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/*
* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_AUDIO_PROCESSING_AGC2_VECTOR_FLOAT_FRAME_H_
#define MODULES_AUDIO_PROCESSING_AGC2_VECTOR_FLOAT_FRAME_H_
#include <vector>
#include "modules/audio_processing/include/audio_frame_view.h"
namespace webrtc {
// A construct consisting of a multi-channel audio frame, and a FloatFrame view
// of it.
class VectorFloatFrame {
public:
VectorFloatFrame(int num_channels,
int samples_per_channel,
float start_value);
const AudioFrameView<float>& float_frame_view() { return float_frame_view_; }
AudioFrameView<const float> float_frame_view() const {
return float_frame_view_;
}
~VectorFloatFrame();
private:
std::vector<std::vector<float>> channels_;
std::vector<float*> channel_ptrs_;
AudioFrameView<float> float_frame_view_;
};
} // namespace webrtc
#endif // MODULES_AUDIO_PROCESSING_AGC2_VECTOR_FLOAT_FRAME_H_
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