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/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DisplayRefreshMonitor_h
#define DisplayRefreshMonitor_h
#if USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR)
#include "PlatformScreen.h"
#include <wtf/HashMap.h>
#include <wtf/HashSet.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/Threading.h>
#if PLATFORM(MAC)
typedef struct __CVDisplayLink *CVDisplayLinkRef;
#endif
namespace WebCore {
class DisplayAnimationClient;
class DisplayRefreshMonitor;
class DisplayRefreshMonitorManager;
//
// Abstract virtual client which receives refresh fired messages on the main thread
//
class DisplayRefreshMonitorClient {
friend class DisplayRefreshMonitor;
friend class DisplayRefreshMonitorManager;
public:
DisplayRefreshMonitorClient();
virtual ~DisplayRefreshMonitorClient();
virtual void displayRefreshFired(double timestamp) = 0;
private:
void fireDisplayRefreshIfNeeded(double timestamp);
void setDisplayID(PlatformDisplayID displayID)
{
m_displayID = displayID;
m_displayIDIsSet = true;
}
bool m_scheduled;
bool m_displayIDIsSet;
PlatformDisplayID m_displayID;
};
//
// Monitor for display refresh messages for a given screen
//
class DisplayRefreshMonitor : public RefCounted<DisplayRefreshMonitor> {
public:
static PassRefPtr<DisplayRefreshMonitor> create(PlatformDisplayID displayID)
{
return adoptRef(new DisplayRefreshMonitor(displayID));
}
~DisplayRefreshMonitor();
// Return true if callback request was scheduled, false if it couldn't be
// (e.g., hardware refresh is not available)
bool requestRefreshCallback();
void windowScreenDidChange(PlatformDisplayID);
bool hasClients() const { return m_clients.size(); }
void addClient(DisplayRefreshMonitorClient*);
bool removeClient(DisplayRefreshMonitorClient*);
PlatformDisplayID displayID() const { return m_displayID; }
bool shouldBeTerminated() const
{
const int maxInactiveFireCount = 10;
return !m_scheduled && m_unscheduledFireCount > maxInactiveFireCount;
}
private:
explicit DisplayRefreshMonitor(PlatformDisplayID);
void displayDidRefresh();
static void handleDisplayRefreshedNotificationOnMainThread(void* data);
double m_monotonicAnimationStartTime;
bool m_active;
bool m_scheduled;
bool m_previousFrameDone;
int m_unscheduledFireCount; // Number of times the display link has fired with no clients.
PlatformDisplayID m_displayID;
Mutex m_mutex;
HashSet<DisplayRefreshMonitorClient*> m_clients;
HashSet<DisplayRefreshMonitorClient*>* m_clientsToBeNotified;
#if PLATFORM(MAC) && !PLATFORM(IOS)
public:
void displayLinkFired(double nowSeconds, double outputTimeSeconds);
private:
CVDisplayLinkRef m_displayLink;
#endif
#if PLATFORM(IOS)
public:
void displayLinkFired(double nowSeconds);
private:
void* m_displayLink;
#endif
};
//
// Singleton manager for all the DisplayRefreshMonitors. This is the interface to the
// outside world. It distributes requests to the appropriate monitor. When the display
// refresh event fires, the passed DisplayRefreshMonitorClient is called directly on
// the main thread.
//
class DisplayRefreshMonitorManager {
public:
static DisplayRefreshMonitorManager* sharedManager();
void registerClient(DisplayRefreshMonitorClient*);
void unregisterClient(DisplayRefreshMonitorClient*);
bool scheduleAnimation(DisplayRefreshMonitorClient*);
void windowScreenDidChange(PlatformDisplayID, DisplayRefreshMonitorClient*);
private:
friend class DisplayRefreshMonitor;
void displayDidRefresh(DisplayRefreshMonitor*);
DisplayRefreshMonitorManager() { }
DisplayRefreshMonitor* ensureMonitorForClient(DisplayRefreshMonitorClient*);
// We know nothing about the values of PlatformDisplayIDs, so use UnsignedWithZeroKeyHashTraits.
// FIXME: Since we know nothing about these values, this is not sufficient.
// Even with UnsignedWithZeroKeyHashTraits, there are still two special values used for empty and deleted hash table slots.
typedef HashMap<uint64_t, RefPtr<DisplayRefreshMonitor>, WTF::IntHash<uint64_t>, WTF::UnsignedWithZeroKeyHashTraits<uint64_t>> DisplayRefreshMonitorMap;
DisplayRefreshMonitorMap m_monitors;
};
}
#endif // USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR)
#endif
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