1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767
|
#!/usr/bin/env python
# encoding: utf-8
import argparse
import math
import md5
import os
import re
import subprocess
import sys
from scipy import ndimage
import numpy as np
import pywi.animation
import pywi.config
import pywi.packing
# Consider an additional fragment/rectangle to be beneficial if it saves this many pixels in image data
FRAGMENT_COST = 32
def macr_exact_bruteforce(bitmask, lower_range=None, upper_range=None, FRAGMENT_COST=FRAGMENT_COST):
"""
Compute a Minimum Average Cost Rectangle among all rectangles with lower left corner in lower_range
and upper right corner in upper_range, by computing the cost of all possible rectangles.
Returns (cost, rectangle)
Note: Returns a rectangle with cost strictly greater than FRAGMENT_COST + 1 if bitmask contains
no set pixels.
"""
if bitmask.shape[0] * bitmask.shape[1] > 4000:
raise Exception('macr_exact_bruteforce called on a large bitmask')
lower_range = lower_range or ((0, 0), bitmask.shape)
upper_range = upper_range or ((0, 0), bitmask.shape)
lower_ext = tuple(np.subtract(lower_range[1], lower_range[0]))
upper_ext = tuple(np.subtract(upper_range[1], upper_range[0]))
cum0 = bitmask.cumsum(0)
cum1 = bitmask.cumsum(1)
cum01 = cum0.cumsum(1)
tr = cum01[upper_range[0][0]:upper_range[1][0], upper_range[0][1]:upper_range[1][1]]
tr = np.tile(tr.reshape((1,1) + upper_ext), lower_ext + (1,1))
tl = (cum01 - cum0)[upper_range[0][0]:upper_range[1][0], lower_range[0][1]:lower_range[1][1]]
tl = np.tile(tl.transpose().reshape((1, lower_ext[1], upper_ext[0], 1)), (lower_ext[0], 1, 1, upper_ext[1]))
br = (cum01 - cum1)[lower_range[0][0]:lower_range[1][0], upper_range[0][1]:upper_range[1][1]]
br = np.tile(br.reshape((lower_ext[0], 1, 1, upper_ext[1])), (1, lower_ext[1], upper_ext[0], 1))
bl = (cum01 - cum0 - cum1 + bitmask)[lower_range[0][0]:lower_range[1][0], lower_range[0][1]:lower_range[1][1]]
bl = np.tile(bl.reshape(lower_ext + (1,1)), (1,1) + upper_ext)
indices = np.indices(lower_ext + upper_ext)
covered = (tr - tl - br + bl) * ((indices[2] >= indices[0]) & (indices[3] >= indices[1]))
cost = (
((upper_range[0][0] - lower_range[0][0]) + indices[2] - indices[0] + 1) *
((upper_range[0][1] - lower_range[0][1]) + indices[3] - indices[1] + 1)
)
cost = FRAGMENT_COST + np.fmax(cost, 1)
#print cost
avg_cost = cost / np.fmax(covered, 0.1)
#print avg_cost
argmin_local = np.unravel_index(np.argmin(avg_cost), avg_cost.shape)
argmin = (
argmin_local[0] + lower_range[0][0],
argmin_local[1] + lower_range[0][1],
argmin_local[2] + upper_range[0][0] + 1,
argmin_local[3] + upper_range[0][1] + 1
)
return avg_cost[argmin_local], argmin
def minimum_average_cost_rectangle(bitmask, FRAGMENT_COST=FRAGMENT_COST):
"""
Compute a rectangle that minimizes (FRAGMENT_COST + Area) / (Pixels Covered in bitmask)
Returns (cost, rectangle)
"""
return macr_exact_bruteforce(bitmask, FRAGMENT_COST=FRAGMENT_COST)
# Setup tiling hierarchy
MAX_TILES = 16
AVG_COST_INF = FRAGMENT_COST + 2
tileshapes = []
remaindershape = bitmask.shape
while remaindershape[0] > MAX_TILES or remaindershape[1] > MAX_TILES:
tiles = tuple([
int(math.ceil(rs ** (1.0 / int(math.ceil(math.log(rs, MAX_TILES))))))
for rs in remaindershape
])
tileshapes.append(tiles)
remaindershape = tuple([
(rs + ts - 1) / ts
for ts, rs in zip(tiles, remaindershape)
])
tileshapes.append(remaindershape)
shape = tuple(np.prod(tileshapes, 0))
print 'original:', bitmask.shape, 'shapes:', tileshapes, 'total shape:', shape
if shape != bitmask.shape:
extend = np.zeros(shape)
extend[:bitmask.shape[0], :bitmask.shape[1]] = bitmask
bitmask = extend
def minimum_average_cost_grow(bitmask, rectangle):
"""
Find the best way to grow the given rectangle in one direction only,
in terms of (Increased Area) / (Additionally Covered Pixels in bitmask).
Returns (cost, rectangle), where cost is None if no additional pixels can be covered.
"""
best_cost = None
best_rectangle = rectangle
height = rectangle[2] - rectangle[0]
width = rectangle[3] - rectangle[1]
# grow positive in axis 1
additional = bitmask[rectangle[0]:rectangle[2], rectangle[3]:].sum(0).cumsum()
if additional.shape[0]:
cost = np.arange(height, (additional.shape[0] + 1) * height, height, np.float)
inv = additional / cost # avoid division by zero
best = inv.argmax()
if inv[best] > 0:
best_cost = 1.0 / inv[best]
best_rectangle = (rectangle[0], rectangle[1], rectangle[2], rectangle[3] + 1 + best)
# grow negative in axis 1
additional = bitmask[rectangle[0]:rectangle[2], :rectangle[1]].sum(0)[::-1].cumsum()
if additional.shape[0]:
cost = np.arange(height, (additional.shape[0] + 1) * height, height, np.float)
inv = additional / cost # avoid division by zero
best = inv.argmax()
if inv[best] > 0 and (best_cost is None or best_cost > 1.0 / inv[best]):
best_cost = 1.0 / inv[best]
best_rectangle = (rectangle[0], rectangle[1] - 1 - best, rectangle[2], rectangle[3])
# grow positive in axis 0
additional = bitmask[rectangle[2]:, rectangle[1]:rectangle[3]].sum(1).cumsum()
if additional.shape[0]:
cost = np.arange(width, (additional.shape[0] + 1) * width, width, np.float)
inv = additional / cost # avoid division by zero
best = inv.argmax()
if inv[best] > 0 and (best_cost is None or best_cost > 1.0 / inv[best]):
best_cost = 1.0 / inv[best]
best_rectangle = (rectangle[0], rectangle[1], rectangle[2] + 1 + best, rectangle[3])
# grow negative in axis 1
additional = bitmask[:rectangle[0], rectangle[1]:rectangle[3]].sum(1)[::-1].cumsum()
if additional.shape[0]:
cost = np.arange(width, (additional.shape[0] + 1) * width, width, np.float)
inv = additional / cost # avoid division by zero
best = inv.argmax()
if inv[best] > 0 and (best_cost is None or best_cost > 1.0 / inv[best]):
best_cost = 1.0 / inv[best]
best_rectangle = (rectangle[0] - 1 - best, rectangle[1], rectangle[2], rectangle[3])
return (best_cost, best_rectangle)
def draw_bitmask(bitmask):
for y in range(bitmask.shape[0]):
print ''.join([(' ', '*')[cell] for cell in bitmask[y]])
def bitmask_from_rectangle(shape, rectangle):
idx = np.indices(shape)
return np.logical_and(
np.logical_and(idx[0] >= rectangle[0], idx[0] < rectangle[2]),
np.logical_and(idx[1] >= rectangle[1], idx[1] < rectangle[3])
)
def draw_rectangles_over_bitmask(bitmask, rectangles):
if rectangles:
coverage = np.max(
[np.where(bitmask_from_rectangle(bitmask.shape, rect), num+1, 0) for num, rect in enumerate(rectangles)],
axis=0
)
else:
coverage = np.zeros(bitmask.shape)
for bmrow, crow in zip(bitmask, coverage):
print ''.join([str(c) if c > 0 else '*' if b else ' ' for b, c in zip(bmrow, crow)])
def draw_frame_diffs(frames):
npframes = np.array([frame.pic for frame in frames])
any_not_transparent = np.any(npframes[:,:,:,3] != 0, axis=0)
all_equal_not_transparent = np.logical_and(
npframes[0,:,:,3] != 0,
np.all(np.all(npframes[0:1,:,:,:] == npframes, axis=-1), axis=0)
)
for eqrow, ntrow in zip(all_equal_not_transparent, any_not_transparent):
print ''.join(['.' if eq else '*' if nt else ' ' for eq, nt in zip(eqrow, ntrow)])
def rectangle_cost(rectangle, FRAGMENT_COST=FRAGMENT_COST):
return FRAGMENT_COST + (rectangle[2] - rectangle[0]) * (rectangle[3] - rectangle[1])
def compute_rectangle_covering(bitmask, FRAGMENT_COST=FRAGMENT_COST):
"""
Given a bitmask of pixels, find a list of rectangles that covers all pixels of the mask that are set to true,
with a goal of minimizing Total Area of Covering Rectangles + FRAGMENT_COST * Number of Covering Rectangles.
Returns (cost, list of rectangles)
"""
# This implements the simple set cover heuristic,
# i.e. it greedily covers pixels by adding a rectangle with minimum cost
# per covered pixel, or by extending an existing rectangle.
rectangles = []
indices = np.indices(bitmask.shape)
remainder = bitmask
while np.count_nonzero(remainder) != 0:
new_rectangle_score, new_rectangle = minimum_average_cost_rectangle(
remainder,
FRAGMENT_COST=FRAGMENT_COST
)
best_score = new_rectangle_score
best_rectangles = rectangles + [new_rectangle]
for idx, rect in enumerate(rectangles):
grow_score, grow_rect = minimum_average_cost_grow(remainder, rect)
if grow_score is not None and grow_score <= best_score:
best_score = grow_score
best_rectangles = rectangles[:idx] + rectangles[idx + 1:] + [grow_rect]
#print 'best score', best_score
#print 'rectangles:', best_rectangles
rectangles = best_rectangles
remainder = np.logical_and(
remainder,
np.logical_or(
np.logical_or(indices[0] < rectangles[-1][0], indices[0] >= rectangles[-1][2]),
np.logical_or(indices[1] < rectangles[-1][1], indices[1] >= rectangles[-1][3])
)
)
return sum([rectangle_cost(rect, FRAGMENT_COST=FRAGMENT_COST) for rect in rectangles]), rectangles
def build_frame_group_rectangle_covering(frames, FRAGMENT_COST=FRAGMENT_COST):
"""
Given a list of frames, find a shared base picture based on the first frame,
as well as individual deltas.
Returns (cost, base_pic, base_pic_rect, [frame_rectangles])
"""
shape = frames[0].pic.shape
all_opaque_mask = np.all([frame.pic[:,:,3] == 255 for frame in frames], 0)
base_pic_mask = frames[0].pic[:,:,3] != 0
for frame in frames[1:]:
base_pic_mask &= np.all(frame.pic == frames[0].pic, -1) | all_opaque_mask
p = np.argwhere(base_pic_mask)
base_pic_min = np.min(p, 0)
base_pic_max = np.max(p, 0)
base_pic_rect = (base_pic_min[0], base_pic_min[1], base_pic_max[0] + 1, base_pic_max[1] + 1)
base_pic_cost = rectangle_cost(base_pic_rect, FRAGMENT_COST=FRAGMENT_COST)
base_pic = np.where(np.reshape(base_pic_mask, (shape[0], shape[1], 1)), frames[0].pic, 0)
total_cost = base_pic_cost
frame_rectangles = []
for frame in frames:
delta_mask = (frame.pic[:,:,3] != 0) & np.any(frame.pic != base_pic, -1)
cost, rectangles = compute_rectangle_covering(delta_mask, FRAGMENT_COST=FRAGMENT_COST)
total_cost += cost
frame_rectangles.append(rectangles)
return (total_cost, base_pic, base_pic_rect, [frame_rectangles])
def build_frame_group_regions(frames):
"""
Given a list of frame, identify variable subregions
and split frames into blits accordingly
Return (avgcost, list of list of ((x, y), pic, pc_pic))
"""
pc = frames[0].pc_pic is not None
regions = []
if len(frames) > 1:
# Find the regions that are not equal over all frames
followers = np.asarray([frame.pic for frame in frames[1:]])
diff = np.any(np.any(frames[0].pic != followers, 3), 0)
if pc:
followers_pc = np.asarray([frame.pc_pic for frame in frames[1:]])
diff = diff | np.any(np.any(frames[0].pc_pic != followers_pc, 3) & followers[:,:,:,3] != 0, 0)
#TODO: use rectangle covering instead, once it becomes more efficient
label_img, nlabels = ndimage.label(diff)
for i in range(1, nlabels + 1):
ys, xs = np.where(label_img == i)
regions.append((ys.min(), xs.min(), ys.max() + 1, xs.max() + 1))
else:
diff = np.zeros(frames[0].pic.shape[:2], np.bool)
base_pic_mask = frames[0].pic[:,:,3] != 0 & ~diff
for region in regions:
base_pic_mask[region[0]:region[2], region[1]:region[3]] = False
ys, xs = np.where(base_pic_mask)
cost = 0
base_pic_rect = None
if len(ys) and len(xs):
base_pic_rect = (ys.min(), xs.min(), ys.max() + 1, xs.max() + 1)
base_pic_base = frames[0].pic.copy()
base_pic_base[:,:,3] = np.choose(base_pic_mask, [0, base_pic_base[:,:,3]])
base_pic = base_pic_base[base_pic_rect[0]:base_pic_rect[2], base_pic_rect[1]:base_pic_rect[3]]
if pc:
base_pic_pc = frames[0].pc_pic[base_pic_rect[0]:base_pic_rect[2], base_pic_rect[1]:base_pic_rect[3]]
else:
base_pic_pc = None
cost = rectangle_cost(base_pic_rect)
newframes = []
for frame in frames:
newframe = [((base_pic_rect[0], base_pic_rect[1]), base_pic, base_pic_pc)] if base_pic_rect else []
for region in regions:
pic = frame.pic[region[0]:region[2], region[1]:region[3]]
if pc:
pc_pic = frame.pc_pic[region[0]:region[2], region[1]:region[3]]
else:
pc_pic = None
newframe.append(((region[0], region[1]), pic, pc_pic))
cost += rectangle_cost(region)
newframes.append(newframe)
return (float(cost) / len(frames), newframes)
def do_optimize_greedy(frames):
"""
Find a packing of the frame into frame groups.
Return list of lists of ((x, y), pic, pc_pic), one list for the blits of each frame.
Frame groups are optimized together, either based on a simple region heuristic,
or with a slightly more complicated rectangle covering technique.
We add frames to candidate frame groups greedily as long as the average cost per frame
decreases. As a heuristic, frames with high pixel overlap are combined first.
"""
MAXREJECT = 10
uncovered = [idx for idx in xrange(len(frames))]
covered_frames = [None for frame in frames]
framegroups = []
total_cost = 0
print 'pack_frames_greedy: packing', len(frames), 'frames'
while uncovered:
leader = uncovered[0]
del uncovered[0]
print ' start new framegroup with leader', leader,
avgcost, newframes = build_frame_group_regions([frames[leader]])
print 'cost', avgcost
leader_pic = frames[leader].pic
trials = zip(uncovered, [
np.count_nonzero(np.all(leader_pic == frames[u].pic, -1))
for u in uncovered
])
trials.sort(key=lambda t: -t[1])
followers = []
rejections = 0
for trial, nrcommonpix in trials:
try_frames = [leader] + followers + [trial]
print ' try adding %d with %d common pixels for %s...' % (
trial, nrcommonpix, try_frames
),
new_avgcost, newframes_try = build_frame_group_regions(
[frames[i] for i in try_frames]
)
print 'avgcost', new_avgcost,
if new_avgcost > avgcost:
rejections += 1
if rejections >= MAXREJECT:
print 'reject and stop'
break
else:
print 'reject'
else:
print 'add'
avgcost = new_avgcost
newframes = newframes_try
followers.append(trial)
uncovered.remove(trial)
rejections = 0
print ' adding framegroup', [leader] + followers, 'avgcost', avgcost
for framenr, newframe in zip([leader] + followers, newframes):
covered_frames[framenr] = newframe
return covered_frames
#############################################
#############################################
#############################################
def copy_blits_animation(anim, chunksets):
"""
Copy the given animation (which must be of type AnimationBlits)
into a new animation using the given chunksets
"""
if chunksets[anim.has_player_color] is None:
chunksets[anim.has_player_color] = pywi.animation.ChunkSet(anim.has_player_color)
chunkset = chunksets[anim.has_player_color]
return anim.copy(chunkset)
def optimize_bbox(animations, chunksets, args):
"""
Joint optimization of the given animations using a simple bounding box routine
"""
print 'Running bbox optimization...'
new_animations = {}
for name in sorted(animations.iterkeys()):
anim = animations[name]
if chunksets[anim.has_player_color] is None:
chunksets[anim.has_player_color] = pywi.animation.ChunkSet(anim.has_player_color)
chunkset = chunksets[anim.has_player_color]
new_anim = pywi.animation.AnimationBlits(chunkset)
new_anim.options.update(anim.options)
if not args.reopt and type(anim) == pywi.animation.AnimationBlits:
print 'Copying %s' % (name)
for frame in anim.frames:
blits = []
for blit in frame:
chunk = chunkset.make_chunk(
blit.chunk.pic, blit.chunk.pc_pic,
(0,0) + blit.chunk.pic.shape[0:2]
)
blits.append(pywi.animation.Blit(chunk, blit.offset))
new_anim.append_frame(blits)
else:
print 'Optimizing %s' % (name)
for idx in xrange(anim.get_nrframes()):
frame = anim.get_frame(idx)
pic_mask = frame.pic[:,:,3] != 0
p = np.argwhere(pic_mask)
pic_min = np.min(p, 0)
pic_max = np.max(p, 0)
bbox_rect = (pic_min[0], pic_min[1], pic_max[0] + 1, pic_max[1] + 1)
chunk = chunkset.make_chunk(frame.pic, frame.pc_pic, bbox_rect)
offset = (pic_min[0] - anim.hotspot[0], pic_min[1] - anim.hotspot[1])
new_anim.append_frame([pywi.animation.Blit(chunk, offset)])
new_animations[name] = new_anim
return new_animations
def do_crossframe_optimization(animations, chunkset, optimizer):
"""
Helper function in which animations have already been reduced
to those that should be (re-)optimized, and either all animations
are pc or all are non-pc.
Aligns all frames of all animations, and submits them together
to the optimizer. The optimizer takes a list of FullFrame tuples
and returns a list of (offset, pic, pc_pic) tuple lists, one list for each frame.
"""
pc = chunkset.has_player_color
# Step 1: Align all frames of all animations
frame_min = (1000,1000)
frame_max = (-1000,-1000)
for anim in animations.itervalues():
frame_min = (
min(frame_min[0], -anim.hotspot[0]),
min(frame_min[1], -anim.hotspot[1])
)
frame_max = (
max(frame_max[0], anim.shape[0] - anim.hotspot[0]),
max(frame_max[1], anim.shape[1] - anim.hotspot[1])
)
shape = (frame_max[0] - frame_min[0], frame_max[1] - frame_min[1])
hotspot = (-frame_min[0], -frame_min[1])
frames = []
for name in sorted(animations.iterkeys()):
anim = animations[name]
rect = (
hotspot[0] - anim.hotspot[0],
hotspot[1] - anim.hotspot[1],
hotspot[0] - anim.hotspot[0] + anim.shape[0],
hotspot[1] - anim.hotspot[1] + anim.shape[1]
)
for framenr in xrange(anim.get_nrframes()):
frame = anim.get_frame(framenr)
pic = np.zeros(shape + (4,), np.uint8)
pic[rect[0]:rect[2], rect[1]:rect[3]] = frame.pic
if pc:
pc_pic = np.zeros(shape + (4,), np.uint8)
pc_pic[rect[0]:rect[2], rect[1]:rect[3]] = frame.pc_pic
else:
pc_pic = None
frames.append((name, framenr, pywi.animation.FullFrame(pic, pc_pic)))
# Step 2: Perform the actual optimization
optimized = optimizer([frame[2] for frame in frames])
# Step 3: Recreate animations
new_animations = {}
for name, anim in animations.iteritems():
new_anim = pywi.animation.AnimationBlits(chunkset)
new_anim.options.update(anim.options)
new_animations[name] = new_anim
for oldframe, newframe in zip(frames, optimized):
blits = []
for blit in newframe:
chunk = chunkset.make_chunk(
blit[1], blit[2],
(0,0) + blit[1].shape[0:2]
)
blits.append(pywi.animation.Blit(chunk, (blit[0][0] - hotspot[0], blit[0][1] - hotspot[1])))
assert new_animations[oldframe[0]].get_nrframes() == oldframe[1]
new_animations[oldframe[0]].append_frame(blits)
return new_animations
def optimize_greedy(animations, chunksets, args):
"""
Joint optimization of the given animations, using a greedy set cover
heuristic to 'cover' animation frames by packed groups.
"""
new_animations = {}
if not args.reopt:
for name in sorted(animations.iterkeys()):
anim = animations[name]
if type(anim) == pywi.animation.AnimationBlits:
print 'Copying %s' % (name)
new_animations[name] = copy_blits_animation(anim, chunksets)
del animations[name]
pc_animations = dict([
(name, anim) for name, anim in animations.iteritems() if anim.has_player_color
])
nonpc_animations = dict([
(name, anim) for name, anim in animations.iteritems() if not anim.has_player_color
])
if pc_animations:
print 'Running greedy optimization for pc animations...'
if chunksets[True] is None:
chunksets[True] = pywi.animation.ChunkSet(True)
new_animations.update(do_crossframe_optimization(
pc_animations, chunksets[True], do_optimize_greedy
))
if nonpc_animations:
print 'Running greedy optimization for non-pc animations...'
if chunksets[False] is None:
chunksets[False] = pywi.animation.ChunkSet(False)
new_animations.update(do_crossframe_optimization(
nonpc_animations, chunksets[False], do_optimize_greedy
))
return new_animations
def compute_animations_hash(animations):
"""
Compute a hash of animation data that should be independent of
any form of optimization.
"""
m = md5.new()
m.update('%d' % len(animations))
for name in sorted(animations.keys()):
anim = animations[name]
m.update('=%s:%s:%d;%s;%d' % (
name, anim.has_player_color, len(anim.options),
':'.join(['%s=%s' % (key, anim.options[key]) for key in sorted(anim.options.keys())]),
anim.get_nrframes()
))
for idx in xrange(anim.get_nrframes()):
m.update(':')
frame = anim.get_frame(idx)
for y in xrange(frame.pic.shape[0]):
for x in xrange(frame.pic.shape[1]):
if frame.pic[y,x,3] != 0:
m.update('.%d,%d.%d.%d.%d.%d' % (
y - anim.hotspot[0], x - anim.hotspot[1],
frame.pic[y,x,0], frame.pic[y,x,1], frame.pic[y,x,2], frame.pic[y,x,3]
))
if frame.pc_pic is not None:
m.update('.%d.%d.%d' % (frame.pc_pic[y,x,0], frame.pc_pic[y,x,1], frame.pc_pic[y,x,2]))
return m.hexdigest()
def add_animation(arg):
try:
m = re.match(r'(\w+),(\d+),(\d+)$', arg)
return (m.group(1), int(m.group(3)), int(m.group(2)))
except:
raise argparse.ArgumentTypeError('must be of the form "<name>,<x>,<y>", where x,y is the hotspot')
# TODO(sirver): support for dirpics
def parse_args():
p = argparse.ArgumentParser(description=
"""
Transform the animation pictures found in the given directory
into a (possibly optimized) spritemap.
"""
)
p.add_argument(
'directory', type=str, default='.',
help=''
)
p.add_argument(
'-a', '--add', action='append', type=add_animation, metavar='name,x,y',
default=[],
help='Add an animation of the given name and with the given hotspot from <name>_??.png and <name>_??_pc.png files'
)
p.add_argument(
'-i', '--in-place', action='store_true',
help="Reuse the same filename for new spritemap if a spritemap already exists"
)
p.add_argument(
'-o', '--optimize', type=str, choices=['bbox', 'greedy'], default='bbox',
help="Frame optimization routine ('bbox' is very fast, but 'greedy' can give better results)"
)
p.add_argument(
'-r', '--reopt', action='store_true',
help="Re-optimize also those animations that are already in spritemap format"
)
p.add_argument(
'-d', '--dry-run', action='store_true',
help="Perform all optimizations, but do not write the final result"
)
p.add_argument(
'-b', '--bzr', action='store_true',
help="Automatically remove old files from Bazaar and add new ones"
)
return p.parse_args()
def error(msg):
print >>sys.stderr, msg
sys.exit(1)
def main():
args = parse_args()
context = pywi.animation.Context()
animations = {}
if os.path.exists(args.directory + '/conf'):
with open(args.directory + '/conf', 'r') as filp:
print 'Loading existing conf file...'
conf = pywi.config.read(filp)
sections_to_remove = []
for name, section in conf.itersections():
if 'dirpics' not in section:
if 'pics' not in section and 'spritemap' not in section:
continue
if name in animations:
error('conf file contains multiply defined animation')
print 'Loading animation %s...' % (name)
animations[name] = pywi.animation.load_section(args.directory, section, context)
else:
print 'Loading legacy diranimations %s_!!...' % (name)
animations.update(pywi.animation.load_legacy_diranims(args.directory, name, section, context))
sections_to_remove.append(name)
for name in sections_to_remove:
conf.remove_section(name)
else:
conf = pywi.config.File()
for name, y, x in args.add:
if name in animations:
error('Trying to add animation %s, but name already exists' % (name))
print 'Loading added animation %s...' % (name)
anim = pywi.animation.load_glob(args.directory + '/%s_??.png' % (name))
anim.hotspot = (y,x)
animations[name] = anim
if not animations:
print 'No animations loaded.'
sys.exit()
orighash = compute_animations_hash(animations)
origcost = sum([anim.get_cost(FRAGMENT_COST) for anim in animations.itervalues()])
print 'Loaded %d animation with %d frames of cost %d, hash %s' % (
len(animations),
sum([anim.get_nrframes() for anim in animations.itervalues()]),
origcost, orighash
)
chunksets = [None, None]
if args.optimize == 'bbox':
animations = optimize_bbox(animations, chunksets, args)
elif args.optimize == 'greedy':
animations = optimize_greedy(animations, chunksets, args)
else:
error('Unknown optimization method %s' % (arg.optimize))
# This is perhaps a bit of an excessive way for achieving this,
# but re-copy all animations in sorted order. The intention of this
# is to make the resulting spritemaps be more stable when the same
# directory is re-optimized
chunksets = [None, None]
animations = dict([
(name, copy_blits_animation(animations[name], chunksets))
for name in sorted(animations.iterkeys())
])
newhash = compute_animations_hash(animations)
newcost = 0
for chunkset in chunksets:
if chunkset is not None:
newcost += chunkset.get_cost(FRAGMENT_COST)
print 'Resulting animations of cost %d, hash %s' % (newcost, newhash)
if newhash != orighash:
print 'ERROR: Animations incorrectly modified'
sys.exit(1)
spritemap_names = set()
created_files = set()
for idx, chunkset in enumerate(chunksets):
if chunkset is None:
continue
rects = [(chunk.pic.shape[0], chunk.pic.shape[1]) for chunk in chunkset.chunks]
chunk_area = sum([r[0] * r[1] for r in rects])
print 'Packing chunks of area %d pixels' % (chunk_area)
ext0, ext1, offsets = pywi.packing.pack(rects)
packed_area = ext0 * ext1
overhead = float(packed_area - chunk_area) / chunk_area * 100
print ' packed into %dx%d = %d pixels (%.1f%% overhead)' % (
ext1, ext0, packed_area, overhead)
chunkset.assign_packing(ext0, ext1, offsets)
if not args.dry_run:
spritemap = None
if args.in_place:
possible_names = context.spritemap_names.difference(spritemap_names)
if possible_names:
spritemap = possible_names.pop()
if spritemap is None:
n = 0
while (os.path.exists(args.directory + '/spritemap' + str(n) + '.png') or
os.path.exists(args.directory + '/spritemap' + str(n) + '_pc.png')):
n += 1
spritemap = 'spritemap%d' % (n)
spritemap_names.add(spritemap)
print 'Writing spritemap file %s.png...' % (spritemap)
chunkset.write_images(args.directory, spritemap)
created_files.add(os.path.abspath(args.directory + '/' + spritemap + '.png'))
if chunkset.has_player_color:
created_files.add(os.path.abspath(args.directory + '/' + spritemap + '_pc.png'))
if not args.dry_run:
for name, anim in animations.iteritems():
print 'Writing animation %s...' % (name)
s = conf.make_section(name)
anim.write(args.directory, s)
with open(args.directory + '/conf', 'w') as filp:
print 'Writing conf data to %s...' % (args.directory + '/conf')
conf.write(filp)
if args.bzr:
read_files = set([
os.path.abspath(fn) for fn in context.filenames
])
print 'Adding and removing files from Bazaar...'
remove_files = read_files.difference(created_files)
if remove_files:
subprocess.call(['bzr', 'remove'] + list(remove_files))
add_files = created_files.difference(read_files)
if add_files:
subprocess.call(['bzr', 'add'] + list(add_files))
if __name__ == '__main__':
main()
|