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wl_library(logic_widelands_geometry
SRCS
widelands_geometry.cc
widelands_geometry.h
)
wl_library(logic_game_settings
SRCS
game_settings.h
single_player_game_settings_provider.cc
single_player_game_settings_provider.h
DEPENDS
ai
base_exceptions
io_filesystem
logic
scripting_lua_interface
scripting_lua_table
)
wl_library(logic_game_controller
SRCS
game_controller.h
replay_game_controller.h
replay_game_controller.cc
single_player_game_controller.h
single_player_game_controller.cc
DEPENDS
ai
logic
profile
ui_basic
widelands_ball_of_mud
wui
)
wl_library(logic_campaign_visibility
SRCS
campaign_visibility.cc
campaign_visibility.h
DEPENDS
base_exceptions
io_filesystem
profile
)
wl_library(logic
SRCS
backtrace.cc
backtrace.h
cmd_calculate_statistics.cc
cmd_calculate_statistics.h
cmd_delete_message.cc
cmd_delete_message.h
cmd_incorporate.cc
cmd_incorporate.h
cmd_luacoroutine.cc
cmd_luacoroutine.h
cmd_luascript.cc
cmd_luascript.h
cmd_queue.cc
cmd_queue.h
constants.h
cookie_priority_queue.h
description_maintainer.h
editor_game_base.cc
editor_game_base.h
field.cc
field.h
findbob.cc
findbob.h
findimmovable.cc
findimmovable.h
findnode.cc
findnode.h
game_data_error.cc
game_data_error.h
game.cc
game.h
map_revision.cc
map_revision.h
map.cc
map.h
mapastar.cc
mapastar.h
mapdifferenceregion.cc
mapdifferenceregion.h
mapfringeregion.cc
mapfringeregion.h
maphollowregion.cc
maphollowregion.h
mapregion.h
maptriangleregion.cc
maptriangleregion.h
message_id.h
message_queue.h
message.h
nodecaps.h
objective.h
path.cc
path.h
pathfield.cc
pathfield.h
player_area.h
player.cc
player.h
playercommand.cc
playercommand.h
playersmanager.cc
playersmanager.h
queue_cmd_factory.cc
queue_cmd_factory.h
queue_cmd_ids.h
replay.cc
replay.h
roadtype.h
save_handler.cc
save_handler.h
widelands_geometry_io.cc
widelands_geometry_io.h
widelands.h
map_objects/attackable.h
map_objects/bob.cc
map_objects/bob.h
map_objects/buildcost.cc
map_objects/buildcost.h
map_objects/checkstep.cc
map_objects/checkstep.h
map_objects/immovable_program.h
map_objects/immovable.cc
map_objects/immovable.h
map_objects/map_object.cc
map_objects/map_object.h
map_objects/terrain_affinity.cc
map_objects/terrain_affinity.h
map_objects/walkingdir.cc
map_objects/walkingdir.h
map_objects/tribes/battle.cc
map_objects/tribes/battle.h
map_objects/tribes/bill_of_materials.h
map_objects/tribes/building.cc
map_objects/tribes/building.h
map_objects/tribes/carrier.cc
map_objects/tribes/carrier.h
map_objects/tribes/constructionsite.cc
map_objects/tribes/constructionsite.h
map_objects/tribes/dismantlesite.cc
map_objects/tribes/dismantlesite.h
map_objects/tribes/militarysite.cc
map_objects/tribes/militarysite.h
map_objects/tribes/partially_finished_building.cc
map_objects/tribes/partially_finished_building.h
map_objects/tribes/production_program.cc
map_objects/tribes/production_program.h
map_objects/tribes/productionsite.cc
map_objects/tribes/productionsite.h
map_objects/tribes/program_result.h
map_objects/tribes/requirements.cc
map_objects/tribes/requirements.h
map_objects/tribes/road_textures.cc
map_objects/tribes/road_textures.h
map_objects/tribes/ship.cc
map_objects/tribes/ship.h
map_objects/tribes/soldier.cc
map_objects/tribes/soldier.h
map_objects/tribes/soldiercontrol.h
map_objects/tribes/training_attribute.h
map_objects/tribes/trainingsite.cc
map_objects/tribes/trainingsite.h
map_objects/tribes/tribe_basic_info.cc
map_objects/tribes/tribe_basic_info.h
map_objects/tribes/tribe_descr.cc
map_objects/tribes/tribe_descr.h
map_objects/tribes/tribes.cc
map_objects/tribes/tribes.h
map_objects/tribes/ware_descr.cc
map_objects/tribes/ware_descr.h
map_objects/tribes/warehouse.cc
map_objects/tribes/warehouse.h
map_objects/tribes/warelist.cc
map_objects/tribes/warelist.h
map_objects/tribes/wareworker.h
map_objects/tribes/workarea_info.h
map_objects/tribes/worker_descr.cc
map_objects/tribes/worker_descr.h
map_objects/tribes/worker_program.cc
map_objects/tribes/worker_program.h
map_objects/tribes/worker.cc
map_objects/tribes/worker.h
map_objects/world/critter_program.h
map_objects/world/critter.cc
map_objects/world/critter.h
map_objects/world/editor_category.cc
map_objects/world/editor_category.h
map_objects/world/map_gen.cc
map_objects/world/map_gen.h
map_objects/world/resource_description.cc
map_objects/world/resource_description.h
map_objects/world/terrain_description.cc
map_objects/world/terrain_description.h
map_objects/world/world.cc
map_objects/world/world.h
# TODO(sirver): Uses SDL2 only on WIN32 for a dirty hack.
USES_SDL2
DEPENDS
ai
base_exceptions
base_geometry
base_i18n
base_log
base_macros
base_md5
base_scoped_timer
base_time_string
build_info
economy
editor
game_io
graphic
graphic_color
graphic_image_io
graphic_surface
graphic_text_layout
helper
io_fileread
io_filesystem
io_stream
logic_game_controller
logic_game_settings
logic_widelands_geometry
map_io
map_io_map_loader
network
notifications
random
scripting_coroutine
scripting_logic
scripting_lua_interface
scripting_lua_table
sound
ui_basic
widelands_ball_of_mud
wui
wui_mapview_pixelfunctions
)
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