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/*
Copyright (C) 1998 Lars Knoll (knoll@mpi-hd.mpg.de)
Copyright (C) 2001 Dirk Mueller <mueller@kde.org>
Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef CachedImage_h
#define CachedImage_h
#include "CachedResource.h"
#include "ImageObserver.h"
#include "IntRect.h"
#include "IntSizeHash.h"
#include "LayoutSize.h"
#include "SVGImageCache.h"
#include <wtf/HashMap.h>
#include <wtf/Vector.h>
namespace WebCore {
class CachedImageClient;
class CachedResourceLoader;
class FloatSize;
class MemoryCache;
class RenderElement;
class RenderObject;
class SecurityOrigin;
struct Length;
class CachedImage : public CachedResource, public ImageObserver {
friend class MemoryCache;
public:
CachedImage(const ResourceRequest&);
CachedImage(Image*);
CachedImage(const URL&, Image*);
virtual ~CachedImage();
Image* image(); // Returns the nullImage() if the image is not available yet.
Image* imageForRenderer(const RenderObject*); // Returns the nullImage() if the image is not available yet.
bool hasImage() const { return m_image.get(); }
bool currentFrameKnownToBeOpaque(const RenderElement*); // Side effect: ensures decoded image is in cache, therefore should only be called when about to draw the image.
std::pair<Image*, float> brokenImage(float deviceScaleFactor) const; // Returns an image and the image's resolution scale factor.
bool willPaintBrokenImage() const;
bool canRender(const RenderObject* renderer, float multiplier) { return !errorOccurred() && !imageSizeForRenderer(renderer, multiplier).isEmpty(); }
void setContainerSizeForRenderer(const CachedImageClient*, const IntSize&, float);
bool usesImageContainerSize() const;
bool imageHasRelativeWidth() const;
bool imageHasRelativeHeight() const;
virtual void addDataBuffer(ResourceBuffer*) override;
virtual void finishLoading(ResourceBuffer*) override;
enum SizeType {
UsedSize,
IntrinsicSize
};
// This method takes a zoom multiplier that can be used to increase the natural size of the image by the zoom.
LayoutSize imageSizeForRenderer(const RenderObject*, float multiplier, SizeType = UsedSize); // returns the size of the complete image.
void computeIntrinsicDimensions(Length& intrinsicWidth, Length& intrinsicHeight, FloatSize& intrinsicRatio);
#if USE(CF)
// FIXME: Remove the USE(CF) once we make MemoryCache::addImageToCache() platform-independent.
virtual bool isManual() const { return false; }
#endif
static void resumeAnimatingImagesForLoader(CachedResourceLoader*);
#if ENABLE(DISK_IMAGE_CACHE)
virtual bool canUseDiskImageCache() const override;
virtual void useDiskImageCache() override;
#endif
bool isOriginClean(SecurityOrigin*);
private:
virtual void load(CachedResourceLoader*, const ResourceLoaderOptions&) override;
void clear();
void createImage();
void clearImage();
bool canBeDrawn() const;
// If not null, changeRect is the changed part of the image.
void notifyObservers(const IntRect* changeRect = 0);
virtual PurgePriority purgePriority() const override { return PurgeFirst; }
void checkShouldPaintBrokenImage();
virtual void switchClientsToRevalidatedResource() override;
virtual bool mayTryReplaceEncodedData() const override { return true; }
virtual void didAddClient(CachedResourceClient*) override;
virtual void didRemoveClient(CachedResourceClient*) override;
virtual void allClientsRemoved() override;
virtual void destroyDecodedData() override;
virtual void addData(const char* data, unsigned length) override;
virtual void error(CachedResource::Status) override;
virtual void responseReceived(const ResourceResponse&) override;
// For compatibility, images keep loading even if there are HTTP errors.
virtual bool shouldIgnoreHTTPStatusCodeErrors() const override { return true; }
virtual bool isImage() const override { return true; }
virtual bool stillNeedsLoad() const override { return !errorOccurred() && status() == Unknown && !isLoading(); }
// ImageObserver
virtual void decodedSizeChanged(const Image*, int delta) override;
virtual void didDraw(const Image*) override;
virtual bool shouldPauseAnimation(const Image*) override;
virtual void animationAdvanced(const Image*) override;
virtual void changedInRect(const Image*, const IntRect&) override;
void addIncrementalDataBuffer(ResourceBuffer*);
typedef std::pair<IntSize, float> SizeAndZoom;
typedef HashMap<const CachedImageClient*, SizeAndZoom> ContainerSizeRequests;
ContainerSizeRequests m_pendingContainerSizeRequests;
RefPtr<Image> m_image;
#if ENABLE(SVG)
std::unique_ptr<SVGImageCache> m_svgImageCache;
#endif
bool m_shouldPaintBrokenImage;
};
#if USE(CF)
// FIXME: We should look to incorporate the functionality of CachedImageManual
// into CachedImage or find a better place for this class.
// FIXME: Remove the USE(CF) once we make MemoryCache::addImageToCache() platform-independent.
class CachedImageManual : public CachedImage {
public:
CachedImageManual(const URL&, Image*);
void addFakeClient() { addClient(m_fakeClient.get()); }
void removeFakeClient() { removeClient(m_fakeClient.get()); }
virtual bool isManual() const override { return true; }
virtual bool mustRevalidateDueToCacheHeaders(CachePolicy) const;
private:
std::unique_ptr<CachedResourceClient> m_fakeClient;
};
#endif
}
#endif
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