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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef InspectorTimelineAgent_h
#define InspectorTimelineAgent_h
#if ENABLE(INSPECTOR)
#include "InspectorWebAgentBase.h"
#include "InspectorWebBackendDispatchers.h"
#include "InspectorWebFrontendDispatchers.h"
#include "LayoutRect.h"
#include <inspector/InspectorValues.h>
#include <wtf/PassOwnPtr.h>
#include <wtf/Vector.h>
#include <wtf/WeakPtr.h>
namespace WebCore {
class Event;
class FloatQuad;
class Frame;
class InspectorClient;
class InspectorMemoryAgent;
class InspectorPageAgent;
class InstrumentingAgents;
class IntRect;
class URL;
class Page;
class RenderObject;
class ResourceRequest;
class ResourceResponse;
typedef String ErrorString;
enum class TimelineRecordType {
EventDispatch,
BeginFrame,
ScheduleStyleRecalculation,
RecalculateStyles,
InvalidateLayout,
Layout,
Paint,
ScrollLayer,
ResizeImage,
CompositeLayers,
ParseHTML,
TimerInstall,
TimerRemove,
TimerFire,
EvaluateScript,
MarkLoad,
MarkDOMContent,
TimeStamp,
Time,
TimeEnd,
ScheduleResourceRequest,
ResourceSendRequest,
ResourceReceiveResponse,
ResourceReceivedData,
ResourceFinish,
XHRReadyStateChange,
XHRLoad,
FunctionCall,
RequestAnimationFrame,
CancelAnimationFrame,
FireAnimationFrame,
WebSocketCreate,
WebSocketSendHandshakeRequest,
WebSocketReceiveHandshakeResponse,
WebSocketDestroy
};
class TimelineTimeConverter {
public:
TimelineTimeConverter()
: m_startOffset(0)
{
}
double fromMonotonicallyIncreasingTime(double time) const { return (time - m_startOffset) * 1000.0; }
void reset();
private:
double m_startOffset;
};
class InspectorTimelineAgent
: public InspectorAgentBase
, public Inspector::InspectorTimelineBackendDispatcherHandler {
WTF_MAKE_NONCOPYABLE(InspectorTimelineAgent);
public:
enum InspectorType { PageInspector, WorkerInspector };
InspectorTimelineAgent(InstrumentingAgents*, InspectorPageAgent*, InspectorMemoryAgent*, InspectorType, InspectorClient*);
~InspectorTimelineAgent();
virtual void didCreateFrontendAndBackend(Inspector::InspectorFrontendChannel*, Inspector::InspectorBackendDispatcher*) override;
virtual void willDestroyFrontendAndBackend(Inspector::InspectorDisconnectReason) override;
virtual void start(ErrorString*, const int* maxCallStackDepth, const bool* includeDomCounters) override;
virtual void stop(ErrorString*) override;
virtual void canMonitorMainThread(ErrorString*, bool*) override;
virtual void supportsFrameInstrumentation(ErrorString*, bool*) override;
int id() const { return m_id; }
void didCommitLoad();
// Methods called from WebCore.
void willCallFunction(const String& scriptName, int scriptLine, Frame*);
void didCallFunction();
void willDispatchEvent(const Event&, Frame*);
void didDispatchEvent();
void didBeginFrame();
void didCancelFrame();
void didInvalidateLayout(Frame*);
void willLayout(Frame*);
void didLayout(RenderObject*);
void didScheduleStyleRecalculation(Frame*);
void willRecalculateStyle(Frame*);
void didRecalculateStyle();
void willPaint(Frame*);
void didPaint(RenderObject*, const LayoutRect&);
void willScroll(Frame*);
void didScroll();
void willComposite();
void didComposite();
void willWriteHTML(unsigned startLine, Frame*);
void didWriteHTML(unsigned endLine);
void didInstallTimer(int timerId, int timeout, bool singleShot, Frame*);
void didRemoveTimer(int timerId, Frame*);
void willFireTimer(int timerId, Frame*);
void didFireTimer();
void willDispatchXHRReadyStateChangeEvent(const String&, int, Frame*);
void didDispatchXHRReadyStateChangeEvent();
void willDispatchXHRLoadEvent(const String&, Frame*);
void didDispatchXHRLoadEvent();
void willEvaluateScript(const String&, int, Frame*);
void didEvaluateScript();
void didTimeStamp(Frame*, const String&);
void didMarkDOMContentEvent(Frame*);
void didMarkLoadEvent(Frame*);
void time(Frame*, const String&);
void timeEnd(Frame*, const String&);
void didScheduleResourceRequest(const String& url, Frame*);
void willSendResourceRequest(unsigned long, const ResourceRequest&, Frame*);
void willReceiveResourceResponse(unsigned long, const ResourceResponse&, Frame*);
void didReceiveResourceResponse();
void didFinishLoadingResource(unsigned long, bool didFail, double finishTime, Frame*);
void willReceiveResourceData(unsigned long identifier, Frame*, int length);
void didReceiveResourceData();
void didRequestAnimationFrame(int callbackId, Frame*);
void didCancelAnimationFrame(int callbackId, Frame*);
void willFireAnimationFrame(int callbackId, Frame*);
void didFireAnimationFrame();
#if ENABLE(WEB_SOCKETS)
void didCreateWebSocket(unsigned long identifier, const URL&, const String& protocol, Frame*);
void willSendWebSocketHandshakeRequest(unsigned long identifier, Frame*);
void didReceiveWebSocketHandshakeResponse(unsigned long identifier, Frame*);
void didDestroyWebSocket(unsigned long identifier, Frame*);
#endif
private:
friend class TimelineRecordStack;
struct TimelineRecordEntry {
TimelineRecordEntry(PassRefPtr<Inspector::InspectorObject> record, PassRefPtr<Inspector::InspectorObject> data, PassRefPtr<Inspector::InspectorArray> children, TimelineRecordType type, size_t usedHeapSizeAtStart)
: record(record), data(data), children(children), type(type), usedHeapSizeAtStart(usedHeapSizeAtStart)
{
}
RefPtr<Inspector::InspectorObject> record;
RefPtr<Inspector::InspectorObject> data;
RefPtr<Inspector::InspectorArray> children;
TimelineRecordType type;
size_t usedHeapSizeAtStart;
};
void sendEvent(PassRefPtr<Inspector::InspectorObject>);
void appendRecord(PassRefPtr<Inspector::InspectorObject> data, TimelineRecordType, bool captureCallStack, Frame*);
void pushCurrentRecord(PassRefPtr<Inspector::InspectorObject>, TimelineRecordType, bool captureCallStack, Frame*);
void setDOMCounters(Inspector::TypeBuilder::Timeline::TimelineEvent* record);
void setFrameIdentifier(Inspector::InspectorObject* record, Frame*);
void didCompleteCurrentRecord(TimelineRecordType);
void setHeapSizeStatistics(Inspector::InspectorObject* record);
void commitFrameRecord();
void addRecordToTimeline(PassRefPtr<Inspector::InspectorObject>, TimelineRecordType);
void innerAddRecordToTimeline(PassRefPtr<Inspector::InspectorObject>, TimelineRecordType);
void clearRecordStack();
void localToPageQuad(const RenderObject&, const LayoutRect&, FloatQuad*);
const TimelineTimeConverter& timeConverter() const { return m_timeConverter; }
double timestamp();
Page* page();
InspectorPageAgent* m_pageAgent;
InspectorMemoryAgent* m_memoryAgent;
TimelineTimeConverter m_timeConverter;
std::unique_ptr<Inspector::InspectorTimelineFrontendDispatcher> m_frontendDispatcher;
RefPtr<Inspector::InspectorTimelineBackendDispatcher> m_backendDispatcher;
double m_timestampOffset;
Vector<TimelineRecordEntry> m_recordStack;
int m_id;
int m_maxCallStackDepth;
RefPtr<Inspector::InspectorObject> m_pendingFrameRecord;
InspectorType m_inspectorType;
InspectorClient* m_client;
WeakPtrFactory<InspectorTimelineAgent> m_weakFactory;
bool m_enabled;
bool m_includeDOMCounters;
};
} // namespace WebCore
#endif // !ENABLE(INSPECTOR)
#endif // !defined(InspectorTimelineAgent_h)
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