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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef BasicShapes_h
#define BasicShapes_h
#include "Length.h"
#include "LengthSize.h"
#include "RenderStyleConstants.h"
#include "WindRule.h"
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
namespace WebCore {
class FloatRect;
class Path;
class RenderBox;
class BasicShape : public RefCounted<BasicShape> {
public:
virtual ~BasicShape() { }
enum Type {
BasicShapeRectangleType,
DeprecatedBasicShapeCircleType,
DeprecatedBasicShapeEllipseType,
BasicShapePolygonType,
BasicShapeInsetRectangleType,
BasicShapeCircleType,
BasicShapeEllipseType,
BasicShapeInsetType
};
bool canBlend(const BasicShape*) const;
virtual void path(Path&, const FloatRect&) = 0;
virtual WindRule windRule() const { return RULE_NONZERO; }
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const = 0;
virtual Type type() const = 0;
LayoutBox layoutBox() const { return m_layoutBox; }
void setLayoutBox(LayoutBox layoutBox) { m_layoutBox = layoutBox; }
protected:
BasicShape()
: m_layoutBox(BoxMissing)
{
}
private:
LayoutBox m_layoutBox;
};
class BasicShapeRectangle : public BasicShape {
public:
static PassRefPtr<BasicShapeRectangle> create() { return adoptRef(new BasicShapeRectangle); }
const Length& x() const { return m_x; }
const Length& y() const { return m_y; }
const Length& width() const { return m_width; }
const Length& height() const { return m_height; }
const Length& cornerRadiusX() const { return m_cornerRadiusX; }
const Length& cornerRadiusY() const { return m_cornerRadiusY; }
void setX(Length x) { m_x = std::move(x); }
void setY(Length y) { m_y = std::move(y); }
void setWidth(Length width) { m_width = std::move(width); }
void setHeight(Length height) { m_height = std::move(height); }
void setCornerRadiusX(Length radiusX)
{
ASSERT(!radiusX.isUndefined());
m_cornerRadiusX = std::move(radiusX);
}
void setCornerRadiusY(Length radiusY)
{
ASSERT(!radiusY.isUndefined());
m_cornerRadiusY = std::move(radiusY);
}
virtual void path(Path&, const FloatRect&) override;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
virtual Type type() const override { return BasicShapeRectangleType; }
private:
BasicShapeRectangle() { }
Length m_y;
Length m_x;
Length m_width;
Length m_height;
Length m_cornerRadiusX;
Length m_cornerRadiusY;
};
class BasicShapeCenterCoordinate {
public:
enum Direction {
TopLeft,
BottomRight
};
BasicShapeCenterCoordinate()
: m_direction(TopLeft)
, m_length(Undefined)
{
updateComputedLength();
}
BasicShapeCenterCoordinate(Direction direction, Length length)
: m_direction(direction)
, m_length(length)
{
updateComputedLength();
}
BasicShapeCenterCoordinate(const BasicShapeCenterCoordinate& other)
: m_direction(other.direction())
, m_length(other.length())
, m_computedLength(other.m_computedLength)
{
}
Direction direction() const { return m_direction; }
const Length& length() const { return m_length; }
const Length& computedLength() const { return m_computedLength; }
BasicShapeCenterCoordinate blend(const BasicShapeCenterCoordinate& other, double progress) const
{
return BasicShapeCenterCoordinate(TopLeft, m_computedLength.blend(other.m_computedLength, progress));
}
private:
Direction m_direction;
Length m_length;
Length m_computedLength;
void updateComputedLength();
};
class BasicShapeRadius {
public:
enum Type {
Value,
ClosestSide,
FarthestSide
};
BasicShapeRadius() : m_value(Undefined), m_type(ClosestSide) { }
explicit BasicShapeRadius(Length v) : m_value(v), m_type(Value) { }
explicit BasicShapeRadius(Type t) : m_value(Undefined), m_type(t) { }
BasicShapeRadius(const BasicShapeRadius& other) : m_value(other.value()), m_type(other.type()) { }
const Length& value() const { return m_value; }
Type type() const { return m_type; }
bool canBlend(const BasicShapeRadius& other) const
{
// FIXME determine how to interpolate between keywords. See bug 125108.
return m_type == Value && other.type() == Value;
}
BasicShapeRadius blend(const BasicShapeRadius& other, double progress) const
{
if (m_type != Value || other.type() != Value)
return BasicShapeRadius(other);
return BasicShapeRadius(m_value.blend(other.value(), progress));
}
private:
Length m_value;
Type m_type;
};
class BasicShapeCircle : public BasicShape {
public:
static PassRefPtr<BasicShapeCircle> create() { return adoptRef(new BasicShapeCircle); }
const BasicShapeCenterCoordinate& centerX() const { return m_centerX; }
const BasicShapeCenterCoordinate& centerY() const { return m_centerY; }
const BasicShapeRadius& radius() const { return m_radius; }
float floatValueForRadiusInBox(float boxWidth, float boxHeight) const;
void setCenterX(BasicShapeCenterCoordinate centerX) { m_centerX = std::move(centerX); }
void setCenterY(BasicShapeCenterCoordinate centerY) { m_centerY = std::move(centerY); }
void setRadius(BasicShapeRadius radius) { m_radius = std::move(radius); }
virtual void path(Path&, const FloatRect&) override;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
virtual Type type() const override { return BasicShapeCircleType; }
private:
BasicShapeCircle() { }
BasicShapeCenterCoordinate m_centerX;
BasicShapeCenterCoordinate m_centerY;
BasicShapeRadius m_radius;
};
class DeprecatedBasicShapeCircle : public BasicShape {
public:
static PassRefPtr<DeprecatedBasicShapeCircle> create() { return adoptRef(new DeprecatedBasicShapeCircle); }
const Length& centerX() const { return m_centerX; }
const Length& centerY() const { return m_centerY; }
const Length& radius() const { return m_radius; }
void setCenterX(Length centerX) { m_centerX = std::move(centerX); }
void setCenterY(Length centerY) { m_centerY = std::move(centerY); }
void setRadius(Length radius) { m_radius = std::move(radius); }
virtual void path(Path&, const FloatRect&) override;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
virtual Type type() const override { return DeprecatedBasicShapeCircleType; }
private:
DeprecatedBasicShapeCircle() { }
Length m_centerX;
Length m_centerY;
Length m_radius;
};
class BasicShapeEllipse : public BasicShape {
public:
static PassRefPtr<BasicShapeEllipse> create() { return adoptRef(new BasicShapeEllipse); }
const BasicShapeCenterCoordinate& centerX() const { return m_centerX; }
const BasicShapeCenterCoordinate& centerY() const { return m_centerY; }
const BasicShapeRadius& radiusX() const { return m_radiusX; }
const BasicShapeRadius& radiusY() const { return m_radiusY; }
float floatValueForRadiusInBox(const BasicShapeRadius&, float center, float boxWidthOrHeight) const;
void setCenterX(BasicShapeCenterCoordinate centerX) { m_centerX = std::move(centerX); }
void setCenterY(BasicShapeCenterCoordinate centerY) { m_centerY = std::move(centerY); }
void setRadiusX(BasicShapeRadius radiusX) { m_radiusX = std::move(radiusX); }
void setRadiusY(BasicShapeRadius radiusY) { m_radiusY = std::move(radiusY); }
virtual void path(Path&, const FloatRect&) override;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
virtual Type type() const override { return BasicShapeEllipseType; }
private:
BasicShapeEllipse() { }
BasicShapeCenterCoordinate m_centerX;
BasicShapeCenterCoordinate m_centerY;
BasicShapeRadius m_radiusX;
BasicShapeRadius m_radiusY;
};
class DeprecatedBasicShapeEllipse : public BasicShape {
public:
static PassRefPtr<DeprecatedBasicShapeEllipse> create() { return adoptRef(new DeprecatedBasicShapeEllipse); }
const Length& centerX() const { return m_centerX; }
const Length& centerY() const { return m_centerY; }
const Length& radiusX() const { return m_radiusX; }
const Length& radiusY() const { return m_radiusY; }
void setCenterX(Length centerX) { m_centerX = std::move(centerX); }
void setCenterY(Length centerY) { m_centerY = std::move(centerY); }
void setRadiusX(Length radiusX) { m_radiusX = std::move(radiusX); }
void setRadiusY(Length radiusY) { m_radiusY = std::move(radiusY); }
virtual void path(Path&, const FloatRect&) override;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
virtual Type type() const override { return DeprecatedBasicShapeEllipseType; }
private:
DeprecatedBasicShapeEllipse() { }
Length m_centerX;
Length m_centerY;
Length m_radiusX;
Length m_radiusY;
};
class BasicShapePolygon : public BasicShape {
public:
static PassRefPtr<BasicShapePolygon> create() { return adoptRef(new BasicShapePolygon); }
const Vector<Length>& values() const { return m_values; }
const Length& getXAt(unsigned i) const { return m_values[2 * i]; }
const Length& getYAt(unsigned i) const { return m_values[2 * i + 1]; }
void setWindRule(WindRule windRule) { m_windRule = windRule; }
void appendPoint(Length x, Length y) { m_values.append(std::move(x)); m_values.append(std::move(y)); }
virtual void path(Path&, const FloatRect&) override;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
virtual WindRule windRule() const override { return m_windRule; }
virtual Type type() const override { return BasicShapePolygonType; }
private:
BasicShapePolygon()
: m_windRule(RULE_NONZERO)
{ }
WindRule m_windRule;
Vector<Length> m_values;
};
class BasicShapeInsetRectangle : public BasicShape {
public:
static PassRefPtr<BasicShapeInsetRectangle> create() { return adoptRef(new BasicShapeInsetRectangle); }
const Length& top() const { return m_top; }
const Length& right() const { return m_right; }
const Length& bottom() const { return m_bottom; }
const Length& left() const { return m_left; }
const Length& cornerRadiusX() const { return m_cornerRadiusX; }
const Length& cornerRadiusY() const { return m_cornerRadiusY; }
void setTop(Length top) { m_top = std::move(top); }
void setRight(Length right) { m_right = std::move(right); }
void setBottom(Length bottom) { m_bottom = std::move(bottom); }
void setLeft(Length left) { m_left = std::move(left); }
void setCornerRadiusX(Length radiusX)
{
ASSERT(!radiusX.isUndefined());
m_cornerRadiusX = std::move(radiusX);
}
void setCornerRadiusY(Length radiusY)
{
ASSERT(!radiusY.isUndefined());
m_cornerRadiusY = std::move(radiusY);
}
virtual void path(Path&, const FloatRect&) override;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
virtual Type type() const override { return BasicShapeInsetRectangleType; }
private:
BasicShapeInsetRectangle() { }
Length m_right;
Length m_top;
Length m_bottom;
Length m_left;
Length m_cornerRadiusX;
Length m_cornerRadiusY;
};
class BasicShapeInset : public BasicShape {
public:
static PassRefPtr<BasicShapeInset> create() { return adoptRef(new BasicShapeInset); }
const Length& top() const { return m_top; }
const Length& right() const { return m_right; }
const Length& bottom() const { return m_bottom; }
const Length& left() const { return m_left; }
const LengthSize& topLeftRadius() const { return m_topLeftRadius; }
const LengthSize& topRightRadius() const { return m_topRightRadius; }
const LengthSize& bottomRightRadius() const { return m_bottomRightRadius; }
const LengthSize& bottomLeftRadius() const { return m_bottomLeftRadius; }
void setTop(Length top) { m_top = std::move(top); }
void setRight(Length right) { m_right = std::move(right); }
void setBottom(Length bottom) { m_bottom = std::move(bottom); }
void setLeft(Length left) { m_left = std::move(left); }
void setTopLeftRadius(LengthSize radius) { m_topLeftRadius = std::move(radius); }
void setTopRightRadius(LengthSize radius) { m_topRightRadius = std::move(radius); }
void setBottomRightRadius(LengthSize radius) { m_bottomRightRadius = std::move(radius); }
void setBottomLeftRadius(LengthSize radius) { m_bottomLeftRadius = std::move(radius); }
virtual void path(Path&, const FloatRect&) override;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
virtual Type type() const override { return BasicShapeInsetType; }
private:
BasicShapeInset() { }
Length m_right;
Length m_top;
Length m_bottom;
Length m_left;
LengthSize m_topLeftRadius;
LengthSize m_topRightRadius;
LengthSize m_bottomRightRadius;
LengthSize m_bottomLeftRadius;
};
}
#endif
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