File: RenderBlock.cpp

package info (click to toggle)
webkitgtk 2.4.9-1~deb8u1
  • links: PTS, VCS
  • area: main
  • in suites: jessie
  • size: 120,620 kB
  • ctags: 192,221
  • sloc: cpp: 1,034,319; ansic: 19,255; sh: 11,153; perl: 10,747; ruby: 8,592; asm: 4,378; python: 4,132; yacc: 2,072; lex: 350; makefile: 215; xml: 63
file content (5517 lines) | stat: -rw-r--r-- 240,382 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
/*
 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
 *           (C) 1999 Antti Koivisto (koivisto@kde.org)
 *           (C) 2007 David Smith (catfish.man@gmail.com)
 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"
#include "RenderBlock.h"

#include "AXObjectCache.h"
#include "ColumnInfo.h"
#include "Document.h"
#include "Editor.h"
#include "Element.h"
#include "FloatQuad.h"
#include "Frame.h"
#include "FrameSelection.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "HTMLInputElement.h"
#include "HTMLNames.h"
#include "HitTestLocation.h"
#include "HitTestResult.h"
#include "InlineElementBox.h"
#include "InlineIterator.h"
#include "InlineTextBox.h"
#include "LayoutRepainter.h"
#include "LogicalSelectionOffsetCaches.h"
#include "OverflowEvent.h"
#include "Page.h"
#include "PaintInfo.h"
#include "RenderBlockFlow.h"
#include "RenderBoxRegionInfo.h"
#include "RenderCombineText.h"
#include "RenderDeprecatedFlexibleBox.h"
#include "RenderFlexibleBox.h"
#include "RenderInline.h"
#include "RenderIterator.h"
#include "RenderLayer.h"
#include "RenderMarquee.h"
#include "RenderNamedFlowFragment.h"
#include "RenderNamedFlowThread.h"
#include "RenderRegion.h"
#include "RenderTableCell.h"
#include "RenderTextFragment.h"
#include "RenderTheme.h"
#include "RenderView.h"
#include "SVGTextRunRenderingContext.h"
#include "Settings.h"
#include "ShadowRoot.h"
#include "TransformState.h"
#include <wtf/StackStats.h>
#include <wtf/TemporaryChange.h>

#if ENABLE(CSS_SHAPES)
#include "ShapeInsideInfo.h"
#include "ShapeOutsideInfo.h"
#endif

using namespace WTF;
using namespace Unicode;

namespace WebCore {

using namespace HTMLNames;

struct SameSizeAsRenderBlock : public RenderBox {
    uint32_t bitfields;
};

COMPILE_ASSERT(sizeof(RenderBlock) == sizeof(SameSizeAsRenderBlock), RenderBlock_should_stay_small);

typedef WTF::HashMap<const RenderBox*, OwnPtr<ColumnInfo>> ColumnInfoMap;
static ColumnInfoMap* gColumnInfoMap = 0;

static TrackedDescendantsMap* gPositionedDescendantsMap = 0;
static TrackedDescendantsMap* gPercentHeightDescendantsMap = 0;

static TrackedContainerMap* gPositionedContainerMap = 0;
static TrackedContainerMap* gPercentHeightContainerMap = 0;
    
typedef WTF::HashMap<RenderBlock*, OwnPtr<ListHashSet<RenderInline*>>> ContinuationOutlineTableMap;

typedef WTF::HashSet<RenderBlock*> DelayedUpdateScrollInfoSet;
static int gDelayUpdateScrollInfo = 0;
static DelayedUpdateScrollInfoSet* gDelayedUpdateScrollInfoSet = 0;

static bool gColumnFlowSplitEnabled = true;

// Allocated only when some of these fields have non-default values

struct RenderBlockRareData {
    WTF_MAKE_NONCOPYABLE(RenderBlockRareData); WTF_MAKE_FAST_ALLOCATED;
public:
    RenderBlockRareData() 
        : m_paginationStrut(0)
        , m_pageLogicalOffset(0)
    { 
    }

    LayoutUnit m_paginationStrut;
    LayoutUnit m_pageLogicalOffset;

#if ENABLE(CSS_SHAPES)
    std::unique_ptr<ShapeInsideInfo> m_shapeInsideInfo;
#endif
};

typedef HashMap<const RenderBlock*, std::unique_ptr<RenderBlockRareData>> RenderBlockRareDataMap;
static RenderBlockRareDataMap* gRareDataMap = 0;

// This class helps dispatching the 'overflow' event on layout change. overflow can be set on RenderBoxes, yet the existing code
// only works on RenderBlocks. If this change, this class should be shared with other RenderBoxes.
class OverflowEventDispatcher {
    WTF_MAKE_NONCOPYABLE(OverflowEventDispatcher);
public:
    OverflowEventDispatcher(const RenderBlock* block)
        : m_block(block)
        , m_hadHorizontalLayoutOverflow(false)
        , m_hadVerticalLayoutOverflow(false)
    {
        m_shouldDispatchEvent = !m_block->isAnonymous() && m_block->hasOverflowClip() && m_block->document().hasListenerType(Document::OVERFLOWCHANGED_LISTENER);
        if (m_shouldDispatchEvent) {
            m_hadHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow();
            m_hadVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow();
        }
    }

    ~OverflowEventDispatcher()
    {
        if (!m_shouldDispatchEvent)
            return;

        bool hasHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow();
        bool hasVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow();

        bool horizontalLayoutOverflowChanged = hasHorizontalLayoutOverflow != m_hadHorizontalLayoutOverflow;
        bool verticalLayoutOverflowChanged = hasVerticalLayoutOverflow != m_hadVerticalLayoutOverflow;
        if (!horizontalLayoutOverflowChanged && !verticalLayoutOverflowChanged)
            return;

        RefPtr<OverflowEvent> overflowEvent = OverflowEvent::create(horizontalLayoutOverflowChanged, hasHorizontalLayoutOverflow, verticalLayoutOverflowChanged, hasVerticalLayoutOverflow);
        overflowEvent->setTarget(m_block->element());
        m_block->document().enqueueOverflowEvent(overflowEvent.release());
    }

private:
    const RenderBlock* m_block;
    bool m_shouldDispatchEvent;
    bool m_hadHorizontalLayoutOverflow;
    bool m_hadVerticalLayoutOverflow;
};

RenderBlock::RenderBlock(Element& element, PassRef<RenderStyle> style, unsigned baseTypeFlags)
    : RenderBox(element, std::move(style), baseTypeFlags | RenderBlockFlag)
    , m_lineHeight(-1)
    , m_hasMarginBeforeQuirk(false)
    , m_hasMarginAfterQuirk(false)
    , m_beingDestroyed(false)
    , m_hasMarkupTruncation(false)
    , m_hasBorderOrPaddingLogicalWidthChanged(false)
    , m_lineLayoutPath(UndeterminedPath)
{
}

RenderBlock::RenderBlock(Document& document, PassRef<RenderStyle> style, unsigned baseTypeFlags)
    : RenderBox(document, std::move(style), baseTypeFlags | RenderBlockFlag)
    , m_lineHeight(-1)
    , m_hasMarginBeforeQuirk(false)
    , m_hasMarginAfterQuirk(false)
    , m_beingDestroyed(false)
    , m_hasMarkupTruncation(false)
    , m_hasBorderOrPaddingLogicalWidthChanged(false)
    , m_lineLayoutPath(UndeterminedPath)
{
}

static void removeBlockFromDescendantAndContainerMaps(RenderBlock* block, TrackedDescendantsMap*& descendantMap, TrackedContainerMap*& containerMap)
{
    if (OwnPtr<TrackedRendererListHashSet> descendantSet = descendantMap->take(block)) {
        TrackedRendererListHashSet::iterator end = descendantSet->end();
        for (TrackedRendererListHashSet::iterator descendant = descendantSet->begin(); descendant != end; ++descendant) {
            TrackedContainerMap::iterator it = containerMap->find(*descendant);
            ASSERT(it != containerMap->end());
            if (it == containerMap->end())
                continue;
            HashSet<RenderBlock*>* containerSet = it->value.get();
            ASSERT(containerSet->contains(block));
            containerSet->remove(block);
            if (containerSet->isEmpty())
                containerMap->remove(it);
        }
    }
}

RenderBlock::~RenderBlock()
{
    if (hasColumns())
        gColumnInfoMap->take(this);
    if (gRareDataMap)
        gRareDataMap->remove(this);
    if (gPercentHeightDescendantsMap)
        removeBlockFromDescendantAndContainerMaps(this, gPercentHeightDescendantsMap, gPercentHeightContainerMap);
    if (gPositionedDescendantsMap)
        removeBlockFromDescendantAndContainerMaps(this, gPositionedDescendantsMap, gPositionedContainerMap);
}

bool RenderBlock::hasRareData() const
{
    return gRareDataMap ? gRareDataMap->contains(this) : false;
}

void RenderBlock::willBeDestroyed()
{
    // Mark as being destroyed to avoid trouble with merges in removeChild().
    m_beingDestroyed = true;

    if (!documentBeingDestroyed()) {
        if (firstChild() && firstChild()->isRunIn())
            moveRunInToOriginalPosition(*firstChild());
    }

    // Make sure to destroy anonymous children first while they are still connected to the rest of the tree, so that they will
    // properly dirty line boxes that they are removed from. Effects that do :before/:after only on hover could crash otherwise.
    destroyLeftoverChildren();

    // Destroy our continuation before anything other than anonymous children.
    // The reason we don't destroy it before anonymous children is that they may
    // have continuations of their own that are anonymous children of our continuation.
    RenderBoxModelObject* continuation = this->continuation();
    if (continuation) {
        continuation->destroy();
        setContinuation(0);
    }
    
    if (!documentBeingDestroyed()) {
        if (parent())
            parent()->dirtyLinesFromChangedChild(this);
    }

    removeFromDelayedUpdateScrollInfoSet();

    RenderBox::willBeDestroyed();
}

void RenderBlock::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
{
    const RenderStyle* oldStyle = hasInitializedStyle() ? &style() : nullptr;

    setReplaced(newStyle.isDisplayInlineType());
    
    if (oldStyle && parent() && diff == StyleDifferenceLayout && oldStyle->position() != newStyle.position()) {
        if (newStyle.position() == StaticPosition)
            // Clear our positioned objects list. Our absolutely positioned descendants will be
            // inserted into our containing block's positioned objects list during layout.
            removePositionedObjects(0, NewContainingBlock);
        else if (oldStyle->position() == StaticPosition) {
            // Remove our absolutely positioned descendants from their current containing block.
            // They will be inserted into our positioned objects list during layout.
            auto cb = parent();
            while (cb && (cb->style().position() == StaticPosition || (cb->isInline() && !cb->isReplaced())) && !cb->isRenderView()) {
                if (cb->style().position() == RelativePosition && cb->isInline() && !cb->isReplaced()) {
                    cb = cb->containingBlock();
                    break;
                }
                cb = cb->parent();
            }
            
            if (cb->isRenderBlock())
                toRenderBlock(cb)->removePositionedObjects(this, NewContainingBlock);
        }
    }

    RenderBox::styleWillChange(diff, newStyle);
}

static bool borderOrPaddingLogicalWidthChanged(const RenderStyle* oldStyle, const RenderStyle* newStyle)
{
    if (newStyle->isHorizontalWritingMode())
        return oldStyle->borderLeftWidth() != newStyle->borderLeftWidth()
            || oldStyle->borderRightWidth() != newStyle->borderRightWidth()
            || oldStyle->paddingLeft() != newStyle->paddingLeft()
            || oldStyle->paddingRight() != newStyle->paddingRight();

    return oldStyle->borderTopWidth() != newStyle->borderTopWidth()
        || oldStyle->borderBottomWidth() != newStyle->borderBottomWidth()
        || oldStyle->paddingTop() != newStyle->paddingTop()
        || oldStyle->paddingBottom() != newStyle->paddingBottom();
}

void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
    RenderBox::styleDidChange(diff, oldStyle);
    
    RenderStyle& newStyle = style();
    
#if ENABLE(CSS_SHAPES)
    updateShapeInsideInfoAfterStyleChange(newStyle.resolvedShapeInside(), oldStyle ? oldStyle->resolvedShapeInside() : 0);
#endif

    if (!isAnonymousBlock()) {
        // Ensure that all of our continuation blocks pick up the new style.
        for (RenderBlock* currCont = blockElementContinuation(); currCont; currCont = currCont->blockElementContinuation()) {
            RenderBoxModelObject* nextCont = currCont->continuation();
            currCont->setContinuation(0);
            currCont->setStyle(newStyle);
            currCont->setContinuation(nextCont);
        }
    }

    propagateStyleToAnonymousChildren(PropagateToBlockChildrenOnly);
    m_lineHeight = -1;
    
    // It's possible for our border/padding to change, but for the overall logical width of the block to
    // end up being the same. We keep track of this change so in layoutBlock, we can know to set relayoutChildren=true.
    m_hasBorderOrPaddingLogicalWidthChanged = oldStyle && diff == StyleDifferenceLayout && needsLayout() && borderOrPaddingLogicalWidthChanged(oldStyle, &newStyle);
}

RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild)
{
    if (beforeChild && beforeChild->parent() == this)
        return this;

    RenderBlock* curr = toRenderBlock(continuation());
    RenderBlock* nextToLast = this;
    RenderBlock* last = this;
    while (curr) {
        if (beforeChild && beforeChild->parent() == curr) {
            if (curr->firstChild() == beforeChild)
                return last;
            return curr;
        }

        nextToLast = last;
        last = curr;
        curr = toRenderBlock(curr->continuation());
    }

    if (!beforeChild && !last->firstChild())
        return nextToLast;
    return last;
}

void RenderBlock::addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild)
{
    RenderBlock* flow = continuationBefore(beforeChild);
    ASSERT(!beforeChild || beforeChild->parent()->isAnonymousColumnSpanBlock() || beforeChild->parent()->isRenderBlock());
    RenderBoxModelObject* beforeChildParent = 0;
    if (beforeChild)
        beforeChildParent = toRenderBoxModelObject(beforeChild->parent());
    else {
        RenderBoxModelObject* cont = flow->continuation();
        if (cont)
            beforeChildParent = cont;
        else
            beforeChildParent = flow;
    }

    if (newChild->isFloatingOrOutOfFlowPositioned()) {
        beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
        return;
    }

    // A continuation always consists of two potential candidates: a block or an anonymous
    // column span box holding column span children.
    bool childIsNormal = newChild->isInline() || !newChild->style().columnSpan();
    bool bcpIsNormal = beforeChildParent->isInline() || !beforeChildParent->style().columnSpan();
    bool flowIsNormal = flow->isInline() || !flow->style().columnSpan();

    if (flow == beforeChildParent) {
        flow->addChildIgnoringContinuation(newChild, beforeChild);
        return;
    }
    
    // The goal here is to match up if we can, so that we can coalesce and create the
    // minimal # of continuations needed for the inline.
    if (childIsNormal == bcpIsNormal) {
        beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
        return;
    }
    if (flowIsNormal == childIsNormal) {
        flow->addChildIgnoringContinuation(newChild, 0); // Just treat like an append.
        return;
    }
    beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
}


void RenderBlock::addChildToAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild)
{
    ASSERT(!continuation()); // We don't yet support column spans that aren't immediate children of the multi-column block.
        
    // The goal is to locate a suitable box in which to place our child.
    RenderBlock* beforeChildParent = 0;
    if (beforeChild) {
        RenderObject* curr = beforeChild;
        while (curr && curr->parent() != this)
            curr = curr->parent();
        beforeChildParent = toRenderBlock(curr);
        ASSERT(beforeChildParent);
        ASSERT(beforeChildParent->isAnonymousColumnsBlock() || beforeChildParent->isAnonymousColumnSpanBlock());
    } else
        beforeChildParent = toRenderBlock(lastChild());

    // If the new child is floating or positioned it can just go in that block.
    if (newChild->isFloatingOrOutOfFlowPositioned()) {
        beforeChildParent->addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild);
        return;
    }

    // See if the child can be placed in the box.
    bool newChildHasColumnSpan = !newChild->isInline() && newChild->style().columnSpan();
    bool beforeChildParentHoldsColumnSpans = beforeChildParent->isAnonymousColumnSpanBlock();

    if (newChildHasColumnSpan == beforeChildParentHoldsColumnSpans) {
        beforeChildParent->addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild);
        return;
    }

    if (!beforeChild) {
        // Create a new block of the correct type.
        RenderBlock* newBox = newChildHasColumnSpan ? createAnonymousColumnSpanBlock() : createAnonymousColumnsBlock();
        insertChildInternal(newBox, nullptr, NotifyChildren);
        newBox->addChildIgnoringAnonymousColumnBlocks(newChild, 0);
        return;
    }

    RenderObject* immediateChild = beforeChild;
    bool isPreviousBlockViable = true;
    while (immediateChild->parent() != this) {
        if (isPreviousBlockViable)
            isPreviousBlockViable = !immediateChild->previousSibling();
        immediateChild = immediateChild->parent();
    }
    if (isPreviousBlockViable && immediateChild->previousSibling()) {
        toRenderBlock(immediateChild->previousSibling())->addChildIgnoringAnonymousColumnBlocks(newChild, 0); // Treat like an append.
        return;
    }
        
    // Split our anonymous blocks.
    RenderObject* newBeforeChild = splitAnonymousBoxesAroundChild(beforeChild);

    
    // Create a new anonymous box of the appropriate type.
    RenderBlock* newBox = newChildHasColumnSpan ? createAnonymousColumnSpanBlock() : createAnonymousColumnsBlock();
    insertChildInternal(newBox, newBeforeChild, NotifyChildren);
    newBox->addChildIgnoringAnonymousColumnBlocks(newChild, 0);
    return;
}

RenderBlock* RenderBlock::containingColumnsBlock(bool allowAnonymousColumnBlock)
{
    RenderBlock* firstChildIgnoringAnonymousWrappers = 0;
    for (RenderElement* curr = this; curr; curr = curr->parent()) {
        if (!curr->isRenderBlock() || curr->isFloatingOrOutOfFlowPositioned() || curr->isTableCell() || curr->isRoot() || curr->isRenderView() || curr->hasOverflowClip()
            || curr->isInlineBlockOrInlineTable())
            return 0;

        // FIXME: Tables, RenderButtons, and RenderListItems all do special management
        // of their children that breaks when the flow is split through them. Disabling
        // multi-column for them to avoid this problem.
        if (curr->isTable() || curr->isRenderButton() || curr->isListItem())
            return 0;
        
        RenderBlock* currBlock = toRenderBlock(curr);
        if (!currBlock->createsAnonymousWrapper())
            firstChildIgnoringAnonymousWrappers = currBlock;

        if (currBlock->style().specifiesColumns() && (allowAnonymousColumnBlock || !currBlock->isAnonymousColumnsBlock()))
            return firstChildIgnoringAnonymousWrappers;
            
        if (currBlock->isAnonymousColumnSpanBlock())
            return 0;
    }
    return 0;
}

RenderPtr<RenderBlock> RenderBlock::clone() const
{
    RenderPtr<RenderBlock> cloneBlock;
    if (isAnonymousBlock()) {
        cloneBlock = RenderPtr<RenderBlock>(createAnonymousBlock());
        cloneBlock->setChildrenInline(childrenInline());
    } else {
        cloneBlock = static_pointer_cast<RenderBlock>(element()->createElementRenderer(style()));
        cloneBlock->initializeStyle();

        // This takes care of setting the right value of childrenInline in case
        // generated content is added to cloneBlock and 'this' does not have
        // generated content added yet.
        cloneBlock->setChildrenInline(cloneBlock->firstChild() ? cloneBlock->firstChild()->isInline() : childrenInline());
    }
    cloneBlock->setFlowThreadState(flowThreadState());
    return cloneBlock;
}

void RenderBlock::splitBlocks(RenderBlock* fromBlock, RenderBlock* toBlock,
                              RenderBlock* middleBlock,
                              RenderObject* beforeChild, RenderBoxModelObject* oldCont)
{
    // Create a clone of this inline.
    RenderPtr<RenderBlock> cloneBlock = clone();
    if (!isAnonymousBlock())
        cloneBlock->setContinuation(oldCont);

    if (!beforeChild && isAfterContent(lastChild()))
        beforeChild = lastChild();

    // If we are moving inline children from |this| to cloneBlock, then we need
    // to clear our line box tree.
    if (beforeChild && childrenInline())
        deleteLines();

    // Now take all of the children from beforeChild to the end and remove
    // them from |this| and place them in the clone.
    moveChildrenTo(cloneBlock.get(), beforeChild, 0, true);
    
    // Hook |clone| up as the continuation of the middle block.
    if (!cloneBlock->isAnonymousBlock())
        middleBlock->setContinuation(cloneBlock.get());

    // We have been reparented and are now under the fromBlock.  We need
    // to walk up our block parent chain until we hit the containing anonymous columns block.
    // Once we hit the anonymous columns block we're done.
    RenderBoxModelObject* curr = toRenderBoxModelObject(parent());
    RenderBoxModelObject* currChild = this;
    RenderObject* currChildNextSibling = currChild->nextSibling();

    while (curr && curr->isDescendantOf(fromBlock) && curr != fromBlock) {
        RenderBlock* blockCurr = toRenderBlock(curr);
        
        // Create a new clone.
        RenderPtr<RenderBlock> cloneChild = std::move(cloneBlock);
        cloneBlock = blockCurr->clone();

        // Insert our child clone as the first child.
        cloneBlock->addChildIgnoringContinuation(cloneChild.leakPtr(), 0);

        // Hook the clone up as a continuation of |curr|.  Note we do encounter
        // anonymous blocks possibly as we walk up the block chain.  When we split an
        // anonymous block, there's no need to do any continuation hookup, since we haven't
        // actually split a real element.
        if (!blockCurr->isAnonymousBlock()) {
            oldCont = blockCurr->continuation();
            blockCurr->setContinuation(cloneBlock.get());
            cloneBlock->setContinuation(oldCont);
        }

        // Now we need to take all of the children starting from the first child
        // *after* currChild and append them all to the clone.
        blockCurr->moveChildrenTo(cloneBlock.get(), currChildNextSibling, 0, true);

        // Keep walking up the chain.
        currChild = curr;
        currChildNextSibling = currChild->nextSibling();
        curr = toRenderBoxModelObject(curr->parent());
    }

    // Now we are at the columns block level. We need to put the clone into the toBlock.
    toBlock->insertChildInternal(cloneBlock.leakPtr(), nullptr, NotifyChildren);

    // Now take all the children after currChild and remove them from the fromBlock
    // and put them in the toBlock.
    if (currChildNextSibling && currChildNextSibling->parent() == fromBlock)
        fromBlock->moveChildrenTo(toBlock, currChildNextSibling, 0, true);
}

void RenderBlock::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
                            RenderObject* newChild, RenderBoxModelObject* oldCont)
{
    RenderBlock* pre = 0;
    RenderBlock* block = containingColumnsBlock();
    
    // Delete our line boxes before we do the inline split into continuations.
    block->deleteLines();
    
    bool madeNewBeforeBlock = false;
    if (block->isAnonymousColumnsBlock()) {
        // We can reuse this block and make it the preBlock of the next continuation.
        pre = block;
        pre->removePositionedObjects(0);
        // FIXME-BLOCKFLOW remove this when splitFlow is moved to RenderBlockFlow.
        if (pre->isRenderBlockFlow())
            toRenderBlockFlow(pre)->removeFloatingObjects();
        block = toRenderBlock(block->parent());
    } else {
        // No anonymous block available for use.  Make one.
        pre = block->createAnonymousColumnsBlock();
        pre->setChildrenInline(false);
        madeNewBeforeBlock = true;
    }

    RenderBlock* post = block->createAnonymousColumnsBlock();
    post->setChildrenInline(false);

    RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling();
    if (madeNewBeforeBlock)
        block->insertChildInternal(pre, boxFirst, NotifyChildren);
    block->insertChildInternal(newBlockBox, boxFirst, NotifyChildren);
    block->insertChildInternal(post, boxFirst, NotifyChildren);
    block->setChildrenInline(false);
    
    if (madeNewBeforeBlock)
        block->moveChildrenTo(pre, boxFirst, 0, true);

    splitBlocks(pre, post, newBlockBox, beforeChild, oldCont);

    // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting
    // time in makeChildrenNonInline by just setting this explicitly up front.
    newBlockBox->setChildrenInline(false);

    // We delayed adding the newChild until now so that the |newBlockBox| would be fully
    // connected, thus allowing newChild access to a renderArena should it need
    // to wrap itself in additional boxes (e.g., table construction).
    newBlockBox->addChild(newChild);

    // Always just do a full layout in order to ensure that line boxes (especially wrappers for images)
    // get deleted properly.  Because objects moves from the pre block into the post block, we want to
    // make new line boxes instead of leaving the old line boxes around.
    pre->setNeedsLayoutAndPrefWidthsRecalc();
    block->setNeedsLayoutAndPrefWidthsRecalc();
    post->setNeedsLayoutAndPrefWidthsRecalc();
}

void RenderBlock::makeChildrenAnonymousColumnBlocks(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild)
{
    RenderBlock* pre = 0;
    RenderBlock* post = 0;
    RenderBlock* block = this; // Eventually block will not just be |this|, but will also be a block nested inside |this|.  Assign to a variable
                               // so that we don't have to patch all of the rest of the code later on.
    
    // Delete the block's line boxes before we do the split.
    block->deleteLines();

    if (beforeChild && beforeChild->parent() != this)
        beforeChild = splitAnonymousBoxesAroundChild(beforeChild);

    if (beforeChild != firstChild()) {
        pre = block->createAnonymousColumnsBlock();
        pre->setChildrenInline(block->childrenInline());
    }

    if (beforeChild) {
        post = block->createAnonymousColumnsBlock();
        post->setChildrenInline(block->childrenInline());
    }

    RenderObject* boxFirst = block->firstChild();
    if (pre)
        block->insertChildInternal(pre, boxFirst, NotifyChildren);
    block->insertChildInternal(newBlockBox, boxFirst, NotifyChildren);
    if (post)
        block->insertChildInternal(post, boxFirst, NotifyChildren);
    block->setChildrenInline(false);
    
    // The pre/post blocks always have layers, so we know to always do a full insert/remove (so we pass true as the last argument).
    block->moveChildrenTo(pre, boxFirst, beforeChild, true);
    block->moveChildrenTo(post, beforeChild, 0, true);

    // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting
    // time in makeChildrenNonInline by just setting this explicitly up front.
    newBlockBox->setChildrenInline(false);

    // We delayed adding the newChild until now so that the |newBlockBox| would be fully
    // connected, thus allowing newChild access to a renderArena should it need
    // to wrap itself in additional boxes (e.g., table construction).
    newBlockBox->addChild(newChild);

    // Always just do a full layout in order to ensure that line boxes (especially wrappers for images)
    // get deleted properly.  Because objects moved from the pre block into the post block, we want to
    // make new line boxes instead of leaving the old line boxes around.
    if (pre)
        pre->setNeedsLayoutAndPrefWidthsRecalc();
    block->setNeedsLayoutAndPrefWidthsRecalc();
    if (post)
        post->setNeedsLayoutAndPrefWidthsRecalc();
}

RenderBlock* RenderBlock::columnsBlockForSpanningElement(RenderObject* newChild)
{
    // FIXME: This function is the gateway for the addition of column-span support.  It will
    // be added to in three stages:
    // (1) Immediate children of a multi-column block can span.
    // (2) Nested block-level children with only block-level ancestors between them and the multi-column block can span.
    // (3) Nested children with block or inline ancestors between them and the multi-column block can span (this is when we
    // cross the streams and have to cope with both types of continuations mixed together).
    // This function currently supports (1) and (2).
    RenderBlock* columnsBlockAncestor = 0;
    if (!newChild->isText() && newChild->style().columnSpan() && !newChild->isBeforeOrAfterContent()
        && !newChild->isFloatingOrOutOfFlowPositioned() && !newChild->isInline() && !isAnonymousColumnSpanBlock()) {
        columnsBlockAncestor = containingColumnsBlock(false);
        if (columnsBlockAncestor) {
            // Make sure that none of the parent ancestors have a continuation.
            // If yes, we do not want split the block into continuations.
            RenderElement* curr = this;
            while (curr && curr != columnsBlockAncestor) {
                if (curr->isRenderBlock() && toRenderBlock(curr)->continuation()) {
                    columnsBlockAncestor = 0;
                    break;
                }
                curr = curr->parent();
            }
        }
    }
    return columnsBlockAncestor;
}

void RenderBlock::addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild)
{
    if (beforeChild && beforeChild->parent() != this) {
        RenderElement* beforeChildContainer = beforeChild->parent();
        while (beforeChildContainer->parent() != this)
            beforeChildContainer = beforeChildContainer->parent();
        ASSERT(beforeChildContainer);

        if (beforeChildContainer->isAnonymous()) {
            // If the requested beforeChild is not one of our children, then this is because
            // there is an anonymous container within this object that contains the beforeChild.
            RenderElement* beforeChildAnonymousContainer = beforeChildContainer;
            if (beforeChildAnonymousContainer->isAnonymousBlock()
#if ENABLE(FULLSCREEN_API)
                // Full screen renderers and full screen placeholders act as anonymous blocks, not tables:
                || beforeChildAnonymousContainer->isRenderFullScreen()
                || beforeChildAnonymousContainer->isRenderFullScreenPlaceholder()
#endif
                ) {
                // Insert the child into the anonymous block box instead of here.
                if (newChild->isInline() || beforeChild->parent()->firstChild() != beforeChild)
                    beforeChild->parent()->addChild(newChild, beforeChild);
                else
                    addChild(newChild, beforeChild->parent());
                return;
            }

            ASSERT(beforeChildAnonymousContainer->isTable());
            if (newChild->isTablePart()) {
                // Insert into the anonymous table.
                beforeChildAnonymousContainer->addChild(newChild, beforeChild);
                return;
            }

            beforeChild = splitAnonymousBoxesAroundChild(beforeChild);

            ASSERT(beforeChild->parent() == this);
            if (beforeChild->parent() != this) {
                // We should never reach here. If we do, we need to use the
                // safe fallback to use the topmost beforeChild container.
                beforeChild = beforeChildContainer;
            }
        } else {
            // We will reach here when beforeChild is a run-in element.
            // If run-in element precedes a block-level element, it becomes the
            // the first inline child of that block level element. The insertion
            // point will be before that block-level element.
            ASSERT(beforeChild->isRunIn());
            beforeChild = beforeChildContainer;
        }
    }

    // Nothing goes before the intruded run-in.
    if (beforeChild && beforeChild->isRunIn() && runInIsPlacedIntoSiblingBlock(*beforeChild))
        beforeChild = beforeChild->nextSibling();

    // Check for a spanning element in columns.
    if (gColumnFlowSplitEnabled) {
        RenderBlock* columnsBlockAncestor = columnsBlockForSpanningElement(newChild);
        if (columnsBlockAncestor) {
            TemporaryChange<bool> columnFlowSplitEnabled(gColumnFlowSplitEnabled, false);
            // We are placing a column-span element inside a block.
            RenderBlock* newBox = createAnonymousColumnSpanBlock();
        
            if (columnsBlockAncestor != this && !isRenderFlowThread()) {
                // We are nested inside a multi-column element and are being split by the span. We have to break up
                // our block into continuations.
                RenderBoxModelObject* oldContinuation = continuation();

                // When we split an anonymous block, there's no need to do any continuation hookup,
                // since we haven't actually split a real element.
                if (!isAnonymousBlock())
                    setContinuation(newBox);

                splitFlow(beforeChild, newBox, newChild, oldContinuation);
                return;
            }

            // We have to perform a split of this block's children. This involves creating an anonymous block box to hold
            // the column-spanning |newChild|. We take all of the children from before |newChild| and put them into
            // one anonymous columns block, and all of the children after |newChild| go into another anonymous block.
            makeChildrenAnonymousColumnBlocks(beforeChild, newBox, newChild);
            return;
        }
    }

    bool madeBoxesNonInline = false;

    // A block has to either have all of its children inline, or all of its children as blocks.
    // So, if our children are currently inline and a block child has to be inserted, we move all our
    // inline children into anonymous block boxes.
    if (childrenInline() && !newChild->isInline() && !newChild->isFloatingOrOutOfFlowPositioned()) {
        // This is a block with inline content. Wrap the inline content in anonymous blocks.
        makeChildrenNonInline(beforeChild);
        madeBoxesNonInline = true;

        if (beforeChild && beforeChild->parent() != this) {
            beforeChild = beforeChild->parent();
            ASSERT(beforeChild->isAnonymousBlock());
            ASSERT(beforeChild->parent() == this);
        }
    } else if (!childrenInline() && (newChild->isFloatingOrOutOfFlowPositioned() || newChild->isInline())) {
        // If we're inserting an inline child but all of our children are blocks, then we have to make sure
        // it is put into an anomyous block box. We try to use an existing anonymous box if possible, otherwise
        // a new one is created and inserted into our list of children in the appropriate position.
        RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : lastChild();

        if (afterChild && afterChild->isAnonymousBlock()) {
            toRenderBlock(afterChild)->addChild(newChild);
            return;
        }

        if (newChild->isInline()) {
            // No suitable existing anonymous box - create a new one.
            RenderBlock* newBox = createAnonymousBlock();
            RenderBox::addChild(newBox, beforeChild);
            newBox->addChild(newChild);
            return;
        }
    }

    invalidateLineLayoutPath();

    RenderBox::addChild(newChild, beforeChild);
 
    // Handle placement of run-ins.
    placeRunInIfNeeded(*newChild);

    if (madeBoxesNonInline && parent() && isAnonymousBlock() && parent()->isRenderBlock())
        toRenderBlock(parent())->removeLeftoverAnonymousBlock(this);
    // this object may be dead here
}

void RenderBlock::addChild(RenderObject* newChild, RenderObject* beforeChild)
{
    if (continuation() && !isAnonymousBlock())
        addChildToContinuation(newChild, beforeChild);
    else
        addChildIgnoringContinuation(newChild, beforeChild);
}

void RenderBlock::addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild)
{
    if (!isAnonymousBlock() && firstChild() && (firstChild()->isAnonymousColumnsBlock() || firstChild()->isAnonymousColumnSpanBlock()))
        addChildToAnonymousColumnBlocks(newChild, beforeChild);
    else
        addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild);
}

static void getInlineRun(RenderObject* start, RenderObject* boundary,
                         RenderObject*& inlineRunStart,
                         RenderObject*& inlineRunEnd)
{
    // Beginning at |start| we find the largest contiguous run of inlines that
    // we can.  We denote the run with start and end points, |inlineRunStart|
    // and |inlineRunEnd|.  Note that these two values may be the same if
    // we encounter only one inline.
    //
    // We skip any non-inlines we encounter as long as we haven't found any
    // inlines yet.
    //
    // |boundary| indicates a non-inclusive boundary point.  Regardless of whether |boundary|
    // is inline or not, we will not include it in a run with inlines before it.  It's as though we encountered
    // a non-inline.
    
    // Start by skipping as many non-inlines as we can.
    RenderObject * curr = start;
    bool sawInline;
    do {
        while (curr && !(curr->isInline() || curr->isFloatingOrOutOfFlowPositioned()))
            curr = curr->nextSibling();
        
        inlineRunStart = inlineRunEnd = curr;
        
        if (!curr)
            return; // No more inline children to be found.
        
        sawInline = curr->isInline();
        
        curr = curr->nextSibling();
        while (curr && (curr->isInline() || curr->isFloatingOrOutOfFlowPositioned()) && (curr != boundary)) {
            inlineRunEnd = curr;
            if (curr->isInline())
                sawInline = true;
            curr = curr->nextSibling();
        }
    } while (!sawInline);
}

void RenderBlock::deleteLines()
{
    if (AXObjectCache* cache = document().existingAXObjectCache())
        cache->recomputeIsIgnored(this);
}

void RenderBlock::invalidateLineLayoutPath()
{
    if (m_lineLayoutPath == ForceLineBoxesPath)
        return;
    m_lineLayoutPath = UndeterminedPath;
}

void RenderBlock::makeChildrenNonInline(RenderObject* insertionPoint)
{    
    // makeChildrenNonInline takes a block whose children are *all* inline and it
    // makes sure that inline children are coalesced under anonymous
    // blocks.  If |insertionPoint| is defined, then it represents the insertion point for
    // the new block child that is causing us to have to wrap all the inlines.  This
    // means that we cannot coalesce inlines before |insertionPoint| with inlines following
    // |insertionPoint|, because the new child is going to be inserted in between the inlines,
    // splitting them.
    ASSERT(isInlineBlockOrInlineTable() || !isInline());
    ASSERT(!insertionPoint || insertionPoint->parent() == this);

    setChildrenInline(false);

    RenderObject* child = firstChild();
    if (!child)
        return;

    deleteLines();

    // Since we are going to have block children, we have to move
    // back the run-in to its original place.
    if (child->isRunIn()) {
        moveRunInToOriginalPosition(*child);
        child = firstChild();
    }

    while (child) {
        RenderObject* inlineRunStart;
        RenderObject* inlineRunEnd;
        getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd);

        if (!inlineRunStart)
            break;

        child = inlineRunEnd->nextSibling();

        RenderBlock* block = createAnonymousBlock();
        insertChildInternal(block, inlineRunStart, NotifyChildren);
        moveChildrenTo(block, inlineRunStart, child);
    }

#ifndef NDEBUG
    for (RenderObject* c = firstChild(); c; c = c->nextSibling())
        ASSERT(!c->isInline());
#endif

    repaint();
}

void RenderBlock::removeLeftoverAnonymousBlock(RenderBlock* child)
{
    ASSERT(child->isAnonymousBlock());
    ASSERT(!child->childrenInline());
    
    if (child->continuation() || (child->firstChild() && (child->isAnonymousColumnSpanBlock() || child->isAnonymousColumnsBlock())))
        return;
    
    RenderObject* firstAnChild = child->firstChild();
    RenderObject* lastAnChild = child->lastChild();
    if (firstAnChild) {
        RenderObject* o = firstAnChild;
        while (o) {
            o->setParent(this);
            o = o->nextSibling();
        }
        firstAnChild->setPreviousSibling(child->previousSibling());
        lastAnChild->setNextSibling(child->nextSibling());
        if (child->previousSibling())
            child->previousSibling()->setNextSibling(firstAnChild);
        if (child->nextSibling())
            child->nextSibling()->setPreviousSibling(lastAnChild);
            
        if (child == firstChild())
            setFirstChild(firstAnChild);
        if (child == lastChild())
            setLastChild(lastAnChild);
    } else {
        if (child == firstChild())
            setFirstChild(child->nextSibling());
        if (child == lastChild())
            setLastChild(child->previousSibling());

        if (child->previousSibling())
            child->previousSibling()->setNextSibling(child->nextSibling());
        if (child->nextSibling())
            child->nextSibling()->setPreviousSibling(child->previousSibling());
    }

    child->setFirstChild(0);
    child->m_next = 0;

    // Remove all the information in the flow thread associated with the leftover anonymous block.
    child->removeFromRenderFlowThread();

    child->setParent(0);
    child->setPreviousSibling(0);
    child->setNextSibling(0);

    child->destroy();
}

static bool canMergeAnonymousBlock(RenderBlock* anonymousBlock)
{
    if (anonymousBlock->beingDestroyed() || anonymousBlock->continuation())
        return false;
    if (anonymousBlock->isRubyRun() || anonymousBlock->isRubyBase())
        return false;
    return true;
}

static bool canMergeContiguousAnonymousBlocks(RenderObject& oldChild, RenderObject* previous, RenderObject* next)
{
    if (oldChild.documentBeingDestroyed() || oldChild.isInline() || oldChild.virtualContinuation())
        return false;

    if (previous) {
        if (!previous->isAnonymousBlock())
            return false;
        RenderBlock* previousAnonymousBlock = toRenderBlock(previous);
        if (!canMergeAnonymousBlock(previousAnonymousBlock))
            return false;
        // FIXME: This check isn't required when inline run-ins can't be split into continuations.
        RenderObject* child = previousAnonymousBlock->firstChild();
        if (child && child->isInline() && child->isRunIn())
            return false;
    }
    if (next) {
        if (!next->isAnonymousBlock())
            return false;
        RenderBlock* nextAnonymousBlock = toRenderBlock(next);
        if (!canMergeAnonymousBlock(nextAnonymousBlock))
            return false;
    }
    if (!previous || !next)
        return true;

    // Make sure the types of the anonymous blocks match up.
    return previous->isAnonymousColumnsBlock() == next->isAnonymousColumnsBlock()
        && previous->isAnonymousColumnSpanBlock() == next->isAnonymousColumnSpanBlock();
}

void RenderBlock::collapseAnonymousBoxChild(RenderBlock* parent, RenderBlock* child)
{
    parent->setNeedsLayoutAndPrefWidthsRecalc();
    parent->setChildrenInline(child->childrenInline());
    RenderObject* nextSibling = child->nextSibling();

    RenderFlowThread* childFlowThread = child->flowThreadContainingBlock();
    CurrentRenderFlowThreadMaintainer flowThreadMaintainer(childFlowThread);

    parent->removeChildInternal(*child, child->hasLayer() ? NotifyChildren : DontNotifyChildren);
    child->moveAllChildrenTo(parent, nextSibling, child->hasLayer());
    // Delete the now-empty block's lines and nuke it.
    child->deleteLines();
    if (childFlowThread && childFlowThread->isRenderNamedFlowThread())
        toRenderNamedFlowThread(childFlowThread)->removeFlowChildInfo(child);
    child->destroy();
}

void RenderBlock::removeChild(RenderObject& oldChild)
{
    // No need to waste time in merging or removing empty anonymous blocks.
    // We can just bail out if our document is getting destroyed.
    if (documentBeingDestroyed()) {
        RenderBox::removeChild(oldChild);
        return;
    }

    // This protects against column split flows when anonymous blocks are getting merged.
    TemporaryChange<bool> columnFlowSplitEnabled(gColumnFlowSplitEnabled, false);

    // If this child is a block, and if our previous and next siblings are
    // both anonymous blocks with inline content, then we can go ahead and
    // fold the inline content back together.
    RenderObject* prev = oldChild.previousSibling();
    RenderObject* next = oldChild.nextSibling();
    bool canMergeAnonymousBlocks = canMergeContiguousAnonymousBlocks(oldChild, prev, next);
    if (canMergeAnonymousBlocks && prev && next) {
        prev->setNeedsLayoutAndPrefWidthsRecalc();
        RenderBlock* nextBlock = toRenderBlock(next);
        RenderBlock* prevBlock = toRenderBlock(prev);
       
        if (prev->childrenInline() != next->childrenInline()) {
            RenderBlock* inlineChildrenBlock = prev->childrenInline() ? prevBlock : nextBlock;
            RenderBlock* blockChildrenBlock = prev->childrenInline() ? nextBlock : prevBlock;
            
            // Place the inline children block inside of the block children block instead of deleting it.
            // In order to reuse it, we have to reset it to just be a generic anonymous block.  Make sure
            // to clear out inherited column properties by just making a new style, and to also clear the
            // column span flag if it is set.
            ASSERT(!inlineChildrenBlock->continuation());
            // Cache this value as it might get changed in setStyle() call.
            bool inlineChildrenBlockHasLayer = inlineChildrenBlock->hasLayer();
            inlineChildrenBlock->setStyle(RenderStyle::createAnonymousStyleWithDisplay(&style(), BLOCK));
            removeChildInternal(*inlineChildrenBlock, inlineChildrenBlockHasLayer ? NotifyChildren : DontNotifyChildren);
            
            // Now just put the inlineChildrenBlock inside the blockChildrenBlock.
            RenderObject* beforeChild = prev == inlineChildrenBlock ? blockChildrenBlock->firstChild() : nullptr;
            blockChildrenBlock->insertChildInternal(inlineChildrenBlock, beforeChild,
                (inlineChildrenBlockHasLayer || blockChildrenBlock->hasLayer()) ? NotifyChildren : DontNotifyChildren);
            next->setNeedsLayoutAndPrefWidthsRecalc();
            
            // inlineChildrenBlock got reparented to blockChildrenBlock, so it is no longer a child
            // of "this". we null out prev or next so that is not used later in the function.
            if (inlineChildrenBlock == prevBlock)
                prev = 0;
            else
                next = 0;
        } else {
            // Take all the children out of the |next| block and put them in
            // the |prev| block.
            nextBlock->moveAllChildrenIncludingFloatsTo(prevBlock, nextBlock->hasLayer() || prevBlock->hasLayer());
            
            // Delete the now-empty block's lines and nuke it.
            nextBlock->deleteLines();
            nextBlock->destroy();
            next = 0;
        }
    }

    invalidateLineLayoutPath();

    RenderBox::removeChild(oldChild);

    RenderObject* child = prev ? prev : next;
    if (canMergeAnonymousBlocks && child && !child->previousSibling() && !child->nextSibling() && canCollapseAnonymousBlockChild()) {
        // The removal has knocked us down to containing only a single anonymous
        // box.  We can go ahead and pull the content right back up into our
        // box.
        collapseAnonymousBoxChild(this, toRenderBlock(child));
    } else if (((prev && prev->isAnonymousBlock()) || (next && next->isAnonymousBlock())) && canCollapseAnonymousBlockChild()) {
        // It's possible that the removal has knocked us down to a single anonymous
        // block with pseudo-style element siblings (e.g. first-letter). If these
        // are floating, then we need to pull the content up also.
        RenderBlock* anonBlock = toRenderBlock((prev && prev->isAnonymousBlock()) ? prev : next);
        if ((anonBlock->previousSibling() || anonBlock->nextSibling())
            && (!anonBlock->previousSibling() || (anonBlock->previousSibling()->style().styleType() != NOPSEUDO && anonBlock->previousSibling()->isFloating() && !anonBlock->previousSibling()->previousSibling()))
            && (!anonBlock->nextSibling() || (anonBlock->nextSibling()->style().styleType() != NOPSEUDO && anonBlock->nextSibling()->isFloating() && !anonBlock->nextSibling()->nextSibling()))) {
            collapseAnonymousBoxChild(this, anonBlock);
        }
    }

    if (!firstChild()) {
        // If this was our last child be sure to clear out our line boxes.
        if (childrenInline())
            deleteLines();

        // If we are an empty anonymous block in the continuation chain,
        // we need to remove ourself and fix the continuation chain.
        if (!beingDestroyed() && isAnonymousBlockContinuation() && !oldChild.isListMarker()) {
            auto containingBlockIgnoringAnonymous = containingBlock();
            while (containingBlockIgnoringAnonymous && containingBlockIgnoringAnonymous->isAnonymousBlock())
                containingBlockIgnoringAnonymous = containingBlockIgnoringAnonymous->containingBlock();
            for (RenderObject* curr = this; curr; curr = curr->previousInPreOrder(containingBlockIgnoringAnonymous)) {
                if (curr->virtualContinuation() != this)
                    continue;

                // Found our previous continuation. We just need to point it to
                // |this|'s next continuation.
                RenderBoxModelObject* nextContinuation = continuation();
                if (curr->isRenderInline())
                    toRenderInline(curr)->setContinuation(nextContinuation);
                else if (curr->isRenderBlock())
                    toRenderBlock(curr)->setContinuation(nextContinuation);
                else
                    ASSERT_NOT_REACHED();

                break;
            }
            setContinuation(0);
            destroy();
        }
    }
}

bool RenderBlock::isSelfCollapsingBlock() const
{
    // We are not self-collapsing if we
    // (a) have a non-zero height according to layout (an optimization to avoid wasting time)
    // (b) are a table,
    // (c) have border/padding,
    // (d) have a min-height
    // (e) have specified that one of our margins can't collapse using a CSS extension
    if (logicalHeight() > 0
        || isTable() || borderAndPaddingLogicalHeight()
        || style().logicalMinHeight().isPositive()
        || style().marginBeforeCollapse() == MSEPARATE || style().marginAfterCollapse() == MSEPARATE)
        return false;

    Length logicalHeightLength = style().logicalHeight();
    bool hasAutoHeight = logicalHeightLength.isAuto();
    if (logicalHeightLength.isPercent() && !document().inQuirksMode()) {
        hasAutoHeight = true;
        for (RenderBlock* cb = containingBlock(); !cb->isRenderView(); cb = cb->containingBlock()) {
            if (cb->style().logicalHeight().isFixed() || cb->isTableCell())
                hasAutoHeight = false;
        }
    }

    // If the height is 0 or auto, then whether or not we are a self-collapsing block depends
    // on whether we have content that is all self-collapsing or not.
    if (hasAutoHeight || ((logicalHeightLength.isFixed() || logicalHeightLength.isPercent()) && logicalHeightLength.isZero())) {
        // If the block has inline children, see if we generated any line boxes.  If we have any
        // line boxes, then we can't be self-collapsing, since we have content.
        if (childrenInline())
            return !hasLines();
        
        // Whether or not we collapse is dependent on whether all our normal flow children
        // are also self-collapsing.
        for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
            if (child->isFloatingOrOutOfFlowPositioned())
                continue;
            if (!child->isSelfCollapsingBlock())
                return false;
        }
        return true;
    }
    return false;
}

void RenderBlock::startDelayUpdateScrollInfo()
{
    if (gDelayUpdateScrollInfo == 0) {
        ASSERT(!gDelayedUpdateScrollInfoSet);
        gDelayedUpdateScrollInfoSet = new DelayedUpdateScrollInfoSet;
    }
    ASSERT(gDelayedUpdateScrollInfoSet);
    ++gDelayUpdateScrollInfo;
}

void RenderBlock::finishDelayUpdateScrollInfo()
{
    --gDelayUpdateScrollInfo;
    ASSERT(gDelayUpdateScrollInfo >= 0);
    if (gDelayUpdateScrollInfo == 0) {
        ASSERT(gDelayedUpdateScrollInfoSet);

        OwnPtr<DelayedUpdateScrollInfoSet> infoSet(adoptPtr(gDelayedUpdateScrollInfoSet));
        gDelayedUpdateScrollInfoSet = 0;

        for (DelayedUpdateScrollInfoSet::iterator it = infoSet->begin(); it != infoSet->end(); ++it) {
            RenderBlock* block = *it;
            if (block->hasOverflowClip()) {
                block->layer()->updateScrollInfoAfterLayout();
                block->clearLayoutOverflow();
            }
        }
    }
}

void RenderBlock::removeFromDelayedUpdateScrollInfoSet()
{
    if (UNLIKELY(gDelayedUpdateScrollInfoSet != 0))
        gDelayedUpdateScrollInfoSet->remove(this);
}

void RenderBlock::updateScrollInfoAfterLayout()
{
    if (hasOverflowClip()) {
        if (style().isFlippedBlocksWritingMode()) {
            // FIXME: https://bugs.webkit.org/show_bug.cgi?id=97937
            // Workaround for now. We cannot delay the scroll info for overflow
            // for items with opposite writing directions, as the contents needs
            // to overflow in that direction
            layer()->updateScrollInfoAfterLayout();
            return;
        }

        if (gDelayUpdateScrollInfo)
            gDelayedUpdateScrollInfoSet->add(this);
        else
            layer()->updateScrollInfoAfterLayout();
    }
}

void RenderBlock::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    OverflowEventDispatcher dispatcher(this);

    // Update our first letter info now.
    updateFirstLetter();

    // Table cells call layoutBlock directly, so don't add any logic here.  Put code into
    // layoutBlock().
    layoutBlock(false);
    
    // It's safe to check for control clip here, since controls can never be table cells.
    // If we have a lightweight clip, there can never be any overflow from children.
    if (hasControlClip() && m_overflow && !gDelayUpdateScrollInfo)
        clearLayoutOverflow();

    invalidateBackgroundObscurationStatus();
}

static RenderBlockRareData* getRareData(const RenderBlock* block)
{
    return gRareDataMap ? gRareDataMap->get(block) : 0;
}

static RenderBlockRareData& ensureRareData(const RenderBlock* block)
{
    if (!gRareDataMap)
        gRareDataMap = new RenderBlockRareDataMap;
    
    auto& rareData = gRareDataMap->add(block, nullptr).iterator->value;
    if (!rareData)
        rareData = std::make_unique<RenderBlockRareData>();
    return *rareData.get();
}

#if ENABLE(CSS_SHAPES)
void RenderBlock::relayoutShapeDescendantIfMoved(RenderBlock* child, LayoutSize offset)
{
    LayoutUnit left = isHorizontalWritingMode() ? offset.width() : offset.height();
    if (!left || !child || child->shapeInsideInfo() || !layoutShapeInsideInfo())
        return;
    // Propagate layout markers only up to the child, as we are still in the middle
    // of a layout pass
    child->setNormalChildNeedsLayoutBit(true);
    child->markShapeInsideDescendantsForLayout();
    child->layoutIfNeeded();
}

LayoutSize RenderBlock::logicalOffsetFromShapeAncestorContainer(const RenderBlock* container) const
{
    const RenderBlock* currentBlock = this;
    LayoutRect blockRect(currentBlock->borderBoxRect());
    while (currentBlock && !currentBlock->isRenderFlowThread() && currentBlock != container) {
        RenderBlock* containerBlock = currentBlock->containingBlock();
        ASSERT(containerBlock);
        if (!containerBlock)
            return LayoutSize();

        if (containerBlock->style().writingMode() != currentBlock->style().writingMode()) {
            // We have to put the block rect in container coordinates
            // and we have to take into account both the container and current block flipping modes
            // Bug 118073: Flipping inline and block directions at the same time will not work,
            // as one of the flipped dimensions will not yet have been set to its final size
            if (containerBlock->style().isFlippedBlocksWritingMode()) {
                if (containerBlock->isHorizontalWritingMode())
                    blockRect.setY(currentBlock->height() - blockRect.maxY());
                else
                    blockRect.setX(currentBlock->width() - blockRect.maxX());
            }
            currentBlock->flipForWritingMode(blockRect);
        }

        blockRect.moveBy(currentBlock->location());
        currentBlock = containerBlock;
    }

    LayoutSize result = isHorizontalWritingMode() ? LayoutSize(blockRect.x(), blockRect.y()) : LayoutSize(blockRect.y(), blockRect.x());
    return result;
}

void RenderBlock::imageChanged(WrappedImagePtr image, const IntRect*)
{
    RenderBox::imageChanged(image);

    if (!parent() || !everHadLayout())
        return;

    ShapeValue* shapeValue = style().shapeInside();
    if (shapeValue && shapeValue->image() && shapeValue->image()->data() == image) {
        ShapeInsideInfo& shapeInsideInfo = ensureShapeInsideInfo();
        shapeInsideInfo.dirtyShapeSize();
        markShapeInsideDescendantsForLayout();
    }

    ShapeValue* shapeOutsideValue = style().shapeOutside();
    if (isFloating() && shapeOutsideValue && shapeOutsideValue->image() && shapeOutsideValue->image()->data() == image)
        parent()->setNeedsLayoutAndPrefWidthsRecalc();
}

void RenderBlock::updateShapeInsideInfoAfterStyleChange(const ShapeValue* shapeInside, const ShapeValue* oldShapeInside)
{
    // FIXME: A future optimization would do a deep comparison for equality.
    if (shapeInside == oldShapeInside)
        return;

    if (shapeInside) {
        ShapeInsideInfo& shapeInsideInfo = ensureShapeInsideInfo();
        shapeInsideInfo.dirtyShapeSize();
    } else
        setShapeInsideInfo(nullptr);
    markShapeInsideDescendantsForLayout();
}

ShapeInsideInfo& RenderBlock::ensureShapeInsideInfo()
{
    RenderBlockRareData& rareData = ensureRareData(this);
    if (!rareData.m_shapeInsideInfo)
        setShapeInsideInfo(std::make_unique<ShapeInsideInfo>(*this));
    return *rareData.m_shapeInsideInfo;
}

ShapeInsideInfo* RenderBlock::shapeInsideInfo() const
{
    RenderBlockRareData* rareData = getRareData(this);
    if (!rareData || !rareData->m_shapeInsideInfo)
        return nullptr;
    return ShapeInsideInfo::isEnabledFor(*this) ? rareData->m_shapeInsideInfo.get() : nullptr;
}

void RenderBlock::setShapeInsideInfo(std::unique_ptr<ShapeInsideInfo> value)
{
    ensureRareData(this).m_shapeInsideInfo = std::move(value);
}
    
void RenderBlock::markShapeInsideDescendantsForLayout()
{
    if (!everHadLayout())
        return;
    if (childrenInline()) {
        setNeedsLayout();
        invalidateLineLayoutPath();
        return;
    }

    for (auto& childBlock : childrenOfType<RenderBlock>(*this))
        childBlock.markShapeInsideDescendantsForLayout();
}

ShapeInsideInfo* RenderBlock::layoutShapeInsideInfo() const
{
    // This may be called outside layout when switching from SimpleLineLayout to line boxes. This case never has shape info.
    if (!view().layoutState())
        return nullptr;

    ShapeInsideInfo* shapeInsideInfo = view().layoutState()->shapeInsideInfo();

    if (!shapeInsideInfo && flowThreadContainingBlock() && allowsShapeInsideInfoSharing()) {
        LayoutUnit lineHeight = this->lineHeight(false, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes);
        // regionAtBlockOffset returns regions like an array first={0,N-1}, second={N,M-1}, ...
        LayoutUnit offset = logicalHeight() + lineHeight - LayoutUnit::fromPixel(1);
        RenderRegion* region = regionAtBlockOffset(offset);
        if (region && region->logicalHeight())
            shapeInsideInfo = region->shapeInsideInfo();
    }

    return shapeInsideInfo;
}

static inline bool shapeInfoRequiresRelayout(const RenderBlock* block)
{
    ShapeInsideInfo* info = block->shapeInsideInfo();
    if (info)
        info->setNeedsLayout(info->shapeSizeDirty());
    else
        info = block->layoutShapeInsideInfo();
    return info && info->needsLayout();
}

void RenderBlock::computeShapeSize()
{
    ShapeInsideInfo* shapeInsideInfo = this->shapeInsideInfo();
    if (!shapeInsideInfo)
        return;

    if (isRenderNamedFlowFragment()) {
        ShapeInsideInfo* parentShapeInsideInfo = toRenderBlock(parent())->shapeInsideInfo();
        ASSERT(parentShapeInsideInfo);
        shapeInsideInfo->setShapeSize(parentShapeInsideInfo->shapeSize().width(), parentShapeInsideInfo->shapeSize().height());
    } else {
        bool percentageLogicalHeightResolvable = percentageLogicalHeightIsResolvableFromBlock(this, false);
        shapeInsideInfo->setShapeSize(logicalWidth(), percentageLogicalHeightResolvable ? logicalHeight() : LayoutUnit());
    }
}
#endif

bool RenderBlock::updateShapesBeforeBlockLayout()
{
#if ENABLE(CSS_SHAPES)
    if (!flowThreadContainingBlock() && !shapeInsideInfo())
        return shapeInfoRequiresRelayout(this);

    LayoutUnit oldHeight = logicalHeight();
    LayoutUnit oldTop = logicalTop();

    // Compute the maximum logical height content may cause this block to expand to
    // FIXME: These should eventually use the const computeLogicalHeight rather than updateLogicalHeight
    setLogicalHeight(RenderFlowThread::maxLogicalHeight());
    updateLogicalHeight();

    computeShapeSize();

    setLogicalHeight(oldHeight);
    setLogicalTop(oldTop);

    return shapeInfoRequiresRelayout(this);
#else
    return false;
#endif
}

void RenderBlock::updateShapesAfterBlockLayout(bool heightChanged)
{
#if ENABLE(CSS_SHAPES)
    // A previous sibling has changed dimension, so we need to relayout the shape with the content
    ShapeInsideInfo* shapeInsideInfo = layoutShapeInsideInfo();
    if (heightChanged && shapeInsideInfo)
        shapeInsideInfo->dirtyShapeSize();
#else
    UNUSED_PARAM(heightChanged);
#endif
}

void RenderBlock::prepareShapesAndPaginationBeforeBlockLayout(bool& relayoutChildren)
{
    // Regions changing widths can force us to relayout our children.
    RenderFlowThread* flowThread = flowThreadContainingBlock();
    if (updateShapesBeforeBlockLayout())
        relayoutChildren = true;
    if (flowThread)
        flowThread->logicalWidthChangedInRegionsForBlock(this, relayoutChildren);
}

bool RenderBlock::updateLogicalWidthAndColumnWidth()
{
    LayoutUnit oldWidth = logicalWidth();
    LayoutUnit oldColumnWidth = computedColumnWidth();

    updateLogicalWidth();
    computeColumnCountAndWidth();

    bool hasBorderOrPaddingLogicalWidthChanged = m_hasBorderOrPaddingLogicalWidthChanged;
    m_hasBorderOrPaddingLogicalWidthChanged = false;

    return oldWidth != logicalWidth() || oldColumnWidth != computedColumnWidth() || hasBorderOrPaddingLogicalWidthChanged;
}

void RenderBlock::layoutBlock(bool, LayoutUnit)
{
    ASSERT_NOT_REACHED();
    clearNeedsLayout();
}

void RenderBlock::addOverflowFromChildren()
{
    if (!hasColumns()) {
        if (childrenInline())
            addOverflowFromInlineChildren();
        else
            addOverflowFromBlockChildren();
        
        // If this block is flowed inside a flow thread, make sure its overflow is propagated to the containing regions.
        if (m_overflow) {
            if (RenderFlowThread* containingFlowThread = flowThreadContainingBlock())
                containingFlowThread->addRegionsVisualOverflow(this, m_overflow->visualOverflowRect());
        }
    } else {
        ColumnInfo* colInfo = columnInfo();
        if (columnCount(colInfo)) {
            LayoutRect lastRect = columnRectAt(colInfo, columnCount(colInfo) - 1);
            addLayoutOverflow(lastRect);
            if (!hasOverflowClip())
                addVisualOverflow(lastRect);
        }
    }
}

void RenderBlock::computeOverflow(LayoutUnit oldClientAfterEdge, bool)
{
    clearOverflow();

    // Add overflow from children.
    addOverflowFromChildren();

    // Add in the overflow from positioned objects.
    addOverflowFromPositionedObjects();

    if (hasOverflowClip()) {
        // When we have overflow clip, propagate the original spillout since it will include collapsed bottom margins
        // and bottom padding.  Set the axis we don't care about to be 1, since we want this overflow to always
        // be considered reachable.
        LayoutRect clientRect(clientBoxRect());
        LayoutRect rectToApply;
        if (isHorizontalWritingMode())
            rectToApply = LayoutRect(clientRect.x(), clientRect.y(), 1, std::max<LayoutUnit>(0, oldClientAfterEdge - clientRect.y()));
        else
            rectToApply = LayoutRect(clientRect.x(), clientRect.y(), std::max<LayoutUnit>(0, oldClientAfterEdge - clientRect.x()), 1);
        addLayoutOverflow(rectToApply);
        if (hasRenderOverflow())
            m_overflow->setLayoutClientAfterEdge(oldClientAfterEdge);
    }
        
    // Add visual overflow from box-shadow and border-image-outset.
    addVisualEffectOverflow();

    // Add visual overflow from theme.
    addVisualOverflowFromTheme();

    if (isRenderNamedFlowThread())
        toRenderNamedFlowThread(this)->computeOversetStateForRegions(oldClientAfterEdge);
}

void RenderBlock::clearLayoutOverflow()
{
    if (!m_overflow)
        return;
    
    if (visualOverflowRect() == borderBoxRect()) {
        // FIXME: Implement complete solution for regions overflow.
        clearOverflow();
        return;
    }
    
    m_overflow->setLayoutOverflow(borderBoxRect());
}

void RenderBlock::addOverflowFromBlockChildren()
{
    for (auto child = firstChildBox(); child; child = child->nextSiblingBox()) {
        if (!child->isFloatingOrOutOfFlowPositioned())
            addOverflowFromChild(child);
    }
}

void RenderBlock::addOverflowFromPositionedObjects()
{
    TrackedRendererListHashSet* positionedDescendants = positionedObjects();
    if (!positionedDescendants)
        return;

    for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) {
        RenderBox* positionedObject = *it;
        
        // Fixed positioned elements don't contribute to layout overflow, since they don't scroll with the content.
        if (positionedObject->style().position() != FixedPosition) {
            LayoutUnit x = positionedObject->x();
            if (style().shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
                x -= verticalScrollbarWidth();
            addOverflowFromChild(positionedObject, LayoutSize(x, positionedObject->y()));
        }
    }
}

void RenderBlock::addVisualOverflowFromTheme()
{
    if (!style().hasAppearance())
        return;

    IntRect inflatedRect = pixelSnappedBorderBoxRect();
    theme().adjustRepaintRect(this, inflatedRect);
    addVisualOverflow(inflatedRect);

    if (RenderFlowThread* flowThread = flowThreadContainingBlock())
        flowThread->addRegionsVisualOverflowFromTheme(this);
}

bool RenderBlock::isTopLayoutOverflowAllowed() const
{
    bool hasTopOverflow = RenderBox::isTopLayoutOverflowAllowed();
    if (!hasColumns() || style().columnProgression() == NormalColumnProgression)
        return hasTopOverflow;
    
    if (!(isHorizontalWritingMode() ^ !style().hasInlineColumnAxis()))
        hasTopOverflow = !hasTopOverflow;

    return hasTopOverflow;
}

bool RenderBlock::isLeftLayoutOverflowAllowed() const
{
    bool hasLeftOverflow = RenderBox::isLeftLayoutOverflowAllowed();
    if (!hasColumns() || style().columnProgression() == NormalColumnProgression)
        return hasLeftOverflow;
    
    if (isHorizontalWritingMode() ^ !style().hasInlineColumnAxis())
        hasLeftOverflow = !hasLeftOverflow;

    return hasLeftOverflow;
}

bool RenderBlock::expandsToEncloseOverhangingFloats() const
{
    return isInlineBlockOrInlineTable() || isFloatingOrOutOfFlowPositioned() || hasOverflowClip() || (parent() && parent()->isFlexibleBoxIncludingDeprecated())
           || hasColumns() || isTableCell() || isTableCaption() || isFieldset() || isWritingModeRoot() || isRoot();
}

static void destroyRunIn(RenderBoxModelObject& runIn)
{
    ASSERT(runIn.isRunIn());
    ASSERT(!runIn.firstChild());

    // Delete our line box tree. This is needed as our children got moved
    // and our line box tree is no longer valid.
    if (runIn.isRenderBlock())
        toRenderBlock(runIn).deleteLines();
    else if (runIn.isRenderInline())
        toRenderInline(runIn).deleteLines();
    else
        ASSERT_NOT_REACHED();

    runIn.destroy();
}

void RenderBlock::placeRunInIfNeeded(RenderObject& newChild)
{
    if (newChild.isRunIn())
        moveRunInUnderSiblingBlockIfNeeded(newChild);
    else if (RenderObject* prevSibling = newChild.previousSibling()) {
        if (prevSibling->isRunIn())
            moveRunInUnderSiblingBlockIfNeeded(*prevSibling);
    }
}

RenderBoxModelObject& RenderBlock::createReplacementRunIn(RenderBoxModelObject& runIn)
{
    ASSERT(runIn.isRunIn());
    ASSERT(runIn.element());

    RenderBoxModelObject* newRunIn = 0;
    if (!runIn.isRenderBlockFlow())
        newRunIn = new RenderBlockFlow(*runIn.element(), runIn.style());
    else
        newRunIn = new RenderInline(*runIn.element(), runIn.style());

    runIn.element()->setRenderer(newRunIn);
    newRunIn->initializeStyle();

    runIn.moveAllChildrenTo(newRunIn, true);

    return *newRunIn;
}

void RenderBlock::moveRunInUnderSiblingBlockIfNeeded(RenderObject& runIn)
{
    ASSERT(runIn.isRunIn());

    // See if we have inline children. If the children aren't inline,
    // then just treat the run-in as a normal block.
    if (!runIn.childrenInline())
        return;

    // FIXME: We don't handle non-block elements with run-in for now.
    if (!runIn.isRenderBlockFlow())
        return;

    // FIXME: We don't support run-ins with or as part of a continuation
    // as it makes the back-and-forth placing complex.
    if (runIn.isElementContinuation() || runIn.virtualContinuation())
        return;

    // Check if this node is allowed to run-in. E.g. <select> expects its renderer to
    // be a RenderListBox or RenderMenuList, and hence cannot be a RenderInline run-in.
    if (!runIn.canBeReplacedWithInlineRunIn())
        return;

    RenderObject* curr = runIn.nextSibling();
    if (!curr || !curr->isRenderBlock() || !curr->childrenInline())
        return;

    RenderBlock& nextSiblingBlock = toRenderBlock(*curr);
    if (nextSiblingBlock.beingDestroyed())
        return;

    // Per CSS3, "A run-in cannot run in to a block that already starts with a
    // run-in or that itself is a run-in".
    if (nextSiblingBlock.isRunIn() || (nextSiblingBlock.firstChild() && nextSiblingBlock.firstChild()->isRunIn()))
        return;

    if (nextSiblingBlock.isAnonymous() || nextSiblingBlock.isFloatingOrOutOfFlowPositioned())
        return;

    RenderBoxModelObject& oldRunIn = toRenderBoxModelObject(runIn);
    RenderBoxModelObject& newRunIn = createReplacementRunIn(oldRunIn);
    destroyRunIn(oldRunIn);

    // Now insert the new child under |curr| block. Use addChild instead of insertChildNode
    // since it handles correct placement of the children, especially where we cannot insert
    // anything before the first child. e.g. details tag. See https://bugs.webkit.org/show_bug.cgi?id=58228.
    nextSiblingBlock.addChild(&newRunIn, nextSiblingBlock.firstChild());

    // Make sure that |this| get a layout since its run-in child moved.
    nextSiblingBlock.setNeedsLayoutAndPrefWidthsRecalc();
}

bool RenderBlock::runInIsPlacedIntoSiblingBlock(RenderObject& runIn)
{
    ASSERT(runIn.isRunIn());

    // If we don't have a parent, we can't be moved into our sibling block.
    if (!parent())
        return false;

    // An intruded run-in needs to be an inline.
    if (!runIn.isRenderInline())
        return false;

    return true;
}

void RenderBlock::moveRunInToOriginalPosition(RenderObject& runIn)
{
    ASSERT(runIn.isRunIn());

    if (!runInIsPlacedIntoSiblingBlock(runIn))
        return;

    // FIXME: Run-in that are now placed in sibling block can break up into continuation
    // chains when new children are added to it. We cannot easily send them back to their
    // original place since that requires writing integration logic with RenderInline::addChild
    // and all other places that might cause continuations to be created (without blowing away
    // |this|). Disabling this feature for now to prevent crashes.
    if (runIn.isElementContinuation() || runIn.virtualContinuation())
        return;

    RenderBoxModelObject& oldRunIn = toRenderBoxModelObject(runIn);
    RenderBoxModelObject& newRunIn = createReplacementRunIn(oldRunIn);
    destroyRunIn(oldRunIn);

    // Add the run-in block as our previous sibling.
    parent()->addChild(&newRunIn, this);

    // Make sure that the parent holding the new run-in gets layout.
    parent()->setNeedsLayoutAndPrefWidthsRecalc();
}

LayoutUnit RenderBlock::computeStartPositionDeltaForChildAvoidingFloats(const RenderBox& child, LayoutUnit childMarginStart, RenderRegion* region)
{
    LayoutUnit startPosition = startOffsetForContent(region);

    // Add in our start margin.
    LayoutUnit oldPosition = startPosition + childMarginStart;
    LayoutUnit newPosition = oldPosition;

    LayoutUnit blockOffset = logicalTopForChild(child);
    if (region)
        blockOffset = std::max(blockOffset, blockOffset + (region->logicalTopForFlowThreadContent() - offsetFromLogicalTopOfFirstPage()));

    LayoutUnit startOff = startOffsetForLineInRegion(blockOffset, false, region, logicalHeightForChild(child));

    if (style().textAlign() != WEBKIT_CENTER && !child.style().marginStartUsing(&style()).isAuto()) {
        if (childMarginStart < 0)
            startOff += childMarginStart;
        newPosition = std::max(newPosition, startOff); // Let the float sit in the child's margin if it can fit.
    } else if (startOff != startPosition)
        newPosition = startOff + childMarginStart;

    return newPosition - oldPosition;
}

void RenderBlock::setLogicalLeftForChild(RenderBox& child, LayoutUnit logicalLeft, ApplyLayoutDeltaMode applyDelta)
{
    if (isHorizontalWritingMode()) {
        if (applyDelta == ApplyLayoutDelta)
            view().addLayoutDelta(LayoutSize(child.x() - logicalLeft, 0));
        child.setX(logicalLeft);
    } else {
        if (applyDelta == ApplyLayoutDelta)
            view().addLayoutDelta(LayoutSize(0, child.y() - logicalLeft));
        child.setY(logicalLeft);
    }
}

void RenderBlock::setLogicalTopForChild(RenderBox& child, LayoutUnit logicalTop, ApplyLayoutDeltaMode applyDelta)
{
    if (isHorizontalWritingMode()) {
        if (applyDelta == ApplyLayoutDelta)
            view().addLayoutDelta(LayoutSize(0, child.y() - logicalTop));
        child.setY(logicalTop);
    } else {
        if (applyDelta == ApplyLayoutDelta)
            view().addLayoutDelta(LayoutSize(child.x() - logicalTop, 0));
        child.setX(logicalTop);
    }
}

void RenderBlock::updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox& child)
{
    // FIXME: Technically percentage height objects only need a relayout if their percentage isn't going to be turned into
    // an auto value. Add a method to determine this, so that we can avoid the relayout.
    if (relayoutChildren || (child.hasRelativeLogicalHeight() && !isRenderView()) || child.hasViewportPercentageLogicalHeight())
        child.setChildNeedsLayout(MarkOnlyThis);

    // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths.
    if (relayoutChildren && child.needsPreferredWidthsRecalculation())
        child.setPreferredLogicalWidthsDirty(true, MarkOnlyThis);
}

void RenderBlock::dirtyForLayoutFromPercentageHeightDescendants()
{
    if (!gPercentHeightDescendantsMap)
        return;

    TrackedRendererListHashSet* descendants = gPercentHeightDescendantsMap->get(this);
    if (!descendants)
        return;

    for (auto it = descendants->begin(), end = descendants->end(); it != end; ++it) {
        RenderBox* box = *it;
        while (box != this) {
            if (box->normalChildNeedsLayout())
                break;
            box->setChildNeedsLayout(MarkOnlyThis);
            
            // If the width of an image is affected by the height of a child (e.g., an image with an aspect ratio),
            // then we have to dirty preferred widths, since even enclosing blocks can become dirty as a result.
            // (A horizontal flexbox that contains an inline image wrapped in an anonymous block for example.)
            if (box->hasAspectRatio()) 
                box->setPreferredLogicalWidthsDirty(true);
            
            box = box->containingBlock();
            ASSERT(box);
            if (!box)
                break;
        }
    }
}

void RenderBlock::simplifiedNormalFlowLayout()
{
    if (childrenInline()) {
        ListHashSet<RootInlineBox*> lineBoxes;
        for (InlineWalker walker(*this); !walker.atEnd(); walker.advance()) {
            RenderObject* o = walker.current();
            if (!o->isOutOfFlowPositioned() && (o->isReplaced() || o->isFloating())) {
                RenderBox& box = toRenderBox(*o);
                box.layoutIfNeeded();
                if (box.inlineBoxWrapper())
                    lineBoxes.add(&box.inlineBoxWrapper()->root());
            } else if (o->isText() || (o->isRenderInline() && !walker.atEndOfInline()))
                o->clearNeedsLayout();
        }

        // FIXME: Glyph overflow will get lost in this case, but not really a big deal.
        // FIXME: Find a way to invalidate the knownToHaveNoOverflow flag on the InlineBoxes.
        GlyphOverflowAndFallbackFontsMap textBoxDataMap;                  
        for (auto it = lineBoxes.begin(), end = lineBoxes.end(); it != end; ++it) {
            RootInlineBox* box = *it;
            box->computeOverflow(box->lineTop(), box->lineBottom(), textBoxDataMap);
        }
    } else {
        for (auto box = firstChildBox(); box; box = box->nextSiblingBox()) {
            if (!box->isOutOfFlowPositioned())
                box->layoutIfNeeded();
        }
    }
}

bool RenderBlock::simplifiedLayout()
{
    if ((!posChildNeedsLayout() && !needsSimplifiedNormalFlowLayout()) || normalChildNeedsLayout() || selfNeedsLayout())
        return false;

    LayoutStateMaintainer statePusher(view(), *this, locationOffset(), hasColumns() || hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode());
    
    if (needsPositionedMovementLayout() && !tryLayoutDoingPositionedMovementOnly())
        return false;

    // Lay out positioned descendants or objects that just need to recompute overflow.
    if (needsSimplifiedNormalFlowLayout())
        simplifiedNormalFlowLayout();

    // Make sure a forced break is applied after the content if we are a flow thread in a simplified layout.
    // This ensures the size information is correctly computed for the last auto-height region receiving content.
    if (isRenderFlowThread())
        toRenderFlowThread(this)->applyBreakAfterContent(clientLogicalBottom());

    // Lay out our positioned objects if our positioned child bit is set.
    // Also, if an absolute position element inside a relative positioned container moves, and the absolute element has a fixed position
    // child, neither the fixed element nor its container learn of the movement since posChildNeedsLayout() is only marked as far as the 
    // relative positioned container. So if we can have fixed pos objects in our positioned objects list check if any of them
    // are statically positioned and thus need to move with their absolute ancestors.
    bool canContainFixedPosObjects = canContainFixedPositionObjects();
    if (posChildNeedsLayout() || canContainFixedPosObjects)
        layoutPositionedObjects(false, !posChildNeedsLayout() && canContainFixedPosObjects);

    // Recompute our overflow information.
    // FIXME: We could do better here by computing a temporary overflow object from layoutPositionedObjects and only
    // updating our overflow if we either used to have overflow or if the new temporary object has overflow.
    // For now just always recompute overflow.  This is no worse performance-wise than the old code that called rightmostPosition and
    // lowestPosition on every relayout so it's not a regression.
    // computeOverflow expects the bottom edge before we clamp our height. Since this information isn't available during
    // simplifiedLayout, we cache the value in m_overflow.
    LayoutUnit oldClientAfterEdge = hasRenderOverflow() ? m_overflow->layoutClientAfterEdge() : clientLogicalBottom();
    computeOverflow(oldClientAfterEdge, true);

    statePusher.pop();
    
    updateLayerTransform();

    updateScrollInfoAfterLayout();

    clearNeedsLayout();
    return true;
}

void RenderBlock::markFixedPositionObjectForLayoutIfNeeded(RenderObject& child)
{
    if (child.style().position() != FixedPosition)
        return;

    bool hasStaticBlockPosition = child.style().hasStaticBlockPosition(isHorizontalWritingMode());
    bool hasStaticInlinePosition = child.style().hasStaticInlinePosition(isHorizontalWritingMode());
    if (!hasStaticBlockPosition && !hasStaticInlinePosition)
        return;

    auto o = child.parent();
    while (o && !o->isRenderView() && o->style().position() != AbsolutePosition)
        o = o->parent();
    if (o->style().position() != AbsolutePosition)
        return;

    RenderBox& box = toRenderBox(child);
    if (hasStaticInlinePosition) {
        LogicalExtentComputedValues computedValues;
        box.computeLogicalWidthInRegion(computedValues);
        LayoutUnit newLeft = computedValues.m_position;
        if (newLeft != box.logicalLeft())
            box.setChildNeedsLayout(MarkOnlyThis);
    } else if (hasStaticBlockPosition) {
        LayoutUnit oldTop = box.logicalTop();
        box.updateLogicalHeight();
        if (box.logicalTop() != oldTop)
            box.setChildNeedsLayout(MarkOnlyThis);
    }
}

LayoutUnit RenderBlock::marginIntrinsicLogicalWidthForChild(RenderBox& child) const
{
    // A margin has three types: fixed, percentage, and auto (variable).
    // Auto and percentage margins become 0 when computing min/max width.
    // Fixed margins can be added in as is.
    Length marginLeft = child.style().marginStartUsing(&style());
    Length marginRight = child.style().marginEndUsing(&style());
    LayoutUnit margin = 0;
    if (marginLeft.isFixed())
        margin += marginLeft.value();
    if (marginRight.isFixed())
        margin += marginRight.value();
    return margin;
}

void RenderBlock::layoutPositionedObjects(bool relayoutChildren, bool fixedPositionObjectsOnly)
{
    TrackedRendererListHashSet* positionedDescendants = positionedObjects();
    if (!positionedDescendants)
        return;
        
    if (hasColumns())
        view().layoutState()->clearPaginationInformation(); // Positioned objects are not part of the column flow, so they don't paginate with the columns.

    for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) {
        RenderBox& r = **it;
        
        estimateRegionRangeForBoxChild(r);

        // A fixed position element with an absolute positioned ancestor has no way of knowing if the latter has changed position. So
        // if this is a fixed position element, mark it for layout if it has an abspos ancestor and needs to move with that ancestor, i.e. 
        // it has static position.
        markFixedPositionObjectForLayoutIfNeeded(r);
        if (fixedPositionObjectsOnly) {
            r.layoutIfNeeded();
            continue;
        }

        // When a non-positioned block element moves, it may have positioned children that are implicitly positioned relative to the
        // non-positioned block.  Rather than trying to detect all of these movement cases, we just always lay out positioned
        // objects that are positioned implicitly like this.  Such objects are rare, and so in typical DHTML menu usage (where everything is
        // positioned explicitly) this should not incur a performance penalty.
        if (relayoutChildren || (r.style().hasStaticBlockPosition(isHorizontalWritingMode()) && r.parent() != this))
            r.setChildNeedsLayout(MarkOnlyThis);
            
        // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths.
        if (relayoutChildren && r.needsPreferredWidthsRecalculation())
            r.setPreferredLogicalWidthsDirty(true, MarkOnlyThis);
        
        if (!r.needsLayout())
            r.markForPaginationRelayoutIfNeeded();
        
        // We don't have to do a full layout.  We just have to update our position. Try that first. If we have shrink-to-fit width
        // and we hit the available width constraint, the layoutIfNeeded() will catch it and do a full layout.
        if (r.needsPositionedMovementLayoutOnly() && r.tryLayoutDoingPositionedMovementOnly())
            r.clearNeedsLayout();
            
        // If we are paginated or in a line grid, go ahead and compute a vertical position for our object now.
        // If it's wrong we'll lay out again.
        LayoutUnit oldLogicalTop = 0;
        bool needsBlockDirectionLocationSetBeforeLayout = r.needsLayout() && view().layoutState()->needsBlockDirectionLocationSetBeforeLayout();
        if (needsBlockDirectionLocationSetBeforeLayout) {
            if (isHorizontalWritingMode() == r.isHorizontalWritingMode())
                r.updateLogicalHeight();
            else
                r.updateLogicalWidth();
            oldLogicalTop = logicalTopForChild(r);
        }

        r.layoutIfNeeded();

        // Lay out again if our estimate was wrong.
        if (needsBlockDirectionLocationSetBeforeLayout && logicalTopForChild(r) != oldLogicalTop) {
            r.setChildNeedsLayout(MarkOnlyThis);
            r.layoutIfNeeded();
        }

        if (updateRegionRangeForBoxChild(r)) {
            r.setNeedsLayout(MarkOnlyThis);
            r.layoutIfNeeded();
        }
    }
    
    if (hasColumns())
        view().layoutState()->m_columnInfo = columnInfo(); // FIXME: Kind of gross. We just put this back into the layout state so that pop() will work.
}

void RenderBlock::markPositionedObjectsForLayout()
{
    TrackedRendererListHashSet* positionedDescendants = positionedObjects();
    if (!positionedDescendants)
        return;

    for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) {
        RenderBox* r = *it;
        r->setChildNeedsLayout();
    }
}

void RenderBlock::markForPaginationRelayoutIfNeeded()
{
    ASSERT(!needsLayout());
    if (needsLayout())
        return;

    if (view().layoutState()->pageLogicalHeightChanged() || (view().layoutState()->pageLogicalHeight() && view().layoutState()->pageLogicalOffset(this, logicalTop()) != pageLogicalOffset()))
        setChildNeedsLayout(MarkOnlyThis);
}

void RenderBlock::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    LayoutPoint adjustedPaintOffset = paintOffset + location();
    
    PaintPhase phase = paintInfo.phase;

    // Check our region range to make sure we need to be painting in this region.
    if (paintInfo.renderRegion && !paintInfo.renderRegion->flowThread()->objectShouldPaintInFlowRegion(this, paintInfo.renderRegion))
        return;

    // Check if we need to do anything at all.
    // FIXME: Could eliminate the isRoot() check if we fix background painting so that the RenderView
    // paints the root's background.
    if (!isRoot()) {
        LayoutRect overflowBox = overflowRectForPaintRejection(paintInfo.renderRegion);
        flipForWritingMode(overflowBox);
        overflowBox.inflate(maximalOutlineSize(paintInfo.phase));
        overflowBox.moveBy(adjustedPaintOffset);
        if (!overflowBox.intersects(paintInfo.rect)
#if PLATFORM(IOS)
            // FIXME: This may be applicable to non-iOS ports.
            && (!hasLayer() || !layer()->isComposited())
#endif
        )
            return;
    }

    bool pushedClip = pushContentsClip(paintInfo, adjustedPaintOffset);
    paintObject(paintInfo, adjustedPaintOffset);
    if (pushedClip)
        popContentsClip(paintInfo, phase, adjustedPaintOffset);

    // Our scrollbar widgets paint exactly when we tell them to, so that they work properly with
    // z-index.  We paint after we painted the background/border, so that the scrollbars will
    // sit above the background/border.
    if (hasOverflowClip() && style().visibility() == VISIBLE && (phase == PaintPhaseBlockBackground || phase == PaintPhaseChildBlockBackground) && paintInfo.shouldPaintWithinRoot(*this) && !paintInfo.paintRootBackgroundOnly())
        layer()->paintOverflowControls(paintInfo.context, roundedIntPoint(adjustedPaintOffset), pixelSnappedIntRect(paintInfo.rect));
}

void RenderBlock::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (paintInfo.context->paintingDisabled())
        return;

    const Color& ruleColor = style().visitedDependentColor(CSSPropertyWebkitColumnRuleColor);
    bool ruleTransparent = style().columnRuleIsTransparent();
    EBorderStyle ruleStyle = style().columnRuleStyle();
    LayoutUnit ruleThickness = style().columnRuleWidth();
    LayoutUnit colGap = columnGap();
    bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent;
    if (!renderRule)
        return;

    ColumnInfo* colInfo = columnInfo();
    unsigned colCount = columnCount(colInfo);

    bool antialias = shouldAntialiasLines(paintInfo.context);

    if (colInfo->progressionIsInline()) {
        bool leftToRight = style().isLeftToRightDirection() ^ colInfo->progressionIsReversed();
        LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : contentLogicalWidth();
        LayoutUnit ruleAdd = logicalLeftOffsetForContent();
        LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : contentLogicalWidth();
        LayoutUnit inlineDirectionSize = colInfo->desiredColumnWidth();
        BoxSide boxSide = isHorizontalWritingMode()
            ? leftToRight ? BSLeft : BSRight
            : leftToRight ? BSTop : BSBottom;

        for (unsigned i = 0; i < colCount; i++) {
            // Move to the next position.
            if (leftToRight) {
                ruleLogicalLeft += inlineDirectionSize + colGap / 2;
                currLogicalLeftOffset += inlineDirectionSize + colGap;
            } else {
                ruleLogicalLeft -= (inlineDirectionSize + colGap / 2);
                currLogicalLeftOffset -= (inlineDirectionSize + colGap);
            }
           
            // Now paint the column rule.
            if (i < colCount - 1) {
                LayoutUnit ruleLeft = isHorizontalWritingMode() ? paintOffset.x() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + borderLeft() + paddingLeft();
                LayoutUnit ruleRight = isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + contentWidth();
                LayoutUnit ruleTop = isHorizontalWritingMode() ? paintOffset.y() + borderTop() + paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd;
                LayoutUnit ruleBottom = isHorizontalWritingMode() ? ruleTop + contentHeight() : ruleTop + ruleThickness;
                IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom);
                drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
            }
            
            ruleLogicalLeft = currLogicalLeftOffset;
        }
    } else {
        bool topToBottom = !style().isFlippedBlocksWritingMode() ^ colInfo->progressionIsReversed();
        LayoutUnit ruleLeft = isHorizontalWritingMode()
            ? borderLeft() + paddingLeft()
            : colGap / 2 - colGap - ruleThickness / 2 + (!colInfo->progressionIsReversed() ? borderAndPaddingBefore() : borderAndPaddingAfter());
        LayoutUnit ruleWidth = isHorizontalWritingMode() ? contentWidth() : ruleThickness;
        LayoutUnit ruleTop = isHorizontalWritingMode()
            ? colGap / 2 - colGap - ruleThickness / 2 + (!colInfo->progressionIsReversed() ? borderAndPaddingBefore() : borderAndPaddingAfter())
            : borderStart() + paddingStart();
        LayoutUnit ruleHeight = isHorizontalWritingMode() ? ruleThickness : contentHeight();
        LayoutRect ruleRect(ruleLeft, ruleTop, ruleWidth, ruleHeight);

        if (!topToBottom) {
            if (isHorizontalWritingMode())
                ruleRect.setY(height() - ruleRect.maxY());
            else
                ruleRect.setX(width() - ruleRect.maxX());
        }

        ruleRect.moveBy(paintOffset);

        BoxSide boxSide = isHorizontalWritingMode()
            ? topToBottom ? BSTop : BSBottom
            : topToBottom ? BSLeft : BSRight;

        LayoutSize step(0, topToBottom ? colInfo->columnHeight() + colGap : -(colInfo->columnHeight() + colGap));
        if (!isHorizontalWritingMode())
            step = step.transposedSize();

        for (unsigned i = 1; i < colCount; i++) {
            ruleRect.move(step);
            IntRect pixelSnappedRuleRect = pixelSnappedIntRect(ruleRect);
            drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
        }
    }
}

LayoutUnit RenderBlock::initialBlockOffsetForPainting() const
{
    ColumnInfo* colInfo = columnInfo();
    LayoutUnit result = 0;
    if (!colInfo->progressionIsInline() && colInfo->progressionIsReversed()) {
        LayoutRect colRect = columnRectAt(colInfo, 0);
        result = isHorizontalWritingMode() ? colRect.y() : colRect.x();
        result -= borderAndPaddingBefore();
        if (style().isFlippedBlocksWritingMode())
            result = -result;
    }
    return result;
}
    
LayoutUnit RenderBlock::blockDeltaForPaintingNextColumn() const
{
    ColumnInfo* colInfo = columnInfo();
    LayoutUnit blockDelta = -colInfo->columnHeight();
    LayoutUnit colGap = columnGap();
    if (!colInfo->progressionIsInline()) {
        if (!colInfo->progressionIsReversed())
            blockDelta = colGap;
        else
            blockDelta -= (colInfo->columnHeight() + colGap);
    }
    if (style().isFlippedBlocksWritingMode())
        blockDelta = -blockDelta;
    return blockDelta;
}

void RenderBlock::paintColumnContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool paintingFloats)
{
    // We need to do multiple passes, breaking up our child painting into strips.
    GraphicsContext* context = paintInfo.context;
    ColumnInfo* colInfo = columnInfo();
    unsigned colCount = columnCount(colInfo);
    if (!colCount)
        return;
    LayoutUnit colGap = columnGap();
    LayoutUnit currLogicalTopOffset = initialBlockOffsetForPainting();
    LayoutUnit blockDelta = blockDeltaForPaintingNextColumn();
    for (unsigned i = 0; i < colCount; i++) {
        // For each rect, we clip to the rect, and then we adjust our coords.
        LayoutRect colRect = columnRectAt(colInfo, i);
        flipForWritingMode(colRect);
        
        LayoutUnit logicalLeftOffset = (isHorizontalWritingMode() ? colRect.x() : colRect.y()) - logicalLeftOffsetForContent();
        LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(logicalLeftOffset, currLogicalTopOffset) : LayoutSize(currLogicalTopOffset, logicalLeftOffset);
        colRect.moveBy(paintOffset);
        PaintInfo info(paintInfo);
        info.rect.intersect(pixelSnappedIntRect(colRect));
        
        if (!info.rect.isEmpty()) {
            GraphicsContextStateSaver stateSaver(*context);
            LayoutRect clipRect(colRect);
            
            if (i < colCount - 1) {
                if (isHorizontalWritingMode())
                    clipRect.expand(colGap / 2, 0);
                else
                    clipRect.expand(0, colGap / 2);
            }
            // Each strip pushes a clip, since column boxes are specified as being
            // like overflow:hidden.
            // FIXME: Content and column rules that extend outside column boxes at the edges of the multi-column element
            // are clipped according to the 'overflow' property.
            context->clip(pixelSnappedIntRect(clipRect));

            // Adjust our x and y when painting.
            LayoutPoint adjustedPaintOffset = paintOffset + offset;
            if (paintingFloats)
                paintFloats(info, adjustedPaintOffset, paintInfo.phase == PaintPhaseSelection || paintInfo.phase == PaintPhaseTextClip);
            else
                paintContents(info, adjustedPaintOffset);
        }
        currLogicalTopOffset += blockDelta;
    }
}

void RenderBlock::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    // Avoid painting descendants of the root element when stylesheets haven't loaded.  This eliminates FOUC.
    // It's ok not to draw, because later on, when all the stylesheets do load, styleResolverChanged() on the Document
    // will do a full repaint.
    if (document().didLayoutWithPendingStylesheets() && !isRenderView())
        return;

    if (childrenInline())
        paintInlineChildren(paintInfo, paintOffset);
    else {
        PaintPhase newPhase = (paintInfo.phase == PaintPhaseChildOutlines) ? PaintPhaseOutline : paintInfo.phase;
        newPhase = (newPhase == PaintPhaseChildBlockBackgrounds) ? PaintPhaseChildBlockBackground : newPhase;

        // We don't paint our own background, but we do let the kids paint their backgrounds.
        PaintInfo paintInfoForChild(paintInfo);
        paintInfoForChild.phase = newPhase;
        paintInfoForChild.updateSubtreePaintRootForChildren(this);

        // FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit
        // NSViews. Do not add any more code for this.
        bool usePrintRect = !view().printRect().isEmpty();
        paintChildren(paintInfo, paintOffset, paintInfoForChild, usePrintRect);
    }
}

void RenderBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect)
{
    for (auto child = firstChildBox(); child; child = child->nextSiblingBox()) {
        if (!paintChild(*child, paintInfo, paintOffset, paintInfoForChild, usePrintRect))
            return;
    }
}

bool RenderBlock::paintChild(RenderBox& child, PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect)
{
    // Check for page-break-before: always, and if it's set, break and bail.
    bool checkBeforeAlways = !childrenInline() && (usePrintRect && child.style().pageBreakBefore() == PBALWAYS);
    LayoutUnit absoluteChildY = paintOffset.y() + child.y();
    if (checkBeforeAlways
        && absoluteChildY > paintInfo.rect.y()
        && absoluteChildY < paintInfo.rect.maxY()) {
        view().setBestTruncatedAt(absoluteChildY, this, true);
        return false;
    }

    if (!child.isFloating() && child.isReplaced() && usePrintRect && child.height() <= view().printRect().height()) {
        // Paginate block-level replaced elements.
        if (absoluteChildY + child.height() > view().printRect().maxY()) {
            if (absoluteChildY < view().truncatedAt())
                view().setBestTruncatedAt(absoluteChildY, &child);
            // If we were able to truncate, don't paint.
            if (absoluteChildY >= view().truncatedAt())
                return false;
        }
    }

    LayoutPoint childPoint = flipForWritingModeForChild(&child, paintOffset);
    if (!child.hasSelfPaintingLayer() && !child.isFloating())
        child.paint(paintInfoForChild, childPoint);

    // Check for page-break-after: always, and if it's set, break and bail.
    bool checkAfterAlways = !childrenInline() && (usePrintRect && child.style().pageBreakAfter() == PBALWAYS);
    if (checkAfterAlways
        && (absoluteChildY + child.height()) > paintInfo.rect.y()
        && (absoluteChildY + child.height()) < paintInfo.rect.maxY()) {
        view().setBestTruncatedAt(absoluteChildY + child.height() + std::max<LayoutUnit>(0, child.collapsedMarginAfter()), this, true);
        return false;
    }

    return true;
}


void RenderBlock::paintCaret(PaintInfo& paintInfo, const LayoutPoint& paintOffset, CaretType type)
{
    // Paint the caret if the FrameSelection says so or if caret browsing is enabled
    bool caretBrowsing = frame().settings().caretBrowsingEnabled();
    RenderObject* caretPainter;
    bool isContentEditable;
    if (type == CursorCaret) {
        caretPainter = frame().selection().caretRenderer();
        isContentEditable = frame().selection().hasEditableStyle();
    } else {
        caretPainter = frame().page()->dragCaretController().caretRenderer();
        isContentEditable = frame().page()->dragCaretController().isContentEditable();
    }

    if (caretPainter == this && (isContentEditable || caretBrowsing)) {
        if (type == CursorCaret)
            frame().selection().paintCaret(paintInfo.context, paintOffset, paintInfo.rect);
        else
            frame().page()->dragCaretController().paintDragCaret(&frame(), paintInfo.context, paintOffset, paintInfo.rect);
    }
}

void RenderBlock::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    PaintPhase paintPhase = paintInfo.phase;

    // 1. paint background, borders etc
    if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && style().visibility() == VISIBLE) {
        if (hasBoxDecorations()) {
            bool didClipToRegion = false;
            
            if (paintInfo.paintContainer && paintInfo.renderRegion && paintInfo.paintContainer->isRenderFlowThread()) {
                // If this box goes beyond the current region, then make sure not to overflow the region.
                // This (overflowing region X altough also fragmented to region X+1) could happen when one of this box's children
                // overflows region X and is an unsplittable element (like an image).
                // The same applies for a box overflowing the top of region X when that box is also fragmented in region X-1.

                paintInfo.context->save();
                didClipToRegion = true;

                paintInfo.context->clip(toRenderFlowThread(paintInfo.paintContainer)->decorationsClipRectForBoxInRegion(*this, *paintInfo.renderRegion));
            }

            paintBoxDecorations(paintInfo, paintOffset);
            
            if (didClipToRegion)
                paintInfo.context->restore();
        }
        if (hasColumns() && !paintInfo.paintRootBackgroundOnly())
            paintColumnRules(paintInfo, paintOffset);
    }

    if (paintPhase == PaintPhaseMask && style().visibility() == VISIBLE) {
        paintMask(paintInfo, paintOffset);
        return;
    }

    // We're done.  We don't bother painting any children.
    if (paintPhase == PaintPhaseBlockBackground || paintInfo.paintRootBackgroundOnly())
        return;

    // Adjust our painting position if we're inside a scrolled layer (e.g., an overflow:auto div).
    LayoutPoint scrolledOffset = paintOffset;
    if (hasOverflowClip())
        scrolledOffset.move(-scrolledContentOffset());

    // 2. paint contents
    if (paintPhase != PaintPhaseSelfOutline) {
        if (hasColumns())
            paintColumnContents(paintInfo, scrolledOffset);
        else
            paintContents(paintInfo, scrolledOffset);
    }

    // 3. paint selection
    // FIXME: Make this work with multi column layouts.  For now don't fill gaps.
    bool isPrinting = document().printing();
    if (!isPrinting && !hasColumns())
        paintSelection(paintInfo, scrolledOffset); // Fill in gaps in selection on lines and between blocks.

    // 4. paint floats.
    if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip) {
        if (hasColumns())
            paintColumnContents(paintInfo, scrolledOffset, true);
        else
            paintFloats(paintInfo, scrolledOffset, paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip);
    }

    // 5. paint outline.
    if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && hasOutline() && style().visibility() == VISIBLE)
        paintOutline(paintInfo, LayoutRect(paintOffset, size()));

    // 6. paint continuation outlines.
    if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseChildOutlines)) {
        RenderInline* inlineCont = inlineElementContinuation();
        if (inlineCont && inlineCont->hasOutline() && inlineCont->style().visibility() == VISIBLE) {
            RenderInline* inlineRenderer = toRenderInline(inlineCont->element()->renderer());
            RenderBlock* cb = containingBlock();

            bool inlineEnclosedInSelfPaintingLayer = false;
            for (RenderBoxModelObject* box = inlineRenderer; box != cb; box = box->parent()->enclosingBoxModelObject()) {
                if (box->hasSelfPaintingLayer()) {
                    inlineEnclosedInSelfPaintingLayer = true;
                    break;
                }
            }

            // Do not add continuations for outline painting by our containing block if we are a relative positioned
            // anonymous block (i.e. have our own layer), paint them straightaway instead. This is because a block depends on renderers in its continuation table being
            // in the same layer. 
            if (!inlineEnclosedInSelfPaintingLayer && !hasLayer())
                cb->addContinuationWithOutline(inlineRenderer);
            else if (!inlineRenderer->firstLineBox() || (!inlineEnclosedInSelfPaintingLayer && hasLayer()))
                inlineRenderer->paintOutline(paintInfo, paintOffset - locationOffset() + inlineRenderer->containingBlock()->location());
        }
        paintContinuationOutlines(paintInfo, paintOffset);
    }

    // 7. paint caret.
    // If the caret's node's render object's containing block is this block, and the paint action is PaintPhaseForeground,
    // then paint the caret.
    if (paintPhase == PaintPhaseForeground) {        
        paintCaret(paintInfo, paintOffset, CursorCaret);
        paintCaret(paintInfo, paintOffset, DragCaret);
    }
}

RenderInline* RenderBlock::inlineElementContinuation() const
{ 
    RenderBoxModelObject* continuation = this->continuation();
    return continuation && continuation->isRenderInline() ? toRenderInline(continuation) : 0;
}

RenderBlock* RenderBlock::blockElementContinuation() const
{
    RenderBoxModelObject* currentContinuation = continuation();
    if (!currentContinuation || currentContinuation->isInline())
        return 0;
    RenderBlock* nextContinuation = toRenderBlock(currentContinuation);
    if (nextContinuation->isAnonymousBlock())
        return nextContinuation->blockElementContinuation();
    return nextContinuation;
}
    
static ContinuationOutlineTableMap* continuationOutlineTable()
{
    DEFINE_STATIC_LOCAL(ContinuationOutlineTableMap, table, ());
    return &table;
}

void RenderBlock::addContinuationWithOutline(RenderInline* flow)
{
    // We can't make this work if the inline is in a layer.  We'll just rely on the broken
    // way of painting.
    ASSERT(!flow->layer() && !flow->isInlineElementContinuation());
    
    ContinuationOutlineTableMap* table = continuationOutlineTable();
    ListHashSet<RenderInline*>* continuations = table->get(this);
    if (!continuations) {
        continuations = new ListHashSet<RenderInline*>;
        table->set(this, adoptPtr(continuations));
    }
    
    continuations->add(flow);
}

bool RenderBlock::paintsContinuationOutline(RenderInline* flow)
{
    ContinuationOutlineTableMap* table = continuationOutlineTable();
    if (table->isEmpty())
        return false;
        
    ListHashSet<RenderInline*>* continuations = table->get(this);
    if (!continuations)
        return false;

    return continuations->contains(flow);
}

void RenderBlock::paintContinuationOutlines(PaintInfo& info, const LayoutPoint& paintOffset)
{
    ContinuationOutlineTableMap* table = continuationOutlineTable();
    if (table->isEmpty())
        return;
        
    OwnPtr<ListHashSet<RenderInline*>> continuations = table->take(this);
    if (!continuations)
        return;

    LayoutPoint accumulatedPaintOffset = paintOffset;
    // Paint each continuation outline.
    ListHashSet<RenderInline*>::iterator end = continuations->end();
    for (ListHashSet<RenderInline*>::iterator it = continuations->begin(); it != end; ++it) {
        // Need to add in the coordinates of the intervening blocks.
        RenderInline* flow = *it;
        RenderBlock* block = flow->containingBlock();
        for ( ; block && block != this; block = block->containingBlock())
            accumulatedPaintOffset.moveBy(block->location());
        ASSERT(block);   
        flow->paintOutline(info, accumulatedPaintOffset);
    }
}

bool RenderBlock::shouldPaintSelectionGaps() const
{
    return selectionState() != SelectionNone && style().visibility() == VISIBLE && isSelectionRoot();
}

bool RenderBlock::isSelectionRoot() const
{
    if (isPseudoElement())
        return false;
    ASSERT(element() || isAnonymous());
        
    // FIXME: Eventually tables should have to learn how to fill gaps between cells, at least in simple non-spanning cases.
    if (isTable())
        return false;
        
    if (isBody() || isRoot() || hasOverflowClip()
        || isPositioned() || isFloating()
        || isTableCell() || isInlineBlockOrInlineTable()
        || hasTransform() || hasReflection() || hasMask() || isWritingModeRoot()
        || isRenderFlowThread())
        return true;
    
    if (view().selectionStart()) {
        Node* startElement = view().selectionStart()->node();
        if (startElement && startElement->rootEditableElement() == element())
            return true;
    }
    
    return false;
}

GapRects RenderBlock::selectionGapRectsForRepaint(const RenderLayerModelObject* repaintContainer)
{
    ASSERT(!needsLayout());

    if (!shouldPaintSelectionGaps())
        return GapRects();

    TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint());
    mapLocalToContainer(repaintContainer, transformState, ApplyContainerFlip | UseTransforms);
    LayoutPoint offsetFromRepaintContainer = roundedLayoutPoint(transformState.mappedPoint());

    if (hasOverflowClip())
        offsetFromRepaintContainer -= scrolledContentOffset();

    LogicalSelectionOffsetCaches cache(*this);
    LayoutUnit lastTop = 0;
    LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache);
    LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache);
    
    return selectionGaps(*this, offsetFromRepaintContainer, IntSize(), lastTop, lastLeft, lastRight, cache);
}

void RenderBlock::paintSelection(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
#if ENABLE(TEXT_SELECTION)
    if (shouldPaintSelectionGaps() && paintInfo.phase == PaintPhaseForeground) {
        LogicalSelectionOffsetCaches cache(*this);
        LayoutUnit lastTop = 0;
        LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache);
        LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache);
        GraphicsContextStateSaver stateSaver(*paintInfo.context);

        LayoutRect gapRectsBounds = selectionGaps(*this, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, cache, &paintInfo);
        if (!gapRectsBounds.isEmpty()) {
            if (RenderLayer* layer = enclosingLayer()) {
                gapRectsBounds.moveBy(-paintOffset);
                if (!hasLayer()) {
                    LayoutRect localBounds(gapRectsBounds);
                    flipForWritingMode(localBounds);
                    gapRectsBounds = localToContainerQuad(FloatRect(localBounds), &layer->renderer()).enclosingBoundingBox();
                    if (layer->renderer().hasOverflowClip())
                        gapRectsBounds.move(layer->renderBox()->scrolledContentOffset());
                }
                layer->addBlockSelectionGapsBounds(gapRectsBounds);
            }
        }
    }
#else
    UNUSED_PARAM(paintInfo);
    UNUSED_PARAM(paintOffset);
#endif
}

static void clipOutPositionedObjects(const PaintInfo* paintInfo, const LayoutPoint& offset, TrackedRendererListHashSet* positionedObjects)
{
    if (!positionedObjects)
        return;
    
    TrackedRendererListHashSet::const_iterator end = positionedObjects->end();
    for (TrackedRendererListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) {
        RenderBox* r = *it;
        paintInfo->context->clipOut(IntRect(offset.x() + r->x(), offset.y() + r->y(), r->width(), r->height()));
    }
}

LayoutUnit blockDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock)
{
    return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.height() : offsetFromRootBlock.width();
}

LayoutUnit inlineDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock)
{
    return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.width() : offsetFromRootBlock.height();
}

LayoutRect RenderBlock::logicalRectToPhysicalRect(const LayoutPoint& rootBlockPhysicalPosition, const LayoutRect& logicalRect)
{
    LayoutRect result;
    if (isHorizontalWritingMode())
        result = logicalRect;
    else
        result = LayoutRect(logicalRect.y(), logicalRect.x(), logicalRect.height(), logicalRect.width());
    flipForWritingMode(result);
    result.moveBy(rootBlockPhysicalPosition);
    return result;
}

GapRects RenderBlock::selectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
    LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
    // IMPORTANT: Callers of this method that intend for painting to happen need to do a save/restore.
    // Clip out floating and positioned objects when painting selection gaps.
    if (paintInfo) {
        // Note that we don't clip out overflow for positioned objects.  We just stick to the border box.
        LayoutRect flippedBlockRect(offsetFromRootBlock.width(), offsetFromRootBlock.height(), width(), height());
        rootBlock.flipForWritingMode(flippedBlockRect);
        flippedBlockRect.moveBy(rootBlockPhysicalPosition);
        clipOutPositionedObjects(paintInfo, flippedBlockRect.location(), positionedObjects());
        if (isBody() || isRoot()) // The <body> must make sure to examine its containingBlock's positioned objects.
            for (RenderBlock* cb = containingBlock(); cb && !cb->isRenderView(); cb = cb->containingBlock())
                clipOutPositionedObjects(paintInfo, LayoutPoint(cb->x(), cb->y()), cb->positionedObjects()); // FIXME: Not right for flipped writing modes.
        clipOutFloatingObjects(rootBlock, paintInfo, rootBlockPhysicalPosition, offsetFromRootBlock);
    }

    // FIXME: overflow: auto/scroll regions need more math here, since painting in the border box is different from painting in the padding box (one is scrolled, the other is
    // fixed).
    GapRects result;
    if (!isRenderBlockFlow()) // FIXME: Make multi-column selection gap filling work someday.
        return result;

    if (hasColumns() || hasTransform() || style().columnSpan()) {
        // FIXME: We should learn how to gap fill multiple columns and transforms eventually.
        lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight();
        lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache);
        lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight(), cache);
        return result;
    }

    if (childrenInline())
        result = inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo);
    else
        result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo);

    // Go ahead and fill the vertical gap all the way to the bottom of our block if the selection extends past our block.
    if (&rootBlock == this && (selectionState() != SelectionBoth && selectionState() != SelectionEnd)) {
        result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock,
            lastLogicalTop, lastLogicalLeft, lastLogicalRight, logicalHeight(), cache, paintInfo));
    }

    return result;
}

GapRects RenderBlock::inlineSelectionGaps(RenderBlock&, const LayoutPoint&, const LayoutSize&, LayoutUnit&, LayoutUnit&, LayoutUnit&, const LogicalSelectionOffsetCaches&, const PaintInfo*)
{
    ASSERT_NOT_REACHED();
    return GapRects();
}

GapRects RenderBlock::blockSelectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
    LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
    GapRects result;

    // Go ahead and jump right to the first block child that contains some selected objects.
    RenderBox* curr;
    for (curr = firstChildBox(); curr && curr->selectionState() == SelectionNone; curr = curr->nextSiblingBox()) { }
    
    if (!curr)
        return result;

    LogicalSelectionOffsetCaches childCache(*this, cache);

    for (bool sawSelectionEnd = false; curr && !sawSelectionEnd; curr = curr->nextSiblingBox()) {
        SelectionState childState = curr->selectionState();
        if (childState == SelectionBoth || childState == SelectionEnd)
            sawSelectionEnd = true;

        if (curr->isFloatingOrOutOfFlowPositioned())
            continue; // We must be a normal flow object in order to even be considered.

        if (curr->isInFlowPositioned() && curr->hasLayer()) {
            // If the relposition offset is anything other than 0, then treat this just like an absolute positioned element.
            // Just disregard it completely.
            LayoutSize relOffset = curr->layer()->offsetForInFlowPosition();
            if (relOffset.width() || relOffset.height())
                continue;
        }

        bool paintsOwnSelection = curr->shouldPaintSelectionGaps() || curr->isTable(); // FIXME: Eventually we won't special-case table like this.
        bool fillBlockGaps = paintsOwnSelection || (curr->canBeSelectionLeaf() && childState != SelectionNone);
        if (fillBlockGaps) {
            // We need to fill the vertical gap above this object.
            if (childState == SelectionEnd || childState == SelectionInside) {
                // Fill the gap above the object.
                result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock,
                    lastLogicalTop, lastLogicalLeft, lastLogicalRight, curr->logicalTop(), cache, paintInfo));
            }

            // Only fill side gaps for objects that paint their own selection if we know for sure the selection is going to extend all the way *past*
            // our object.  We know this if the selection did not end inside our object.
            if (paintsOwnSelection && (childState == SelectionStart || sawSelectionEnd))
                childState = SelectionNone;

            // Fill side gaps on this object based off its state.
            bool leftGap, rightGap;
            getSelectionGapInfo(childState, leftGap, rightGap);

            if (leftGap)
                result.uniteLeft(logicalLeftSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalLeft(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo));
            if (rightGap)
                result.uniteRight(logicalRightSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalRight(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo));

            // Update lastLogicalTop to be just underneath the object.  lastLogicalLeft and lastLogicalRight extend as far as
            // they can without bumping into floating or positioned objects.  Ideally they will go right up
            // to the border of the root selection block.
            lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + curr->logicalBottom();
            lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, curr->logicalBottom(), cache);
            lastLogicalRight = logicalRightSelectionOffset(rootBlock, curr->logicalBottom(), cache);
        } else if (childState != SelectionNone) {
            // We must be a block that has some selected object inside it.  Go ahead and recur.
            result.unite(toRenderBlock(curr)->selectionGaps(rootBlock, rootBlockPhysicalPosition, LayoutSize(offsetFromRootBlock.width() + curr->x(), offsetFromRootBlock.height() + curr->y()), 
                lastLogicalTop, lastLogicalLeft, lastLogicalRight, childCache, paintInfo));
        }
    }
    return result;
}

LayoutRect RenderBlock::blockSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
    LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
    LayoutUnit logicalTop = lastLogicalTop;
    LayoutUnit logicalHeight = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalBottom - logicalTop;
    if (logicalHeight <= 0)
        return LayoutRect();

    // Get the selection offsets for the bottom of the gap
    LayoutUnit logicalLeft = std::max(lastLogicalLeft, logicalLeftSelectionOffset(rootBlock, logicalBottom, cache));
    LayoutUnit logicalRight = std::min(lastLogicalRight, logicalRightSelectionOffset(rootBlock, logicalBottom, cache));
    LayoutUnit logicalWidth = logicalRight - logicalLeft;
    if (logicalWidth <= 0)
        return LayoutRect();

    LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(logicalLeft, logicalTop, logicalWidth, logicalHeight));
    if (paintInfo)
        paintInfo->context->fillRect(pixelSnappedIntRect(gapRect), selectionBackgroundColor(), style().colorSpace());
    return gapRect;
}

LayoutRect RenderBlock::logicalLeftSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
    RenderObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
    LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop;
    LayoutUnit rootBlockLogicalLeft = std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache));
    LayoutUnit rootBlockLogicalRight = std::min(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + floorToInt(logicalLeft),
        std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)));
    LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft;
    if (rootBlockLogicalWidth <= 0)
        return LayoutRect();

    LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight));
    if (paintInfo)
        paintInfo->context->fillRect(pixelSnappedIntRect(gapRect), selObj->selectionBackgroundColor(), selObj->style().colorSpace());
    return gapRect;
}

LayoutRect RenderBlock::logicalRightSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
    RenderObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
    LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop;
    LayoutUnit rootBlockLogicalLeft = std::max(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + floorToInt(logicalRight),
        std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)));
    LayoutUnit rootBlockLogicalRight = std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache));
    LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft;
    if (rootBlockLogicalWidth <= 0)
        return LayoutRect();

    LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight));
    if (paintInfo)
        paintInfo->context->fillRect(pixelSnappedIntRect(gapRect), selObj->selectionBackgroundColor(), selObj->style().colorSpace());
    return gapRect;
}

void RenderBlock::getSelectionGapInfo(SelectionState state, bool& leftGap, bool& rightGap)
{
    bool ltr = style().isLeftToRightDirection();
    leftGap = (state == RenderObject::SelectionInside) ||
              (state == RenderObject::SelectionEnd && ltr) ||
              (state == RenderObject::SelectionStart && !ltr);
    rightGap = (state == RenderObject::SelectionInside) ||
               (state == RenderObject::SelectionStart && ltr) ||
               (state == RenderObject::SelectionEnd && !ltr);
}

LayoutUnit RenderBlock::logicalLeftSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache)
{
    LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, false);
    if (logicalLeft == logicalLeftOffsetForContent()) {
        if (&rootBlock != this) // The border can potentially be further extended by our containingBlock().
            return cache.containingBlockInfo(*this).logicalLeftSelectionOffset(rootBlock, position + logicalTop());
        return logicalLeft;
    }

    RenderBlock* cb = this;
    const LogicalSelectionOffsetCaches* currentCache = &cache;
    while (cb != &rootBlock) {
        logicalLeft += cb->logicalLeft();

        ASSERT(currentCache);
        auto info = currentCache->containingBlockInfo(*cb);
        cb = info.block();
        currentCache = info.cache();
    }
    return logicalLeft;
}

LayoutUnit RenderBlock::logicalRightSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache)
{
    LayoutUnit logicalRight = logicalRightOffsetForLine(position, false);
    if (logicalRight == logicalRightOffsetForContent()) {
        if (&rootBlock != this) // The border can potentially be further extended by our containingBlock().
            return cache.containingBlockInfo(*this).logicalRightSelectionOffset(rootBlock, position + logicalTop());
        return logicalRight;
    }

    RenderBlock* cb = this;
    const LogicalSelectionOffsetCaches* currentCache = &cache;
    while (cb != &rootBlock) {
        logicalRight += cb->logicalLeft();

        ASSERT(currentCache);
        auto info = currentCache->containingBlockInfo(*cb);
        cb = info.block();
        currentCache = info.cache();
    }
    return logicalRight;
}

RenderBlock* RenderBlock::blockBeforeWithinSelectionRoot(LayoutSize& offset) const
{
    if (isSelectionRoot())
        return 0;

    const RenderElement* object = this;
    RenderObject* sibling;
    do {
        sibling = object->previousSibling();
        while (sibling && (!sibling->isRenderBlock() || toRenderBlock(sibling)->isSelectionRoot()))
            sibling = sibling->previousSibling();

        offset -= LayoutSize(toRenderBlock(object)->logicalLeft(), toRenderBlock(object)->logicalTop());
        object = object->parent();
    } while (!sibling && object && object->isRenderBlock() && !toRenderBlock(object)->isSelectionRoot());

    if (!sibling)
        return 0;

    RenderBlock* beforeBlock = toRenderBlock(sibling);

    offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop());

    RenderObject* child = beforeBlock->lastChild();
    while (child && child->isRenderBlock()) {
        beforeBlock = toRenderBlock(child);
        offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop());
        child = beforeBlock->lastChild();
    }
    return beforeBlock;
}

void RenderBlock::insertIntoTrackedRendererMaps(RenderBox& descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap)
{
    if (!descendantsMap) {
        descendantsMap = new TrackedDescendantsMap;
        containerMap = new TrackedContainerMap;
    }
    
    TrackedRendererListHashSet* descendantSet = descendantsMap->get(this);
    if (!descendantSet) {
        descendantSet = new TrackedRendererListHashSet;
        descendantsMap->set(this, adoptPtr(descendantSet));
    }
    bool added = descendantSet->add(&descendant).isNewEntry;
    if (!added) {
        ASSERT(containerMap->get(&descendant));
        ASSERT(containerMap->get(&descendant)->contains(this));
        return;
    }
    
    HashSet<RenderBlock*>* containerSet = containerMap->get(&descendant);
    if (!containerSet) {
        containerSet = new HashSet<RenderBlock*>;
        containerMap->set(&descendant, adoptPtr(containerSet));
    }
    ASSERT(!containerSet->contains(this));
    containerSet->add(this);
}

void RenderBlock::removeFromTrackedRendererMaps(RenderBox& descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap)
{
    if (!descendantsMap)
        return;
    
    OwnPtr<HashSet<RenderBlock*>> containerSet = containerMap->take(&descendant);
    if (!containerSet)
        return;
    
    for (auto it = containerSet->begin(), end = containerSet->end(); it != end; ++it) {
        RenderBlock* container = *it;

        // FIXME: Disabling this assert temporarily until we fix the layout
        // bugs associated with positioned objects not properly cleared from
        // their ancestor chain before being moved. See webkit bug 93766.
        // ASSERT(descendant->isDescendantOf(container));

        TrackedDescendantsMap::iterator descendantsMapIterator = descendantsMap->find(container);
        ASSERT(descendantsMapIterator != descendantsMap->end());
        if (descendantsMapIterator == descendantsMap->end())
            continue;
        TrackedRendererListHashSet* descendantSet = descendantsMapIterator->value.get();
        ASSERT(descendantSet->contains(&descendant));
        descendantSet->remove(&descendant);
        if (descendantSet->isEmpty())
            descendantsMap->remove(descendantsMapIterator);
    }
}

TrackedRendererListHashSet* RenderBlock::positionedObjects() const
{
    if (gPositionedDescendantsMap)
        return gPositionedDescendantsMap->get(this);
    return 0;
}

void RenderBlock::insertPositionedObject(RenderBox& o)
{
    ASSERT(!isAnonymousBlock());

    if (o.isRenderFlowThread())
        return;
    
    insertIntoTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap);
}

void RenderBlock::removePositionedObject(RenderBox& o)
{
    removeFromTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap);
}

void RenderBlock::removePositionedObjects(RenderBlock* o, ContainingBlockState containingBlockState)
{
    TrackedRendererListHashSet* positionedDescendants = positionedObjects();
    if (!positionedDescendants)
        return;
    
    Vector<RenderBox*, 16> deadObjects;

    for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) {
        RenderBox* r = *it;
        if (!o || r->isDescendantOf(o)) {
            if (containingBlockState == NewContainingBlock)
                r->setChildNeedsLayout(MarkOnlyThis);
            
            // It is parent blocks job to add positioned child to positioned objects list of its containing block
            // Parent layout needs to be invalidated to ensure this happens.
            RenderElement* p = r->parent();
            while (p && !p->isRenderBlock())
                p = p->parent();
            if (p)
                p->setChildNeedsLayout();
            
            deadObjects.append(r);
        }
    }
    
    for (unsigned i = 0; i < deadObjects.size(); i++)
        removePositionedObject(*deadObjects.at(i));
}

void RenderBlock::addPercentHeightDescendant(RenderBox& descendant)
{
    insertIntoTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap);
}

void RenderBlock::removePercentHeightDescendant(RenderBox& descendant)
{
    removeFromTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap);
}

TrackedRendererListHashSet* RenderBlock::percentHeightDescendants() const
{
    return gPercentHeightDescendantsMap ? gPercentHeightDescendantsMap->get(this) : 0;
}

bool RenderBlock::hasPercentHeightContainerMap()
{
    return gPercentHeightContainerMap;
}

bool RenderBlock::hasPercentHeightDescendant(RenderBox& descendant)
{
    // We don't null check gPercentHeightContainerMap since the caller
    // already ensures this and we need to call this function on every
    // descendant in clearPercentHeightDescendantsFrom().
    ASSERT(gPercentHeightContainerMap);
    return gPercentHeightContainerMap->contains(&descendant);
}

void RenderBlock::removePercentHeightDescendantIfNeeded(RenderBox& descendant)
{
    // We query the map directly, rather than looking at style's
    // logicalHeight()/logicalMinHeight()/logicalMaxHeight() since those
    // can change with writing mode/directional changes.
    if (!hasPercentHeightContainerMap())
        return;

    if (!hasPercentHeightDescendant(descendant))
        return;

    removePercentHeightDescendant(descendant);
}

void RenderBlock::clearPercentHeightDescendantsFrom(RenderBox& parent)
{
    ASSERT(gPercentHeightContainerMap);
    for (RenderObject* curr = parent.firstChild(); curr; curr = curr->nextInPreOrder(&parent)) {
        if (!curr->isBox())
            continue;
 
        RenderBox& box = toRenderBox(*curr);
        if (!hasPercentHeightDescendant(box))
            continue;

        removePercentHeightDescendant(box);
    }
}

LayoutUnit RenderBlock::textIndentOffset() const
{
    LayoutUnit cw = 0;
    if (style().textIndent().isPercent())
        cw = containingBlock()->availableLogicalWidth();
    return minimumValueForLength(style().textIndent(), cw);
}

LayoutUnit RenderBlock::logicalLeftOffsetForContent(RenderRegion* region) const
{
    LayoutUnit logicalLeftOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop();
    if (!region)
        return logicalLeftOffset;
    LayoutRect boxRect = borderBoxRectInRegion(region);
    return logicalLeftOffset + (isHorizontalWritingMode() ? boxRect.x() : boxRect.y());
}

LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderRegion* region) const
{
    LayoutUnit logicalRightOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop();
    logicalRightOffset += availableLogicalWidth();
    if (!region)
        return logicalRightOffset;
    LayoutRect boxRect = borderBoxRectInRegion(region);
    return logicalRightOffset - (logicalWidth() - (isHorizontalWritingMode() ? boxRect.maxX() : boxRect.maxY()));
}

LayoutUnit RenderBlock::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const
{
    LayoutUnit left = offsetFromFloats;

    if (applyTextIndent && style().isLeftToRightDirection())
        left += textIndentOffset();

    if (style().lineAlign() == LineAlignNone)
        return left;
    
    // Push in our left offset so that it is aligned with the character grid.
    LayoutState* layoutState = view().layoutState();
    if (!layoutState)
        return left;

    RenderBlock* lineGrid = layoutState->lineGrid();
    if (!lineGrid || lineGrid->style().writingMode() != style().writingMode())
        return left;

    // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge?
    float maxCharWidth = lineGrid->style().font().primaryFont()->maxCharWidth();
    if (!maxCharWidth)
        return left;

    LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height();
    LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height();
    
    // Push in to the nearest character width (truncated so that we pixel snap left).
    // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap
    // any more (https://bugs.webkit.org/show_bug.cgi?id=79946).
    // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945).
    // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org/show_bug.cgi?id=79942).
    // FIXME: This doesn't work when the inline position of the object isn't set ahead of time.
    // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout.
    // (https://bugs.webkit.org/show_bug.cgi?id=79944)
    float remainder = fmodf(maxCharWidth - fmodf(left + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth);
    left += remainder;
    return left;
}

LayoutUnit RenderBlock::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const
{
    LayoutUnit right = offsetFromFloats;
    
    if (applyTextIndent && !style().isLeftToRightDirection())
        right -= textIndentOffset();
    
    if (style().lineAlign() == LineAlignNone)
        return right;
    
    // Push in our right offset so that it is aligned with the character grid.
    LayoutState* layoutState = view().layoutState();
    if (!layoutState)
        return right;

    RenderBlock* lineGrid = layoutState->lineGrid();
    if (!lineGrid || lineGrid->style().writingMode() != style().writingMode())
        return right;

    // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge?
    float maxCharWidth = lineGrid->style().font().primaryFont()->maxCharWidth();
    if (!maxCharWidth)
        return right;

    LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height();
    LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height();
    
    // Push in to the nearest character width (truncated so that we pixel snap right).
    // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap
    // any more (https://bugs.webkit.org/show_bug.cgi?id=79946).
    // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945).
    // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org/show_bug.cgi?id=79942).
    // FIXME: This doesn't work when the inline position of the object isn't set ahead of time.
    // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout.
    // (https://bugs.webkit.org/show_bug.cgi?id=79944)
    float remainder = fmodf(fmodf(right + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth);
    right -= ceilf(remainder);
    return right;
}

bool RenderBlock::avoidsFloats() const
{
    // Floats can't intrude into our box if we have a non-auto column count or width.
    return RenderBox::avoidsFloats() || !style().hasAutoColumnCount() || !style().hasAutoColumnWidth();
}

bool RenderBlock::isPointInOverflowControl(HitTestResult& result, const LayoutPoint& locationInContainer, const LayoutPoint& accumulatedOffset)
{
    if (!scrollsOverflow())
        return false;

    return layer()->hitTestOverflowControls(result, roundedIntPoint(locationInContainer - toLayoutSize(accumulatedOffset)));
}

Node* RenderBlock::nodeForHitTest() const
{
    // If we are in the margins of block elements that are part of a
    // continuation we're actually still inside the enclosing element
    // that was split. Use the appropriate inner node.
    if (isRenderView())
        return &document();
    return isAnonymousBlockContinuation() ? continuation()->element() : element();
}

bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
    LayoutPoint adjustedLocation(accumulatedOffset + location());
    LayoutSize localOffset = toLayoutSize(adjustedLocation);

    if (!isRenderView()) {
        // Check if we need to do anything at all.
        LayoutRect overflowBox = visualOverflowRect();
        flipForWritingMode(overflowBox);
        overflowBox.moveBy(adjustedLocation);
        if (!locationInContainer.intersects(overflowBox))
            return false;
    }

    if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) && isPointInOverflowControl(result, locationInContainer.point(), adjustedLocation)) {
        updateHitTestResult(result, locationInContainer.point() - localOffset);
        // FIXME: isPointInOverflowControl() doesn't handle rect-based tests yet.
        if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer))
           return true;
    }

    // If we have clipping, then we can't have any spillout.
    bool useOverflowClip = hasOverflowClip() && !hasSelfPaintingLayer();
    bool useClip = (hasControlClip() || useOverflowClip);
    bool checkChildren = !useClip || (hasControlClip() ? locationInContainer.intersects(controlClipRect(adjustedLocation)) : locationInContainer.intersects(overflowClipRect(adjustedLocation, locationInContainer.region(), IncludeOverlayScrollbarSize)));
    if (checkChildren) {
        // Hit test descendants first.
        LayoutSize scrolledOffset(localOffset);
        if (hasOverflowClip())
            scrolledOffset -= scrolledContentOffset();

        // Hit test contents if we don't have columns.
        if (!hasColumns()) {
            if (hitTestContents(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) {
                updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset));
                return true;
            }
            if (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, toLayoutPoint(scrolledOffset)))
                return true;
        } else if (hitTestColumns(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) {
            updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset));
            return true;
        }
    }

    // Check if the point is outside radii.
    if (!isRenderView() && style().hasBorderRadius()) {
        LayoutRect borderRect = borderBoxRect();
        borderRect.moveBy(adjustedLocation);
        RoundedRect border = style().getRoundedBorderFor(borderRect, &view());
        if (!locationInContainer.intersects(border))
            return false;
    }

    // Now hit test our background
    if (hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) {
        LayoutRect boundsRect(adjustedLocation, size());
        if (visibleToHitTesting() && locationInContainer.intersects(boundsRect)) {
            updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset));
            if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer, boundsRect))
                return true;
        }
    }

    return false;
}

class ColumnRectIterator {
    WTF_MAKE_NONCOPYABLE(ColumnRectIterator);
public:
    ColumnRectIterator(const RenderBlock& block)
        : m_block(block)
        , m_colInfo(block.columnInfo())
        , m_direction(m_block.style().isFlippedBlocksWritingMode() ? 1 : -1)
        , m_isHorizontal(block.isHorizontalWritingMode())
        , m_logicalLeft(block.logicalLeftOffsetForContent())
    {
        int colCount = m_colInfo->columnCount();
        m_colIndex = colCount - 1;
        
        m_currLogicalTopOffset = m_block.initialBlockOffsetForPainting();
        m_currLogicalTopOffset = colCount * m_block.blockDeltaForPaintingNextColumn();
        
        update();
    }

    void advance()
    {
        ASSERT(hasMore());
        m_colIndex--;
        update();
    }

    LayoutRect columnRect() const { return m_colRect; }
    bool hasMore() const { return m_colIndex >= 0; }

    void adjust(LayoutSize& offset) const
    {
        LayoutUnit currLogicalLeftOffset = (m_isHorizontal ? m_colRect.x() : m_colRect.y()) - m_logicalLeft;
        offset += m_isHorizontal ? LayoutSize(currLogicalLeftOffset, m_currLogicalTopOffset) : LayoutSize(m_currLogicalTopOffset, currLogicalLeftOffset);
    }

private:
    void update()
    {
        if (m_colIndex < 0)
            return;
        m_colRect = m_block.columnRectAt(const_cast<ColumnInfo*>(m_colInfo), m_colIndex);
        m_block.flipForWritingMode(m_colRect);
        m_currLogicalTopOffset -= m_block.blockDeltaForPaintingNextColumn();
    }

    const RenderBlock& m_block;
    const ColumnInfo* const m_colInfo;
    const int m_direction;
    const bool m_isHorizontal;
    const LayoutUnit m_logicalLeft;
    int m_colIndex;
    LayoutUnit m_currLogicalTopOffset;
    LayoutRect m_colRect;
};

bool RenderBlock::hitTestColumns(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
    // We need to do multiple passes, breaking up our hit testing into strips.
    if (!hasColumns())
        return false;

    for (ColumnRectIterator it(*this); it.hasMore(); it.advance()) {
        LayoutRect hitRect = locationInContainer.boundingBox();
        LayoutRect colRect = it.columnRect();
        colRect.moveBy(accumulatedOffset);
        if (locationInContainer.intersects(colRect)) {
            // The point is inside this column.
            // Adjust accumulatedOffset to change where we hit test.
            LayoutSize offset;
            it.adjust(offset);
            LayoutPoint finalLocation = accumulatedOffset + offset;
            if (!result.isRectBasedTest() || colRect.contains(hitRect))
                return hitTestContents(request, result, locationInContainer, finalLocation, hitTestAction) || (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, finalLocation));

            hitTestContents(request, result, locationInContainer, finalLocation, hitTestAction);
        }
    }

    return false;
}

void RenderBlock::adjustForColumnRect(LayoutSize& offset, const LayoutPoint& locationInContainer) const
{
    for (ColumnRectIterator it(*this); it.hasMore(); it.advance()) {
        LayoutRect colRect = it.columnRect();
        if (colRect.contains(locationInContainer)) {
            it.adjust(offset);
            return;
        }
    }
}

bool RenderBlock::hitTestContents(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
    if (childrenInline() && !isTable())
        return hitTestInlineChildren(request, result, locationInContainer, accumulatedOffset, hitTestAction);

    // Hit test our children.
    HitTestAction childHitTest = hitTestAction;
    if (hitTestAction == HitTestChildBlockBackgrounds)
        childHitTest = HitTestChildBlockBackground;
    for (auto child = lastChildBox(); child; child = child->previousSiblingBox()) {
        LayoutPoint childPoint = flipForWritingModeForChild(child, accumulatedOffset);
        if (!child->hasSelfPaintingLayer() && !child->isFloating() && child->nodeAtPoint(request, result, locationInContainer, childPoint, childHitTest))
            return true;
    }

    return false;
}

static inline bool isEditingBoundary(RenderElement* ancestor, RenderObject& child)
{
    ASSERT(!ancestor || ancestor->nonPseudoElement());
    ASSERT(child.nonPseudoNode());
    return !ancestor || !ancestor->parent() || (ancestor->hasLayer() && ancestor->parent()->isRenderView())
        || ancestor->nonPseudoElement()->hasEditableStyle() == child.nonPseudoNode()->hasEditableStyle();
}

// FIXME: This function should go on RenderObject as an instance method. Then
// all cases in which positionForPoint recurs could call this instead to
// prevent crossing editable boundaries. This would require many tests.
VisiblePosition positionForPointRespectingEditingBoundaries(RenderBlock& parent, RenderBox& child, const LayoutPoint& pointInParentCoordinates)
{
    LayoutPoint childLocation = child.location();
    if (child.isInFlowPositioned())
        childLocation += child.offsetForInFlowPosition();

    // FIXME: This is wrong if the child's writing-mode is different from the parent's.
    LayoutPoint pointInChildCoordinates(toLayoutPoint(pointInParentCoordinates - childLocation));

    // If this is an anonymous renderer, we just recur normally
    Element* childElement= child.nonPseudoElement();
    if (!childElement)
        return child.positionForPoint(pointInChildCoordinates);

    // Otherwise, first make sure that the editability of the parent and child agree.
    // If they don't agree, then we return a visible position just before or after the child
    RenderElement* ancestor = &parent;
    while (ancestor && !ancestor->nonPseudoElement())
        ancestor = ancestor->parent();

    // If we can't find an ancestor to check editability on, or editability is unchanged, we recur like normal
    if (isEditingBoundary(ancestor, child))
        return child.positionForPoint(pointInChildCoordinates);
    
#if PLATFORM(IOS)
    // On iOS we want to constrain VisiblePositions to the editable region closest to the input position, so
    // we will allow descent from non-edtiable to editable content.
    // FIXME: This constraining must be done at a higher level once we implement contentEditable. For now, if something
    // is editable, the whole document will be.
    if (childElement->isContentEditable() && !ancestor->element()->isContentEditable())
        return child.positionForPoint(pointInChildCoordinates);
#endif

    // Otherwise return before or after the child, depending on if the click was to the logical left or logical right of the child
    LayoutUnit childMiddle = parent.logicalWidthForChild(child) / 2;
    LayoutUnit logicalLeft = parent.isHorizontalWritingMode() ? pointInChildCoordinates.x() : pointInChildCoordinates.y();
    if (logicalLeft < childMiddle)
        return ancestor->createVisiblePosition(childElement->nodeIndex(), DOWNSTREAM);
    return ancestor->createVisiblePosition(childElement->nodeIndex() + 1, UPSTREAM);
}

VisiblePosition RenderBlock::positionForPointWithInlineChildren(const LayoutPoint&)
{
    ASSERT_NOT_REACHED();
    return VisiblePosition();
}

static inline bool isChildHitTestCandidate(const RenderBox& box)
{
    return box.height() && box.style().visibility() == VISIBLE && !box.isFloatingOrOutOfFlowPositioned();
}

// Valid candidates in a FlowThread must be rendered by the region.
static inline bool isChildHitTestCandidate(const RenderBox& box, RenderRegion* region, const LayoutPoint& point)
{
    if (!isChildHitTestCandidate(box))
        return false;
    if (!region)
        return true;
    const RenderBlock& block = box.isRenderBlock() ? toRenderBlock(box) : *box.containingBlock();
    return block.regionAtBlockOffset(point.y()) == region;
}

VisiblePosition RenderBlock::positionForPoint(const LayoutPoint& point)
{
    if (isTable())
        return RenderBox::positionForPoint(point);

    if (isReplaced()) {
        // FIXME: This seems wrong when the object's writing-mode doesn't match the line's writing-mode.
        LayoutUnit pointLogicalLeft = isHorizontalWritingMode() ? point.x() : point.y();
        LayoutUnit pointLogicalTop = isHorizontalWritingMode() ? point.y() : point.x();

        if (pointLogicalTop < 0 || (pointLogicalTop < logicalHeight() && pointLogicalLeft < 0))
            return createVisiblePosition(caretMinOffset(), DOWNSTREAM);
        if (pointLogicalTop >= logicalHeight() || (pointLogicalTop >= 0 && pointLogicalLeft >= logicalWidth()))
            return createVisiblePosition(caretMaxOffset(), DOWNSTREAM);
    } 

    LayoutPoint pointInContents = point;
    offsetForContents(pointInContents);
    LayoutPoint pointInLogicalContents(pointInContents);
    if (!isHorizontalWritingMode())
        pointInLogicalContents = pointInLogicalContents.transposedPoint();

    if (childrenInline())
        return positionForPointWithInlineChildren(pointInLogicalContents);

    RenderRegion* region = regionAtBlockOffset(pointInLogicalContents.y());
    RenderBox* lastCandidateBox = lastChildBox();
    while (lastCandidateBox && !isChildHitTestCandidate(*lastCandidateBox, region, pointInLogicalContents))
        lastCandidateBox = lastCandidateBox->previousSiblingBox();

    bool blocksAreFlipped = style().isFlippedBlocksWritingMode();
    if (lastCandidateBox) {
        if (pointInLogicalContents.y() > logicalTopForChild(*lastCandidateBox)
            || (!blocksAreFlipped && pointInLogicalContents.y() == logicalTopForChild(*lastCandidateBox)))
            return positionForPointRespectingEditingBoundaries(*this, *lastCandidateBox, pointInContents);

        for (auto childBox = firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) {
            if (!isChildHitTestCandidate(*childBox, region, pointInLogicalContents))
                continue;
            LayoutUnit childLogicalBottom = logicalTopForChild(*childBox) + logicalHeightForChild(*childBox);
            // We hit child if our click is above the bottom of its padding box (like IE6/7 and FF3).
            if (isChildHitTestCandidate(*childBox, region, pointInLogicalContents) && (pointInLogicalContents.y() < childLogicalBottom
                || (blocksAreFlipped && pointInLogicalContents.y() == childLogicalBottom)))
                return positionForPointRespectingEditingBoundaries(*this, *childBox, pointInContents);
        }
    }

    // We only get here if there are no hit test candidate children below the click.
    return RenderBox::positionForPoint(point);
}

void RenderBlock::offsetForContents(LayoutPoint& offset) const
{
    offset = flipForWritingMode(offset);

    if (hasOverflowClip())
        offset += scrolledContentOffset();

    if (hasColumns())
        adjustPointToColumnContents(offset);

    offset = flipForWritingMode(offset);
}

LayoutUnit RenderBlock::availableLogicalWidth() const
{
    // If we have multiple columns, then the available logical width is reduced to our column width.
    if (hasColumns())
        return computedColumnWidth();
    return RenderBox::availableLogicalWidth();
}

int RenderBlock::columnGap() const
{
    if (style().hasNormalColumnGap())
        return style().fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins.
    return static_cast<int>(style().columnGap());
}

void RenderBlock::computeColumnCountAndWidth()
{   
    // Calculate our column width and column count.
    // FIXME: Can overflow on fast/block/float/float-not-removed-from-next-sibling4.html, see https://bugs.webkit.org/show_bug.cgi?id=68744
    unsigned desiredColumnCount = 1;
    LayoutUnit desiredColumnWidth = contentLogicalWidth();
    
    // For now, we don't support multi-column layouts when printing, since we have to do a lot of work for proper pagination.
    if (document().paginated() || (style().hasAutoColumnCount() && style().hasAutoColumnWidth()) || !style().hasInlineColumnAxis()) {
        setComputedColumnCountAndWidth(desiredColumnCount, desiredColumnWidth);
        return;
    }
        
    LayoutUnit availWidth = desiredColumnWidth;
    LayoutUnit colGap = columnGap();
    LayoutUnit colWidth = std::max<LayoutUnit>(1, LayoutUnit(style().columnWidth()));
    int colCount = std::max<int>(1, style().columnCount());

    if (style().hasAutoColumnWidth() && !style().hasAutoColumnCount()) {
        desiredColumnCount = colCount;
        desiredColumnWidth = std::max<LayoutUnit>(0, (availWidth - ((desiredColumnCount - 1) * colGap)) / desiredColumnCount);
    } else if (!style().hasAutoColumnWidth() && style().hasAutoColumnCount()) {
        desiredColumnCount = std::max<LayoutUnit>(1, (availWidth + colGap) / (colWidth + colGap));
        desiredColumnWidth = ((availWidth + colGap) / desiredColumnCount) - colGap;
    } else {
        desiredColumnCount = std::max<LayoutUnit>(std::min<LayoutUnit>(colCount, (availWidth + colGap) / (colWidth + colGap)), 1);
        desiredColumnWidth = ((availWidth + colGap) / desiredColumnCount) - colGap;
    }
    setComputedColumnCountAndWidth(desiredColumnCount, desiredColumnWidth);
}

bool RenderBlock::requiresColumns(int desiredColumnCount) const
{
    // If overflow-y is set to paged-x or paged-y on the body or html element, we'll handle the paginating
    // in the RenderView instead.
    bool isPaginated = (style().overflowY() == OPAGEDX || style().overflowY() == OPAGEDY) && !(isRoot() || isBody());

    return firstChild()
        && (desiredColumnCount != 1 || !style().hasAutoColumnWidth() || !style().hasInlineColumnAxis() || isPaginated)
        && !firstChild()->isAnonymousColumnsBlock()
        && !firstChild()->isAnonymousColumnSpanBlock();
}

void RenderBlock::setComputedColumnCountAndWidth(int count, LayoutUnit width)
{
    bool destroyColumns = !requiresColumns(count);
    if (destroyColumns) {
        if (hasColumns()) {
            gColumnInfoMap->take(this);
            setHasColumns(false);
        }
    } else {
        ColumnInfo* info;
        if (hasColumns())
            info = gColumnInfoMap->get(this);
        else {
            if (!gColumnInfoMap)
                gColumnInfoMap = new ColumnInfoMap;
            info = new ColumnInfo;
            gColumnInfoMap->add(this, adoptPtr(info));
            setHasColumns(true);
        }
        info->setDesiredColumnCount(count);
        info->setDesiredColumnWidth(width);
        info->setProgressionIsInline(style().hasInlineColumnAxis());
        info->setProgressionIsReversed(style().columnProgression() == ReverseColumnProgression);
    }
}

void RenderBlock::updateColumnProgressionFromStyle(RenderStyle* style)
{
    if (!hasColumns())
        return;

    ColumnInfo* info = gColumnInfoMap->get(this);

    bool needsLayout = false;
    bool oldProgressionIsInline = info->progressionIsInline();
    bool newProgressionIsInline = style->hasInlineColumnAxis();
    if (oldProgressionIsInline != newProgressionIsInline) {
        info->setProgressionIsInline(newProgressionIsInline);
        needsLayout = true;
    }

    bool oldProgressionIsReversed = info->progressionIsReversed();
    bool newProgressionIsReversed = style->columnProgression() == ReverseColumnProgression;
    if (oldProgressionIsReversed != newProgressionIsReversed) {
        info->setProgressionIsReversed(newProgressionIsReversed);
        needsLayout = true;
    }

    if (needsLayout)
        setNeedsLayoutAndPrefWidthsRecalc();
}

LayoutUnit RenderBlock::computedColumnWidth() const
{
    if (!hasColumns())
        return contentLogicalWidth();
    return gColumnInfoMap->get(this)->desiredColumnWidth();
}

unsigned RenderBlock::computedColumnCount() const
{
    if (!hasColumns())
        return 1;
    return gColumnInfoMap->get(this)->desiredColumnCount();
}

ColumnInfo* RenderBlock::columnInfo() const
{
    if (!hasColumns())
        return 0;
    return gColumnInfoMap->get(this);    
}

unsigned RenderBlock::columnCount(ColumnInfo* colInfo) const
{
    ASSERT(hasColumns());
    ASSERT(gColumnInfoMap->get(this) == colInfo);
    return colInfo->columnCount();
}

LayoutRect RenderBlock::columnRectAt(ColumnInfo* colInfo, unsigned index) const
{
    ASSERT(hasColumns() && gColumnInfoMap->get(this) == colInfo);

    // Compute the appropriate rect based off our information.
    LayoutUnit colLogicalWidth = colInfo->desiredColumnWidth();
    LayoutUnit colLogicalHeight = colInfo->columnHeight();
    LayoutUnit colLogicalTop = borderAndPaddingBefore();
    LayoutUnit colLogicalLeft = logicalLeftOffsetForContent();
    LayoutUnit colGap = columnGap();
    if (colInfo->progressionIsInline()) {
        if (style().isLeftToRightDirection() ^ colInfo->progressionIsReversed())
            colLogicalLeft += index * (colLogicalWidth + colGap);
        else
            colLogicalLeft += contentLogicalWidth() - colLogicalWidth - index * (colLogicalWidth + colGap);
    } else {
        if (!colInfo->progressionIsReversed())
            colLogicalTop += index * (colLogicalHeight + colGap);
        else
            colLogicalTop += contentLogicalHeight() - colLogicalHeight - index * (colLogicalHeight + colGap);
    }

    if (isHorizontalWritingMode())
        return LayoutRect(colLogicalLeft, colLogicalTop, colLogicalWidth, colLogicalHeight);
    return LayoutRect(colLogicalTop, colLogicalLeft, colLogicalHeight, colLogicalWidth);
}

void RenderBlock::adjustPointToColumnContents(LayoutPoint& point) const
{
    // Just bail if we have no columns.
    if (!hasColumns())
        return;
    
    ColumnInfo* colInfo = columnInfo();
    if (!columnCount(colInfo))
        return;

    // Determine which columns we intersect.
    LayoutUnit colGap = columnGap();
    LayoutUnit halfColGap = colGap / 2;
    LayoutPoint columnPoint(columnRectAt(colInfo, 0).location());
    LayoutUnit logicalOffset = 0;
    for (unsigned i = 0; i < colInfo->columnCount(); i++) {
        // Add in half the column gap to the left and right of the rect.
        LayoutRect colRect = columnRectAt(colInfo, i);
        flipForWritingMode(colRect);
        if (isHorizontalWritingMode() == colInfo->progressionIsInline()) {
            LayoutRect gapAndColumnRect(colRect.x() - halfColGap, colRect.y(), colRect.width() + colGap, colRect.height());
            if (point.x() >= gapAndColumnRect.x() && point.x() < gapAndColumnRect.maxX()) {
                if (colInfo->progressionIsInline()) {
                    // FIXME: The clamping that follows is not completely right for right-to-left
                    // content.
                    // Clamp everything above the column to its top left.
                    if (point.y() < gapAndColumnRect.y())
                        point = gapAndColumnRect.location();
                    // Clamp everything below the column to the next column's top left. If there is
                    // no next column, this still maps to just after this column.
                    else if (point.y() >= gapAndColumnRect.maxY()) {
                        point = gapAndColumnRect.location();
                        point.move(0, gapAndColumnRect.height());
                    }
                } else {
                    if (point.x() < colRect.x())
                        point.setX(colRect.x());
                    else if (point.x() >= colRect.maxX())
                        point.setX(colRect.maxX() - 1);
                }

                // We're inside the column.  Translate the x and y into our column coordinate space.
                if (colInfo->progressionIsInline())
                    point.move(columnPoint.x() - colRect.x(), (!style().isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset));
                else
                    point.move((!style().isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset) - colRect.x() + borderLeft() + paddingLeft(), 0);
                return;
            }

            // Move to the next position.
            logicalOffset += colInfo->progressionIsInline() ? colRect.height() : colRect.width();
        } else {
            LayoutRect gapAndColumnRect(colRect.x(), colRect.y() - halfColGap, colRect.width(), colRect.height() + colGap);
            if (point.y() >= gapAndColumnRect.y() && point.y() < gapAndColumnRect.maxY()) {
                if (colInfo->progressionIsInline()) {
                    // FIXME: The clamping that follows is not completely right for right-to-left
                    // content.
                    // Clamp everything above the column to its top left.
                    if (point.x() < gapAndColumnRect.x())
                        point = gapAndColumnRect.location();
                    // Clamp everything below the column to the next column's top left. If there is
                    // no next column, this still maps to just after this column.
                    else if (point.x() >= gapAndColumnRect.maxX()) {
                        point = gapAndColumnRect.location();
                        point.move(gapAndColumnRect.width(), 0);
                    }
                } else {
                    if (point.y() < colRect.y())
                        point.setY(colRect.y());
                    else if (point.y() >= colRect.maxY())
                        point.setY(colRect.maxY() - 1);
                }

                // We're inside the column.  Translate the x and y into our column coordinate space.
                if (colInfo->progressionIsInline())
                    point.move((!style().isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset), columnPoint.y() - colRect.y());
                else
                    point.move(0, (!style().isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset) - colRect.y() + borderTop() + paddingTop());
                return;
            }

            // Move to the next position.
            logicalOffset += colInfo->progressionIsInline() ? colRect.width() : colRect.height();
        }
    }
}

void RenderBlock::adjustRectForColumns(LayoutRect& r) const
{
    // Just bail if we have no columns.
    if (!hasColumns())
        return;
    
    ColumnInfo* colInfo = columnInfo();
    
    // Determine which columns we intersect.
    unsigned colCount = columnCount(colInfo);
    if (!colCount)
        return;

    // Begin with a result rect that is empty.
    LayoutRect result;

    bool isHorizontal = isHorizontalWritingMode();
    LayoutUnit beforeBorderPadding = borderAndPaddingBefore();
    LayoutUnit colHeight = colInfo->columnHeight();
    if (!colHeight)
        return;

    LayoutUnit startOffset = std::max(isHorizontal ? r.y() : r.x(), beforeBorderPadding);
    LayoutUnit endOffset = std::max(std::min<LayoutUnit>(isHorizontal ? r.maxY() : r.maxX(), beforeBorderPadding + colCount * colHeight), beforeBorderPadding);

    // FIXME: Can overflow on fast/block/float/float-not-removed-from-next-sibling4.html, see https://bugs.webkit.org/show_bug.cgi?id=68744
    unsigned startColumn = (startOffset - beforeBorderPadding) / colHeight;
    unsigned endColumn = (endOffset - beforeBorderPadding) / colHeight;

    if (startColumn == endColumn) {
        // The rect is fully contained within one column. Adjust for our offsets
        // and repaint only that portion.
        LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent();
        LayoutRect colRect = columnRectAt(colInfo, startColumn);
        LayoutRect repaintRect = r;

        if (colInfo->progressionIsInline()) {
            if (isHorizontal)
                repaintRect.move(colRect.x() - logicalLeftOffset, - static_cast<int>(startColumn) * colHeight);
            else
                repaintRect.move(- static_cast<int>(startColumn) * colHeight, colRect.y() - logicalLeftOffset);
        } else {
            if (isHorizontal)
                repaintRect.move(0, colRect.y() - startColumn * colHeight - beforeBorderPadding);
            else
                repaintRect.move(colRect.x() - startColumn * colHeight - beforeBorderPadding, 0);
        }
        repaintRect.intersect(colRect);
        result.unite(repaintRect);
    } else {
        // We span multiple columns. We can just unite the start and end column to get the final
        // repaint rect.
        result.unite(columnRectAt(colInfo, startColumn));
        result.unite(columnRectAt(colInfo, endColumn));
    }

    r = result;
}

LayoutPoint RenderBlock::flipForWritingModeIncludingColumns(const LayoutPoint& point) const
{
    ASSERT(hasColumns());
    if (!hasColumns() || !style().isFlippedBlocksWritingMode())
        return point;
    ColumnInfo* colInfo = columnInfo();
    LayoutUnit columnLogicalHeight = colInfo->columnHeight();
    LayoutUnit expandedLogicalHeight = borderAndPaddingBefore() + columnCount(colInfo) * columnLogicalHeight + borderAndPaddingAfter() + scrollbarLogicalHeight();
    if (isHorizontalWritingMode())
        return LayoutPoint(point.x(), expandedLogicalHeight - point.y());
    return LayoutPoint(expandedLogicalHeight - point.x(), point.y());
}

void RenderBlock::adjustStartEdgeForWritingModeIncludingColumns(LayoutRect& rect) const
{
    ASSERT(hasColumns());
    if (!hasColumns() || !style().isFlippedBlocksWritingMode())
        return;
    
    ColumnInfo* colInfo = columnInfo();
    LayoutUnit columnLogicalHeight = colInfo->columnHeight();
    LayoutUnit expandedLogicalHeight = borderAndPaddingBefore() + columnCount(colInfo) * columnLogicalHeight + borderAndPaddingAfter() + scrollbarLogicalHeight();
    
    if (isHorizontalWritingMode())
        rect.setY(expandedLogicalHeight - rect.maxY());
    else
        rect.setX(expandedLogicalHeight - rect.maxX());
}

void RenderBlock::adjustForColumns(LayoutSize& offset, const LayoutPoint& point) const
{
    if (!hasColumns())
        return;

    ColumnInfo* colInfo = columnInfo();

    LayoutUnit logicalLeft = logicalLeftOffsetForContent();
    unsigned colCount = columnCount(colInfo);
    LayoutUnit colLogicalWidth = colInfo->desiredColumnWidth();
    LayoutUnit colLogicalHeight = colInfo->columnHeight();

    for (unsigned i = 0; i < colCount; ++i) {
        // Compute the edges for a given column in the block progression direction.
        LayoutRect sliceRect = LayoutRect(logicalLeft, borderAndPaddingBefore() + i * colLogicalHeight, colLogicalWidth, colLogicalHeight);
        if (!isHorizontalWritingMode())
            sliceRect = sliceRect.transposedRect();
        
        LayoutUnit logicalOffset = i * colLogicalHeight;

        // Now we're in the same coordinate space as the point.  See if it is inside the rectangle.
        if (isHorizontalWritingMode()) {
            if (point.y() >= sliceRect.y() && point.y() < sliceRect.maxY()) {
                if (colInfo->progressionIsInline())
                    offset.expand(columnRectAt(colInfo, i).x() - logicalLeft, -logicalOffset);
                else
                    offset.expand(0, columnRectAt(colInfo, i).y() - logicalOffset - borderAndPaddingBefore());
                return;
            }
        } else {
            if (point.x() >= sliceRect.x() && point.x() < sliceRect.maxX()) {
                if (colInfo->progressionIsInline())
                    offset.expand(-logicalOffset, columnRectAt(colInfo, i).y() - logicalLeft);
                else
                    offset.expand(columnRectAt(colInfo, i).x() - logicalOffset - borderAndPaddingBefore(), 0);
                return;
            }
        }
    }
}

void RenderBlock::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
{
    if (childrenInline()) {
        // FIXME: Remove this const_cast.
        const_cast<RenderBlock*>(this)->computeInlinePreferredLogicalWidths(minLogicalWidth, maxLogicalWidth);
    } else
        computeBlockPreferredLogicalWidths(minLogicalWidth, maxLogicalWidth);

    maxLogicalWidth = std::max(minLogicalWidth, maxLogicalWidth);

    adjustIntrinsicLogicalWidthsForColumns(minLogicalWidth, maxLogicalWidth);

    if (!style().autoWrap() && childrenInline()) {
        // A horizontal marquee with inline children has no minimum width.
        if (layer() && layer()->marquee() && layer()->marquee()->isHorizontal())
            minLogicalWidth = 0;
    }

    if (isTableCell()) {
        Length tableCellWidth = toRenderTableCell(this)->styleOrColLogicalWidth();
        if (tableCellWidth.isFixed() && tableCellWidth.value() > 0)
            maxLogicalWidth = std::max(minLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(tableCellWidth.value()));
    }

    int scrollbarWidth = instrinsicScrollbarLogicalWidth();
    maxLogicalWidth += scrollbarWidth;
    minLogicalWidth += scrollbarWidth;
}

void RenderBlock::computePreferredLogicalWidths()
{
    ASSERT(preferredLogicalWidthsDirty());

    updateFirstLetter();

    m_minPreferredLogicalWidth = 0;
    m_maxPreferredLogicalWidth = 0;

    const RenderStyle& styleToUse = style();
    if (!isTableCell() && styleToUse.logicalWidth().isFixed() && styleToUse.logicalWidth().value() >= 0
        && !(isDeprecatedFlexItem() && !styleToUse.logicalWidth().intValue()))
        m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalWidth().value());
    else
        computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth);
    
    if (styleToUse.logicalMinWidth().isFixed() && styleToUse.logicalMinWidth().value() > 0) {
        m_maxPreferredLogicalWidth = std::max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value()));
        m_minPreferredLogicalWidth = std::max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value()));
    }
    
    if (styleToUse.logicalMaxWidth().isFixed()) {
        m_maxPreferredLogicalWidth = std::min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value()));
        m_minPreferredLogicalWidth = std::min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value()));
    }
    
    // Table layout uses integers, ceil the preferred widths to ensure that they can contain the contents.
    if (isTableCell()) {
        m_minPreferredLogicalWidth = m_minPreferredLogicalWidth.ceil();
        m_maxPreferredLogicalWidth = m_maxPreferredLogicalWidth.ceil();
    }

    LayoutUnit borderAndPadding = borderAndPaddingLogicalWidth();
    m_minPreferredLogicalWidth += borderAndPadding;
    m_maxPreferredLogicalWidth += borderAndPadding;

    setPreferredLogicalWidthsDirty(false);
}

void RenderBlock::adjustIntrinsicLogicalWidthsForColumns(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
{
    // FIXME: Move this code to RenderBlockFlow.

    if (!style().hasAutoColumnCount() || !style().hasAutoColumnWidth()) {
        // The min/max intrinsic widths calculated really tell how much space elements need when
        // laid out inside the columns. In order to eventually end up with the desired column width,
        // we need to convert them to values pertaining to the multicol container.
        int columnCount = style().hasAutoColumnCount() ? 1 : style().columnCount();
        LayoutUnit columnWidth;
        LayoutUnit gapExtra = (columnCount - 1) * columnGap();
        if (style().hasAutoColumnWidth())
            minLogicalWidth = minLogicalWidth * columnCount + gapExtra;
        else {
            columnWidth = style().columnWidth();
            minLogicalWidth = std::min(minLogicalWidth, columnWidth);
        }
        // FIXME: If column-count is auto here, we should resolve it to calculate the maximum
        // intrinsic width, instead of pretending that it's 1. The only way to do that is by
        // performing a layout pass, but this is not an appropriate time or place for layout. The
        // good news is that if height is unconstrained and there are no explicit breaks, the
        // resolved column-count really should be 1.
        maxLogicalWidth = std::max(maxLogicalWidth, columnWidth) * columnCount + gapExtra;
    }
}

struct InlineMinMaxIterator {
/* InlineMinMaxIterator is a class that will iterate over all render objects that contribute to
   inline min/max width calculations.  Note the following about the way it walks:
   (1) Positioned content is skipped (since it does not contribute to min/max width of a block)
   (2) We do not drill into the children of floats or replaced elements, since you can't break
       in the middle of such an element.
   (3) Inline flows (e.g., <a>, <span>, <i>) are walked twice, since each side can have
       distinct borders/margin/padding that contribute to the min/max width.
*/
    RenderObject* parent;
    RenderObject* current;
    bool endOfInline;

    InlineMinMaxIterator(RenderObject* p, bool end = false)
        :parent(p), current(p), endOfInline(end) {}

    RenderObject* next();
};

RenderObject* InlineMinMaxIterator::next()
{
    RenderObject* result = 0;
    bool oldEndOfInline = endOfInline;
    endOfInline = false;
    while (current || current == parent) {
        if (!oldEndOfInline &&
            (current == parent ||
             (!current->isFloating() && !current->isReplaced() && !current->isOutOfFlowPositioned())))
            result = current->firstChildSlow();
        if (!result) {
            // We hit the end of our inline. (It was empty, e.g., <span></span>.)
            if (!oldEndOfInline && current->isRenderInline()) {
                result = current;
                endOfInline = true;
                break;
            }

            while (current && current != parent) {
                result = current->nextSibling();
                if (result) break;
                current = current->parent();
                if (current && current != parent && current->isRenderInline()) {
                    result = current;
                    endOfInline = true;
                    break;
                }
            }
        }

        if (!result)
            break;

        if (!result->isOutOfFlowPositioned() && (result->isTextOrLineBreak() || result->isFloating() || result->isReplaced() || result->isRenderInline()))
             break;
        
        current = result;
        result = 0;
    }

    // Update our position.
    current = result;
    return current;
}

static LayoutUnit getBPMWidth(LayoutUnit childValue, Length cssUnit)
{
    if (cssUnit.type() != Auto)
        return (cssUnit.isFixed() ? static_cast<LayoutUnit>(cssUnit.value()) : childValue);
    return 0;
}

static LayoutUnit getBorderPaddingMargin(const RenderBoxModelObject* child, bool endOfInline)
{
    const RenderStyle& childStyle = child->style();
    if (endOfInline)
        return getBPMWidth(child->marginEnd(), childStyle.marginEnd()) +
               getBPMWidth(child->paddingEnd(), childStyle.paddingEnd()) +
               child->borderEnd();
    return getBPMWidth(child->marginStart(), childStyle.marginStart()) +
               getBPMWidth(child->paddingStart(), childStyle.paddingStart()) +
               child->borderStart();
}

static inline void stripTrailingSpace(float& inlineMax, float& inlineMin,
                                      RenderObject* trailingSpaceChild)
{
    if (trailingSpaceChild && trailingSpaceChild->isText()) {
        // Collapse away the trailing space at the end of a block.
        RenderText* t = toRenderText(trailingSpaceChild);
        const UChar space = ' ';
        const Font& font = t->style().font(); // FIXME: This ignores first-line.
        float spaceWidth = font.width(RenderBlock::constructTextRun(t, font, &space, 1, t->style()));
        inlineMax -= spaceWidth + font.wordSpacing();
        if (inlineMin > inlineMax)
            inlineMin = inlineMax;
    }
}

static inline void updatePreferredWidth(LayoutUnit& preferredWidth, float& result)
{
    LayoutUnit snappedResult = ceiledLayoutUnit(result);
    preferredWidth = std::max(snappedResult, preferredWidth);
}

// With sub-pixel enabled: When converting between floating point and LayoutUnits
// we risk losing precision with each conversion. When this occurs while
// accumulating our preferred widths, we can wind up with a line width that's
// larger than our maxPreferredWidth due to pure float accumulation.
//
// With sub-pixel disabled: values from Lengths or the render tree aren't subject
// to the same loss of precision, as they're always truncated and stored as
// integers. We mirror that behavior here to prevent over-allocating our preferred
// width.
static inline LayoutUnit adjustFloatForSubPixelLayout(float value)
{
#if ENABLE(SUBPIXEL_LAYOUT)
    return ceiledLayoutUnit(value);
#else
    return static_cast<int>(value);
#endif
}


void RenderBlock::computeInlinePreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth)
{
    float inlineMax = 0;
    float inlineMin = 0;

    const RenderStyle& styleToUse = style();
    RenderBlock* containingBlock = this->containingBlock();
    LayoutUnit cw = containingBlock ? containingBlock->contentLogicalWidth() : LayoutUnit();

    // If we are at the start of a line, we want to ignore all white-space.
    // Also strip spaces if we previously had text that ended in a trailing space.
    bool stripFrontSpaces = true;
    RenderObject* trailingSpaceChild = 0;

    // Firefox and Opera will allow a table cell to grow to fit an image inside it under
    // very specific cirucumstances (in order to match common WinIE renderings). 
    // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.) 
    bool allowImagesToBreak = !document().inQuirksMode() || !isTableCell() || !styleToUse.logicalWidth().isIntrinsicOrAuto();

    bool autoWrap, oldAutoWrap;
    autoWrap = oldAutoWrap = styleToUse.autoWrap();

    InlineMinMaxIterator childIterator(this);

    // Only gets added to the max preffered width once.
    bool addedTextIndent = false;
    // Signals the text indent was more negative than the min preferred width
    bool hasRemainingNegativeTextIndent = false;

    LayoutUnit textIndent = minimumValueForLength(styleToUse.textIndent(), cw);
    RenderObject* prevFloat = 0;
    bool isPrevChildInlineFlow = false;
    bool shouldBreakLineAfterText = false;
    while (RenderObject* child = childIterator.next()) {
        autoWrap = child->isReplaced() ? child->parent()->style().autoWrap() : 
            child->style().autoWrap();

        if (!child->isBR()) {
            // Step One: determine whether or not we need to go ahead and
            // terminate our current line.  Each discrete chunk can become
            // the new min-width, if it is the widest chunk seen so far, and
            // it can also become the max-width.

            // Children fall into three categories:
            // (1) An inline flow object.  These objects always have a min/max of 0,
            // and are included in the iteration solely so that their margins can
            // be added in.
            //
            // (2) An inline non-text non-flow object, e.g., an inline replaced element.
            // These objects can always be on a line by themselves, so in this situation
            // we need to go ahead and break the current line, and then add in our own
            // margins and min/max width on its own line, and then terminate the line.
            //
            // (3) A text object.  Text runs can have breakable characters at the start,
            // the middle or the end.  They may also lose whitespace off the front if
            // we're already ignoring whitespace.  In order to compute accurate min-width
            // information, we need three pieces of information.
            // (a) the min-width of the first non-breakable run.  Should be 0 if the text string
            // starts with whitespace.
            // (b) the min-width of the last non-breakable run. Should be 0 if the text string
            // ends with whitespace.
            // (c) the min/max width of the string (trimmed for whitespace).
            //
            // If the text string starts with whitespace, then we need to go ahead and
            // terminate our current line (unless we're already in a whitespace stripping
            // mode.
            //
            // If the text string has a breakable character in the middle, but didn't start
            // with whitespace, then we add the width of the first non-breakable run and
            // then end the current line.  We then need to use the intermediate min/max width
            // values (if any of them are larger than our current min/max).  We then look at
            // the width of the last non-breakable run and use that to start a new line
            // (unless we end in whitespace).
            const RenderStyle& childStyle = child->style();
            float childMin = 0;
            float childMax = 0;

            if (!child->isText()) {
                if (child->isLineBreakOpportunity()) {
                    updatePreferredWidth(minLogicalWidth, inlineMin);
                    inlineMin = 0;
                    continue;
                }
                // Case (1) and (2).  Inline replaced and inline flow elements.
                if (child->isRenderInline()) {
                    // Add in padding/border/margin from the appropriate side of
                    // the element.
                    float bpm = getBorderPaddingMargin(toRenderInline(child), childIterator.endOfInline);
                    childMin += bpm;
                    childMax += bpm;

                    inlineMin += childMin;
                    inlineMax += childMax;
                    
                    child->setPreferredLogicalWidthsDirty(false);
                } else {
                    // Inline replaced elts add in their margins to their min/max values.
                    LayoutUnit margins = 0;
                    Length startMargin = childStyle.marginStart();
                    Length endMargin = childStyle.marginEnd();
                    if (startMargin.isFixed())
                        margins += adjustFloatForSubPixelLayout(startMargin.value());
                    if (endMargin.isFixed())
                        margins += adjustFloatForSubPixelLayout(endMargin.value());
                    childMin += margins.ceilToFloat();
                    childMax += margins.ceilToFloat();
                }
            }

            if (!child->isRenderInline() && !child->isText()) {
                // Case (2). Inline replaced elements and floats.
                // Go ahead and terminate the current line as far as
                // minwidth is concerned.
                childMin += child->minPreferredLogicalWidth().ceilToFloat();
                childMax += child->maxPreferredLogicalWidth().ceilToFloat();

                bool clearPreviousFloat;
                if (child->isFloating()) {
                    clearPreviousFloat = (prevFloat
                        && ((prevFloat->style().floating() == LeftFloat && (childStyle.clear() & CLEFT))
                            || (prevFloat->style().floating() == RightFloat && (childStyle.clear() & CRIGHT))));
                    prevFloat = child;
                } else
                    clearPreviousFloat = false;

                bool canBreakReplacedElement = !child->isImage() || allowImagesToBreak;
                if ((canBreakReplacedElement && (autoWrap || oldAutoWrap) && (!isPrevChildInlineFlow || shouldBreakLineAfterText)) || clearPreviousFloat) {
                    updatePreferredWidth(minLogicalWidth, inlineMin);
                    inlineMin = 0;
                }

                // If we're supposed to clear the previous float, then terminate maxwidth as well.
                if (clearPreviousFloat) {
                    updatePreferredWidth(maxLogicalWidth, inlineMax);
                    inlineMax = 0;
                }

                // Add in text-indent.  This is added in only once.
                if (!addedTextIndent && !child->isFloating()) {
                    LayoutUnit ceiledIndent = textIndent.ceilToFloat();
                    childMin += ceiledIndent;
                    childMax += ceiledIndent;

                    if (childMin < 0)
                        textIndent = adjustFloatForSubPixelLayout(childMin);
                    else
                        addedTextIndent = true;
                }

                // Add our width to the max.
                inlineMax += std::max<float>(0, childMax);

                if (!autoWrap || !canBreakReplacedElement || (isPrevChildInlineFlow && !shouldBreakLineAfterText)) {
                    if (child->isFloating())
                        updatePreferredWidth(minLogicalWidth, childMin);
                    else
                        inlineMin += childMin;
                } else {
                    // Now check our line.
                    updatePreferredWidth(minLogicalWidth, childMin);

                    // Now start a new line.
                    inlineMin = 0;
                }

                if (autoWrap && canBreakReplacedElement && isPrevChildInlineFlow) {
                    updatePreferredWidth(minLogicalWidth, inlineMin);
                    inlineMin = 0;
                }

                // We are no longer stripping whitespace at the start of
                // a line.
                if (!child->isFloating()) {
                    stripFrontSpaces = false;
                    trailingSpaceChild = 0;
                }
            } else if (child->isText()) {
                // Case (3). Text.
                RenderText* t = toRenderText(child);

                if (t->style().hasTextCombine() && t->isCombineText())
                    toRenderCombineText(*t).combineText();

                // Determine if we have a breakable character.  Pass in
                // whether or not we should ignore any spaces at the front
                // of the string.  If those are going to be stripped out,
                // then they shouldn't be considered in the breakable char
                // check.
                bool hasBreakableChar, hasBreak;
                float beginMin, endMin;
                bool beginWS, endWS;
                float beginMax, endMax;
                t->trimmedPrefWidths(inlineMax, beginMin, beginWS, endMin, endWS,
                                     hasBreakableChar, hasBreak, beginMax, endMax,
                                     childMin, childMax, stripFrontSpaces);

                // This text object will not be rendered, but it may still provide a breaking opportunity.
                if (!hasBreak && childMax == 0) {
                    if (autoWrap && (beginWS || endWS)) {
                        updatePreferredWidth(minLogicalWidth, inlineMin);
                        inlineMin = 0;
                    }
                    continue;
                }
                
                if (stripFrontSpaces)
                    trailingSpaceChild = child;
                else
                    trailingSpaceChild = 0;

                // Add in text-indent.  This is added in only once.
                float ti = 0;
                if (!addedTextIndent || hasRemainingNegativeTextIndent) {
                    ti = textIndent.ceilToFloat();
                    childMin += ti;
                    beginMin += ti;
                    
                    // It the text indent negative and larger than the child minimum, we re-use the remainder
                    // in future minimum calculations, but using the negative value again on the maximum
                    // will lead to under-counting the max pref width.
                    if (!addedTextIndent) {
                        childMax += ti;
                        beginMax += ti;
                        addedTextIndent = true;
                    }
                    
                    if (childMin < 0) {
                        textIndent = childMin;
                        hasRemainingNegativeTextIndent = true;
                    }
                }
                
                // If we have no breakable characters at all,
                // then this is the easy case. We add ourselves to the current
                // min and max and continue.
                if (!hasBreakableChar) {
                    inlineMin += childMin;
                } else {
                    // We have a breakable character.  Now we need to know if
                    // we start and end with whitespace.
                    if (beginWS)
                        // Go ahead and end the current line.
                        updatePreferredWidth(minLogicalWidth, inlineMin);
                    else {
                        inlineMin += beginMin;
                        updatePreferredWidth(minLogicalWidth, inlineMin);
                        childMin -= ti;
                    }

                    inlineMin = childMin;

                    if (endWS) {
                        // We end in whitespace, which means we can go ahead
                        // and end our current line.
                        updatePreferredWidth(minLogicalWidth, inlineMin);
                        inlineMin = 0;
                        shouldBreakLineAfterText = false;
                    } else {
                        updatePreferredWidth(minLogicalWidth, inlineMin);
                        inlineMin = endMin;
                        shouldBreakLineAfterText = true;
                    }
                }

                if (hasBreak) {
                    inlineMax += beginMax;
                    updatePreferredWidth(maxLogicalWidth, inlineMax);
                    updatePreferredWidth(maxLogicalWidth, childMax);
                    inlineMax = endMax;
                    addedTextIndent = true;
                } else
                    inlineMax += std::max<float>(0, childMax);
            }

            // Ignore spaces after a list marker.
            if (child->isListMarker())
                stripFrontSpaces = true;
        } else {
            updatePreferredWidth(minLogicalWidth, inlineMin);
            updatePreferredWidth(maxLogicalWidth, inlineMax);
            inlineMin = inlineMax = 0;
            stripFrontSpaces = true;
            trailingSpaceChild = 0;
            addedTextIndent = true;
        }

        if (!child->isText() && child->isRenderInline())
            isPrevChildInlineFlow = true;
        else
            isPrevChildInlineFlow = false;

        oldAutoWrap = autoWrap;
    }

    if (styleToUse.collapseWhiteSpace())
        stripTrailingSpace(inlineMax, inlineMin, trailingSpaceChild);

    updatePreferredWidth(minLogicalWidth, inlineMin);
    updatePreferredWidth(maxLogicalWidth, inlineMax);
}

void RenderBlock::computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
{
    const RenderStyle& styleToUse = style();
    bool nowrap = styleToUse.whiteSpace() == NOWRAP;

    RenderObject* child = firstChild();
    RenderBlock* containingBlock = this->containingBlock();
    LayoutUnit floatLeftWidth = 0, floatRightWidth = 0;
    while (child) {
        // Positioned children don't affect the min/max width
        if (child->isOutOfFlowPositioned()) {
            child = child->nextSibling();
            continue;
        }

        const RenderStyle& childStyle = child->style();
        if (child->isFloating() || (child->isBox() && toRenderBox(child)->avoidsFloats())) {
            LayoutUnit floatTotalWidth = floatLeftWidth + floatRightWidth;
            if (childStyle.clear() & CLEFT) {
                maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth);
                floatLeftWidth = 0;
            }
            if (childStyle.clear() & CRIGHT) {
                maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth);
                floatRightWidth = 0;
            }
        }

        // A margin basically has three types: fixed, percentage, and auto (variable).
        // Auto and percentage margins simply become 0 when computing min/max width.
        // Fixed margins can be added in as is.
        Length startMarginLength = childStyle.marginStartUsing(&styleToUse);
        Length endMarginLength = childStyle.marginEndUsing(&styleToUse);
        LayoutUnit margin = 0;
        LayoutUnit marginStart = 0;
        LayoutUnit marginEnd = 0;
        if (startMarginLength.isFixed())
            marginStart += startMarginLength.value();
        if (endMarginLength.isFixed())
            marginEnd += endMarginLength.value();
        margin = marginStart + marginEnd;

        LayoutUnit childMinPreferredLogicalWidth, childMaxPreferredLogicalWidth;
        if (child->isBox() && child->isHorizontalWritingMode() != isHorizontalWritingMode()) {
            RenderBox* childBox = toRenderBox(child);
            LogicalExtentComputedValues computedValues;
            childBox->computeLogicalHeight(childBox->borderAndPaddingLogicalHeight(), 0, computedValues);
            childMinPreferredLogicalWidth = childMaxPreferredLogicalWidth = computedValues.m_extent;
        } else {
            childMinPreferredLogicalWidth = child->minPreferredLogicalWidth();
            childMaxPreferredLogicalWidth = child->maxPreferredLogicalWidth();
        }

        LayoutUnit w = childMinPreferredLogicalWidth + margin;
        minLogicalWidth = std::max(w, minLogicalWidth);
        
        // IE ignores tables for calculation of nowrap. Makes some sense.
        if (nowrap && !child->isTable())
            maxLogicalWidth = std::max(w, maxLogicalWidth);

        w = childMaxPreferredLogicalWidth + margin;

        if (!child->isFloating()) {
            if (child->isBox() && toRenderBox(child)->avoidsFloats()) {
                // Determine a left and right max value based off whether or not the floats can fit in the
                // margins of the object.  For negative margins, we will attempt to overlap the float if the negative margin
                // is smaller than the float width.
                bool ltr = containingBlock ? containingBlock->style().isLeftToRightDirection() : styleToUse.isLeftToRightDirection();
                LayoutUnit marginLogicalLeft = ltr ? marginStart : marginEnd;
                LayoutUnit marginLogicalRight = ltr ? marginEnd : marginStart;
                LayoutUnit maxLeft = marginLogicalLeft > 0 ? std::max(floatLeftWidth, marginLogicalLeft) : floatLeftWidth + marginLogicalLeft;
                LayoutUnit maxRight = marginLogicalRight > 0 ? std::max(floatRightWidth, marginLogicalRight) : floatRightWidth + marginLogicalRight;
                w = childMaxPreferredLogicalWidth + maxLeft + maxRight;
                w = std::max(w, floatLeftWidth + floatRightWidth);
            }
            else
                maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth);
            floatLeftWidth = floatRightWidth = 0;
        }
        
        if (child->isFloating()) {
            if (childStyle.floating() == LeftFloat)
                floatLeftWidth += w;
            else
                floatRightWidth += w;
        } else
            maxLogicalWidth = std::max(w, maxLogicalWidth);
        
        child = child->nextSibling();
    }

    // Always make sure these values are non-negative.
    minLogicalWidth = std::max<LayoutUnit>(0, minLogicalWidth);
    maxLogicalWidth = std::max<LayoutUnit>(0, maxLogicalWidth);

    maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth);
}

bool RenderBlock::hasLineIfEmpty() const
{
    if (!element())
        return false;
    
    if (element()->isRootEditableElement())
        return true;
    
    return false;
}

LayoutUnit RenderBlock::lineHeight(bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const
{
    // Inline blocks are replaced elements. Otherwise, just pass off to
    // the base class.  If we're being queried as though we're the root line
    // box, then the fact that we're an inline-block is irrelevant, and we behave
    // just like a block.
    if (isReplaced() && linePositionMode == PositionOnContainingLine)
        return RenderBox::lineHeight(firstLine, direction, linePositionMode);

    if (firstLine && document().styleSheetCollection().usesFirstLineRules()) {
        RenderStyle& s = firstLine ? firstLineStyle() : style();
        if (&s != &style())
            return s.computedLineHeight(&view());
    }
    
    if (m_lineHeight == -1)
        m_lineHeight = style().computedLineHeight(&view());

    return m_lineHeight;
}

int RenderBlock::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const
{
    // Inline blocks are replaced elements. Otherwise, just pass off to
    // the base class.  If we're being queried as though we're the root line
    // box, then the fact that we're an inline-block is irrelevant, and we behave
    // just like a block.
    if (isReplaced() && linePositionMode == PositionOnContainingLine) {
        // For "leaf" theme objects, let the theme decide what the baseline position is.
        // FIXME: Might be better to have a custom CSS property instead, so that if the theme
        // is turned off, checkboxes/radios will still have decent baselines.
        // FIXME: Need to patch form controls to deal with vertical lines.
        if (style().hasAppearance() && !theme().isControlContainer(style().appearance()))
            return theme().baselinePosition(this);
            
        // CSS2.1 states that the baseline of an inline block is the baseline of the last line box in
        // the normal flow.  We make an exception for marquees, since their baselines are meaningless
        // (the content inside them moves).  This matches WinIE as well, which just bottom-aligns them.
        // We also give up on finding a baseline if we have a vertical scrollbar, or if we are scrolled
        // vertically (e.g., an overflow:hidden block that has had scrollTop moved) or if the baseline is outside
        // of our content box.
        bool ignoreBaseline = (layer() && (layer()->marquee() || (direction == HorizontalLine ? (layer()->verticalScrollbar() || layer()->scrollYOffset() != 0)
            : (layer()->horizontalScrollbar() || layer()->scrollXOffset() != 0)))) || (isWritingModeRoot() && !isRubyRun());
        
        int baselinePos = ignoreBaseline ? -1 : inlineBlockBaseline(direction);
        
        LayoutUnit bottomOfContent = direction == HorizontalLine ? borderTop() + paddingTop() + contentHeight() : borderRight() + paddingRight() + contentWidth();
        if (baselinePos != -1 && baselinePos <= bottomOfContent)
            return direction == HorizontalLine ? marginTop() + baselinePos : marginRight() + baselinePos;
            
        return RenderBox::baselinePosition(baselineType, firstLine, direction, linePositionMode);
    }

    const RenderStyle& style = firstLine ? firstLineStyle() : this->style();
    const FontMetrics& fontMetrics = style.fontMetrics();
    return fontMetrics.ascent(baselineType) + (lineHeight(firstLine, direction, linePositionMode) - fontMetrics.height()) / 2;
}

LayoutUnit RenderBlock::minLineHeightForReplacedRenderer(bool isFirstLine, LayoutUnit replacedHeight) const
{
    if (!document().inNoQuirksMode() && replacedHeight)
        return replacedHeight;

    const RenderStyle& style = isFirstLine ? firstLineStyle() : this->style();
    if (!(style.lineBoxContain() & LineBoxContainBlock))
        return 0;

    return std::max<LayoutUnit>(replacedHeight, lineHeight(isFirstLine, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes));
}

int RenderBlock::firstLineBaseline() const
{
    if (isWritingModeRoot() && !isRubyRun())
        return -1;

    for (RenderBox* curr = firstChildBox(); curr; curr = curr->nextSiblingBox()) {
        if (!curr->isFloatingOrOutOfFlowPositioned()) {
            int result = curr->firstLineBaseline();
            if (result != -1)
                return curr->logicalTop() + result; // Translate to our coordinate space.
        }
    }

    return -1;
}

int RenderBlock::inlineBlockBaseline(LineDirectionMode lineDirection) const
{
    if (isWritingModeRoot() && !isRubyRun())
        return -1;

    bool haveNormalFlowChild = false;
    for (auto box = lastChildBox(); box; box = box->previousSiblingBox()) {
        if (box->isFloatingOrOutOfFlowPositioned())
            continue;
        haveNormalFlowChild = true;
        int result = box->inlineBlockBaseline(lineDirection);
        if (result != -1)
            return box->logicalTop() + result; // Translate to our coordinate space.
    }

    if (!haveNormalFlowChild && hasLineIfEmpty()) {
        auto& fontMetrics = firstLineStyle().fontMetrics();
        return fontMetrics.ascent()
             + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2
             + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight());
    }

    return -1;
}

RenderBlock* RenderBlock::firstLineBlock() const
{
    RenderBlock* firstLineBlock = const_cast<RenderBlock*>(this);
    bool hasPseudo = false;
    while (true) {
        hasPseudo = firstLineBlock->style().hasPseudoStyle(FIRST_LINE);
        if (hasPseudo)
            break;
        RenderElement* parentBlock = firstLineBlock->parent();
        // We include isRenderButton in this check because buttons are
        // implemented using flex box but should still support first-line. The
        // flex box spec requires that flex box does not support first-line,
        // though.
        // FIXME: Remove when buttons are implemented with align-items instead
        // of flexbox.
        if (firstLineBlock->isReplaced() || firstLineBlock->isFloating()
            || !parentBlock || parentBlock->firstChild() != firstLineBlock || (!parentBlock->isRenderBlockFlow() && !parentBlock->isRenderButton()))
            break;
        firstLineBlock = toRenderBlock(parentBlock);
    } 
    
    if (!hasPseudo)
        return 0;
    
    return firstLineBlock;
}

static RenderStyle* styleForFirstLetter(RenderObject* firstLetterBlock, RenderObject* firstLetterContainer)
{
    RenderStyle* pseudoStyle = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER, &firstLetterContainer->firstLineStyle());
    // Force inline display (except for floating first-letters).
    pseudoStyle->setDisplay(pseudoStyle->isFloating() ? BLOCK : INLINE);
    // CSS2 says first-letter can't be positioned.
    pseudoStyle->setPosition(StaticPosition);
    return pseudoStyle;
}

// CSS 2.1 http://www.w3.org/TR/CSS21/selector.html#first-letter
// "Punctuation (i.e, characters defined in Unicode [UNICODE] in the "open" (Ps), "close" (Pe),
// "initial" (Pi). "final" (Pf) and "other" (Po) punctuation classes), that precedes or follows the first letter should be included"
static inline bool isPunctuationForFirstLetter(UChar c)
{
    return U_GET_GC_MASK(c) & (U_GC_PS_MASK | U_GC_PE_MASK | U_GC_PI_MASK | U_GC_PF_MASK | U_GC_PO_MASK);
}

static inline bool shouldSkipForFirstLetter(UChar c)
{
    return isSpaceOrNewline(c) || c == noBreakSpace || isPunctuationForFirstLetter(c);
}

static inline RenderBlock* findFirstLetterBlock(RenderBlock* start)
{
    RenderBlock* firstLetterBlock = start;
    while (true) {
        // We include isRenderButton in these two checks because buttons are
        // implemented using flex box but should still support first-letter.
        // The flex box spec requires that flex box does not support
        // first-letter, though.
        // FIXME: Remove when buttons are implemented with align-items instead
        // of flexbox.
        bool canHaveFirstLetterRenderer = firstLetterBlock->style().hasPseudoStyle(FIRST_LETTER)
            && firstLetterBlock->canHaveGeneratedChildren()
            && (!firstLetterBlock->isFlexibleBox() || firstLetterBlock->isRenderButton());
        if (canHaveFirstLetterRenderer)
            return firstLetterBlock;

        RenderElement* parentBlock = firstLetterBlock->parent();
        if (firstLetterBlock->isReplaced() || !parentBlock || parentBlock->firstChild() != firstLetterBlock
            || (!parentBlock->isRenderBlockFlow() && !parentBlock->isRenderButton()))
            return 0;
        firstLetterBlock = toRenderBlock(parentBlock);
    } 

    return 0;
}

void RenderBlock::updateFirstLetterStyle(RenderObject* firstLetterBlock, RenderObject* currentChild)
{
    RenderElement* firstLetter = currentChild->parent();
    RenderElement* firstLetterContainer = firstLetter->parent();
    RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer);
    ASSERT(firstLetter->isFloating() || firstLetter->isInline());

    if (Style::determineChange(&firstLetter->style(), pseudoStyle) == Style::Detach) {
        // The first-letter renderer needs to be replaced. Create a new renderer of the right type.
        RenderBoxModelObject* newFirstLetter;
        if (pseudoStyle->display() == INLINE)
            newFirstLetter = new RenderInline(document(), *pseudoStyle);
        else
            newFirstLetter = new RenderBlockFlow(document(), *pseudoStyle);
        newFirstLetter->initializeStyle();

        // Move the first letter into the new renderer.
        LayoutStateDisabler layoutStateDisabler(&view());
        while (RenderObject* child = firstLetter->firstChild()) {
            if (child->isText())
                toRenderText(child)->removeAndDestroyTextBoxes();
            firstLetter->removeChild(*child);
            newFirstLetter->addChild(child, 0);
        }

        RenderObject* nextSibling = firstLetter->nextSibling();
        if (RenderTextFragment* remainingText = toRenderBoxModelObject(firstLetter)->firstLetterRemainingText()) {
            ASSERT(remainingText->isAnonymous() || remainingText->textNode()->renderer() == remainingText);
            // Replace the old renderer with the new one.
            remainingText->setFirstLetter(*newFirstLetter);
            newFirstLetter->setFirstLetterRemainingText(remainingText);
        }
        // To prevent removal of single anonymous block in RenderBlock::removeChild and causing
        // |nextSibling| to go stale, we remove the old first letter using removeChildNode first.
        firstLetterContainer->removeChildInternal(*firstLetter, NotifyChildren);
        firstLetter->destroy();
        firstLetter = newFirstLetter;
        firstLetterContainer->addChild(firstLetter, nextSibling);
    } else
        firstLetter->setStyle(*pseudoStyle);
}

void RenderBlock::createFirstLetterRenderer(RenderObject* firstLetterBlock, RenderText* currentTextChild)
{
    RenderElement* firstLetterContainer = currentTextChild->parent();
    RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer);
    RenderBoxModelObject* firstLetter = 0;
    if (pseudoStyle->display() == INLINE)
        firstLetter = new RenderInline(document(), *pseudoStyle);
    else
        firstLetter = new RenderBlockFlow(document(), *pseudoStyle);
    firstLetter->initializeStyle();
    firstLetterContainer->addChild(firstLetter, currentTextChild);

    // The original string is going to be either a generated content string or a DOM node's
    // string.  We want the original string before it got transformed in case first-letter has
    // no text-transform or a different text-transform applied to it.
    String oldText = currentTextChild->originalText();
    ASSERT(!oldText.isNull());

    if (!oldText.isEmpty()) {
        unsigned length = 0;

        // Account for leading spaces and punctuation.
        while (length < oldText.length() && shouldSkipForFirstLetter(oldText[length]))
            length++;

        // Account for first letter.
        length++;
        
        // Keep looking for whitespace and allowed punctuation, but avoid
        // accumulating just whitespace into the :first-letter.
        for (unsigned scanLength = length; scanLength < oldText.length(); ++scanLength) {
            UChar c = oldText[scanLength];
            
            if (!shouldSkipForFirstLetter(c))
                break;

            if (isPunctuationForFirstLetter(c))
                length = scanLength + 1;
         }
         
        // Construct a text fragment for the text after the first letter.
        // This text fragment might be empty.
        RenderTextFragment* remainingText;
        if (currentTextChild->textNode())
            remainingText = new RenderTextFragment(*currentTextChild->textNode(), oldText, length, oldText.length() - length);
        else
            remainingText = new RenderTextFragment(document(), oldText, length, oldText.length() - length);

        if (remainingText->textNode())
            remainingText->textNode()->setRenderer(remainingText);

        firstLetterContainer->addChild(remainingText, currentTextChild);
        firstLetterContainer->removeChild(*currentTextChild);
        remainingText->setFirstLetter(*firstLetter);
        firstLetter->setFirstLetterRemainingText(remainingText);
        
        // construct text fragment for the first letter
        RenderTextFragment* letter;
        if (remainingText->textNode())
            letter = new RenderTextFragment(*remainingText->textNode(), oldText, 0, length);
        else
            letter = new RenderTextFragment(document(), oldText, 0, length);

        firstLetter->addChild(letter);

        currentTextChild->destroy();
    }
}

void RenderBlock::updateFirstLetter()
{
    if (!document().styleSheetCollection().usesFirstLetterRules())
        return;
    // Don't recur
    if (style().styleType() == FIRST_LETTER)
        return;

    // FIXME: We need to destroy the first-letter object if it is no longer the first child. Need to find
    // an efficient way to check for that situation though before implementing anything.
    RenderElement* firstLetterBlock = findFirstLetterBlock(this);
    if (!firstLetterBlock)
        return;

    // Drill into inlines looking for our first text descendant.
    RenderObject* descendant = firstLetterBlock->firstChild();
    while (descendant) {
        if (descendant->isText())
            break;
        RenderElement& current = toRenderElement(*descendant);
        if (current.isListMarker())
            descendant = current.nextSibling();
        else if (current.isFloatingOrOutOfFlowPositioned()) {
            if (current.style().styleType() == FIRST_LETTER) {
                descendant = current.firstChild();
                break;
            }
            descendant = current.nextSibling();
        } else if (current.isReplaced() || current.isRenderButton() || current.isMenuList())
            break;
        else if (current.style().hasPseudoStyle(FIRST_LETTER) && current.canHaveGeneratedChildren())  {
            // We found a lower-level node with first-letter, which supersedes the higher-level style
            firstLetterBlock = &current;
            descendant = current.firstChild();
        } else
            descendant = current.firstChild();
    }

    if (!descendant)
        return;

    // If the child already has style, then it has already been created, so we just want
    // to update it.
    if (descendant->parent()->style().styleType() == FIRST_LETTER) {
        updateFirstLetterStyle(firstLetterBlock, descendant);
        return;
    }

    if (!descendant->isText())
        return;

    // Our layout state is not valid for the repaints we are going to trigger by
    // adding and removing children of firstLetterContainer.
    LayoutStateDisabler layoutStateDisabler(&view());

    createFirstLetterRenderer(firstLetterBlock, toRenderText(descendant));
}

LayoutUnit RenderBlock::paginationStrut() const
{
    RenderBlockRareData* rareData = getRareData(this);
    return rareData ? rareData->m_paginationStrut : LayoutUnit();
}

LayoutUnit RenderBlock::pageLogicalOffset() const
{
    RenderBlockRareData* rareData = getRareData(this);
    return rareData ? rareData->m_pageLogicalOffset : LayoutUnit();
}

void RenderBlock::setPaginationStrut(LayoutUnit strut)
{
    RenderBlockRareData* rareData = getRareData(this);
    if (!rareData) {
        if (!strut)
            return;
        rareData = &ensureRareData(this);
    }
    rareData->m_paginationStrut = strut;
}

void RenderBlock::setPageLogicalOffset(LayoutUnit logicalOffset)
{
    RenderBlockRareData* rareData = getRareData(this);
    if (!rareData) {
        if (!logicalOffset)
            return;
        rareData = &ensureRareData(this);
    }
    rareData->m_pageLogicalOffset = logicalOffset;
}

void RenderBlock::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const
{
    // For blocks inside inlines, we go ahead and include margins so that we run right up to the
    // inline boxes above and below us (thus getting merged with them to form a single irregular
    // shape).
    if (isAnonymousBlockContinuation()) {
        // FIXME: This is wrong for block-flows that are horizontal.
        // https://bugs.webkit.org/show_bug.cgi?id=46781
        rects.append(pixelSnappedIntRect(accumulatedOffset.x(), accumulatedOffset.y() - collapsedMarginBefore(),
                                width(), height() + collapsedMarginBefore() + collapsedMarginAfter()));
        continuation()->absoluteRects(rects, accumulatedOffset - toLayoutSize(location() +
                inlineElementContinuation()->containingBlock()->location()));
    } else
        rects.append(pixelSnappedIntRect(accumulatedOffset, size()));
}

void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
{
    // For blocks inside inlines, we go ahead and include margins so that we run right up to the
    // inline boxes above and below us (thus getting merged with them to form a single irregular
    // shape).
    if (isAnonymousBlockContinuation()) {
        // FIXME: This is wrong for block-flows that are horizontal.
        // https://bugs.webkit.org/show_bug.cgi?id=46781
        FloatRect localRect(0, -collapsedMarginBefore(),
                            width(), height() + collapsedMarginBefore() + collapsedMarginAfter());
        quads.append(localToAbsoluteQuad(localRect, 0 /* mode */, wasFixed));
        continuation()->absoluteQuads(quads, wasFixed);
    } else
        quads.append(RenderBox::localToAbsoluteQuad(FloatRect(0, 0, width(), height()), 0 /* mode */, wasFixed));
}

LayoutRect RenderBlock::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const
{
    LayoutRect r(RenderBox::rectWithOutlineForRepaint(repaintContainer, outlineWidth));
    if (isAnonymousBlockContinuation())
        r.inflateY(collapsedMarginBefore()); // FIXME: This is wrong for block-flows that are horizontal.
    return r;
}

RenderElement* RenderBlock::hoverAncestor() const
{
    return isAnonymousBlockContinuation() ? continuation() : RenderBox::hoverAncestor();
}

void RenderBlock::updateDragState(bool dragOn)
{
    RenderBox::updateDragState(dragOn);
    if (RenderBoxModelObject* continuation = this->continuation())
        continuation->updateDragState(dragOn);
}

const RenderStyle& RenderBlock::outlineStyleForRepaint() const
{
    return isAnonymousBlockContinuation() ? continuation()->style() : style();
}

void RenderBlock::childBecameNonInline(RenderObject*)
{
    makeChildrenNonInline();
    if (isAnonymousBlock() && parent() && parent()->isRenderBlock())
        toRenderBlock(parent())->removeLeftoverAnonymousBlock(this);
    // |this| may be dead here
}

void RenderBlock::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
{
    if (result.innerNode())
        return;

    if (Node* n = nodeForHitTest()) {
        result.setInnerNode(n);
        if (!result.innerNonSharedNode())
            result.setInnerNonSharedNode(n);
        result.setLocalPoint(point);
    }
}

LayoutRect RenderBlock::localCaretRect(InlineBox* inlineBox, int caretOffset, LayoutUnit* extraWidthToEndOfLine)
{
    // Do the normal calculation in most cases.
    if (firstChild())
        return RenderBox::localCaretRect(inlineBox, caretOffset, extraWidthToEndOfLine);

    LayoutRect caretRect = localCaretRectForEmptyElement(width(), textIndentOffset());

    // FIXME: Does this need to adjust for vertical orientation?
    if (extraWidthToEndOfLine)
        *extraWidthToEndOfLine = width() - caretRect.maxX();

    return caretRect;
}

void RenderBlock::addFocusRingRectsForInlineChildren(Vector<IntRect>&, const LayoutPoint&, const RenderLayerModelObject*)
{
    ASSERT_NOT_REACHED();
}

void RenderBlock::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer)
{
    // For blocks inside inlines, we go ahead and include margins so that we run right up to the
    // inline boxes above and below us (thus getting merged with them to form a single irregular
    // shape).
    if (inlineElementContinuation()) {
        // FIXME: This check really isn't accurate. 
        bool nextInlineHasLineBox = inlineElementContinuation()->firstLineBox();
        // FIXME: This is wrong. The principal renderer may not be the continuation preceding this block.
        // FIXME: This is wrong for block-flows that are horizontal.
        // https://bugs.webkit.org/show_bug.cgi?id=46781
        bool prevInlineHasLineBox = toRenderInline(inlineElementContinuation()->element()->renderer())->firstLineBox();
        float topMargin = prevInlineHasLineBox ? collapsedMarginBefore() : LayoutUnit();
        float bottomMargin = nextInlineHasLineBox ? collapsedMarginAfter() : LayoutUnit();
        LayoutRect rect(additionalOffset.x(), additionalOffset.y() - topMargin, width(), height() + topMargin + bottomMargin);
        if (!rect.isEmpty())
            rects.append(pixelSnappedIntRect(rect));
    } else if (width() && height())
        rects.append(pixelSnappedIntRect(additionalOffset, size()));

    if (!hasOverflowClip() && !hasControlClip()) {
        if (childrenInline())
            addFocusRingRectsForInlineChildren(rects, additionalOffset, paintContainer);
    
        for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
            if (!curr->isText() && !curr->isListMarker() && curr->isBox()) {
                RenderBox* box = toRenderBox(curr);
                FloatPoint pos;
                // FIXME: This doesn't work correctly with transforms.
                if (box->layer()) 
                    pos = curr->localToContainerPoint(FloatPoint(), paintContainer);
                else
                    pos = FloatPoint(additionalOffset.x() + box->x(), additionalOffset.y() + box->y());
                box->addFocusRingRects(rects, flooredLayoutPoint(pos), paintContainer);
            }
        }
    }

    if (inlineElementContinuation())
        inlineElementContinuation()->addFocusRingRects(rects, flooredLayoutPoint(additionalOffset + inlineElementContinuation()->containingBlock()->location() - location()), paintContainer);
}

RenderBox* RenderBlock::createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const
{
    if (isAnonymousColumnsBlock())
        return createAnonymousColumnsWithParentRenderer(parent);
    if (isAnonymousColumnSpanBlock())
        return createAnonymousColumnSpanWithParentRenderer(parent);
    return createAnonymousWithParentRendererAndDisplay(parent, style().display());
}

ColumnInfo::PaginationUnit RenderBlock::paginationUnit() const
{
    return ColumnInfo::Column;
}

LayoutUnit RenderBlock::offsetFromLogicalTopOfFirstPage() const
{
    LayoutState* layoutState = view().layoutState();
    if (layoutState && !layoutState->isPaginated())
        return 0;

    RenderFlowThread* flowThread = flowThreadContainingBlock();
    if (flowThread)
        return flowThread->offsetFromLogicalTopOfFirstRegion(this);

    if (layoutState) {
        ASSERT(layoutState->m_renderer == this);

        LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset;
        return isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width();
    }
    
    ASSERT_NOT_REACHED();
    return 0;
}

RenderRegion* RenderBlock::regionAtBlockOffset(LayoutUnit blockOffset) const
{
    RenderFlowThread* flowThread = flowThreadContainingBlock();
    if (!flowThread || !flowThread->hasValidRegionInfo())
        return 0;

    return flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstPage() + blockOffset, true);
}

void RenderBlock::computeRegionRangeForBoxChild(const RenderBox& box) const
{
    RenderFlowThread* flowThread = flowThreadContainingBlock();
    if (!flowThread || !flowThread->hasRegions())
        return;

    RenderRegion* startRegion;
    RenderRegion* endRegion;
    LayoutUnit offsetFromLogicalTopOfFirstRegion = box.offsetFromLogicalTopOfFirstPage();
    if (box.isUnsplittableForPagination())
        startRegion = endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true);
    else {
        startRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true);
        endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion + logicalHeightForChild(box), true);
    }

    flowThread->setRegionRangeForBox(&box, startRegion, endRegion);
}

void RenderBlock::estimateRegionRangeForBoxChild(const RenderBox& box) const
{
    RenderFlowThread* flowThread = flowThreadContainingBlock();
    if (!flowThread || !flowThread->hasRegions() || !box.canHaveOutsideRegionRange())
        return;

    if (box.isUnsplittableForPagination()) {
        computeRegionRangeForBoxChild(box);
        return;
    }

    LogicalExtentComputedValues estimatedValues;
    box.computeLogicalHeight(RenderFlowThread::maxLogicalHeight(), logicalTopForChild(box), estimatedValues);

    LayoutUnit offsetFromLogicalTopOfFirstRegion = box.offsetFromLogicalTopOfFirstPage();
    RenderRegion* startRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true);
    RenderRegion* endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion + estimatedValues.m_extent, true);

    flowThread->setRegionRangeForBox(&box, startRegion, endRegion);
}

bool RenderBlock::updateRegionRangeForBoxChild(const RenderBox& box) const
{
    RenderFlowThread* flowThread = flowThreadContainingBlock();
    if (!flowThread || !flowThread->hasRegions() || !box.canHaveOutsideRegionRange())
        return false;

    RenderRegion* startRegion = 0;
    RenderRegion* endRegion = 0;
    flowThread->getRegionRangeForBox(&box, startRegion, endRegion);

    computeRegionRangeForBoxChild(box);

    RenderRegion* newStartRegion = 0;
    RenderRegion* newEndRegion = 0;
    flowThread->getRegionRangeForBox(&box, newStartRegion, newEndRegion);

    // The region range of the box has changed. Some boxes (e.g floats) may have been positioned assuming
    // a different range.
    // FIXME: Be smarter about this. We don't need to relayout all the time.
    if (newStartRegion != startRegion || newEndRegion != endRegion)
        return true;

    return false;
}

LayoutUnit RenderBlock::collapsedMarginBeforeForChild(const RenderBox& child) const
{
    // If the child has the same directionality as we do, then we can just return its
    // collapsed margin.
    if (!child.isWritingModeRoot())
        return child.collapsedMarginBefore();
    
    // The child has a different directionality.  If the child is parallel, then it's just
    // flipped relative to us.  We can use the collapsed margin for the opposite edge.
    if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
        return child.collapsedMarginAfter();
    
    // The child is perpendicular to us, which means its margins don't collapse but are on the
    // "logical left/right" sides of the child box.  We can just return the raw margin in this case.  
    return marginBeforeForChild(child);
}

LayoutUnit RenderBlock::collapsedMarginAfterForChild(const RenderBox& child) const
{
    // If the child has the same directionality as we do, then we can just return its
    // collapsed margin.
    if (!child.isWritingModeRoot())
        return child.collapsedMarginAfter();
    
    // The child has a different directionality.  If the child is parallel, then it's just
    // flipped relative to us.  We can use the collapsed margin for the opposite edge.
    if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
        return child.collapsedMarginBefore();
    
    // The child is perpendicular to us, which means its margins don't collapse but are on the
    // "logical left/right" side of the child box.  We can just return the raw margin in this case.  
    return marginAfterForChild(child);
}

bool RenderBlock::hasMarginBeforeQuirk(const RenderBox& child) const
{
    // If the child has the same directionality as we do, then we can just return its
    // margin quirk.
    if (!child.isWritingModeRoot())
        return child.isRenderBlock() ? toRenderBlock(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk();
    
    // The child has a different directionality. If the child is parallel, then it's just
    // flipped relative to us. We can use the opposite edge.
    if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
        return child.isRenderBlock() ? toRenderBlock(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk();
    
    // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about
    // whether or not authors specified quirky ems, since they're an implementation detail.
    return false;
}

bool RenderBlock::hasMarginAfterQuirk(const RenderBox& child) const
{
    // If the child has the same directionality as we do, then we can just return its
    // margin quirk.
    if (!child.isWritingModeRoot())
        return child.isRenderBlock() ? toRenderBlock(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk();
    
    // The child has a different directionality. If the child is parallel, then it's just
    // flipped relative to us. We can use the opposite edge.
    if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
        return child.isRenderBlock() ? toRenderBlock(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk();
    
    // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about
    // whether or not authors specified quirky ems, since they're an implementation detail.
    return false;
}

const char* RenderBlock::renderName() const
{
    if (isBody())
        return "RenderBody"; // FIXME: Temporary hack until we know that the regression tests pass.

    if (isFloating())
        return "RenderBlock (floating)";
    if (isOutOfFlowPositioned())
        return "RenderBlock (positioned)";
    if (isAnonymousColumnsBlock())
        return "RenderBlock (anonymous multi-column)";
    if (isAnonymousColumnSpanBlock())
        return "RenderBlock (anonymous multi-column span)";
    if (isAnonymousBlock())
        return "RenderBlock (anonymous)";
    // FIXME: Temporary hack while the new generated content system is being implemented.
    if (isPseudoElement())
        return "RenderBlock (generated)";
    if (isAnonymous())
        return "RenderBlock (generated)";
    if (isRelPositioned())
        return "RenderBlock (relative positioned)";
    if (isStickyPositioned())
        return "RenderBlock (sticky positioned)";
    if (isRunIn())
        return "RenderBlock (run-in)";
    return "RenderBlock";
}

template <typename CharacterType>
static inline TextRun constructTextRunInternal(RenderObject* context, const Font& font, const CharacterType* characters, int length, const RenderStyle& style, TextRun::ExpansionBehavior expansion)
{
    TextDirection textDirection = LTR;
    bool directionalOverride = style.rtlOrdering() == VisualOrder;

    TextRun run(characters, length, 0, 0, expansion, textDirection, directionalOverride);
    if (font.isSVGFont()) {
        ASSERT(context); // FIXME: Thread a RenderObject& to this point so we don't have to dereference anything.
        run.setRenderingContext(SVGTextRunRenderingContext::create(*context));
    }

    return run;
}

template <typename CharacterType>
static inline TextRun constructTextRunInternal(RenderObject* context, const Font& font, const CharacterType* characters, int length, const RenderStyle& style, TextRun::ExpansionBehavior expansion, TextRunFlags flags)
{
    TextDirection textDirection = LTR;
    bool directionalOverride = style.rtlOrdering() == VisualOrder;
    if (flags != DefaultTextRunFlags) {
        if (flags & RespectDirection)
            textDirection = style.direction();
        if (flags & RespectDirectionOverride)
            directionalOverride |= isOverride(style.unicodeBidi());
    }
    TextRun run(characters, length, 0, 0, expansion, textDirection, directionalOverride);
    if (font.isSVGFont()) {
        ASSERT(context); // FIXME: Thread a RenderObject& to this point so we don't have to dereference anything.
        run.setRenderingContext(SVGTextRunRenderingContext::create(*context));
    }

    return run;
}

#if ENABLE(8BIT_TEXTRUN)
TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const LChar* characters, int length, const RenderStyle& style, TextRun::ExpansionBehavior expansion)
{
    return constructTextRunInternal(context, font, characters, length, style, expansion);
}
#endif

TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const UChar* characters, int length, const RenderStyle& style, TextRun::ExpansionBehavior expansion)
{
    return constructTextRunInternal(context, font, characters, length, style, expansion);
}

TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const RenderText* text, const RenderStyle& style, TextRun::ExpansionBehavior expansion)
{
#if ENABLE(8BIT_TEXTRUN)
    if (text->is8Bit())
        return constructTextRunInternal(context, font, text->characters8(), text->textLength(), style, expansion);
    return constructTextRunInternal(context, font, text->characters16(), text->textLength(), style, expansion);
#else
    return constructTextRunInternal(context, font, text->deprecatedCharacters(), text->textLength(), style, expansion);
#endif
}

TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const RenderText* text, unsigned offset, unsigned length, const RenderStyle& style, TextRun::ExpansionBehavior expansion)
{
    ASSERT(offset + length <= text->textLength());
#if ENABLE(8BIT_TEXTRUN)
    if (text->is8Bit())
        return constructTextRunInternal(context, font, text->characters8() + offset, length, style, expansion);
    return constructTextRunInternal(context, font, text->characters16() + offset, length, style, expansion);
#else
    return constructTextRunInternal(context, font, text->deprecatedCharacters() + offset, length, style, expansion);
#endif
}

TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const String& string, const RenderStyle& style, TextRun::ExpansionBehavior expansion, TextRunFlags flags)
{
    unsigned length = string.length();

#if ENABLE(8BIT_TEXTRUN)
    if (length && string.is8Bit())
        return constructTextRunInternal(context, font, string.characters8(), length, style, expansion, flags);
    return constructTextRunInternal(context, font, string.deprecatedCharacters(), length, style, expansion, flags);
#else
    return constructTextRunInternal(context, font, string.deprecatedCharacters(), length, style, expansion, flags);
#endif
}

RenderBlock* RenderBlock::createAnonymousWithParentRendererAndDisplay(const RenderObject* parent, EDisplay display)
{
    // FIXME: Do we need to convert all our inline displays to block-type in the anonymous logic ?
    RenderBlock* newBox;
    if (display == FLEX || display == INLINE_FLEX)
        newBox = new RenderFlexibleBox(parent->document(), RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), FLEX));
    else
        newBox = new RenderBlockFlow(parent->document(), RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), BLOCK));

    newBox->initializeStyle();
    return newBox;
}

RenderBlock* RenderBlock::createAnonymousColumnsWithParentRenderer(const RenderObject* parent)
{
    auto newStyle = RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), BLOCK);
    newStyle.get().inheritColumnPropertiesFrom(&parent->style());

    RenderBlock* newBox = new RenderBlockFlow(parent->document(), std::move(newStyle));
    newBox->initializeStyle();
    return newBox;
}

RenderBlock* RenderBlock::createAnonymousColumnSpanWithParentRenderer(const RenderObject* parent)
{
    auto newStyle = RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), BLOCK);
    newStyle.get().setColumnSpan(ColumnSpanAll);

    RenderBlock* newBox = new RenderBlockFlow(parent->document(), std::move(newStyle));
    newBox->initializeStyle();
    return newBox;
}

#ifndef NDEBUG
void RenderBlock::checkPositionedObjectsNeedLayout()
{
    if (!gPositionedDescendantsMap)
        return;

    TrackedRendererListHashSet* positionedDescendantSet = positionedObjects();
    if (!positionedDescendantSet)
        return;

    for (auto it = positionedDescendantSet->begin(), end = positionedDescendantSet->end(); it != end; ++it) {
        RenderBox* currBox = *it;
        ASSERT(!currBox->needsLayout());
    }
}

void RenderBlock::showLineTreeAndMark(const InlineBox*, const char*, const InlineBox*, const char*, const RenderObject*) const
{
    showRenderObject();
}

#endif

} // namespace WebCore