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/*
* Copyright (C) 2011 by the Widelands Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef WL_WUI_CHATOVERLAY_H
#define WL_WUI_CHATOVERLAY_H
#include <memory>
#include "ui_basic/panel.h"
struct ChatProvider;
/**
* The overlay that displays all new chat messages for some timeout on the main window.
*
* \see GameChatPanel, GameChatMenu
*/
struct ChatOverlay : public UI::Panel {
ChatOverlay(UI::Panel* parent, int32_t x, int32_t y, int32_t w, int32_t h);
~ChatOverlay();
void set_chat_provider(ChatProvider&);
void draw(RenderTarget&) override;
void think() override;
// Check is position and size is still correct.
void recompute();
private:
struct Impl;
std::unique_ptr<Impl> m;
};
#endif // end of include guard: WL_WUI_CHATOVERLAY_H
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