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/*
* Copyright (C) 2002-2016 by the Widelands Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef WL_GAME_IO_GAME_LOADER_H
#define WL_GAME_IO_GAME_LOADER_H
#include <string>
#include <stdint.h>
class FileSystem;
namespace Widelands {
class Game;
struct GamePreloadPacket;
/*
* This class reads a complete state
* of a game out to a file.
*/
struct GameLoader {
GameLoader(const std::string& path, Game&);
~GameLoader();
int32_t preload_game(GamePreloadPacket&);
int32_t load_game(bool multiplayer = false);
private:
FileSystem& fs_;
Game& game_;
};
}
#endif // end of include guard: WL_GAME_IO_GAME_LOADER_H
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