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import pygame
from pygame.locals import *
from locals import *
from util import render_text
from variables import Variables
from level import Change
class Edit_utils:
def __init__(self):
self.cursor = [0, 0]
return
def update(self, inputs):
if inputs.has_key("REMOVE_TILE"):
return Change("remove", self.cursor)
if inputs.has_key("ADD_TILE_WALL"):
return Change("W", self.cursor)
if inputs.has_key("ADD_TILE_SPIKES"):
return Change("S", self.cursor)
if inputs.has_key("ADD_TILE_BARS"):
return Change("B", self.cursor)
if inputs.has_key("SAVE_TILES"):
return Change("save", (0, 0))
if inputs.has_key("EDIT_RIGHT") and self.cursor[0] < (TILES_HOR - 1):
self.cursor[0] += 1
if inputs.has_key("EDIT_LEFT") and self.cursor[0] > 0:
self.cursor[0] -= 1
if inputs.has_key("EDIT_DOWN") and self.cursor[1] < (TILES_VER - 1):
self.cursor[1] += 1
if inputs.has_key("EDIT_UP") and self.cursor[1] > 0:
self.cursor[1] -= 1
return None
def render(self, screen):
pygame.draw.rect(screen, COLOR_GUI_EDIT_HILIGHT, pygame.Rect(self.cursor[0]*TILE_DIM, self.cursor[1]*TILE_DIM, TILE_DIM, TILE_DIM), 2)
return
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