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/*
* Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved.
* Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved.
* Copyright (C) 2013 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(MATHML)
#include "RenderMathMLOperator.h"
#include "FontCache.h"
#include "FontSelector.h"
#include "MathMLNames.h"
#include "PaintInfo.h"
#include "RenderBlockFlow.h"
#include "RenderText.h"
#include "ScaleTransformOperation.h"
#include "TransformOperations.h"
#include <wtf/MathExtras.h>
namespace WebCore {
using namespace MathMLNames;
// FIXME: The OpenType MATH table contains information that should override this table (http://wkbug/122297).
static RenderMathMLOperator::StretchyCharacter stretchyCharacters[14] = {
{ 0x28 , 0x239b, 0x239c, 0x239d, 0x0 }, // left parenthesis
{ 0x29 , 0x239e, 0x239f, 0x23a0, 0x0 }, // right parenthesis
{ 0x5b , 0x23a1, 0x23a2, 0x23a3, 0x0 }, // left square bracket
{ 0x2308, 0x23a1, 0x23a2, 0x23a2, 0x0 }, // left ceiling
{ 0x230a, 0x23a2, 0x23a2, 0x23a3, 0x0 }, // left floor
{ 0x5d , 0x23a4, 0x23a5, 0x23a6, 0x0 }, // right square bracket
{ 0x2309, 0x23a4, 0x23a5, 0x23a5, 0x0 }, // right ceiling
{ 0x230b, 0x23a5, 0x23a5, 0x23a6, 0x0 }, // right floor
{ 0x7b , 0x23a7, 0x23aa, 0x23a9, 0x23a8 }, // left curly bracket
{ 0x7c , 0x7c, 0x7c, 0x7c, 0x0 }, // vertical bar
{ 0x2016, 0x2016, 0x2016, 0x2016, 0x0 }, // double vertical line
{ 0x2225, 0x2225, 0x2225, 0x2225, 0x0 }, // parallel to
{ 0x7d , 0x23ab, 0x23aa, 0x23ad, 0x23ac }, // right curly bracket
{ 0x222b, 0x2320, 0x23ae, 0x2321, 0x0 } // integral sign
};
RenderMathMLOperator::RenderMathMLOperator(MathMLElement& element, PassRef<RenderStyle> style)
: RenderMathMLBlock(element, std::move(style))
, m_stretchHeight(0)
, m_operator(0)
, m_operatorType(Default)
, m_stretchyCharacter(nullptr)
{
}
RenderMathMLOperator::RenderMathMLOperator(MathMLElement& element, PassRef<RenderStyle> style, UChar operatorChar)
: RenderMathMLBlock(element, std::move(style))
, m_stretchHeight(0)
, m_operator(convertHyphenMinusToMinusSign(operatorChar))
, m_operatorType(Default)
, m_stretchyCharacter(nullptr)
{
}
bool RenderMathMLOperator::isChildAllowed(const RenderObject&, const RenderStyle&) const
{
return false;
}
static const float gOperatorExpansion = 1.2f;
float RenderMathMLOperator::expandedStretchHeight() const
{
return m_stretchHeight * gOperatorExpansion;
}
void RenderMathMLOperator::stretchToHeight(int height)
{
if (m_stretchHeight == height)
return;
m_stretchHeight = height;
updateStyle();
}
void RenderMathMLOperator::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderMathMLBlock::styleDidChange(diff, oldStyle);
updateFromElement();
}
FloatRect RenderMathMLOperator::glyphBoundsForCharacter(UChar character)
{
GlyphData data = style().font().glyphDataForCharacter(character, false);
return data.fontData->boundsForGlyph(data.glyph);
}
float RenderMathMLOperator::glyphHeightForCharacter(UChar character)
{
return glyphBoundsForCharacter(character).height();
}
float RenderMathMLOperator::advanceForCharacter(UChar character)
{
// Hyphen minus is always replaced by the minus sign in rendered text.
GlyphData data = style().font().glyphDataForCharacter(convertHyphenMinusToMinusSign(character), false);
return data.fontData->widthForGlyph(data.glyph);
}
void RenderMathMLOperator::computePreferredLogicalWidths()
{
ASSERT(preferredLogicalWidthsDirty());
UChar stretchedCharacter;
bool allowStretching = shouldAllowStretching(stretchedCharacter);
if (!allowStretching) {
RenderMathMLBlock::computePreferredLogicalWidths();
return;
}
float maximumGlyphWidth = advanceForCharacter(stretchedCharacter);
for (unsigned index = 0; index < WTF_ARRAY_LENGTH(stretchyCharacters); ++index) {
if (stretchyCharacters[index].character != stretchedCharacter)
continue;
StretchyCharacter& character = stretchyCharacters[index];
if (character.topGlyph)
maximumGlyphWidth = std::max(maximumGlyphWidth, advanceForCharacter(character.topGlyph));
if (character.extensionGlyph)
maximumGlyphWidth = std::max(maximumGlyphWidth, advanceForCharacter(character.extensionGlyph));
if (character.bottomGlyph)
maximumGlyphWidth = std::max(maximumGlyphWidth, advanceForCharacter(character.bottomGlyph));
if (character.middleGlyph)
maximumGlyphWidth = std::max(maximumGlyphWidth, advanceForCharacter(character.middleGlyph));
m_maxPreferredLogicalWidth = m_minPreferredLogicalWidth = maximumGlyphWidth;
return;
}
m_maxPreferredLogicalWidth = m_minPreferredLogicalWidth = maximumGlyphWidth;
}
// FIXME: It's cleaner to only call updateFromElement when an attribute has changed. The body of
// this method should probably be moved to a private stretchHeightChanged or checkStretchHeight
// method. Probably at the same time, addChild/removeChild methods should be made to work for
// dynamic DOM changes.
void RenderMathMLOperator::updateFromElement()
{
RenderElement* savedRenderer = element().renderer();
// Destroy our current children
destroyLeftoverChildren();
// Since we share a node with our children, destroying our children may set our node's
// renderer to 0, so we need to restore it.
element().setRenderer(savedRenderer);
RenderPtr<RenderMathMLBlock> container = createRenderer<RenderMathMLBlock>(element(), RenderStyle::createAnonymousStyleWithDisplay(&style(), FLEX));
// This container doesn't offer any useful information to accessibility.
container->setIgnoreInAccessibilityTree(true);
container->initializeStyle();
RenderPtr<RenderText> text;
if (m_operator)
text = createRenderer<RenderText>(document(), String(&m_operator, 1));
else
text = createRenderer<RenderText>(document(), element().textContent().replace(hyphenMinus, minusSign).impl());
container->addChild(text.leakPtr());
addChild(container.leakPtr());
updateStyle();
setNeedsLayoutAndPrefWidthsRecalc();
}
bool RenderMathMLOperator::shouldAllowStretching(UChar& stretchedCharacter)
{
if (equalIgnoringCase(element().getAttribute(MathMLNames::stretchyAttr), "false"))
return false;
if (m_operator) {
stretchedCharacter = m_operator;
return true;
}
// FIXME: This does not handle surrogate pairs (http://wkbug.com/122296/).
String opText = element().textContent();
stretchedCharacter = 0;
for (unsigned i = 0; i < opText.length(); ++i) {
// If there's more than one non-whitespace character in this node, then don't even try to stretch it.
if (stretchedCharacter && !isSpaceOrNewline(opText[i]))
return false;
if (!isSpaceOrNewline(opText[i]))
stretchedCharacter = opText[i];
}
return stretchedCharacter;
}
// FIXME: We should also look at alternate characters defined in the OpenType MATH table (http://wkbug/122297).
RenderMathMLOperator::StretchyCharacter* RenderMathMLOperator::findAcceptableStretchyCharacter(UChar character)
{
StretchyCharacter* stretchyCharacter = 0;
const int maxIndex = WTF_ARRAY_LENGTH(stretchyCharacters);
for (int index = 0; index < maxIndex; ++index) {
if (stretchyCharacters[index].character == character) {
stretchyCharacter = &stretchyCharacters[index];
break;
}
}
// If we didn't find a stretchy character set for this character, we don't know how to stretch it.
if (!stretchyCharacter)
return 0;
float height = glyphHeightForCharacter(stretchyCharacter->topGlyph) + glyphHeightForCharacter(stretchyCharacter->bottomGlyph);
if (stretchyCharacter->middleGlyph)
height += glyphHeightForCharacter(stretchyCharacter->middleGlyph);
if (height > expandedStretchHeight())
return 0;
return stretchyCharacter;
}
void RenderMathMLOperator::updateStyle()
{
ASSERT(firstChild());
if (!firstChild())
return;
UChar stretchedCharacter;
bool allowStretching = shouldAllowStretching(stretchedCharacter);
float stretchedCharacterHeight = style().fontMetrics().floatHeight();
m_isStretched = allowStretching && expandedStretchHeight() > stretchedCharacterHeight;
// Sometimes we cannot stretch an operator properly, so in that case, we should just use the original size.
m_stretchyCharacter = m_isStretched ? findAcceptableStretchyCharacter(stretchedCharacter) : 0;
if (!m_stretchyCharacter)
m_isStretched = false;
}
int RenderMathMLOperator::firstLineBaseline() const
{
if (m_isStretched)
return expandedStretchHeight() * 2 / 3 - (expandedStretchHeight() - m_stretchHeight) / 2;
return RenderMathMLBlock::firstLineBaseline();
}
void RenderMathMLOperator::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
{
if (m_isStretched)
logicalHeight = expandedStretchHeight();
RenderBox::computeLogicalHeight(logicalHeight, logicalTop, computedValues);
}
LayoutRect RenderMathMLOperator::paintCharacter(PaintInfo& info, UChar character, const LayoutPoint& origin, CharacterPaintTrimming trim)
{
GlyphData data = style().font().glyphDataForCharacter(character, false);
FloatRect glyphBounds = data.fontData->boundsForGlyph(data.glyph);
LayoutRect glyphPaintRect(origin, LayoutSize(glyphBounds.x() + glyphBounds.width(), glyphBounds.height()));
glyphPaintRect.setY(origin.y() + glyphBounds.y());
// In order to have glyphs fit snugly with one another we snap the connecting edges to pixel boundaries
// and trim off one pixel. The pixel trim is to account for fonts that have edge pixels that have less
// than full coverage. These edge pixels can introduce small seams between connected glyphs
FloatRect clipBounds = info.rect;
switch (trim) {
case TrimTop:
glyphPaintRect.shiftYEdgeTo(glyphPaintRect.y().ceil() + 1);
clipBounds.shiftYEdgeTo(glyphPaintRect.y());
break;
case TrimBottom:
glyphPaintRect.shiftMaxYEdgeTo(glyphPaintRect.maxY().floor() - 1);
clipBounds.shiftMaxYEdgeTo(glyphPaintRect.maxY());
break;
case TrimTopAndBottom:
LayoutUnit temp = glyphPaintRect.y() + 1;
glyphPaintRect.shiftYEdgeTo(temp.ceil());
glyphPaintRect.shiftMaxYEdgeTo(glyphPaintRect.maxY().floor() - 1);
clipBounds.shiftYEdgeTo(glyphPaintRect.y());
clipBounds.shiftMaxYEdgeTo(glyphPaintRect.maxY());
break;
}
// Clipping the enclosing IntRect avoids any potential issues at joined edges.
GraphicsContextStateSaver stateSaver(*info.context);
info.context->clip(clipBounds);
info.context->drawText(style().font(), TextRun(&character, 1), origin);
return glyphPaintRect;
}
void RenderMathMLOperator::fillWithExtensionGlyph(PaintInfo& info, const LayoutPoint& from, const LayoutPoint& to)
{
ASSERT(m_stretchyCharacter);
ASSERT(m_stretchyCharacter->extensionGlyph);
ASSERT(from.y() <= to.y());
// If there is no space for the extension glyph, we don't need to do anything.
if (from.y() == to.y())
return;
GraphicsContextStateSaver stateSaver(*info.context);
FloatRect glyphBounds = glyphBoundsForCharacter(m_stretchyCharacter->extensionGlyph);
// Clipping the extender region here allows us to draw the bottom extender glyph into the
// regions of the bottom glyph without worrying about overdraw (hairy pixels) and simplifies later clipping.
LayoutRect clipBounds = info.rect;
clipBounds.shiftYEdgeTo(from.y());
clipBounds.shiftMaxYEdgeTo(to.y());
info.context->clip(clipBounds);
// Trimming may remove up to two pixels from the top of the extender glyph, so we move it up by two pixels.
float offsetToGlyphTop = glyphBounds.y() + 2;
LayoutPoint glyphOrigin = LayoutPoint(from.x(), from.y() - offsetToGlyphTop);
FloatRect lastPaintedGlyphRect(from, FloatSize());
while (lastPaintedGlyphRect.maxY() < to.y()) {
lastPaintedGlyphRect = paintCharacter(info, m_stretchyCharacter->extensionGlyph, glyphOrigin, TrimTopAndBottom);
glyphOrigin.setY(glyphOrigin.y() + lastPaintedGlyphRect.height());
// There's a chance that if the font size is small enough the glue glyph has been reduced to an empty rectangle
// with trimming. In that case we just draw nothing.
if (lastPaintedGlyphRect.isEmpty())
break;
}
}
void RenderMathMLOperator::paint(PaintInfo& info, const LayoutPoint& paintOffset)
{
RenderMathMLBlock::paint(info, paintOffset);
if (info.context->paintingDisabled() || info.phase != PaintPhaseForeground || style().visibility() != VISIBLE)
return;
if (!m_isStretched && !m_stretchyCharacter) {
RenderMathMLBlock::paint(info, paintOffset);
return;
}
GraphicsContextStateSaver stateSaver(*info.context);
info.context->setFillColor(style().visitedDependentColor(CSSPropertyColor), style().colorSpace());
ASSERT(m_stretchyCharacter->topGlyph);
ASSERT(m_stretchyCharacter->bottomGlyph);
// We are positioning the glyphs so that the edge of the tight glyph bounds line up exactly with the edges of our paint box.
LayoutPoint operatorTopLeft = ceiledIntPoint(paintOffset + location());
FloatRect topGlyphBounds = glyphBoundsForCharacter(m_stretchyCharacter->topGlyph);
LayoutPoint topGlyphOrigin(operatorTopLeft.x(), operatorTopLeft.y() - topGlyphBounds.y());
LayoutRect topGlyphPaintRect = paintCharacter(info, m_stretchyCharacter->topGlyph, topGlyphOrigin, TrimBottom);
FloatRect bottomGlyphBounds = glyphBoundsForCharacter(m_stretchyCharacter->bottomGlyph);
LayoutPoint bottomGlyphOrigin(operatorTopLeft.x(), operatorTopLeft.y() + offsetHeight() - (bottomGlyphBounds.height() + bottomGlyphBounds.y()));
LayoutRect bottomGlyphPaintRect = paintCharacter(info, m_stretchyCharacter->bottomGlyph, bottomGlyphOrigin, TrimTop);
if (m_stretchyCharacter->middleGlyph) {
// Center the glyph origin between the start and end glyph paint extents. Then shift it half the paint height toward the bottom glyph.
FloatRect middleGlyphBounds = glyphBoundsForCharacter(m_stretchyCharacter->middleGlyph);
LayoutPoint middleGlyphOrigin(operatorTopLeft.x(), topGlyphOrigin.y());
middleGlyphOrigin.moveBy(LayoutPoint(0, (bottomGlyphPaintRect.y() - topGlyphPaintRect.maxY()) / 2.0));
middleGlyphOrigin.moveBy(LayoutPoint(0, middleGlyphBounds.height() / 2.0));
LayoutRect middleGlyphPaintRect = paintCharacter(info, m_stretchyCharacter->middleGlyph, middleGlyphOrigin, TrimTopAndBottom);
fillWithExtensionGlyph(info, topGlyphPaintRect.minXMaxYCorner(), middleGlyphPaintRect.minXMinYCorner());
fillWithExtensionGlyph(info, middleGlyphPaintRect.minXMaxYCorner(), bottomGlyphPaintRect.minXMinYCorner());
} else
fillWithExtensionGlyph(info, topGlyphPaintRect.minXMaxYCorner(), bottomGlyphPaintRect.minXMinYCorner());
}
void RenderMathMLOperator::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect)
{
if (m_isStretched)
return;
RenderMathMLBlock::paintChildren(paintInfo, paintOffset, paintInfoForChild, usePrintRect);
}
}
#endif
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