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/*
* Copyright (C) 2006-2015 by the Widelands Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#include <memory>
#include <SDL.h>
#include <boost/algorithm/string.hpp>
#include <boost/format.hpp>
#include <boost/lexical_cast.hpp>
#include "base/log.h"
#include "config.h"
#include "graphic/graphic.h"
#include "graphic/image_io.h"
#include "graphic/minimap_renderer.h"
#include "graphic/texture.h"
#include "io/filesystem/filesystem.h"
#include "io/filesystem/layered_filesystem.h"
#include "io/filewrite.h"
#include "logic/editor_game_base.h"
#include "logic/map.h"
#include "map_io/widelands_map_loader.h"
using namespace Widelands;
namespace {
// Setup the static objects Widelands needs to operate and initializes systems.
void initialize() {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
throw wexception("Unable to initialize SDL: %s", SDL_GetError());
}
g_fs = new LayeredFileSystem();
g_fs->add_file_system(&FileSystem::create(INSTALL_DATADIR));
g_gr = new Graphic();
g_gr->initialize(Graphic::TraceGl::kNo, 1, 1, false);
}
} // namespace
int main(int argc, char** argv) {
if (!(2 <= argc && argc <= 3)) {
log("Usage: %s <map file>\n", argv[0]);
return 1;
}
const std::string map_path = argv[argc - 1];
try {
initialize();
std::string map_dir = FileSystem::fs_dirname(map_path);
if (map_dir.empty()) {
map_dir = ".";
}
const std::string map_file = FileSystem::fs_filename(map_path.c_str());
FileSystem* in_out_filesystem = &FileSystem::create(map_dir);
g_fs->add_file_system(in_out_filesystem);
Map* map = new Map();
EditorGameBase egbase(nullptr);
egbase.set_map(map);
std::unique_ptr<Widelands::MapLoader> ml(map->get_correct_loader(map_file));
if (!ml) {
log("Cannot load map file.\n");
return 1;
}
ml->preload_map(true);
ml->load_map_complete(egbase, Widelands::MapLoader::LoadType::kScenario);
std::unique_ptr<Texture> minimap(
draw_minimap(egbase, nullptr, Point(0, 0), MiniMapLayer::Terrain));
// Write minimap
{
FileWrite fw;
save_to_png(minimap.get(), &fw, ColorType::RGBA);
fw.write(*in_out_filesystem, (map_file + ".png").c_str());
}
// Write JSON.
{
FileWrite fw;
const auto write_string = [&fw](const std::string& s) { fw.data(s.c_str(), s.size()); };
const auto write_key_value = [&write_string](
const std::string& key, const std::string& quoted_value) {
write_string((boost::format("\"%s\": %s") % key % quoted_value).str());
};
const auto write_key_value_string = [&write_key_value](
const std::string& key, const std::string& value) {
std::string quoted_value = value;
boost::replace_all(quoted_value, "\"", "\\\"");
write_key_value(key, "\"" + value + "\"");
};
const auto write_key_value_int = [&write_key_value](
const std::string& key, const int value) {
write_key_value(key, boost::lexical_cast<std::string>(value));
};
write_string("{\n ");
write_key_value_string("name", map->get_name());
write_string(",\n ");
write_key_value_string("author", map->get_author());
write_string(",\n ");
write_key_value_string("description", map->get_description());
write_string(",\n ");
write_key_value_string("hint", map->get_hint());
write_string(",\n ");
write_key_value_int("width", map->get_width());
write_string(",\n ");
write_key_value_int("height", map->get_height());
write_string(",\n ");
write_key_value_int("nr_players", map->get_nrplayers());
write_string(",\n ");
const std::string world_name =
static_cast<Widelands::WidelandsMapLoader*>(ml.get())->old_world_name();
write_key_value_string("world_name", world_name);
write_string(",\n ");
write_key_value_string("minimap", map_path + ".png");
write_string("\n");
write_string("}\n");
fw.write(*in_out_filesystem, (map_file + ".json").c_str());
}
} catch (std::exception& e) {
log("Exception: %s.\n", e.what());
return 1;
}
return 0;
}
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