad> quads;
range->textQuads(quads);
if (quads.isEmpty())
return FloatRect();
FloatRect result = quads[0].boundingBox();
for (size_t i = 1; i < quads.size(); ++i)
result.uniteEvenIfEmpty(quads[i].boundingBox());
return result;
}
void RenderObject::addAbsoluteRectForLayer(LayoutRect& result)
{
if (hasLayer())
result.unite(absoluteBoundingBoxRectIgnoringTransforms());
for (RenderObject* current = firstChildSlow(); current; current = current->nextSibling())
current->addAbsoluteRectForLayer(result);
}
// FIXME: change this to use the subtreePaint terminology
LayoutRect RenderObject::paintingRootRect(LayoutRect& topLevelRect)
{
LayoutRect result = absoluteBoundingBoxRectIgnoringTransforms();
topLevelRect = result;
for (RenderObject* current = firstChildSlow(); current; current = current->nextSibling())
current->addAbsoluteRectForLayer(result);
return result;
}
RenderLayerModelObject* RenderObject::containerForRepaint() const
{
RenderLayerModelObject* repaintContainer = 0;
if (view().usesCompositing()) {
if (RenderLayer* parentLayer = enclosingLayer()) {
RenderLayer* compLayer = parentLayer->enclosingCompositingLayerForRepaint();
if (compLayer)
repaintContainer = &compLayer->renderer();
}
}
if (view().hasSoftwareFilters()) {
if (RenderLayer* parentLayer = enclosingLayer()) {
RenderLayer* enclosingFilterLayer = parentLayer->enclosingFilterLayer();
if (enclosingFilterLayer)
return &enclosingFilterLayer->renderer();
}
}
// If we have a flow thread, then we need to do individual repaints within the RenderRegions instead.
// Return the flow thread as a repaint container in order to create a chokepoint that allows us to change
// repainting to do individual region repaints.
RenderFlowThread* parentRenderFlowThread = flowThreadContainingBlock();
if (parentRenderFlowThread) {
// If the element has a fixed positioned element with named flow as CB along the CB chain
// then the repaint container is not the flow thread.
if (hasFixedPosInNamedFlowContainingBlock(this))
return repaintContainer;
// If we have already found a repaint container then we will repaint into that container only if it is part of the same
// flow thread. Otherwise we will need to catch the repaint call and send it to the flow thread.
RenderFlowThread* repaintContainerFlowThread = repaintContainer ? repaintContainer->flowThreadContainingBlock() : 0;
if (!repaintContainerFlowThread || repaintContainerFlowThread != parentRenderFlowThread)
repaintContainer = parentRenderFlowThread;
}
return repaintContainer;
}
void RenderObject::repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const LayoutRect& r, bool shouldClipToLayer) const
{
if (!repaintContainer) {
view().repaintViewRectangle(r);
return;
}
if (repaintContainer->isRenderFlowThread()) {
toRenderFlowThread(repaintContainer)->repaintRectangleInRegions(r);
return;
}
if (repaintContainer->hasFilter() && repaintContainer->layer() && repaintContainer->layer()->requiresFullLayerImageForFilters()) {
repaintContainer->layer()->setFilterBackendNeedsRepaintingInRect(r);
return;
}
RenderView& v = view();
if (repaintContainer->isRenderView()) {
ASSERT(repaintContainer == &v);
bool viewHasCompositedLayer = v.hasLayer() && v.layer()->isComposited();
if (!viewHasCompositedLayer || v.layer()->backing()->paintsIntoWindow()) {
v.repaintViewRectangle(viewHasCompositedLayer && v.layer()->transform() ? LayoutRect(v.layer()->transform()->mapRect(snapRectToDevicePixels(r, document().deviceScaleFactor()))) : r);
return;
}
}
if (v.usesCompositing()) {
ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited());
repaintContainer->layer()->setBackingNeedsRepaintInRect(r, shouldClipToLayer ? GraphicsLayer::ClipToLayer : GraphicsLayer::DoNotClipToLayer);
}
}
void RenderObject::repaint() const
{
// Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
RenderView* view;
if (!isRooted(&view))
return;
if (view->printing())
return; // Don't repaint if we're printing.
RenderLayerModelObject* repaintContainer = containerForRepaint();
repaintUsingContainer(repaintContainer ? repaintContainer : view, clippedOverflowRectForRepaint(repaintContainer));
}
void RenderObject::repaintRectangle(const LayoutRect& r, bool shouldClipToLayer) const
{
// Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
RenderView* view;
if (!isRooted(&view))
return;
if (view->printing())
return; // Don't repaint if we're printing.
LayoutRect dirtyRect(r);
// FIXME: layoutDelta needs to be applied in parts before/after transforms and
// repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
dirtyRect.move(view->layoutDelta());
RenderLayerModelObject* repaintContainer = containerForRepaint();
computeRectForRepaint(repaintContainer, dirtyRect);
repaintUsingContainer(repaintContainer ? repaintContainer : view, dirtyRect, shouldClipToLayer);
}
void RenderObject::repaintSlowRepaintObject() const
{
// Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
RenderView* view;
if (!isRooted(&view))
return;
// Don't repaint if we're printing.
if (view->printing())
return;
RenderLayerModelObject* repaintContainer = containerForRepaint();
if (!repaintContainer)
repaintContainer = view;
bool shouldClipToLayer = true;
IntRect repaintRect;
// If this is the root background, we need to check if there is an extended background rect. If
// there is, then we should not allow painting to clip to the layer size.
if (isRoot() || isBody()) {
shouldClipToLayer = !view->frameView().hasExtendedBackgroundRectForPainting();
repaintRect = snappedIntRect(view->backgroundRect(view));
} else
repaintRect = snappedIntRect(clippedOverflowRectForRepaint(repaintContainer));
repaintUsingContainer(repaintContainer, repaintRect, shouldClipToLayer);
}
IntRect RenderObject::pixelSnappedAbsoluteClippedOverflowRect() const
{
return snappedIntRect(absoluteClippedOverflowRect());
}
bool RenderObject::checkForRepaintDuringLayout() const
{
return !document().view()->needsFullRepaint() && !hasLayer() && everHadLayout();
}
LayoutRect RenderObject::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const
{
LayoutRect r(clippedOverflowRectForRepaint(repaintContainer));
r.inflate(outlineWidth);
return r;
}
LayoutRect RenderObject::clippedOverflowRectForRepaint(const RenderLayerModelObject*) const
{
ASSERT_NOT_REACHED();
return LayoutRect();
}
void RenderObject::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& rect, bool fixed) const
{
if (repaintContainer == this)
return;
if (auto o = parent()) {
if (o->hasOverflowClip()) {
RenderBox* boxParent = toRenderBox(o);
boxParent->applyCachedClipAndScrollOffsetForRepaint(rect);
if (rect.isEmpty())
return;
}
o->computeRectForRepaint(repaintContainer, rect, fixed);
}
}
void RenderObject::computeFloatRectForRepaint(const RenderLayerModelObject*, FloatRect&, bool) const
{
ASSERT_NOT_REACHED();
}
#ifndef NDEBUG
static void showRenderTreeLegend()
{
fprintf(stderr, "\n(R)elative/A(B)solute/Fi(X)ed/Stick(Y) positioned, (O)verflow clipping, (A)nonymous, (G)enerated, (F)loating, has(L)ayer, (C)omposited, (D)irty layout, Dirty (S)tyle\n");
}
void RenderObject::showNodeTreeForThis() const
{
if (!node())
return;
node()->showTreeForThis();
}
void RenderObject::showRenderTreeForThis() const
{
const WebCore::RenderObject* root = this;
while (root->parent())
root = root->parent();
showRenderTreeLegend();
root->showRenderSubTreeAndMark(this, 1);
}
void RenderObject::showLineTreeForThis() const
{
if (!isRenderBlockFlow())
return;
showRenderTreeLegend();
showRenderObject(false, 1);
toRenderBlockFlow(this)->showLineTreeAndMark(nullptr, 2);
}
void RenderObject::showRegionsInformation() const
{
CurrentRenderFlowThreadDisabler flowThreadDisabler(&view());
if (RenderFlowThread* flowThread = flowThreadContainingBlock()) {
const RenderBox* box = isBox() ? toRenderBox(this) : nullptr;
if (box) {
RenderRegion* startRegion = nullptr;
RenderRegion* endRegion = nullptr;
flowThread->getRegionRangeForBox(box, startRegion, endRegion);
fprintf(stderr, " [Rs:%p Re:%p]", startRegion, endRegion);
}
}
}
void RenderObject::showRenderObject(bool mark, int depth) const
{
#if COMPILER(CLANG)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunknown-pragmas"
#pragma clang diagnostic ignored "-Wundefined-bool-conversion"
#endif
// As this function is intended to be used when debugging, the |this| pointer may be 0.
if (!this) {
fprintf(stderr, "(null)\n");
return;
}
#if COMPILER(CLANG)
#pragma clang diagnostic pop
#endif
if (isPositioned()) {
if (isRelPositioned())
fputc('R', stderr);
else if (isStickyPositioned())
fputc('Y', stderr);
else if (isOutOfFlowPositioned()) {
if (style().position() == AbsolutePosition)
fputc('B', stderr);
else
fputc('X', stderr);
}
} else
fputc('-', stderr);
if (hasOverflowClip())
fputc('O', stderr);
else
fputc('-', stderr);
if (isAnonymousBlock())
fputc('A', stderr);
else
fputc('-', stderr);
if (isPseudoElement() || isAnonymous())
fputc('G', stderr);
else
fputc('-', stderr);
if (isFloating())
fputc('F', stderr);
else
fputc('-', stderr);
if (hasLayer())
fputc('L', stderr);
else
fputc('-', stderr);
if (isComposited())
fputc('C', stderr);
else
fputc('-', stderr);
fputc(' ', stderr);
if (needsLayout())
fputc('D', stderr);
else
fputc('-', stderr);
if (node() && node()->needsStyleRecalc())
fputc('S', stderr);
else
fputc('-', stderr);
int printedCharacters = 0;
if (mark) {
fprintf(stderr, "*");
++printedCharacters;
}
while (++printedCharacters <= depth * 2)
fputc(' ', stderr);
if (node())
fprintf(stderr, "%s ", node()->nodeName().utf8().data());
String name = renderName();
// FIXME: Renderer's name should not include property value listing.
int pos = name.find('(');
if (pos > 0)
fprintf(stderr, "%s", name.left(pos - 1).utf8().data());
else
fprintf(stderr, "%s", name.utf8().data());
if (isBox()) {
const RenderBox* box = toRenderBox(this);
fprintf(stderr, " (%.2f, %.2f) (%.2f, %.2f)", box->x().toFloat(), box->y().toFloat(), box->width().toFloat(), box->height().toFloat());
}
fprintf(stderr, " renderer->(%p)", this);
if (node()) {
fprintf(stderr, " node->(%p)", node());
if (node()->isTextNode()) {
String value = node()->nodeValue();
fprintf(stderr, " length->(%u)", value.length());
value.replaceWithLiteral('\\', "\\\\");
value.replaceWithLiteral('\n', "\\n");
const int maxPrintedLength = 80;
if (value.length() > maxPrintedLength) {
String substring = value.substring(0, maxPrintedLength);
fprintf(stderr, " \"%s\"...", substring.utf8().data());
} else
fprintf(stderr, " \"%s\"", value.utf8().data());
}
}
showRegionsInformation();
fprintf(stderr, "\n");
}
void RenderObject::showRenderSubTreeAndMark(const RenderObject* markedObject, int depth) const
{
#if COMPILER(CLANG)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunknown-pragmas"
#pragma clang diagnostic ignored "-Wundefined-bool-conversion"
#endif
// As this function is intended to be used when debugging, the |this| pointer may be 0.
if (!this)
return;
#if COMPILER(CLANG)
#pragma clang diagnostic pop
#endif
showRenderObject(markedObject == this, depth);
if (isRenderBlockFlow())
toRenderBlockFlow(this)->showLineTreeAndMark(nullptr, depth + 1);
for (const RenderObject* child = firstChildSlow(); child; child = child->nextSibling())
child->showRenderSubTreeAndMark(markedObject, depth + 1);
}
#endif // NDEBUG
Color RenderObject::selectionBackgroundColor() const
{
Color color;
if (style().userSelect() != SELECT_NONE) {
if (frame().selection().shouldShowBlockCursor() && frame().selection().isCaret())
color = style().visitedDependentColor(CSSPropertyColor).blendWithWhite();
else {
RefPtr<RenderStyle> pseudoStyle = selectionPseudoStyle();
if (pseudoStyle && pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).isValid())
color = pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).blendWithWhite();
else
color = frame().selection().isFocusedAndActive() ? theme().activeSelectionBackgroundColor() : theme().inactiveSelectionBackgroundColor();
}
}
return color;
}
Color RenderObject::selectionColor(int colorProperty) const
{
Color color;
// If the element is unselectable, or we are only painting the selection,
// don't override the foreground color with the selection foreground color.
if (style().userSelect() == SELECT_NONE
|| (view().frameView().paintBehavior() & PaintBehaviorSelectionOnly))
return color;
if (RefPtr<RenderStyle> pseudoStyle = selectionPseudoStyle()) {
color = pseudoStyle->visitedDependentColor(colorProperty);
if (!color.isValid())
color = pseudoStyle->visitedDependentColor(CSSPropertyColor);
} else
color = frame().selection().isFocusedAndActive() ? theme().activeSelectionForegroundColor() : theme().inactiveSelectionForegroundColor();
return color;
}
PassRefPtr<RenderStyle> RenderObject::selectionPseudoStyle() const
{
if (isAnonymous())
return nullptr;
if (ShadowRoot* root = m_node.containingShadowRoot()) {
if (root->type() == ShadowRoot::UserAgentShadowRoot) {
if (Element* shadowHost = m_node.shadowHost())
return shadowHost->renderer()->getUncachedPseudoStyle(PseudoStyleRequest(SELECTION));
}
}
return getUncachedPseudoStyle(PseudoStyleRequest(SELECTION));
}
Color RenderObject::selectionForegroundColor() const
{
return selectionColor(CSSPropertyWebkitTextFillColor);
}
Color RenderObject::selectionEmphasisMarkColor() const
{
return selectionColor(CSSPropertyWebkitTextEmphasisColor);
}
SelectionSubtreeRoot& RenderObject::selectionRoot() const
{
RenderFlowThread* flowThread = flowThreadContainingBlock();
if (flowThread && flowThread->isRenderNamedFlowThread())
return *toRenderNamedFlowThread(flowThread);
return view();
}
void RenderObject::selectionStartEnd(int& spos, int& epos) const
{
selectionRoot().selectionStartEndPositions(spos, epos);
}
void RenderObject::handleDynamicFloatPositionChange()
{
// We have gone from not affecting the inline status of the parent flow to suddenly
// having an impact. See if there is a mismatch between the parent flow's
// childrenInline() state and our state.
setInline(style().isDisplayInlineType());
if (isInline() != parent()->childrenInline()) {
if (!isInline())
toRenderBoxModelObject(parent())->childBecameNonInline(this);
else {
// An anonymous block must be made to wrap this inline.
RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock();
parent()->insertChildInternal(block, this, RenderElement::NotifyChildren);
parent()->removeChildInternal(*this, RenderElement::NotifyChildren);
block->insertChildInternal(this, nullptr, RenderElement::NotifyChildren);
}
}
}
void RenderObject::removeAnonymousWrappersForInlinesIfNecessary()
{
RenderBlock* parentBlock = toRenderBlock(parent());
if (!parentBlock->canCollapseAnonymousBlockChild())
return;
// We have changed to floated or out-of-flow positioning so maybe all our parent's
// children can be inline now. Bail if there are any block children left on the line,
// otherwise we can proceed to stripping solitary anonymous wrappers from the inlines.
// FIXME: We should also handle split inlines here - we exclude them at the moment by returning
// if we find a continuation.
RenderObject* curr = parent()->firstChild();
while (curr && ((curr->isAnonymousBlock() && !toRenderBlock(curr)->isAnonymousBlockContinuation()) || curr->style().isFloating() || curr->style().hasOutOfFlowPosition()))
curr = curr->nextSibling();
if (curr)
return;
curr = parent()->firstChild();
while (curr) {
RenderObject* next = curr->nextSibling();
if (curr->isAnonymousBlock())
parentBlock->collapseAnonymousBoxChild(parentBlock, toRenderBlock(curr));
curr = next;
}
}
FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, MapCoordinatesFlags mode) const
{
TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
mapLocalToContainer(0, transformState, mode | ApplyContainerFlip);
transformState.flatten();
return transformState.lastPlanarPoint();
}
FloatPoint RenderObject::absoluteToLocal(const FloatPoint& containerPoint, MapCoordinatesFlags mode) const
{
TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint);
mapAbsoluteToLocalPoint(mode, transformState);
transformState.flatten();
return transformState.lastPlanarPoint();
}
FloatQuad RenderObject::absoluteToLocalQuad(const FloatQuad& quad, MapCoordinatesFlags mode) const
{
TransformState transformState(TransformState::UnapplyInverseTransformDirection, quad.boundingBox().center(), quad);
mapAbsoluteToLocalPoint(mode, transformState);
transformState.flatten();
return transformState.lastPlanarQuad();
}
void RenderObject::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
{
if (repaintContainer == this)
return;
auto o = parent();
if (!o)
return;
// FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called.
LayoutPoint centerPoint(transformState.mappedPoint());
if (mode & ApplyContainerFlip && o->isBox()) {
if (o->style().isFlippedBlocksWritingMode())
transformState.move(toRenderBox(o)->flipForWritingMode(LayoutPoint(transformState.mappedPoint())) - centerPoint);
mode &= ~ApplyContainerFlip;
}
if (o->isBox())
transformState.move(-toRenderBox(o)->scrolledContentOffset());
o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed);
}
const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
{
ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this);
auto container = parent();
if (!container)
return 0;
// FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called.
LayoutSize offset;
if (container->isBox())
offset = -toRenderBox(container)->scrolledContentOffset();
geometryMap.push(this, offset, false);
return container;
}
void RenderObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
{
auto o = parent();
if (o) {
o->mapAbsoluteToLocalPoint(mode, transformState);
if (o->isBox())
transformState.move(toRenderBox(o)->scrolledContentOffset());
}
}
bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const
{
#if ENABLE(3D_RENDERING)
// hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform,
// so check the layer's transform directly.
return (hasLayer() && toRenderLayerModelObject(this)->layer()->transform()) || (containerObject && containerObject->style().hasPerspective());
#else
UNUSED_PARAM(containerObject);
return hasTransform();
#endif
}
void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const LayoutSize& offsetInContainer, TransformationMatrix& transform) const
{
transform.makeIdentity();
transform.translate(offsetInContainer.width(), offsetInContainer.height());
RenderLayer* layer;
if (hasLayer() && (layer = toRenderLayerModelObject(this)->layer()) && layer->transform())
transform.multiply(layer->currentTransform());
#if ENABLE(3D_RENDERING)
if (containerObject && containerObject->hasLayer() && containerObject->style().hasPerspective()) {
// Perpsective on the container affects us, so we have to factor it in here.
ASSERT(containerObject->hasLayer());
FloatPoint perspectiveOrigin = toRenderLayerModelObject(containerObject)->layer()->perspectiveOrigin();
TransformationMatrix perspectiveMatrix;
perspectiveMatrix.applyPerspective(containerObject->style().perspective());
transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0);
transform = perspectiveMatrix * transform;
transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0);
}
#else
UNUSED_PARAM(containerObject);
#endif
}
FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const
{
// Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(),
// it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks.
TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad);
mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed);
transformState.flatten();
return transformState.lastPlanarQuad();
}
FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const
{
TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed);
transformState.flatten();
return transformState.lastPlanarPoint();
}
LayoutSize RenderObject::offsetFromContainer(RenderObject* o, const LayoutPoint&, bool* offsetDependsOnPoint) const
{
ASSERT(o == container());
LayoutSize offset;
if (o->isBox())
offset -= toRenderBox(o)->scrolledContentOffset();
if (offsetDependsOnPoint)
*offsetDependsOnPoint = o->isRenderFlowThread();
return offset;
}
LayoutSize RenderObject::offsetFromAncestorContainer(RenderObject* container) const
{
LayoutSize offset;
LayoutPoint referencePoint;
const RenderObject* currContainer = this;
do {
auto nextContainer = currContainer->container();
ASSERT(nextContainer); // This means we reached the top without finding container.
if (!nextContainer)
break;
ASSERT(!currContainer->hasTransform());
LayoutSize currentOffset = currContainer->offsetFromContainer(nextContainer, referencePoint);
offset += currentOffset;
referencePoint.move(currentOffset);
currContainer = nextContainer;
} while (currContainer != container);
return offset;
}
LayoutRect RenderObject::localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine)
{
if (extraWidthToEndOfLine)
*extraWidthToEndOfLine = 0;
return LayoutRect();
}
bool RenderObject::isRooted(RenderView** view) const
{
const RenderObject* o = this;
while (o->parent())
o = o->parent();
if (!o->isRenderView())
return false;
if (view)
*view = &const_cast<RenderView&>(toRenderView(*o));
return true;
}
RespectImageOrientationEnum RenderObject::shouldRespectImageOrientation() const
{
#if USE(CG) || USE(CAIRO)
// This can only be enabled for ports which honor the orientation flag in their drawing code.
if (document().isImageDocument())
return RespectImageOrientation;
#endif
// Respect the image's orientation if it's being used as a full-page image or it's
// an <img> and the setting to respect it everywhere is set.
return (frame().settings().shouldRespectImageOrientation() && node() && isHTMLImageElement(node())) ? RespectImageOrientation : DoNotRespectImageOrientation;
}
bool RenderObject::hasOutlineAnnotation() const
{
return node() && node()->isLink() && document().printing();
}
bool RenderObject::hasEntirelyFixedBackground() const
{
return style().hasEntirelyFixedBackground();
}
RenderElement* RenderObject::container(const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped) const
{
if (repaintContainerSkipped)
*repaintContainerSkipped = false;
// This method is extremely similar to containingBlock(), but with a few notable
// exceptions.
// (1) It can be used on orphaned subtrees, i.e., it can be called safely even when
// the object is not part of the primary document subtree yet.
// (2) For normal flow elements, it just returns the parent.
// (3) For absolute positioned elements, it will return a relative positioned inline.
// containingBlock() simply skips relpositioned inlines and lets an enclosing block handle
// the layout of the positioned object. This does mean that computePositionedLogicalWidth and
// computePositionedLogicalHeight have to use container().
auto o = parent();
if (isText())
return o;
EPosition pos = style().position();
if (pos == FixedPosition) {
// container() can be called on an object that is not in the
// tree yet. We don't call view() since it will assert if it
// can't get back to the canvas. Instead we just walk as high up
// as we can. If we're in the tree, we'll get the root. If we
// aren't we'll get the root of our little subtree (most likely
// we'll just return 0).
// FIXME: The definition of view() has changed to not crawl up the render tree. It might
// be safe now to use it.
while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock())) {
// foreignObject is the containing block for its contents.
if (o->isSVGForeignObject())
break;
// The render flow thread is the top most containing block
// for the fixed positioned elements.
if (o->isOutOfFlowRenderFlowThread())
break;
if (repaintContainerSkipped && o == repaintContainer)
*repaintContainerSkipped = true;
o = o->parent();
}
} else if (pos == AbsolutePosition) {
// Same goes here. We technically just want our containing block, but
// we may not have one if we're part of an uninstalled subtree. We'll
// climb as high as we can though.
while (o && o->style().position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) {
if (o->isSVGForeignObject()) // foreignObject is the containing block for contents inside it
break;
if (repaintContainerSkipped && o == repaintContainer)
*repaintContainerSkipped = true;
o = o->parent();
}
}
return o;
}
bool RenderObject::isSelectionBorder() const
{
SelectionState st = selectionState();
return st == SelectionStart
|| st == SelectionEnd
|| st == SelectionBoth
|| view().selectionUnsplitStart() == this
|| view().selectionUnsplitEnd() == this;
}
inline void RenderObject::clearLayoutRootIfNeeded() const
{
if (documentBeingDestroyed())
return;
if (view().frameView().layoutRoot() == this) {
ASSERT_NOT_REACHED();
// This indicates a failure to layout the child, which is why
// the layout root is still set to |this|. Make sure to clear it
// since we are getting destroyed.
view().frameView().clearLayoutRoot();
}
}
void RenderObject::willBeDestroyed()
{
// For accessibility management, notify the parent of the imminent change to its child set.
// We do it now, before remove(), while the parent pointer is still available.
if (AXObjectCache* cache = document().existingAXObjectCache())
cache->childrenChanged(this->parent());
removeFromParent();
ASSERT(documentBeingDestroyed() || !isRenderElement() || !view().frameView().hasSlowRepaintObject(toRenderElement(this)));
// The remove() call above may invoke axObjectCache()->childrenChanged() on the parent, which may require the AX render
// object for this renderer. So we remove the AX render object now, after the renderer is removed.
if (AXObjectCache* cache = document().existingAXObjectCache())
cache->remove(this);
// FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily
// be moved into RenderBoxModelObject::destroy.
if (hasLayer()) {
setHasLayer(false);
toRenderLayerModelObject(this)->destroyLayer();
}
clearLayoutRootIfNeeded();
}
void RenderObject::insertedIntoTree()
{
// FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion.
if (!isFloating() && parent()->childrenInline())
parent()->dirtyLinesFromChangedChild(this);
// We have to unset the current layout RenderFlowThread here, since insertedIntoTree() can happen in
// the middle of layout but for objects inside a nested flow thread that is still being populated. This
// will cause an accurate crawl to happen in order to ensure that the right flow thread is notified.
RenderFlowThread* previousThread = view().flowThreadController().currentRenderFlowThread();
view().flowThreadController().setCurrentRenderFlowThread(nullptr);
if (parent()->isRenderFlowThread())
toRenderFlowThread(parent())->flowThreadDescendantInserted(this);
else if (RenderFlowThread* flowThread = parent()->flowThreadContainingBlock())
flowThread->flowThreadDescendantInserted(this);
view().flowThreadController().setCurrentRenderFlowThread(previousThread);
}
void RenderObject::willBeRemovedFromTree()
{
// FIXME: We should ASSERT(isRooted()) but we have some out-of-order removals which would need to be fixed first.
removeFromRenderFlowThread();
// Update cached boundaries in SVG renderers, if a child is removed.
parent()->setNeedsBoundariesUpdate();
}
void RenderObject::removeFromRenderFlowThread()
{
if (flowThreadState() == NotInsideFlowThread)
return;
// Sometimes we remove the element from the flow, but it's not destroyed at that time.
// It's only until later when we actually destroy it and remove all the children from it.
// Currently, that happens for firstLetter elements and list markers.
// Pass in the flow thread so that we don't have to look it up for all the children.
removeFromRenderFlowThreadRecursive(flowThreadContainingBlock());
}
void RenderObject::removeFromRenderFlowThreadRecursive(RenderFlowThread* renderFlowThread)
{
for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling())
child->removeFromRenderFlowThreadRecursive(renderFlowThread);
RenderFlowThread* localFlowThread = renderFlowThread;
if (flowThreadState() == InsideInFlowThread)
localFlowThread = flowThreadContainingBlock(); // We have to ask. We can't just assume we are in the same flow thread.
if (localFlowThread)
localFlowThread->removeFlowChildInfo(this);
setFlowThreadState(NotInsideFlowThread);
}
void RenderObject::destroyAndCleanupAnonymousWrappers()
{
// If the tree is destroyed, there is no need for a clean-up phase.
if (documentBeingDestroyed()) {
destroy();
return;
}
RenderObject* destroyRoot = this;
for (auto destroyRootParent = destroyRoot->parent(); destroyRootParent && destroyRootParent->isAnonymous(); destroyRoot = destroyRootParent, destroyRootParent = destroyRootParent->parent()) {
// Currently we only remove anonymous cells' and table sections' wrappers but we should remove all unneeded
// wrappers. See http://webkit.org/b/52123 as an example where this is needed.
if (!destroyRootParent->isTableCell() && !destroyRootParent->isTableSection())
break;
if (destroyRootParent->firstChild() != this || destroyRootParent->lastChild() != this)
break;
}
destroyRoot->destroy();
// WARNING: |this| is deleted here.
}
void RenderObject::destroy()
{
#if PLATFORM(IOS)
if (hasLayer())
toRenderBoxModelObject(this)->layer()->willBeDestroyed();
#endif
willBeDestroyed();
delete this;
}
VisiblePosition RenderObject::positionForPoint(const LayoutPoint&, const RenderRegion*)
{
return createVisiblePosition(caretMinOffset(), DOWNSTREAM);
}
void RenderObject::updateDragState(bool dragOn)
{
bool valueChanged = (dragOn != isDragging());
setIsDragging(dragOn);
if (valueChanged && node() && (style().affectedByDrag() || (node()->isElementNode() && toElement(node())->childrenAffectedByDrag())))
node()->setNeedsStyleRecalc();
for (RenderObject* curr = firstChildSlow(); curr; curr = curr->nextSibling())
curr->updateDragState(dragOn);
}
bool RenderObject::isComposited() const
{
return hasLayer() && toRenderLayerModelObject(this)->layer()->isComposited();
}
bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter hitTestFilter)
{
bool inside = false;
if (hitTestFilter != HitTestSelf) {
// First test the foreground layer (lines and inlines).
inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestForeground);
// Test floats next.
if (!inside)
inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestFloat);
// Finally test to see if the mouse is in the background (within a child block's background).
if (!inside)
inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestChildBlockBackgrounds);
}
// See if the mouse is inside us but not any of our descendants
if (hitTestFilter != HitTestDescendants && !inside)
inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestBlockBackground);
return inside;
}
void RenderObject::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
{
if (result.innerNode())
return;
Node* node = this->node();
// If we hit the anonymous renderers inside generated content we should
// actually hit the generated content so walk up to the PseudoElement.
if (!node && parent() && parent()->isBeforeOrAfterContent()) {
for (auto renderer = parent(); renderer && !node; renderer = renderer->parent())
node = renderer->element();
}
if (node) {
result.setInnerNode(node);
if (!result.innerNonSharedNode())
result.setInnerNonSharedNode(node);
result.setLocalPoint(point);
}
}
bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& /*locationInContainer*/, const LayoutPoint& /*accumulatedOffset*/, HitTestAction)
{
return false;
}
int RenderObject::innerLineHeight() const
{
return style().computedLineHeight();
}
RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
{
if (pseudo < FIRST_INTERNAL_PSEUDOID && !style().hasPseudoStyle(pseudo))
return 0;
RenderStyle* cachedStyle = style().getCachedPseudoStyle(pseudo);
if (cachedStyle)
return cachedStyle;
RefPtr<RenderStyle> result = getUncachedPseudoStyle(PseudoStyleRequest(pseudo), parentStyle);
if (result)
return style().addCachedPseudoStyle(result.release());
return 0;
}
PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(const PseudoStyleRequest& pseudoStyleRequest, RenderStyle* parentStyle, RenderStyle* ownStyle) const
{
if (pseudoStyleRequest.pseudoId < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style().hasPseudoStyle(pseudoStyleRequest.pseudoId))
return 0;
if (!parentStyle) {
ASSERT(!ownStyle);
parentStyle = &style();
}
// FIXME: This "find nearest element parent" should be a helper function.
Node* n = node();
while (n && !n->isElementNode())
n = n->parentNode();
if (!n)
return 0;
Element* element = toElement(n);
if (pseudoStyleRequest.pseudoId == FIRST_LINE_INHERITED) {
RefPtr<RenderStyle> result = document().ensureStyleResolver().styleForElement(element, parentStyle, DisallowStyleSharing);
result->setStyleType(FIRST_LINE_INHERITED);
return result.release();
}
return document().ensureStyleResolver().pseudoStyleForElement(element, pseudoStyleRequest, parentStyle);
}
static Color decorationColor(RenderStyle* style)
{
Color result;
// Check for text decoration color first.
result = style->visitedDependentColor(CSSPropertyWebkitTextDecorationColor);
if (result.isValid())
return result;
if (style->textStrokeWidth() > 0) {
// Prefer stroke color if possible but not if it's fully transparent.
result = style->visitedDependentColor(CSSPropertyWebkitTextStrokeColor);
if (result.alpha())
return result;
}
result = style->visitedDependentColor(CSSPropertyWebkitTextFillColor);
return result;
}
void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline,
Color& linethrough, bool quirksMode, bool firstlineStyle)
{
RenderObject* curr = this;
RenderStyle* styleToUse = 0;
TextDecoration currDecs = TextDecorationNone;
Color resultColor;
do {
styleToUse = firstlineStyle ? &curr->firstLineStyle() : &curr->style();
currDecs = styleToUse->textDecoration();
resultColor = decorationColor(styleToUse);
// Parameter 'decorations' is cast as an int to enable the bitwise operations below.
if (currDecs) {
if (currDecs & TextDecorationUnderline) {
decorations &= ~TextDecorationUnderline;
underline = resultColor;
}
if (currDecs & TextDecorationOverline) {
decorations &= ~TextDecorationOverline;
overline = resultColor;
}
if (currDecs & TextDecorationLineThrough) {
decorations &= ~TextDecorationLineThrough;
linethrough = resultColor;
}
}
if (curr->isRubyText())
return;
curr = curr->parent();
if (curr && curr->isAnonymousBlock() && toRenderBlock(curr)->continuation())
curr = toRenderBlock(curr)->continuation();
} while (curr && decorations && (!quirksMode || !curr->node() || (!isHTMLAnchorElement(curr->node()) && !curr->node()->hasTagName(fontTag))));
// If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
if (decorations && curr) {
styleToUse = firstlineStyle ? &curr->firstLineStyle() : &curr->style();
resultColor = decorationColor(styleToUse);
if (decorations & TextDecorationUnderline)
underline = resultColor;
if (decorations & TextDecorationOverline)
overline = resultColor;
if (decorations & TextDecorationLineThrough)
linethrough = resultColor;
}
}
#if ENABLE(DASHBOARD_SUPPORT)
void RenderObject::addAnnotatedRegions(Vector<AnnotatedRegionValue>& regions)
{
// Convert the style regions to absolute coordinates.
if (style().visibility() != VISIBLE || !isBox())
return;
RenderBox* box = toRenderBox(this);
FloatPoint absPos = localToAbsolute();
const Vector<StyleDashboardRegion>& styleRegions = style().dashboardRegions();
unsigned i, count = styleRegions.size();
for (i = 0; i < count; i++) {
StyleDashboardRegion styleRegion = styleRegions[i];
LayoutUnit w = box->width();
LayoutUnit h = box->height();
AnnotatedRegionValue region;
region.label = styleRegion.label;
region.bounds = LayoutRect(styleRegion.offset.left().value(),
styleRegion.offset.top().value(),
w - styleRegion.offset.left().value() - styleRegion.offset.right().value(),
h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value());
region.type = styleRegion.type;
region.clip = region.bounds;
computeAbsoluteRepaintRect(region.clip);
if (region.clip.height() < 0) {
region.clip.setHeight(0);
region.clip.setWidth(0);
}
region.bounds.setX(absPos.x() + styleRegion.offset.left().value());
region.bounds.setY(absPos.y() + styleRegion.offset.top().value());
regions.append(region);
}
}
void RenderObject::collectAnnotatedRegions(Vector<AnnotatedRegionValue>& regions)
{
// RenderTexts don't have their own style, they just use their parent's style,
// so we don't want to include them.
if (isText())
return;
addAnnotatedRegions(regions);
for (RenderObject* curr = toRenderElement(this)->firstChild(); curr; curr = curr->nextSibling())
curr->collectAnnotatedRegions(regions);
}
#endif
int RenderObject::maximalOutlineSize(PaintPhase p) const
{
if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines)
return 0;
return view().maximalOutlineSize();
}
int RenderObject::caretMinOffset() const
{
return 0;
}
int RenderObject::caretMaxOffset() const
{
if (isReplaced())
return node() ? std::max(1U, node()->countChildNodes()) : 1;
if (isHR())
return 1;
return 0;
}
int RenderObject::previousOffset(int current) const
{
return current - 1;
}
int RenderObject::previousOffsetForBackwardDeletion(int current) const
{
return current - 1;
}
int RenderObject::nextOffset(int current) const
{
return current + 1;
}
void RenderObject::adjustRectForOutlineAndShadow(LayoutRect& rect) const
{
int outlineSize = outlineStyleForRepaint().outlineSize();
if (const ShadowData* boxShadow = style().boxShadow()) {
boxShadow->adjustRectForShadow(rect, outlineSize);
return;
}
rect.inflate(outlineSize);
}
void RenderObject::imageChanged(CachedImage* image, const IntRect* rect)
{
imageChanged(static_cast<WrappedImagePtr>(image), rect);
}
RenderBoxModelObject* RenderObject::offsetParent() const
{
// If any of the following holds true return null and stop this algorithm:
// A is the root element.
// A is the HTML body element.
// The computed value of the position property for element A is fixed.
if (isRoot() || isBody() || (isOutOfFlowPositioned() && style().position() == FixedPosition))
return 0;
// If A is an area HTML element which has a map HTML element somewhere in the ancestor
// chain return the nearest ancestor map HTML element and stop this algorithm.
// FIXME: Implement!
// Return the nearest ancestor element of A for which at least one of the following is
// true and stop this algorithm if such an ancestor is found:
// * The computed value of the position property is not static.
// * It is the HTML body element.
// * The computed value of the position property of A is static and the ancestor
// is one of the following HTML elements: td, th, or table.
// * Our own extension: if there is a difference in the effective zoom
bool skipTables = isPositioned();
float currZoom = style().effectiveZoom();
auto curr = parent();
while (curr && (!curr->element() || (!curr->isPositioned() && !curr->isBody())) && !curr->isRenderNamedFlowThread()) {
Element* element = curr->element();
if (!skipTables && element && (isHTMLTableElement(element) || element->hasTagName(tdTag) || element->hasTagName(thTag)))
break;
float newZoom = curr->style().effectiveZoom();
if (currZoom != newZoom)
break;
currZoom = newZoom;
curr = curr->parent();
}
// CSS regions specification says that region flows should return the body element as their offsetParent.
if (curr && curr->isRenderNamedFlowThread())
curr = document().body() ? document().body()->renderer() : 0;
return curr && curr->isBoxModelObject() ? toRenderBoxModelObject(curr) : 0;
}
VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity) const
{
// If this is a non-anonymous renderer in an editable area, then it's simple.
if (Node* node = nonPseudoNode()) {
if (!node->hasEditableStyle()) {
// If it can be found, we prefer a visually equivalent position that is editable.
Position position = createLegacyEditingPosition(node, offset);
Position candidate = position.downstream(CanCrossEditingBoundary);
if (candidate.deprecatedNode()->hasEditableStyle())
return VisiblePosition(candidate, affinity);
candidate = position.upstream(CanCrossEditingBoundary);
if (candidate.deprecatedNode()->hasEditableStyle())
return VisiblePosition(candidate, affinity);
}
// FIXME: Eliminate legacy editing positions
return VisiblePosition(createLegacyEditingPosition(node, offset), affinity);
}
// We don't want to cross the boundary between editable and non-editable
// regions of the document, but that is either impossible or at least
// extremely unlikely in any normal case because we stop as soon as we
// find a single non-anonymous renderer.
// Find a nearby non-anonymous renderer.
const RenderObject* child = this;
while (const auto parent = child->parent()) {
// Find non-anonymous content after.
const RenderObject* renderer = child;
while ((renderer = renderer->nextInPreOrder(parent))) {
if (Node* node = renderer->nonPseudoNode())
return VisiblePosition(firstPositionInOrBeforeNode(node), DOWNSTREAM);
}
// Find non-anonymous content before.
renderer = child;
while ((renderer = renderer->previousInPreOrder())) {
if (renderer == parent)
break;
if (Node* node = renderer->nonPseudoNode())
return VisiblePosition(lastPositionInOrAfterNode(node), DOWNSTREAM);
}
// Use the parent itself unless it too is anonymous.
if (Element* element = parent->nonPseudoElement())
return VisiblePosition(firstPositionInOrBeforeNode(element), DOWNSTREAM);
// Repeat at the next level up.
child = parent;
}
// Everything was anonymous. Give up.
return VisiblePosition();
}
VisiblePosition RenderObject::createVisiblePosition(const Position& position) const
{
if (position.isNotNull())
return VisiblePosition(position);
ASSERT(!node());
return createVisiblePosition(0, DOWNSTREAM);
}
CursorDirective RenderObject::getCursor(const LayoutPoint&, Cursor&) const
{
return SetCursorBasedOnStyle;
}
bool RenderObject::canUpdateSelectionOnRootLineBoxes()
{
if (needsLayout())
return false;
RenderBlock* containingBlock = this->containingBlock();
return containingBlock ? !containingBlock->needsLayout() : true;
}
// We only create "generated" child renderers like one for first-letter if:
// - the firstLetterBlock can have children in the DOM and
// - the block doesn't have any special assumption on its text children.
// This correctly prevents form controls from having such renderers.
bool RenderObject::canHaveGeneratedChildren() const
{
return canHaveChildren();
}
Node* RenderObject::generatingPseudoHostElement() const
{
return toPseudoElement(node())->hostElement();
}
void RenderObject::setNeedsBoundariesUpdate()
{
if (auto renderer = parent())
renderer->setNeedsBoundariesUpdate();
}
FloatRect RenderObject::objectBoundingBox() const
{
ASSERT_NOT_REACHED();
return FloatRect();
}
FloatRect RenderObject::strokeBoundingBox() const
{
ASSERT_NOT_REACHED();
return FloatRect();
}
// Returns the smallest rectangle enclosing all of the painted content
// respecting clipping, masking, filters, opacity, stroke-width and markers
FloatRect RenderObject::repaintRectInLocalCoordinates() const
{
ASSERT_NOT_REACHED();
return FloatRect();
}
AffineTransform RenderObject::localTransform() const
{
static const AffineTransform identity;
return identity;
}
const AffineTransform& RenderObject::localToParentTransform() const
{
static const AffineTransform identity;
return identity;
}
bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction)
{
ASSERT_NOT_REACHED();
return false;
}
RenderNamedFlowFragment* RenderObject::currentRenderNamedFlowFragment() const
{
if (flowThreadState() == NotInsideFlowThread)
return nullptr;
RenderFlowThread* flowThread = view().flowThreadController().currentRenderFlowThread();
if (!flowThread)
return nullptr;
ASSERT(flowThread == flowThreadContainingBlock());
// FIXME: Once regions are fully integrated with the compositing system we should uncomment this assert.
// This assert needs to be disabled because it's possible to ask for the ancestor clipping rectangle of
// a layer without knowing the containing region in advance.
// ASSERT(flowThread->currentRegion() && flowThread->currentRegion()->isRenderNamedFlowFragment());
RenderNamedFlowFragment* namedFlowFragment = toRenderNamedFlowFragment(flowThread->currentRegion());
return namedFlowFragment;
}
} // namespace WebCore
#ifndef NDEBUG
void showNodeTree(const WebCore::RenderObject* object)
{
if (!object)
return;
object->showNodeTreeForThis();
}
void showLineTree(const WebCore::RenderObject* object)
{
if (!object)
return;
object->showLineTreeForThis();
}
void showRenderTree(const WebCore::RenderObject* object)
{
if (!object)
return;
object->showRenderTreeForThis();
}
#endif
|