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/*
* Copyright (C) 2002-2004, 2006-2010 by the Widelands Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "wui/soldiercapacitycontrol.h"
#include "graphic/graphic.h"
#include "logic/map_objects/tribes/soldiercontrol.h"
#include "logic/player.h"
#include "ui_basic/button.h"
#include "ui_basic/radiobutton.h"
#include "wui/interactive_gamebase.h"
using Widelands::SoldierControl;
/**
* Widget to control the capacity of \ref MilitaryBuilding and \ref TrainingSite
* via \ref SoldierControl
*/
struct SoldierCapacityControl : UI::Box {
SoldierCapacityControl(UI::Panel* parent,
InteractiveGameBase& igb,
Widelands::Building& building);
protected:
void think() override;
private:
void change_soldier_capacity(int delta);
void click_decrease();
void click_increase();
InteractiveGameBase& igbase_;
Widelands::Building& building_;
UI::Button decrease_;
UI::Button increase_;
UI::Textarea value_;
};
SoldierCapacityControl::SoldierCapacityControl(UI::Panel* parent,
InteractiveGameBase& igb,
Widelands::Building& building)
: Box(parent, 0, 0, Horizontal),
igbase_(igb),
building_(building),
decrease_(this,
"decrease",
0,
0,
32,
32,
g_gr->images().get("images/ui_basic/but4.png"),
g_gr->images().get("images/wui/buildings/menu_down_train.png"),
_("Decrease capacity")),
increase_(this,
"increase",
0,
0,
32,
32,
g_gr->images().get("images/ui_basic/but4.png"),
g_gr->images().get("images/wui/buildings/menu_up_train.png"),
_("Increase capacity")),
value_(this, "199", UI::Align::kCenter) {
decrease_.sigclicked.connect(
boost::bind(&SoldierCapacityControl::click_decrease, boost::ref(*this)));
increase_.sigclicked.connect(
boost::bind(&SoldierCapacityControl::click_increase, boost::ref(*this)));
add(new UI::Textarea(this, _("Capacity")), UI::Align::kHCenter);
add(&decrease_, UI::Align::kHCenter);
add(&value_, UI::Align::kHCenter);
add(&increase_, UI::Align::kHCenter);
decrease_.set_repeating(true);
increase_.set_repeating(true);
set_thinks(true);
}
void SoldierCapacityControl::think() {
SoldierControl* soldiers = dynamic_cast<SoldierControl*>(&building_);
uint32_t const capacity = soldiers->soldier_capacity();
char buffer[sizeof("4294967295")];
sprintf(buffer, "%2u", capacity);
value_.set_text(buffer);
bool const can_act = igbase_.can_act(building_.owner().player_number());
decrease_.set_enabled(can_act && soldiers->min_soldier_capacity() < capacity);
increase_.set_enabled(can_act && soldiers->max_soldier_capacity() > capacity);
}
void SoldierCapacityControl::change_soldier_capacity(int delta) {
igbase_.game().send_player_change_soldier_capacity(building_, delta);
}
void SoldierCapacityControl::click_decrease() {
change_soldier_capacity(-1);
}
void SoldierCapacityControl::click_increase() {
change_soldier_capacity(1);
}
UI::Panel* create_soldier_capacity_control(UI::Panel& parent,
InteractiveGameBase& igb,
Widelands::Building& building) {
return new SoldierCapacityControl(&parent, igb, building);
}
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