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/*
* Copyright (C) 2014 Frédéric Wang (fred.wang@free.fr). All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderMathMLToken_h
#define RenderMathMLToken_h
#if ENABLE(MATHML)
#include "MathMLTextElement.h"
#include "RenderMathMLBlock.h"
#include "RenderText.h"
namespace WebCore {
class RenderMathMLToken : public RenderMathMLBlock {
public:
RenderMathMLToken(Element&, PassRef<RenderStyle>);
RenderMathMLToken(Document&, PassRef<RenderStyle>);
MathMLTextElement& element() { return static_cast<MathMLTextElement&>(nodeForNonAnonymous()); }
virtual bool isRenderMathMLToken() const override final { return true; }
virtual bool isChildAllowed(const RenderObject&, const RenderStyle&) const override { return true; };
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild) override;
virtual void updateTokenContent();
void updateFromElement() override;
protected:
void createWrapperIfNeeded();
private:
virtual const char* renderName() const override { return isAnonymous() ? "RenderMathMLToken (anonymous)" : "RenderMathMLToken"; }
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
virtual void updateStyle();
// This boolean indicates whether the token element contains some RenderElement descendants, other than the anonymous renderers created for layout purpose.
bool m_containsElement;
};
RENDER_OBJECT_TYPE_CASTS(RenderMathMLToken, isRenderMathMLToken())
}
#endif // ENABLE(MATHML)
#endif // RenderMathMLToken_h
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