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/*
* Copyright (C) 2002-2004, 2006-2008, 2010 by the Widelands Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef WL_MAP_IO_MAP_BUILDING_PACKET_H
#define WL_MAP_IO_MAP_BUILDING_PACKET_H
#include "map_io/map_data_packet.h"
class FileRead;
class FileWrite;
namespace Widelands {
class Building;
/*
* This packet cares for the existence of buildings
* on the map, the data is parsed somewhere else
*/
struct MapBuildingPacket {
void read(FileSystem&, EditorGameBase&, bool, MapObjectLoader&);
void write(FileSystem&, EditorGameBase&, MapObjectSaver&);
protected:
void read_priorities(Building&, FileRead&);
void write_priorities(const Building&, FileWrite&);
};
}
#endif // end of include guard: WL_MAP_IO_MAP_BUILDING_PACKET_H
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