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-- RST
-- preload.lua
-- -----------
--
-- This file contains the basic information for all tribes that is
-- needed before a game is loaded or the editor has been started.
dirname = path.dirname(__file__)
set_textdomain("tribes")
return {
-- Basic information for the Barbarian tribe
{
name = "barbarians",
author = _"The Widelands Development Team",
-- TRANSLATORS: This is a tribe name
descname = _"Barbarians",
tooltip = _"The mighty tribes of the east-lands.",
icon = dirname .. "images/barbarians/icon.png",
starting_conditions = {
dirname .. "scripting/starting_conditions/barbarians/headquarters.lua";
dirname .. "scripting/starting_conditions/barbarians/fortified_village.lua";
dirname .. "scripting/starting_conditions/barbarians/trading_outpost.lua";
}
},
-- Basic information for the Empire tribe
{
name = "empire",
author = _"The Widelands Development Team",
-- TRANSLATORS: This is a tribe name
descname = _"Empire",
tooltip = _"This is the culture of the Roman Empire.",
icon = dirname .. "images/empire/icon.png",
starting_conditions = {
dirname .. "scripting/starting_conditions/empire/headquarters.lua";
dirname .. "scripting/starting_conditions/empire/fortified_village.lua";
dirname .. "scripting/starting_conditions/empire/trading_outpost.lua";
}
},
-- Basic information for the Atlantean tribe
{
name = "atlanteans",
author = _"The Widelands Development Team",
-- TRANSLATORS: This is a tribe name
descname = _"Atlanteans",
tooltip = _"This tribe is known from the oldest tales. The sons and daughters of Atlantis.",
icon = dirname .. "images/atlanteans/icon.png",
starting_conditions = {
dirname .. "scripting/starting_conditions/atlanteans/headquarters.lua";
dirname .. "scripting/starting_conditions/atlanteans/fortified_village.lua";
dirname .. "scripting/starting_conditions/atlanteans/trading_outpost.lua";
}
}
}
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