1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881
|
image_dirname = path.dirname(__file__) .. "images/"
push_textdomain("tribes_encyclopedia")
-- For formatting time strings
include "tribes/scripting/help/time_strings.lua"
-- For lore texts
-- TRANSLATORS: Format string for a latin quote and its translation
quote_with_translation_format = pgettext("empire_lore", "‘%1%’<br>(%2%)")
function latin_lore(latin, translation)
return quote_with_translation_format:bformat(latin, translation)
end
wl.Descriptions():new_tribe {
name = "empire",
animation_directory = image_dirname,
animations = {
pinned_note = { hotspot = {18, 67} },
bridge_normal_e = { hotspot = {0, 17} },
bridge_busy_e = { hotspot = {0, 17} },
bridge_normal_se = { hotspot = {8, 8} },
bridge_busy_se = { hotspot = {8, 8} },
bridge_normal_sw = { hotspot = {40, 8} },
bridge_busy_sw = { hotspot = {40, 8} }
},
spritesheets = {
frontier = {
frames = 1,
columns = 1,
rows = 1,
hotspot = { 6, 19 }
},
flag = {
fps = 10,
frames = 16,
columns = 8,
rows = 2,
hotspot = { 12, 40 }
},
},
bridge_height = 8,
collectors_points_table = {
{ ware = "gold", points = 3},
{ ware = "spear_wooden", points = 1},
{ ware = "spear", points = 3},
{ ware = "spear_advanced", points = 4},
{ ware = "spear_heavy", points = 7},
{ ware = "spear_war", points = 8},
{ ware = "armor_helmet", points = 2},
{ ware = "armor", points = 3},
{ ware = "armor_chain", points = 4},
{ ware = "armor_gilded", points = 8},
},
-- Image file paths for this tribe's road and waterway textures
roads = {
busy = {
image_dirname .. "roadt_busy.png",
},
normal = {
image_dirname .. "roadt_normal_00.png",
image_dirname .. "roadt_normal_01.png",
image_dirname .. "roadt_normal_02.png",
},
waterway = {
image_dirname .. "waterway_0.png",
},
},
resource_indicators = {
[""] = {
[0] = "empire_resi_none",
},
resource_coal = {
[10] = "empire_resi_coal_1",
[20] = "empire_resi_coal_2",
},
resource_iron = {
[10] = "empire_resi_iron_1",
[20] = "empire_resi_iron_2",
},
resource_gold = {
[10] = "empire_resi_gold_1",
[20] = "empire_resi_gold_2",
},
resource_stones = {
[10] = "empire_resi_stones_1",
[20] = "empire_resi_stones_2",
},
resource_water = {
[100] = "empire_resi_water",
},
},
-- Wares positions in wares windows.
-- This also gives us the information which wares the tribe uses.
-- Each subtable is a column in the wares windows.
wares_order = {
{
-- Building Materials
{
name = "granite",
default_target_quantity = 30,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Granite, part 1
pgettext("ware", "Granite is a basic building material."),
-- TRANSLATORS: Helptext for an Empire ware: Granite, part 2
pgettext("empire_ware", "The Empire produces granite blocks in quarries and marble mines.")
}
}
},
{
name = "log",
preciousness = 14,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Log, part 1
pgettext("ware", "Logs are an important basic building material. They are produced by felling trees."),
-- TRANSLATORS: Helptext for an Empire ware: Log, part 2
pgettext("empire_ware", "Imperial lumberjacks fell the trees; foresters take care of the supply of trees. Logs are also used by the charcoal kiln, the toolsmithy and the sawmill.")
}
}
},
{
name = "planks",
default_target_quantity = 20,
preciousness = 10,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Planks, part 1
pgettext("ware", "Planks are an important building material."),
-- TRANSLATORS: Helptext for an Empire ware: Planks, part 2
pgettext("empire_ware", "They are produced out of logs by the sawmill."),
-- TRANSLATORS: Helptext for an Empire ware: Planks, part 3
pgettext("empire_ware", "They are also used by the weapon smithy.")
}
}
},
{
name = "wool",
default_target_quantity = 10,
preciousness = 2,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Wool
purpose = pgettext("empire_ware", "Wool is the hair of sheep. Weaving mills use it to make cloth.")
}
},
{
name = "cloth",
default_target_quantity = 15,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Cloth
purpose = pgettext("empire_ware", "Cloth is needed to build several buildings. It is also consumed in the armor smithy.")
}
}
},
{
-- Food
{
name = "fish",
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Fish
purpose = pgettext("empire_ware", "Besides bread and meat, fish is also a foodstuff for the Empire. Fish are used in taverns, inns and training sites (arena, colosseum, training camp).")
}
},
{
name = "meat",
default_target_quantity = 20,
preciousness = 2,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Meat, part 1
pgettext("ware", "Meat contains a lot of energy, and it is obtained from wild game taken by hunters."),
-- TRANSLATORS: Helptext for an Empire ware: Meat, part 2
pgettext("empire_ware", "Meat can also be obtained as pork from piggeries. It is used in the inns and taverns to prepare lunch for the miners and is consumed at the training sites (arena, colosseum, training camp).")
}
}
},
{
name = "water",
preciousness = 7,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Water, part 1
pgettext("ware", "Water is the essence of life!"),
-- TRANSLATORS: Helptext for an Empire ware: Water, part 2
pgettext("empire_ware", "Water is used in the bakery and the brewery. The donkey farm, the sheep farm and the piggery also need to be supplied with water.")
}
}
},
{
name = "wheat",
preciousness = 12,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Wheat, part 1
pgettext("ware", "Wheat is essential for survival."),
-- TRANSLATORS: Helptext for an Empire ware: Wheat, part 2
pgettext("empire_ware", "Wheat is produced by farms and used by mills and breweries. Donkey farms, sheep farms and piggeries also need to be supplied with wheat.")
}
}
},
{
name = "flour",
default_target_quantity = 20,
preciousness = 9,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Flour
purpose = pgettext("empire_ware", "Flour is produced by the mill out of wheat and is needed in the bakery to produce the tasty Empire bread.")
}
},
{
name = "empire_bread",
default_target_quantity = 20,
preciousness = 7,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Bread
purpose = pgettext("empire_ware", "The bakers of the Empire make really tasty bread out of flour and water. It is used in taverns and inns to prepare rations and meals. Bread is also consumed at the training sites (arena, colosseum, training camp).")
}
},
{
name = "beer",
default_target_quantity = 15,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Beer
purpose = pgettext("empire_ware", "This beer is produced in a brewery out of wheat and water. It is consumed by miners in coal and iron mines.")
}
},
{
name = "grape",
preciousness = 10,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Grape
purpose = pgettext("empire_ware", "These grapes are the base for a tasty wine. They are harvested in a vineyard and processed in a winery.")
}
},
{
name = "wine",
preciousness = 8,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Wine
purpose = pgettext("empire_ware", "This tasty wine is drunk by the miners working the marble and gold mines. It is produced in a winery.")
}
},
{
name = "ration",
default_target_quantity = 20,
preciousness = 4,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Ration, part 1
pgettext("ware", "A small bite to keep miners strong and working. The scout also consumes rations on his scouting trips."),
-- TRANSLATORS: Helptext for an Empire ware: Ration, part 2
pgettext("empire_ware", "Rations are produced in a tavern out of fish or meat or bread.")
}
}
},
{
name = "meal",
default_target_quantity = 20,
preciousness = 4,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Meal
purpose = pgettext("empire_ware", "A real meal is made in inns out of bread and fish/meat. It satisfies the needs of miners in deep mines.")
}
}
},
{
-- Mining
{
name = "marble",
default_target_quantity = 30,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Marble
purpose = pgettext("empire_ware", "Marble is the beautiful stone which is cut out of the mountains or produced in a quarry. Marble is used as a building material and gets chiseled into marble columns in the stonemason’s house.")
}
},
{
name = "marble_column",
default_target_quantity = 10,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Marble Column
purpose = pgettext("empire_ware", "Marble columns represent the high culture of the Empire, so they are needed for nearly every larger building. They are produced out of marble at a stonemason’s house.")
}
},
{
name = "coal",
default_target_quantity = 20,
preciousness = 10,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Coal, part 1
pgettext("ware", "Coal is mined in coal mines or produced out of logs by a charcoal kiln."),
-- TRANSLATORS: Helptext for an Empire ware: Coal, part 2
pgettext("empire_ware", "The fires of the Empire smelting works, armor smithies and weapon smithies are usually fed with coal.")
}
}
},
{
name = "iron_ore",
default_target_quantity = 15,
preciousness = 4,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Iron Ore, part 1
pgettext("default_ware", "Iron ore is mined in iron mines."),
-- TRANSLATORS: Helptext for an Empire ware: Iron Ore, part 2
pgettext("empire_ware", "It is smelted in a smelting works to retrieve the iron.")
}
}
},
{
name = "iron",
default_target_quantity = 20,
preciousness = 4,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Iron, part 1
pgettext("ware", "Iron is smelted out of iron ores."),
-- TRANSLATORS: Helptext for an Empire ware: Iron, part 2
pgettext("empire_ware", "It is produced by the smelting works. Weapons, armor and tools are made of iron.")
}
}
},
{
name = "gold_ore",
default_target_quantity = 15,
preciousness = 2,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Gold Ore, part 1
pgettext("ware", "Gold ore is mined in a gold mine."),
-- TRANSLATORS: Helptext for an Empire ware: Gold Ore, part 2
pgettext("empire_ware", "Smelted in a smelting works, it turns into gold which is used as a precious building material and to produce weapons and armor.")
}
}
},
{
name = "gold",
default_target_quantity = 20,
preciousness = 2,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Gold, part 1
pgettext("ware", "Gold is the most valuable of all metals, and it is smelted out of gold ore."),
-- TRANSLATORS: Helptext for an Empire ware: Gold, part 2
pgettext("empire_ware", "It is produced by the smelting works. Armor and weapons are embellished with gold in the armor smithy and the weapon smithy.")
}
}
}
},
{
-- Tools
{
name = "pick",
default_target_quantity = 2,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Pick
purpose = pgettext("empire_ware", "Picks are used by stonemasons and miners. They are produced by the toolsmith.")
}
},
{
name = "felling_ax",
default_target_quantity = 3,
preciousness = 1,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Felling Ax, part 1
pgettext("ware", "The felling ax is the tool to chop down trees."),
-- TRANSLATORS: Helptext for an Empire ware: Felling Ax, part 2
pgettext("empire_ware", "Felling axes are used by lumberjacks and produced by the toolsmithy.")
}
}
},
{
name = "saw",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Saw
purpose = pgettext("empire_ware", "This saw is needed by the carpenter. It is produced by the toolsmith.")
}
},
{
name = "shovel",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Shovel, part 1
pgettext("ware", "Shovels are needed for the proper handling of plants."),
-- TRANSLATORS: Helptext for an Empire ware: Shovel, part 2
pgettext("empire_ware", "Therefore the forester and the vine farmer use them. They are produced by the toolsmith.")
}
}
},
{
name = "hammer",
default_target_quantity = 2,
preciousness = 1,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Hammer, part 1
pgettext("ware", "The hammer is an essential tool."),
-- TRANSLATORS: Helptext for an Empire ware: Hammer, part 2
pgettext("empire_ware", "Geologists, builders, weaponsmiths, armorsmiths and shipwrights all need a hammer. Make sure you’ve always got some in reserve! They are produced by the toolsmith.")
}
}
},
{
name = "fishing_rod",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Fishing Rod, part 1
pgettext("ware", "Fishing rods are needed by fishers to catch fish."),
-- TRANSLATORS: Helptext for an Empire ware: Fishing Rod, part 2
pgettext("empire_ware", "They are produced by the toolsmith.")
}
}
},
{
name = "hunting_spear",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Hunting Spear, part 1
pgettext("ware", "This spear is light enough to be thrown, but heavy enough to kill any animal in one blow. It is only used by hunters."),
-- TRANSLATORS: Helptext for an Empire ware: Hunting Spear, part 2
pgettext("empire_ware", "They are produced by the toolsmith.")
}
}
},
{
name = "scythe",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Scythe, part 1
pgettext("ware", "The scythe is the tool of the farmers."),
-- TRANSLATORS: Helptext for an Empire ware: Scythe, part 2
pgettext("empire_ware", "Scythes are produced by the toolsmith.")
}
}
},
{
name = "bread_paddle",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Bread Paddle, part 1
pgettext("ware", "The bread paddle is the tool of the baker, each baker needs one."),
-- TRANSLATORS: Helptext for an Empire ware: Bread Paddle, part 2
pgettext("empire_ware", "Bread paddles are produced by the toolsmith.")
}
}
},
{
name = "basket",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Basket
purpose = pgettext("empire_ware", "This basket is needed by the vine farmer for harvesting the grapes. It is produced by the toolsmith.")
}
},
{
name = "kitchen_tools",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Kitchen Tools
purpose = pgettext("empire_ware", "Kitchen tools are needed for preparing rations and meals. They are produced in a toolsmithy and used in taverns and inns.")
}
},
{
name = "fire_tongs",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire ware: Fire Tongs, part 1
pgettext("ware", "Fire tongs are the tools for smelting ores."),
-- TRANSLATORS: Helptext for an Empire ware: Fire Tongs, part 2
pgettext("empire_ware", "They are used in the smelting works and produced by the toolsmith.")
}
}
}
},
{
-- Weapons & Armor
{
name = "spear_wooden",
default_target_quantity = 30,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Wooden Spear
purpose = pgettext("empire_ware", "This wooden spear is the basic weapon in the Empire military system. It is produced in the weapon smithy. In combination with a helmet, it is the equipment to fit out young soldiers.")
}
},
{
name = "spear",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Spear
purpose = pgettext("empire_ware", "This spear has an iron spike. It is produced in a weapon smithy and used in a training camp – together with food – to train soldiers from attack level 0 to attack level 1.")
}
},
{
name = "spear_advanced",
default_target_quantity = 1,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Advanced Spear
purpose = pgettext("empire_ware", "This is an advanced spear with a steel tip. It is produced in a weapon smithy and used in a training camp – together with food – to train soldiers from attack level 1 to level 2.")
}
},
{
name = "spear_heavy",
default_target_quantity = 1,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Heavy Spear
purpose = pgettext("empire_ware", "This is a strong spear with a steel-tip and a little blade. It is produced in the weapon smithy and used in the training camp – together with food – train soldiers from attack level 2 to level 3.")
}
},
{
name = "spear_war",
default_target_quantity = 1,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: War Spear
purpose = pgettext("empire_ware", "This is the best and sharpest weapon the Empire weaponsmith creates for the soldiers. It is used in the training camp – together with food – to train soldiers from attack level 3 to level 4.")
}
},
{
name = "armor_helmet",
default_target_quantity = 30,
preciousness = 2,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Helmet
purpose = pgettext("empire_ware", "The helmet is the basic defense of a soldier. It is produced in an armor smithy. In combination with a wooden spear, it is the equipment to fit out young soldiers. Helmets are also used in training camps – together with food – to train soldiers from health level 0 to level 1.")
}
},
{
name = "armor",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Armor
purpose = pgettext("empire_ware", "Basic armor for Empire soldiers. It is produced in the armor smithy and used in the training camp – together with food – to train soldiers from health level 1 to level 2.")
}
},
{
name = "armor_chain",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Chain Armor
purpose = pgettext("empire_ware", "The chain armor is a medium armor for Empire soldiers. It is produced in an armor smithy and used in a training camp – together with food – to train soldiers from health level 2 to level 3.")
}
},
{
name = "armor_gilded",
default_target_quantity = 1,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for an Empire ware: Gilded Armor
purpose = pgettext("empire_ware", "The gilded armor is the strongest armor an Empire soldier can have. It is produced in the armor smithy and used in the training camp – together with food – to train soldiers from health level 3 to level 4.")
}
}
}
},
-- Workers positions in workers windows.
-- This also gives us the information which workers the tribe uses.
-- Each subtable is a column in the workers windows.
workers_order = {
{
-- Carriers
{
name = "empire_carrier",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Carrier
purpose = pgettext("empire_worker", "Carries items along your roads.")
}
},
{
name = "empire_ferry",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Ferry
purpose = pgettext("empire_worker", "Ships wares across narrow rivers.")
}
},
{
name = "empire_donkey",
default_target_quantity = 10,
preciousness = 2,
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Donkey
purpose = pgettext("empire_worker", "Donkeys help to carry items along busy roads. They are reared in a donkey farm.")
}
},
{
name = "empire_donkeybreeder",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Donkey Breeder
purpose = pgettext("empire_worker", "Breeds cute and helpful donkeys for adding them to the transportation system.")
}
}
},
{
-- Building Materials
{
name = "empire_stonemason",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Stonemason
purpose = pgettext("empire_worker", "Cuts blocks of granite and marble out of rocks in the vicinity.")
}
},
{
name = "empire_carpenter",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Carpenter
purpose = pgettext("empire_worker", "Works in the sawmill.")
}
},
{
name = "empire_lumberjack",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Lumberjack
purpose = pgettext("empire_worker", "Fells trees.")
}
},
{
name = "empire_forester",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Forester
purpose = pgettext("empire_worker", "Plants trees.")
}
},
{
name = "empire_builder",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Builder
purpose = pgettext("empire_worker", "Works at construction sites to raise new buildings.")
}
},
{
name = "empire_shepherd",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Shepherd
purpose = pgettext("empire_worker", "Keeping sheep.")
}
},
{
name = "empire_weaver",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Weaver
purpose = pgettext("empire_worker", "Produces cloth for ships and soldiers.")
}
},
{
name = "empire_shipwright",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Shipwright
purpose = pgettext("empire_worker", "Works at the shipyard and constructs new ships.")
}
}
},
{
-- Food
{
name = "empire_fisher",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Fisher
purpose = pgettext("empire_worker", "Catches fish in the sea.")
}
},
{
name = "empire_hunter",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Hunter
purpose = pgettext("empire_worker", "The hunter brings fresh, raw meat to the colonists.")
}
},
{
name = "empire_farmer",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Farmer
purpose = pgettext("empire_worker", "Plants fields.")
}
},
{
name = "empire_miller",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Miller
purpose = pgettext("empire_worker", "Grinds wheat to produce flour.")
}
},
{
name = "empire_baker",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Baker
purpose = pgettext("empire_worker", "Bakes bread for workers.")
}
},
{
name = "empire_brewer",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Brewer
purpose = pgettext("empire_worker", "Produces beer.")
}
},
{
name = "empire_vinefarmer",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Vine Farmer
purpose = pgettext("empire_worker", "Grows grapevines.")
}
},
{
name = "empire_vintner",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Vintner
purpose = pgettext("empire_worker", "Produces wine.")
}
},
{
name = "empire_pigbreeder",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Pig Breeder
purpose = pgettext("empire_worker", "Breeds pigs.")
}
},
{
name = "empire_innkeeper",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Innkeeper
purpose = pgettext("empire_worker", "Produces food for miners.")
}
}
},
{
-- Mining
{
name = "empire_geologist",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Geologist
purpose = pgettext("empire_worker", "Discovers resources for mining.")
}
},
{
name = "empire_miner",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Miner
purpose = pgettext("empire_worker", "Works deep in the mines to obtain coal, iron, gold or marble.")
}
},
{
name = "empire_miner_master",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Master Miner
purpose = pgettext("empire_worker", "Works deep in the mines to obtain coal, iron, gold or marble.")
}
},
{
name = "empire_charcoal_burner",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Charcoal Burner
purpose = pgettext("empire_worker", "Burns coal.")
}
},
{
name = "empire_smelter",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Smelter
purpose = pgettext("empire_worker", "Smelts ores into metal.")
}
}
},
{
-- Tools
{
name = "empire_toolsmith",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Toolsmith
purpose = pgettext("empire_worker", "Produces tools for the workers.")
}
}
},
{
-- Military
{
name = "empire_recruit",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Recruit
purpose = pgettext("empire_worker", "Eager to become a soldier and defend his tribe!")
}
},
{
name = "empire_soldier",
default_target_quantity = 10,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Soldier
purpose = pgettext("empire_worker", "Defend and Conquer!")
}
},
{
name = "empire_trainer",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Trainer
purpose = pgettext("empire_worker", "Trains the soldiers.")
}
},
{
name = "empire_weaponsmith",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Weaponsmith
purpose = pgettext("empire_worker", "Produces weapons for the soldiers.")
}
},
{
name = "empire_armorsmith",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Armorsmith
purpose = pgettext("empire_worker", "Produces armor for the soldiers.")
}
},
{
name = "empire_scout",
helptexts = {
-- TRANSLATORS: Helptext for an Empire worker: Scout
purpose = pgettext("empire_worker", "Scouts like Scotty the scout scouting unscouted areas in a scouty fashion.")
-- (c) WiHack Team 02.01.2010
}
}
}
},
immovables = {
{
name = "ashes",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable: Ashes
purpose = _("The remains of a destroyed building.")
}
},
{
name = "destroyed_building",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable: Destroyed Building
purpose = _("The remains of a destroyed building.")
}
},
{
name = "wheatfield_tiny",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable: Wheat field
purpose = _("This field has just been planted.")
}
},
{
name = "wheatfield_small",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable: Wheat field
purpose = _("This field is growing.")
}
},
{
name = "wheatfield_medium",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable: Wheat field
purpose = _("This field is growing.")
}
},
{
name = "wheatfield_ripe",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable: Wheat field
purpose = _("This field is ready for harvesting.")
}
},
{
name = "wheatfield_harvested",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable: Wheat field
purpose = _("This field has been harvested.")
}
},
{
name = "grapevine_tiny",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable: Grapevine
purpose = _("This grapevine has just been planted.")
}
},
{
name = "grapevine_small",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable: Grapevine
purpose = _("This grapevine is growing.")
}
},
{
name = "grapevine_medium",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable: Grapevine
purpose = _("This grapevine is growing.")
}
},
{
name = "grapevine_ripe",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable: Grapevine
purpose = _("This grapevine is ready for harvesting.")
}
},
{
name = "empire_resi_none",
helptexts = {
-- TRANSLATORS: Helptext for an Empire resource indicator: No resources
purpose = _("There are no resources in the ground here.")
}
},
{
name = "empire_resi_water",
helptexts = {
-- TRANSLATORS: Helptext for an Empire resource indicator: Water
purpose = _("There is water in the ground here that can be pulled up by a well.")
}
},
{
name = "empire_resi_coal_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire resource indicator: Coal, part 1
_("Coal veins contain coal that can be dug up by coal mines."),
-- TRANSLATORS: Helptext for an Empire resource indicator: Coal, part 2
_("There is only a little bit of coal here.")
}
}
},
{
name = "empire_resi_iron_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire resource indicator: Iron, part 1
_("Iron veins contain iron ore that can be dug up by iron mines."),
-- TRANSLATORS: Helptext for an Empire resource indicator: Iron, part 2
_("There is only a little bit of iron here.")
}
}
},
{
name = "empire_resi_gold_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire resource indicator: Gold, part 1
_("Gold veins contain gold ore that can be dug up by gold mines."),
-- TRANSLATORS: Helptext for an Empire resource indicator: Gold, part 2
_("There is only a little bit of gold here.")
}
}
},
{
name = "empire_resi_stones_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire resource indicator: Stones, part 1
_("Marble is a basic building material and can be dug up by a marble mine. You will also get granite from the mine."),
-- TRANSLATORS: Helptext for an Empire resource indicator: Stones, part 2
_("There is only a little bit of marble here.")
}
}
},
{
name = "empire_resi_coal_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire resource indicator: Coal, part 1
_("Coal veins contain coal that can be dug up by coal mines."),
-- TRANSLATORS: Helptext for an Empire resource indicator: Coal, part 2
_("There is a lot of coal here.")
}
}
},
{
name = "empire_resi_iron_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire resource indicator: Iron, part 1
_("Iron veins contain iron ore that can be dug up by iron mines."),
-- TRANSLATORS: Helptext for an Empire resource indicator: Iron, part 2
_("There is a lot of iron here.")
}
}
},
{
name = "empire_resi_gold_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire resource indicator: Gold, part 1
_("Gold veins contain gold ore that can be dug up by gold mines."),
-- TRANSLATORS: Helptext for an Empire resource indicator: Gold, part 2
_("There is a lot of gold here.")
}
}
},
{
name = "empire_resi_stones_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for an Empire resource indicator: Stones, part 1
_("Marble is a basic building material and can be dug up by a marble mine. You will also get granite from the mine."),
-- TRANSLATORS: Helptext for an Empire resource indicator: Stones, part 2
_("There is a lot of marble here.")
}
}
},
{
name = "empire_shipconstruction",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable: Ship Under Construction
purpose = _("A ship is being constructed at this site.")
}
},
-- non imperial Immovables used by the woodcutter
{
name = "deadtree7",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Dead Tree
purpose = _("The remains of an old tree.")
}
},
{
name = "balsa_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Balsa Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "balsa_black_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Balsa Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "balsa_desert_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Balsa Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "balsa_winter_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Balsa Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Ironwood Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_black_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Ironwood Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_desert_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Ironwood Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_winter_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Ironwood Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Rubber Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_black_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Rubber Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_desert_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Corn Field
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_winter_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Rubber Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
},
-- The order here also determines the order in lists on screen.
buildings = {
-- Warehouses
{
name = "empire_headquarters",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Adaptation of a classical Latin quote meaning:
-- "All roads lead to Fremil."
_("Omnes viæ ducunt Fremilem."),
-- TRANSLATORS: Lore helptext for an Empire warehouse: Headquarters
-- Translation for the adapted classical Latin quote:
-- "Omnes viæ ducunt Fremilem."
_("All roads lead to Fremil.")
),
-- TRANSLATORS: Lore author helptext for an Empire warehouse: Headquarters
lore_author = pgettext("empire_building",
"Proverb signifying the glory of the Empire and its capital"
),
-- TRANSLATORS: Purpose helptext for an Empire warehouse: Headquarters
purpose = pgettext("empire_building", "Accommodation for your people. Also stores your wares and tools."),
-- TRANSLATORS: Note helptext for an Empire warehouse: Headquarters
note = pgettext("empire_building", "The headquarters is your main building.")
}
},
{
name = "empire_headquarters_shipwreck",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "A shipwreck that is common to all is a consolation."
_("Commune naufragium omnibus est consolatio."),
-- TRANSLATORS: Lore helptext for an Empire warehouse: Headquarters Shipwreck
-- Translation for the classical Latin quote:
-- "Commune naufragium omnibus est consolatio."
_("A shipwreck that is common to all is a consolation.")
),
-- TRANSLATORS: Lore author helptext for an Empire warehouse: Headquarters Shipwreck
lore_author = pgettext("empire_building", "Lutius after stranding on an uncharted island"),
-- TRANSLATORS: Purpose helptext for an Empire warehouse: Headquarters Shipwreck
purpose = pgettext("empire_building", "Although this ship ran aground, it still serves as accommodation for your people. It also stores your wares and tools."),
-- TRANSLATORS: Note helptext for an Empire warehouse: Headquarters Shipwreck
note = pgettext("empire_building", "The headquarters shipwreck is your main building.")
}
},
{
name = "empire_warehouse",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Who gives promptly, gives twice, who gives late, gives nothing."
_("Bis dat, qui cito dat, nil dat, qui munera tardat."),
-- TRANSLATORS: Lore helptext for an Empire warehouse: Warehouse
-- Translation for the classical Latin quote:
-- "Bis dat, qui cito dat, nil dat, qui munera tardat."
_("Who gives promptly, gives twice, who gives late, gives nothing.")
),
-- TRANSLATORS: Lore author helptext for an Empire warehouse: Warehouse
lore_author = pgettext("empire_building", "Proverb written over the doors of a warehouse"),
-- TRANSLATORS: Purpose helptext for an Empire warehouse: Warehouse
purpose = pgettext("empire_building", "Your workers and soldiers will find shelter here. Also stores your wares and tools.")
}
},
{
name = "empire_port",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "To sail is necessary."
_("Navigare necesse est."),
-- TRANSLATORS: Lore helptext for an Empire warehouse: Port
-- Translation for the classical Latin quote:
-- "Navigare necesse est."
_("To sail is necessary.")
),
-- TRANSLATORS: Lore author helptext for an Empire warehouse: Port
lore_author = pgettext("empire_building",
"Admiral Litus Marius Exsiccatus, sending out the fleet to break the naval blockade "..
"during the First Atlantean War"
),
-- TRANSLATORS: Purpose helptext for an Empire warehouse: Port
purpose = pgettext("empire_building", "Serves as a base for overseas colonization and trade. Also stores your soldiers, wares and tools."),
-- TRANSLATORS: Note helptext for an Empire warehouse: Port
note = pgettext("empire_building", "Similar to the Headquarters a Port can be attacked and destroyed by an enemy. It is recommendable to send soldiers to defend it.")
}
},
-- Markets
{
name = "empire_market",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Good contracts make good friends."
_("Clara pacta, boni amici."),
-- TRANSLATORS: Lore helptext for an Empire market: Market
-- Translation for the classical Latin quote:
-- "Clara pacta, boni amici."
_("Good contracts make good friends.")
),
-- TRANSLATORS: Purpose helptext for an Empire market: Market
purpose = pgettext("empire_building", "A market enables trading with other tribes.")
}
},
-- Small
{
name = "empire_quarry",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "There shall not be left here a stone upon a stone that shall not be destroyed."
_("Non relinquetur hic lapis super lapidem qui non destruatur."),
-- TRANSLATORS: Lore helptext for an Empire production site: Quarry
-- Translation for the classical Latin quote:
-- "Non relinquetur hic lapis super lapidem qui non destruatur."
_("There shall not be left here a stone upon a stone that shall not be destroyed.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Quarry
lore_author = pgettext("empire_building", "An enthusiastic stonemason arriving to a new quarry"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Quarry
purpose = pgettext("empire_building", "Cuts blocks of granite and marble out of rocks in the vicinity."),
note = {
-- TRANSLATORS: Note helptext for an Empire production site: Quarry, part 1
pgettext("empire_building", "The quarry needs rocks to cut within the work area."),
-- TRANSLATORS: Note helptext for an Empire production site: Quarry, part 2
pgettext("empire_building", "The stonemason finds 5 blocks of granite and 2 blocks of marble out of 7 rocks.")
},
performance = {
-- TRANSLATORS: Performance helptext for an Empire production site: Quarry, part 1
pgettext("empire_building", "This building can produce one granite between %1$s and %2$s and one marble between %3$s and %4$s, depending on how far the stonemason has to walk."):bformat(format_seconds(59), format_minutes_seconds(1, 34), format_minutes_seconds(2, 28), format_minutes_seconds(3, 56)),
-- TRANSLATORS: Performance helptext for an Empire production site: Quarry, part 2
pgettext("empire_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "empire_lumberjacks_house",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Don’t carry logs to the forest."
_("In silvam non ligna feras."),
-- TRANSLATORS: Lore helptext for an Empire production site: Lumberjack's House
-- Translation for the classical Latin quote:
-- "In silvam non ligna feras."
_("Don’t carry logs to the forest.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Lumberjack's House
lore_author = pgettext("empire_building", "A carrier to a lumberjack who lost his way home"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Lumberjack's House
purpose = pgettext("building", "Fells trees in the surrounding area and processes them into logs."),
-- TRANSLATORS: Note helptext for an Empire production site: Lumberjack's House
note = pgettext("empire_building", "The lumberjack’s house needs trees to fell within the work area."),
performance = {
-- TRANSLATORS: Performance helptext for an Empire production site: Lumberjack's House
pgettext("empire_building", "This building can produce one log between %1$s and %2$s, depending on how far the lumberjack has to walk."):bformat(format_seconds(49), format_minutes_seconds(1, 29)),
-- TRANSLATORS: Performance helptext for an Empire production site: Lumberjack's House
pgettext("empire_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "empire_foresters_house",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Live, grow, and bloom!"
_("Vivat, crescat, floreat!"),
-- TRANSLATORS: Lore helptext for an Empire production site: Forester's House
-- Translation for the classical Latin quote:
-- "Vivat, crescat, floreat!"
_("Live, grow, and bloom!")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Forester's House
lore_author = pgettext("empire_building", "Blessing from the god Silvanus"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Forester's House
purpose = pgettext("building", "Plants trees in the surrounding area."),
-- TRANSLATORS: Note helptext for an Empire production site: Forester's House
note = pgettext("empire_building", "The forester’s house needs free space within the work area to plant the trees."),
performance = {
-- TRANSLATORS: Performance helptext for an Empire production site: Forester's House, part 1
pgettext("empire_building", "The forester plants one tree between %1$s and %2$s, depending on how far he has to walk."):bformat(format_seconds(23), format_seconds(45)),
-- TRANSLATORS: Performance helptext for an Empire production site: Forester's House, part 2
pgettext("empire_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "empire_fishers_house",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "The fish stinks first at the head."
_("Piscis primum a capite foetet."),
-- TRANSLATORS: Lore helptext for an Empire production site: Fisher's House
-- Translation for the classical Latin quote:
-- "Piscis primum a capite foetet."
_("The fish stinks first at the head.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Fisher's House
lore_author = pgettext("empire_building", "A fisherman criticising the Grand Master of the Fishermans’ Guild"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Fisher's House
purpose = pgettext("empire_building", "Fishes on the coast near the fisher’s house."),
note = {
-- TRANSLATORS: Note helptext for an Empire production site: Fisher's House, part 1
pgettext("empire_building", "The fisher’s house needs water full of fish within the work area."),
-- TRANSLATORS: Note helptext for an Empire production site: Fisher's House, part 2
pgettext("empire_building", "Roads and trees along the shoreline block fishing."),
},
performance = {
-- TRANSLATORS: Performance helptext for an Empire production site: Fisher's House, part 1
pgettext("empire_building", "This building can produce one fish between %1$s and %2$s, depending on how far the fisher has to walk."):bformat(format_seconds(27), format_seconds(56)),
-- TRANSLATORS: Performance helptext for an Empire production site: Fisher's House, part 2
pgettext("empire_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "empire_hunters_house",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Latin quote meaning:
-- "The hunter lies in ambush for the game."
_("Venator venatus insidiatur."),
-- TRANSLATORS: Lore helptext for an Empire production site: Hunter's House
-- Translation for the Latin quote:
-- "Venator venatus insidiatur."
_("The hunter lies in ambush for the game.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Hunter's House
lore_author = pgettext("empire_building", "Caption on an imperial relief showing a hunter"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Hunter's House
purpose = pgettext("building", "Hunts animals to produce meat."),
-- TRANSLATORS: Note helptext for an Empire production site: Hunter's House
note = pgettext("empire_building", "The hunter’s house needs animals to hunt within the work area."),
performance = {
-- TRANSLATORS: Performance helptext for an Empire production site: Hunter's House, part 1
pgettext("empire_building", "This building can produce one meat between %1$s and %2$s, depending on how far the hunter has to walk."):bformat(format_seconds(43), format_minutes_seconds(1, 34)),
-- TRANSLATORS: Performance helptext for an Empire production site: Hunter's House, part 2
pgettext("empire_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "empire_well",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "It is more pleasing to drink water from the spring itself."
_("Gratius ex ipso fonte bibuntur aquæ."),
-- TRANSLATORS: Lore helptext for an Empire production site: Well
-- Translation for the classical Latin quote:
-- "Gratius ex ipso fonte bibuntur aquæ."
_("It is more pleasing to drink water from the spring itself.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Well
lore_author = pgettext("empire_building", "Imperial proverb"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Well
purpose = pgettext("building", "Draws water out of the deep."),
performance = {
-- TRANSLATORS: Performance helptext for an Empire production site: Well, part 1
pgettext("empire_building", "The carrier needs %s to get one bucket full of water."):bformat(format_seconds(44)),
-- TRANSLATORS: Performance helptext for an Empire production site: Well, part 2
pgettext("empire_building", "If the water resource is depleted, the carrier needs %s on average."):bformat(format_minutes_seconds(1, 11))
}
}
},
{
name = "empire_scouts_house",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Adaptation of a classical Latin quote meaning:
-- "Chat’Karuth at the gates!"
_("Ciatkaruthus ante portas!"),
-- TRANSLATORS: Lore helptext for an Empire production site: Scout's House
-- Translation for the adapted classical Latin quote:
-- "Ciatkaruthus ante portas!"
_("Chat’Karuth at the gates!")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Scout's House
lore_author = pgettext("empire_building", "A belated scout’s report"),
no_scouting_building_connected = pgettext("empire_building", "You need to connect this flag to a scout’s house before you can send a scout here."),
-- TRANSLATORS: Purpose helptext for an Empire production site: Scout's House
purpose = pgettext("building", "Explores unknown territory."),
performance = {
-- TRANSLATORS: Performance helptext for an Empire production site: Scout's House, part 1
pgettext("empire_building", "One exploration trip of the scout takes between %1$s and %2$s."):bformat(format_minutes_seconds(1, 52), format_minutes_seconds(4, 5)),
-- TRANSLATORS: Performance helptext for an Empire production site: Scout's House, part 2
pgettext("empire_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
-- Medium
{
name = "empire_stonemasons_house",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "The mind moves boulders."
_("Mens agitat molem."),
-- TRANSLATORS: Lore helptext for an Empire production site: Stonemason's House
-- Translation for the classical Latin quote:
-- "Mens agitat molem."
_("The mind moves boulders.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Stonemason's House
lore_author = pgettext("empire_building", "Motto of the Stonemasons’ Guild"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Stonemason's House
purpose = pgettext("empire_building", "Carves marble columns out of marble."),
-- TRANSLATORS: Performance helptext for an Empire production site: Stonemason's House
performance = pgettext("empire_building", "The stonemason’s house needs %s on average to produce one marble column."):bformat(format_minutes_seconds(1, 26))
}
},
{
name = "empire_sawmill",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "The saw does nothing except when moved by art."
_("Nihil agit serra nisi mota ab arte."),
-- TRANSLATORS: Lore helptext for an Empire production site: Sawmill
-- Translation for the classical Latin quote:
-- "Nihil agit serra nisi mota ab arte."
_("The saw does nothing except when moved by art.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Sawmill
lore_author = pgettext("empire_building", "Motto of the Carpenters’ Guild"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Sawmill
purpose = pgettext("building", "Saws logs to produce planks."),
-- TRANSLATORS: Performance helptext for an Empire production site: Sawmill
performance = pgettext("empire_building", "The sawmill needs %s on average to produce one plank."):bformat(format_seconds(40))
}
},
{
name = "empire_mill",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "The mills of the gods grind slowly."
_("Sero molunt deorum molæ."),
-- TRANSLATORS: Lore helptext for an Empire production site: Mill
-- Translation for the classical Latin quote:
-- "Sero molunt deorum molæ."
_("The mills of the gods grind slowly.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Mill
lore_author = pgettext("empire_building", "Proverb often cited by millers to impatient customers"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Mill
purpose = pgettext("building", "Grinds wheat to produce flour."),
-- TRANSLATORS: Performance helptext for an Empire production site: Mill
performance = pgettext("empire_building", "The miller needs %1% on average to grind wheat into a sack of flour."):bformat(format_seconds(19))
}
},
{
name = "empire_bakery",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "There’s not this much flour in your sack."
_("Non est de sacco tanta farina tuo."),
-- TRANSLATORS: Lore helptext for an Empire production site: Bakery
-- Translation for the classical Latin quote:
-- "Non est de sacco tanta farina tuo."
_("There’s not this much flour in your sack.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Bakery
lore_author = pgettext("empire_building", "A baker accusing another of theft"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Bakery
purpose = pgettext("empire_building", "Bakes bread for soldiers and miners alike."),
-- TRANSLATORS: Performance helptext for an Empire production site: Bakery
performance = pgettext("empire_building", "The baker needs %1% on average to bake a loaf of bread."):bformat(format_seconds(34))
}
},
{
name = "empire_brewery",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Now it’s time to drink! Now it’s time to dance freely!"
_("Nunc est bibendum, nunc pede libero pulsanda tellus!"),
-- TRANSLATORS: Lore helptext for an Empire production site: Empire Brewery.
-- Translation for the classical Latin quote:
-- "Nunc est bibendum, nunc pede libero pulsanda tellus!"
-- Literal translation of the second half is "stomp the earth with free feet"
_("Now it’s time to drink! Now it’s time to dance freely!")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Brewery
lore_author = pgettext("empire_building", "Imperial drinking song"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Brewery
purpose = pgettext("building", "Produces beer to keep the miners strong and happy."),
-- TRANSLATORS: Performance helptext for an Empire production site: Brewery
performance = pgettext("empire_building", "The brewer needs %1% on average to brew a vat of beer."):bformat(format_minutes_seconds(1, 4))
}
},
{
name = "empire_vineyard",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Good wine needs no bush." (meaning no advertising)
_("Vino vendibili hedera non opus est."),
-- TRANSLATORS: Lore helptext for an Empire production site: Vineyard
-- Translation for the classical Latin quote:
-- "Vino vendibili hedera non opus est."
-- Bush (ivy in the original) refers to the ivy leaves used for advertising
-- by places selling wine
_("Good wine needs no bush.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Vineyard
lore_author = pgettext("empire_building", "A proud vine farmer boasting"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Vineyard
purpose = pgettext("empire_building", "Plants grapevines and harvests grapes."),
performance = {
-- TRANSLATORS: Performance helptext for an Empire production site: Vineyard, part 1
pgettext("empire_building", "The vine farmer sows and harvests one basket of grapes between %1$s and %2$s, depending on how far he has to walk."):bformat(format_seconds(44), format_seconds(59)),
-- TRANSLATORS: Performance helptext for an Empire production site: Vineyard, part 2; %s is replaced by 'N growing fields'
pgettext("empire_building", "The vineyard needs at least %s to work at full productivity most of the time."):bformat(ngettext("%d growing field", "%d growing fields", 4):bformat(4))
}
}
},
{
name = "empire_winery",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "In wine there is truth."
_("In vino veritas."),
-- TRANSLATORS: Lore helptext for an Empire production site: Winery
-- Translation for the classical Latin quote:
-- "In vino veritas."
_("In wine there is truth.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Winery
lore_author = pgettext("empire_building", "Excerpt from the Encyclopædia Imperica"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Winery
purpose = pgettext("empire_building", "Produces wine."),
-- TRANSLATORS: Performance helptext for an Empire production site: Winery
performance = pgettext("empire_building", "The winery needs %s on average to produce one wine."):bformat(format_minutes_seconds(1, 4))
}
},
{
name = "empire_tavern",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "We eat to live, not live to eat."
_("Esse oportet ut vivas, non vivere ut edas."),
-- TRANSLATORS: Lore helptext for an Empire production site: Tavern
-- Translation for the classical Latin quote:
-- "Esse oportet ut vivas, non vivere ut edas."
_("We eat to live, not live to eat.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Tavern
lore_author = pgettext("empire_building", "Warning to a gluttonous miner"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Tavern
purpose = pgettext("building", "Prepares rations to feed the scouts and miners."),
-- TRANSLATORS: Performance helptext for an Empire production site: Tavern
performance = pgettext("empire_building", "The innkeeper needs %1% on average to prepare a ration."):bformat(format_seconds(37))
}
},
{
name = "empire_inn",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "A meal full of dishes restrains your mind."
_("In cena dapibus plena te mente refrena."),
-- TRANSLATORS: Lore helptext for an Empire production site: Inn
-- Translation for the classical Latin quote:
-- "In cena dapibus plena te mente refrena."
_("A meal full of dishes restrains your mind.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Inn
lore_author = pgettext("empire_building", "Warning from a master miner to an apprentice"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Inn
purpose = pgettext("empire_building", "Prepares rations for scouts and rations and meals to feed the miners in all mines."),
-- TRANSLATORS: Performance helptext for an Empire production site: Inn
performance = pgettext("empire_building", "If this building is fully supplied and all kinds of food are needed by the economy, production of one of each food takes %1$s on average. If only one kind of food is needed by the economy, production of one ration takes %2$s and one meal takes %3$s on average."):bformat(format_minutes_seconds(1, 21), format_seconds(37), format_seconds(44))
}
},
{
name = "empire_charcoal_kiln",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Are they to be marked with chalk or charcoal?"
_("Creta an carbone notandi?"),
-- TRANSLATORS: Lore helptext for an Empire production site: Charcoal Kiln
-- Translation for the classical Latin quote:
-- "Creta an carbone notandi?"
_("Are they to be marked with chalk or charcoal?")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Charcoal Kiln
lore_author = pgettext("empire_building",
"Imperial proverb meaning to judge whether they are good or bad"
),
-- TRANSLATORS: Purpose helptext for an Empire production site: Charcoal Kiln
purpose = pgettext("building", "Burns logs into charcoal."),
-- TRANSLATORS: Performance helptext for an Empire production site: Charcoal Kiln
performance = pgettext("empire_building", "The charcoal kiln needs %s on average to produce one coal."):bformat(format_minutes_seconds(2, 4))
}
},
{
name = "empire_smelting_works",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "I see that iron was produced from the same darkness as gold."
_("Video ferrum ex isdem tenebris esse prolatum, quibus aurum."),
-- TRANSLATORS: Lore helptext for an Empire production site: Smelting Works
-- Translation for the classical Latin quote:
-- "Video ferrum ex isdem tenebris esse prolatum, quibus aurum."
_("I see that iron was produced from the same darkness as gold.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Smelting Works
lore_author = pgettext("empire_building", "Amalea after inspecting a smelting works"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Smelting Works
purpose = pgettext("building", "Smelts iron ore into iron and gold ore into gold."),
-- TRANSLATORS: Performance helptext for an Empire production site: Smelting Works
performance = pgettext("empire_building", "If this building is fully supplied and all metals are needed by the economy, production of one iron takes %1$s and one gold takes %2$s on average. If only one kind of metal is needed by the economy, production of one iron takes %3$s and one gold takes %4$s on average."):bformat(format_minutes_seconds(1, 36), format_minutes_seconds(3, 12), format_minutes_seconds(1, 4), format_minutes_seconds(1, 4))
}
},
{
name = "empire_toolsmithy",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Each man is the maker of his own fortune."
_("Faber est suæ quisque fortunæ."),
-- TRANSLATORS: Lore helptext for an Empire production site: Toolsmithy
-- Translation for the classical Latin quote:
-- "Faber est suæ quisque fortunæ."
_("Each man is the maker of his own fortune.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Toolsmithy
lore_author = pgettext("empire_building", "Imperial proverb quoted in a toolsmith's advertising"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Toolsmithy
purpose = pgettext("building", "Forges all the tools that your workers need."),
-- TRANSLATORS: Performance helptext for an Empire production site: Toolsmithy
performance = pgettext("empire_building", "If this building is fully supplied and all tools are needed by the economy, production of one of each tool takes %1$s on average. If only one kind of tool is needed by the economy, its production takes %2$s on average."):bformat(format_minutes_seconds(14, 12), format_minutes_seconds(1, 11))
}
},
{
name = "empire_armorsmithy",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "They enjoy their great armors under their capes, tightly woven from rings, rattling
-- through the cloth."
_("Hi loricarum vasto sub tegmine gaudent, intexit creber sibimet quas circulus hærens,"..
" atque catenosi crepitant per corpora panni."),
-- TRANSLATORS: Lore helptext for an Empire production site: Armorsmithy
-- Translation for the classical Latin quote:
-- "Hi loricarum vasto sub tegmine gaudent, intexit creber sibimet quas circulus hærens,
-- atque catenosi crepitant per corpora panni."
_("They enjoy their great armors under their capes, tightly woven from rings, rattling"..
" through the cloth.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Armorsmithy
lore_author = pgettext("empire_building", "An armorsmith teaching an apprentice"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Armor Smithy
purpose = pgettext("empire_building", "Forges armor and helmets that are used for training soldiers’ health in the training camp."),
-- TRANSLATORS: Performance helptext for an Empire production site: Armor Smithy
performance = pgettext("empire_building", "If this building is fully supplied and all kinds of armor and helmets are needed by the economy, production of one helmet takes %1$s and one of each kind of armor takes %2$s on average. If only one kind of armor or helmets is needed by the economy, production of one helmet takes %3$s, while one kind of armor takes %4$s on average."):bformat(format_minutes_seconds(3, 13), format_minutes_seconds(6, 25), format_minutes_seconds(1, 11), format_minutes_seconds(1, 21))
}
},
{
name = "empire_barracks",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Not walls but men protect the towns."
_("Non muri, sed viri sunt præsidium oppidorum."),
-- TRANSLATORS: Lore helptext for an Empire production site: Barracks
-- Translation for the classical Latin quote:
-- "Non muri, sed viri sunt præsidium oppidorum."
_("Not walls but men protect the towns.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Barracks
lore_author = pgettext("empire_building", "Argument in the Senate for increasing recruitment"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Barracks
purpose = pgettext("empire_building", "Equips recruits and trains them as soldiers."),
-- TRANSLATORS: Performance helptext for an Empire production site: Barracks
performance = pgettext("empire_building", "The barracks need %s on average to recruit one soldier."):bformat(format_seconds(30))
}
},
-- Big
{
name = "empire_donkeyfarm",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "A donkey prefers straw to gold."
_("Asinus stramen mavult quam aurum."),
-- TRANSLATORS: Lore helptext for an Empire production site: Donkey Farm
-- Translation for the classical Latin quote:
-- "Asinus stramen mavult quam aurum."
_("A donkey prefers straw to gold.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Donkey Farm
lore_author = pgettext("empire_building", "A donkey breeder during a shortage of wheat"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Donkey Farm
purpose = pgettext("empire_building", "Breeds cute and helpful donkeys for adding them to the transportation system."),
-- TRANSLATORS: Performance helptext for an Empire production site: Donkey Farm
performance = pgettext("empire_building", "If all needed wares are delivered in time, this building can produce a donkey in %s on average."):bformat(format_seconds(30))
}
},
{
name = "empire_farm",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Adaptation of a classical Latin quote meaning:
-- "Lutius had already removed himself from public affairs, he was living in the countryside,
-- and the ambassadors of the senate found him while he was plowing his land."
_("Lutius iam a publicis negotiis se removerat, ruri vivebat et senatus legati eum invenerunt"..
" dum agellum suum arat."),
-- TRANSLATORS: Lore helptext for an Empire production site: Farm
-- Translation for the adapted classical Latin quote:
-- "Lutius iam a publicis negotiis se removerat, ruri vivebat et senatus legati eum invenerunt
-- dum agellum suum arat."
_("Lutius had already removed himself from public affairs, he was living in the countryside,"..
" and the ambassadors of the senate found him while he was plowing his land.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Farm
lore_author = pgettext("empire_building", "History of the Empire, Part VII"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Farm
purpose = pgettext("building", "Sows and harvests wheat."),
performance = {
-- TRANSLATORS: Performance helptext for an Empire production site: Farm, part 1
pgettext("empire_building", "The farmer sows and harvests one sheaf of wheat between %1$s and %2$s, depending on how far he has to walk."):bformat(format_seconds(54), format_minutes_seconds(1, 23)),
-- TRANSLATORS: Performance helptext for an Empire production site: Farm, part 2; %s is replaced by 'N growing fields'
pgettext("empire_building", "The farm needs at least %s to work at full productivity most of the time."):bformat(ngettext("%d growing field", "%d growing fields", 4):bformat(4))
}
}
},
{
name = "empire_piggery",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "What does the pig really have other than meat?"
_("Sus vero quid habet præter escam?"),
-- TRANSLATORS: Lore helptext for an Empire production site: Piggery
-- Translation for the classical Latin quote:
-- "Sus vero quid habet præter escam?"
_("What does the pig really have other than meat?")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Piggery
lore_author = pgettext("empire_building", "Excerpt from the Encyclopædia Imperica"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Piggery
purpose = pgettext("empire_building", "Breeds pigs for their meat."),
-- TRANSLATORS: Performance helptext for an Empire production site: Piggery
performance = pgettext("empire_building", "The pig breeder needs %1% on average to raise and slaughter a pig."):bformat(format_seconds(34))
}
},
{
name = "empire_sheepfarm",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Try to rescue a lamb from a wolf."
_("Conari agnum eripere lupo."),
-- TRANSLATORS: Lore helptext for an Empire production site: Sheep Farm
-- Translation for the classical Latin quote:
-- "Conari agnum eripere lupo."
_("Try to rescue a lamb from a wolf.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Sheep Farm
lore_author = pgettext("empire_building", "Imperial proverb for trying the impossible"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Sheep Farm
purpose = pgettext("empire_building", "Keeps sheep for their wool."),
-- TRANSLATORS: Performance helptext for an Empire production site: Sheep Farm
performance = pgettext("empire_building", "The sheep farm needs %s on average to produce one wool."):bformat(format_seconds(59))
}
},
{
name = "empire_weaving_mill",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Clothes make a man."
_("Vestis virum reddit."),
-- TRANSLATORS: Lore helptext for an Empire production site: Weaving Mill
-- Translation for the classical Latin quote:
-- "Vestis virum reddit."
_("Clothes make a man.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Weaving Mill
lore_author = pgettext("empire_building", "Motto of the Weavers’ Guild"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Weaving Mill
purpose = pgettext("empire_building", "Weaves cloth out of wool."),
-- TRANSLATORS: Performance helptext for an Empire production site: Weaving Mill
performance = pgettext("empire_building", "The weaving mill needs %s on average to produce one cloth."):bformat(format_seconds(44))
}
},
{
name = "empire_weaponsmithy",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "The fire keeps its heat even in the iron."
_("Ignis calorem suum etiam in ferro tenet."),
-- TRANSLATORS: Lore helptext for an Empire production site: Weapon Smithy
-- Translation for the classical Latin quote:
-- "Ignis calorem suum etiam in ferro tenet."
_("The fire keeps its heat even in the iron.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Weapon Smithy
lore_author = pgettext("empire_building", "Motto of the Weaponsmiths’ Guild"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Weapon Smithy
purpose = pgettext("empire_building", "Forges spears to equip the soldiers and to train their attack in the training camp."),
-- TRANSLATORS: Performance helptext for an Empire production site: Weapon Smithy
performance = pgettext("empire_building", "If this building is fully supplied and all spears are needed by the economy, production of one of each spear takes %1$s on average. If only one kind of spear is needed by the economy, production of one wooden spear takes %2$s, one spear, one advanced spear, one heavy spear or one war spear takes %3$s on average."):bformat(format_minutes_seconds(6, 18), format_seconds(54), format_minutes_seconds(1, 21))
}
},
-- Mines
{
name = "empire_marblemine",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "He who hurts writes in the wind, he who is hurt in marble."
_("In vento scribit lædens, in marmore læsus."),
-- TRANSLATORS: Lore helptext for an Empire production site: Marble Mine
-- Translation for the classical Latin quote:
-- "In vento scribit lædens, in marmore læsus."
_("He who hurts writes in the wind, he who is hurt in marble.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Marble Mine
lore_author = pgettext("empire_building", "Imperial proverb"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Marble Mine
purpose = pgettext("empire_building", "Carves marble and granite out of the rock in mountain terrain."),
-- TRANSLATORS: Performance helptext for an Empire production site: Marble Mine
performance = pgettext("empire_building", "If the food supply is steady, this mine can produce marble in %1$s and granite in %2$s on average."):bformat(format_seconds(37), format_seconds(37))
}
},
{
name = "empire_marblemine_deep",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "He found a city of brick, and left it one of marble."
_("Urbem lateritiam invenit, marmoream reliquit."),
-- TRANSLATORS: Lore helptext for an Empire production site: Deep Marble Mine
-- Translation for the classical Latin quote:
-- "Urbem lateritiam invenit, marmoream reliquit."
_("He found a city of brick, and left it one of marble.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Deep Marble Mine
lore_author = pgettext("empire_building",
"History of the Empire, Part VI on the return of Lutius to Fremil"
),
-- TRANSLATORS: Purpose helptext for an Empire production site: Deep Marble Mine
purpose = pgettext("empire_building", "Carves marble and granite out of the rock in mountain terrain."),
-- TRANSLATORS: Performance helptext for an Empire production site: Deep Marble Mine
performance = pgettext("empire_building", "If the food supply is steady, this mine can produce marble in %1$s and granite in %2$s on average."):bformat(format_seconds(32), format_seconds(48))
}
},
{
name = "empire_coalmine",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Coal is revived from the dead, it turns from black to red, creates embers,
-- and as it falls apart, it becomes ashes."
_("Carbo de mortuo reviviscit, de nigro in ruborem vertitur, favillas generat,"..
" et dum resolvitur, cinerea."),
-- TRANSLATORS: Lore helptext for an Empire production site: Coal Mine
-- Translation for the classical Latin quote:
-- "Carbo de mortuo reviviscit, de nigro in ruborem vertitur, favillas generat,
-- et dum resolvitur, cinerea."
_("Coal is revived from the dead, it turns from black to red, creates embers,"..
" and as it falls apart, it becomes ashes.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Coal Mine
lore_author = pgettext("empire_building", "Excerpt from the Encyclopædia Imperica"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Coal Mine
purpose = pgettext("building", "Digs coal out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for an Empire production site: Coal Mine
performance = pgettext("empire_building", "If the food supply is steady, this mine can produce coal in %s on average."):bformat(format_seconds(32))
}
},
{
name = "empire_coalmine_deep",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "For there are more types of fire: for coal and flame are different, and the type
-- that gives light, all of them are fire."
_("Non enim est una species ignis: nam diversum est carbo et flamma, et lux specie,"..
" cum unumquodque horum sit ignis."),
-- TRANSLATORS: Lore helptext for an Empire production site: Deep Coal Mine
-- Translation for the classical Latin quote:
-- "Non enim est una species ignis: nam diversum est carbo et flamma, et lux specie,
-- cum unumquodque horum sit ignis."
_("For there are more types of fire: for coal and flame are different, and the type"..
" that gives light, all of them are fire.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Deep Coal Mine
lore_author = pgettext("empire_building", "Excerpt from the Encyclopædia Imperica"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Deep Coal Mine
purpose = pgettext("building", "Digs coal out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for an Empire production site: Deep Coal Mine
performance = pgettext("empire_building", "If the food supply is steady, this mine can produce coal in %s on average."):bformat(format_seconds(19))
}
},
{
name = "empire_ironmine",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Iron is sharpened by iron."
_("Ferrum ferro acuitur."),
-- TRANSLATORS: Lore helptext for an Empire production site: Iron Mine
-- Translation for the classical Latin quote:
-- "Ferrum ferro acuitur."
_("Iron is sharpened by iron.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Iron Mine
lore_author = pgettext("empire_building", "A proverb that is vehemently disputed by iron miners"),
-- TRANSLATORS: Purpose helptext for an Empire production site: Iron Mine
purpose = pgettext("building", "Digs iron ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for an Empire production site: Iron Mine
performance = pgettext("empire_building", "If the food supply is steady, this mine can produce iron ore in %s on average."):bformat(format_seconds(32))
}
},
{
name = "empire_ironmine_deep",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "By constant use an iron ring is worn away."
_("Ferreus assiduo consumitur annulus usu."),
-- TRANSLATORS: Lore helptext for an Empire production site: Deep Iron Mine
-- Translation for the classical Latin quote:
-- "Ferreus assiduo consumitur annulus usu."
_("By constant use an iron ring is worn away.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Deep Iron Mine
lore_author = pgettext("empire_building",
"Amalea on the importance of always looking for more resources"
),
-- TRANSLATORS: Purpose helptext for an Empire production site: Deep Iron Mine
purpose = pgettext("building", "Digs iron ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for an Empire production site: Deep Iron Mine
performance = pgettext("empire_building", "If the food supply is steady, this mine can produce iron ore in %s on average."):bformat(format_seconds(23))
}
},
{
name = "empire_goldmine",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Gold discovered and all the better for being so."
_("Aurum irrepertum et sic melius situm."),
-- TRANSLATORS: Lore helptext for an Empire production site: Gold Mine
-- Translation for the classical Latin quote:
-- "Aurum irrepertum et sic melius situm."
_("Gold discovered and all the better for being so.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Gold Mine
lore_author = pgettext("empire_building",
"Amalea receiving the first geologist report of gold on the small island"
),
-- TRANSLATORS: Purpose helptext for an Empire production site: Gold Mine
purpose = pgettext("building", "Digs gold ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for an Empire production site: Gold Mine
performance = pgettext("empire_building", "If the food supply is steady, this mine can produce gold ore in %s on average."):bformat(format_seconds(46))
}
},
{
name = "empire_goldmine_deep",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Gold has conquered the fear of death."
_("Formidinem mortis vicit aurum."),
-- TRANSLATORS: Lore helptext for an Empire production site: Deep Gold Mine
-- Translation for the classical Latin quote:
-- "Formidinem mortis vicit aurum."
_("Gold has conquered the fear of death.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Deep Gold Mine
lore_author = pgettext("empire_building",
"General Trepidus Egenus Attenuatus on motivating soldiers"
),
-- TRANSLATORS: Purpose helptext for an Empire production site: Deep Gold Mine
purpose = pgettext("building", "Digs gold ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for an Empire production site: Gold Mine
performance = pgettext("empire_building", "If the food supply is steady, this mine can produce gold ore in %s on average."):bformat(format_seconds(30))
}
},
-- Training Sites
{
name = "empire_arena",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "[The People of the Empire] who once handed out all [power], now restrains itself
-- and anxiously hopes for just two things: bread and games."
_("Qui dabat olim […] omnia, nunc se continet atque duas tantum res anxius optat,"..
" panem et circenses."),
-- TRANSLATORS: Lore helptext for an Empire training site: Arena
-- Translation for the classical Latin quote:
-- "Qui dabat olim […] omnia, nunc se continet atque duas tantum res anxius optat,
-- panem et circenses."
_("[The People of the Empire] who once handed out all [power], now restrains itself"..
" and anxiously hopes for just two things: bread and games.")
),
-- TRANSLATORS: Lore author helptext for an Empire training site: Arena
lore_author = pgettext("empire_building", "History of the Empire, Part X – the decline"),
purpose = {
-- TRANSLATORS: Purpose helptext for an Empire training site: Arena, part 1
pgettext("empire_building", "Trains soldiers in ‘Evade’."),
-- TRANSLATORS: Purpose helptext for an Empire training site: Arena, part 2
pgettext("empire_building", "‘Evade’ increases the soldier’s chance not to be hit by the enemy and so to remain totally unaffected.")
},
-- TRANSLATORS: Note helptext for an Empire training site: Arena
note = pgettext("empire_building", "Imperial soldiers cannot be trained in ‘Defense’ and will remain at the level with which they came."),
-- TRANSLATORS: Performance helptext for an Empire training site: Arena
performance = pgettext("empire_building", "If all needed wares are delivered in time, an arena can train one soldier to the first level in evade in %s on average."):bformat(format_seconds(36))
}
},
{
name = "empire_colosseum",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Hail Cæsar! Those who are about to die greet you!"
_("Ave Cæsar! Morituri te salutant!"),
-- TRANSLATORS: Lore helptext for an Empire training site: Colosseum
-- Translation for the classical Latin quote:
-- "Ave Cæsar! Morituri te salutant!"
_("Hail Cæsar! Those who are about to die greet you!")
),
-- TRANSLATORS: Lore author helptext for an Empire training site: Colosseum
lore_author = pgettext("empire_building", "Greeting from the gladiators to the emperor"),
purpose = {
-- TRANSLATORS: Purpose helptext for an Empire training site: Colosseum, part 1
pgettext("empire_building", "Trains soldiers in ‘Evade’."),
-- TRANSLATORS: Purpose helptext for an Empire training site: Colosseum, part 2
pgettext("empire_building", "‘Evade’ increases the soldier’s chance not to be hit by the enemy and so to remain totally unaffected.")
},
-- TRANSLATORS: Note helptext for an Empire training site: Colosseum
note = pgettext("empire_building", "Imperial soldiers cannot be trained in ‘Defense’ and will remain at the level with which they came."),
performance = {
-- TRANSLATORS: Performance helptext for an Empire training site: Colosseum, part 1
pgettext("empire_building", "If all needed wares are delivered in time, a colosseum can train one soldier one level in evade in %s on average."):bformat(format_seconds(36)),
-- TRANSLATORS: Performance helptext for an Empire training site: Colosseum, part 2
pgettext("empire_building", "Complete training of one soldier takes %s on average."):bformat(format_minutes_seconds(1, 12))
}
}
},
{
name = "empire_trainingcamp",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Fortune helps the strong."
_("Fortes fortuna adiuvat."),
-- TRANSLATORS: Lore helptext for an Empire training site: Training Camp
-- Translation for the classical Latin quote:
-- "Fortes fortuna adiuvat."
_("Fortune helps the strong.")
),
-- TRANSLATORS: Lore author helptext for an Empire training site: Training Camp
lore_author = pgettext("empire_building",
"Trainer to soldiers who questioned the need for higher level training"
),
purpose = {
-- TRANSLATORS: Purpose helptext for an Empire training site: Training Camp, part 1
pgettext("empire_building", "Trains soldiers in ‘Attack’ and in ‘Health’."),
-- TRANSLATORS: Purpose helptext for an Empire training site: Training Camp, part 2
pgettext("empire_building", "Equips the soldiers with all necessary weapons and armor parts.")
},
-- TRANSLATORS: Note helptext for an Empire training site: Training Camp
note = pgettext("empire_building", "Imperial soldiers cannot be trained in ‘Defense’ and will remain at the level with which they came."),
performance = {
-- TRANSLATORS: Performance helptext for an Empire training site: Training Camp, part 1
pgettext("empire_building", "If all needed wares are delivered in time, a training camp can train one soldier one level in attack or health in %s on average."):bformat(format_seconds(36)),
-- TRANSLATORS: Performance helptext for an Empire training site: Training Camp, part 2
pgettext("empire_building", "Complete training of one soldier takes %s on average."):bformat(format_minutes_seconds(4, 48))
}
}
},
-- Military Sites
{
name = "empire_blockhouse",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "An eagle doesn’t catch flies."
_("Aquila non captat muscas."),
-- TRANSLATORS: Lore helptext for an Empire military site: Blockhouse
-- Translation for the classical Latin quote:
-- "Aquila non captat muscas."
_("An eagle doesn’t catch flies.")
),
-- TRANSLATORS: Lore author helptext for an Empire military site: Blockhouse
lore_author = pgettext("empire_building",
"General Passerus Claudius Pedestrus on why he didn’t order the destruction of a"..
" rebel Blockhouse"
),
-- TRANSLATORS: Purpose helptext for an Empire military site: Blockhouse
purpose = pgettext("empire_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for an Empire military site: Blockhouse
note = pgettext("empire_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "empire_sentry",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Who watches the watchmen?"
_("Quis custodiet ipsos custodes?"),
-- TRANSLATORS: Lore helptext for an Empire production site: Sentry
-- Translation for the classical Latin quote:
-- "Quis custodiet ipsos custodes?"
_("Who watches the watchmen?")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Sentry
-- (the Limes was the border defence system of fortifications of the Roman Empire)
lore_author = pgettext("empire_building",
"Saledus warning Lutius that sentries are not adequate protection for the Limes"
),
-- TRANSLATORS: Purpose helptext for an Empire military site: Sentry
purpose = pgettext("empire_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for an Empire military site: Sentry
note = pgettext("empire_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "empire_outpost",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Two were stationed on the other side of the city than the camp: one over the river, the other by
-- the river above the camp."
_("Binæ contra urbem a castris station erant, una ultra flumen, altera eis flumen supra castra."),
-- TRANSLATORS: Lore helptext for an Empire military site: Outpost
-- Translation for the classical Latin quote:
-- "Binæ contra urbem a castris station erant, una ultra flumen, altera eis flumen supra castra."
_("Two were stationed on the other side of the city than the camp: one over the river, the other by"..
" the river above the camp.")
),
-- TRANSLATORS: Lore author helptext for an Empire military site: Outpost
lore_author = pgettext("empire_building",
"History of the Empire, Part III, preparation for the battle of Uliginosium"
),
-- TRANSLATORS: Purpose helptext for an Empire military site: Outpost
purpose = pgettext("empire_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for an Empire military site: Outpost
note = pgettext("empire_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "empire_barrier",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "The die is cast!"
_("Alea iacta est!"),
-- TRANSLATORS: Lore helptext for an Empire military site: Barrier
-- Translation for the classical Latin quote:
-- "Alea iacta est!"
_("The die is cast!")
),
-- TRANSLATORS: Lore author helptext for an Empire military site: Barrier
lore_author = pgettext("empire_building",
"Rebel general Certus Ignavus Fidelius upon entering the limits of Fremil to"..
" overthrow the government"
),
-- TRANSLATORS: Purpose helptext for an Empire military site: Barrier
purpose = pgettext("empire_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for an Empire military site: Barrier
note = pgettext("empire_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "empire_tower",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "I came, I saw, I conquered!"
_("Veni, Vidi, Vici!"),
-- TRANSLATORS: Lore helptext for an Empire military site: Tower
-- Translation for the classical Latin quote:
-- "Veni, Vidi, Vici!"
_("I came, I saw, I conquered!")
),
-- TRANSLATORS: Lore author helptext for an Empire military site: Tower
lore_author = pgettext("empire_building",
"General Claudius Cæcus Cessus reporting a quick victory over the Barbarians thanks to "..
"the superior vision of a tower"
),
-- TRANSLATORS: Purpose helptext for an Empire military site: Tower
purpose = pgettext("empire_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for an Empire military site: Tower
note = pgettext("empire_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "empire_fortress",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "If you want peace, prepare for war."
_("Si vis pacem, para bellum."),
-- TRANSLATORS: Lore helptext for an Empire production site: Fortress
-- Translation for the classical Latin quote:
-- "Si vis pacem, para bellum."
_("If you want peace, prepare for war.")
),
-- TRANSLATORS: Lore author helptext for an Empire military site: Fortress
lore_author = pgettext("empire_building", "Saledus arguing with Amalea"),
-- TRANSLATORS: Purpose helptext for an Empire military site: Fortress
purpose = pgettext("empire_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for an Empire military site: Fortress
note = pgettext("empire_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "empire_castle",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Adaptation of a classical Latin quote meaning:
-- "Furthermore, I think that Al’thunran must be destroyed!"
_("Ceterum autem censeo Althunranam esse delendam!"),
-- TRANSLATORS: Lore helptext for an Empire military site: Castle
-- Translation for the adapted classical Latin quote:
-- "Ceterum autem censeo Althunranam esse delendam!"
_("Furthermore, I think that Al’thunran must be destroyed!")
),
-- TRANSLATORS: Lore author helptext for an Empire military site: Castle
lore_author = pgettext("empire_building",
"Saledus in the Senate, urging final victory over the Barbarians"
),
-- TRANSLATORS: Purpose helptext for an Empire military site: Castle
purpose = pgettext("empire_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for an Empire military site: Castle
note = pgettext("empire_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
-- Seafaring/Ferry Sites - these are only displayed on seafaring/ferry maps
{
name = "empire_ferry_yard",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Who crossed seas does not fear rivers."
_("Non terretur fluminibus, qui maria transiit."),
-- TRANSLATORS: Lore helptext for an Empire production site: Ferry Yard
-- Translation for the classical Latin quote:
-- "Non terretur fluminibus, qui maria transiit."
_("Who crossed seas does not fear rivers.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Ferry Yard
lore_author = pgettext("empire_building",
"Amalea on the need for ferries after the reconstruction of Fremil"
),
-- TRANSLATORS: Purpose helptext for an Empire production site: Ferry Yard
purpose = pgettext("building", "Builds ferries."),
note = {
-- TRANSLATORS: Note helptext for an Empire production site: Ferry Yard, part 1
pgettext("building", "Needs water nearby. Be aware ferries carry wares only, no workers."),
-- TRANSLATORS: Note helptext for an Empire production site: Ferry Yard, part 2
pgettext("building", "Roads and trees along the shoreline block access to water."),
},
performance = {
-- TRANSLATORS: Performance helptext for an Empire production site: Ferry Yard, part 1
pgettext("empire_building", "This building can produce one ferry between %1$s and %2$s, depending on how far the shipwright has to walk."):bformat(format_seconds(37), format_seconds(59)),
-- TRANSLATORS: Performance helptext for an Empire production site: Ferry Yard, part 2
pgettext("empire_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "empire_shipyard",
helptexts = {
lore = latin_lore(
-- TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin fonts.
-- Classical Latin quote meaning:
-- "Don’t put everything on the same ship."
_("Uni navi ne committas omnia."),
-- TRANSLATORS: Lore helptext for an Empire production site: Shipyard
-- Translation for the classical Latin quote:
-- "Uni navi ne committas omnia."
_("Don’t put everything on the same ship.")
),
-- TRANSLATORS: Lore author helptext for an Empire production site: Shipyard
lore_author = pgettext("empire_building",
"A shipwright lamenting when he was instructed to stop working"
),
-- TRANSLATORS: Purpose helptext for an Empire production site: Shipyard
purpose = pgettext("building", "Constructs ships that are used for overseas colonization and for trading between ports."),
note = {
-- TRANSLATORS: Note helptext for an Empire production site: Shipyard, part 1
pgettext("building", "Needs wide open water nearby."),
-- TRANSLATORS: Note helptext for an Empire production site: Shipyard, part 2
pgettext("building", "Roads and trees along the shoreline block access to water."),
},
performance = {
-- TRANSLATORS: Performance helptext for an Empire production site: Shipyard, part 1
pgettext("empire_building", "This building can produce one ship between %1$s and %2$s, depending on how far the shipwright has to walk."):bformat(format_minutes_seconds(18, 3), format_minutes_seconds(24, 46)),
-- TRANSLATORS: Performance helptext for an Empire production site: Shipyard, part 2
pgettext("empire_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
-- Partially Finished Buildings - these are the same 2 buildings for all tribes
{
name = "constructionsite",
helptexts = {
-- TRANSLATORS: Lore helptext for an Empire building: Construction Site
lore = pgettext("building", "‘Don’t swear at the builder who is short of building materials.’"),
-- TRANSLATORS: Lore author helptext for an Empire building: Construction Site
lore_author = pgettext("building", "Proverb widely used for impossible tasks of any kind"),
-- TRANSLATORS: Purpose helptext for an Empire building: Construction Site
purpose = pgettext("building", "A new building is being built at this construction site.")
}
},
{
name = "dismantlesite",
helptexts = {
-- TRANSLATORS: Lore helptext for an Empire building: Dismantle Site
lore = pgettext("building", "‘New paths will appear when you are willing to tear down the old.’"),
-- TRANSLATORS: Lore author helptext for an Empire building: Dismantle Site
lore_author = pgettext("building", "Proverb"),
-- TRANSLATORS: Purpose helptext for an Empire building: Dismantle Site
purpose = pgettext("building", "A building is being dismantled at this dismantle site, returning some of the resources that were used during this building’s construction to your tribe’s stores.")
}
}
},
warehouse_names = {
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Abila"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Ad Flexum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Aelia Capitolina"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Aeminium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Aequum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Ala"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Albanianis"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Ambianum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Andautonia"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Apulum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Aquæ Granni"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Aquæ Helveticæ"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Aquæ Mattiacorum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Aquæ Sulis"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Aquileia"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Aquincum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Aræ Flaviæ"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Argentoratum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Ariminum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Ascrivium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Asturica Augusta"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Atuatuca Tungrorum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Augusta Raurica"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Augusta Taurinorum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Augusta Treverorum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Augusta Vindelicorum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Aurelia Aquensis"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Aventicum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Belum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Biriciana"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Blestium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Bonames"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Bonna"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Bononia"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Borbetomagus"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Bovium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Bracara Augusta"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Brigantium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Burgodunum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Cæsaraugusta"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Cæsarea"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Cæsaromagus"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Calisia"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Calleva Atrebatum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Camulodunum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Carnuntum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Castra Batavar"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Castra Legionis"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Castra Regina"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Castra Vetera"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Cibalæ"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Clausentum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Colonia Agrippina"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Colonia Narbo Martius"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Colonia Ulpia Traiana"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Comagenis"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Complutum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Concangis"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Condate"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Confloenta"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Constantinopolis"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Coria"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Corinium Dobunnorum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Coriovallum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Cosa"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Curia Rætorum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Danum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Deva Victrix"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Divodurum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Dubris"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Durnovaria"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Durocobrivis"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Durocornovium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Duroliponte"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Durovigutum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Eboracum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Emerita Augusta"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Florentia"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Forum Hadriani"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Forum Livii"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Gerulata"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Gerunda"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Gesoriacum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Gorsium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Hadrianopolis"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Isca Augusta"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Isca Dumnoniorum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Italica"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Iulia Aemona"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Iulia Romula Hispalis"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Iuvavum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Lactodurum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Lagentium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Lauri"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Lentia"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Letocetum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Lindinis"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Lindum Colonia"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Londinium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Lopodunum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Lousonna"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Lucus Augusta"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Lugdunum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Lugdunum Batavorum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Luguvalium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Lutetia Parisiorum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Mamucium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Marsonia"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Massa"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Matilo"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Mediolanum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Modoetia"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Mogontiacum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Moridunum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Mursa"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Naissus"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Nemausus"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Nicopolis ad Istrum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Nicopolis ad Nestum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Nida"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Nigrum Pullum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Norba Cæsarina"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Novæ"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Novæsium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Noviodunum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Noviomagus"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Olicana"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Ovilava"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Palma"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Partiscum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Pistoria"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Placentia"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Poetovium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Pomaria"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Pompælo"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Pompeii"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Pons Aelius"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Pons Drusi"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Portus Lemanis"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Prætorium Agrippinæ"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Ragusium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Ratæ Corieltauvorum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Regium Lepidi"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Regulbium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Rigomagus"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Roma"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Rutupiæ"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Salernum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Salona"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Savaria"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Scalabis"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Singidunum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Sirmium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Siscia"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Sopiane"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Sorviodurum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Sostra"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Storgosia"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Sumelocenna"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Tarraco"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Theranda"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Tibiscum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Traiectum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Traiectum ad Mosam"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Traiectum ad Nicrem"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Turicum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Urbs Aurelianorum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Valentia Edetanorum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Venetiæ"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Venta Belgarum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Venta Silurum"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Verulamium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Vesontio"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Viminacium"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Vindobona"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Vindonissa"),
-- TRANSLATORS: This Empire warehouse is named after a Roman town
pgettext("warehousename", "Vinovia"),
},
-- Productionsite status strings
-- TRANSLATORS: Productivity label on an Empire building if there is 1 worker missing
productionsite_worker_missing = pgettext("empire", "Worker missing"),
-- TRANSLATORS: Productivity label on an Empire building if there is 1 worker coming
productionsite_worker_coming = pgettext("empire", "Worker is coming"),
-- TRANSLATORS: Productivity label on an Empire building if there is more than 1 worker missing. If you need plural forms here, please let us know.
productionsite_workers_missing = pgettext("empire", "Workers missing"),
-- TRANSLATORS: Productivity label on an Empire building if there is more than 1 worker coming. If you need plural forms here, please let us know.
productionsite_workers_coming = pgettext("empire", "Workers are coming"),
-- TRANSLATORS: Productivity label on an Empire building if there is 1 experienced worker missing
productionsite_experienced_worker_missing = pgettext("empire", "Expert missing"),
-- TRANSLATORS: Productivity label on an Empire building if there is more than 1 experienced worker missing. If you need plural forms here, please let us know.
productionsite_experienced_workers_missing = pgettext("empire", "Experts missing"),
-- Soldier strings to be used in Military Status strings
soldier_context = "empire_soldier",
soldier_0_sg = "%1% soldier (+%2%)",
soldier_0_pl = "%1% soldiers (+%2%)",
soldier_1_sg = "%1% soldier",
soldier_1_pl = "%1% soldiers",
soldier_2_sg = "%1%(+%2%) soldier (+%3%)",
soldier_2_pl = "%1%(+%2%) soldiers (+%3%)",
soldier_3_sg = "%1%(+%2%) soldier",
soldier_3_pl = "%1%(+%2%) soldiers",
-- TRANSLATORS: %1% is the number of Empire soldiers the plural refers to. %2% is the maximum number of soldier slots in the building.
UNUSED_soldier_0 = npgettext("empire_soldier", "%1% soldier (+%2%)", "%1% soldiers (+%2%)", 0),
-- TRANSLATORS: Number of Empire soldiers stationed at a militarysite.
UNUSED_soldier_1 = npgettext("empire_soldier", "%1% soldier", "%1% soldiers", 0),
-- TRANSLATORS: %1% is the number of Empire soldiers the plural refers to. %2% are currently open soldier slots in the building. %3% is the maximum number of soldier slots in the building
UNUSED_soldier_2 = npgettext("empire_soldier", "%1%(+%2%) soldier (+%3%)", "%1%(+%2%) soldiers (+%3%)", 0),
-- TRANSLATORS: %1% is the number of Empire soldiers the plural refers to. %2% are currently open soldier slots in the building.
UNUSED_soldier_3 = npgettext("empire_soldier", "%1%(+%2%) soldier", "%1%(+%2%) soldiers", 0),
-- Special types
builder = "empire_builder",
carriers = {"empire_carrier", "empire_donkey"},
geologist = "empire_geologist",
scouts_house = "empire_scouts_house",
soldier = "empire_soldier",
ship = "empire_ship",
ferry = "empire_ferry",
port = "empire_port",
fastplace = {
market = "empire_market",
warehouse = "empire_warehouse",
port = "empire_port",
training_small = "empire_arena",
training_large = "empire_trainingcamp",
military_small_primary = "empire_sentry",
military_small_secondary = "empire_blockhouse",
military_medium_primary = "empire_outpost",
military_medium_secondary = "empire_barrier",
military_tower = "empire_tower",
military_fortress = "empire_fortress",
woodcutter = "empire_lumberjacks_house",
forester = "empire_foresters_house",
quarry = "empire_quarry",
building_materials_primary = "empire_sawmill",
building_materials_secondary = "empire_stonemasons_house",
fisher = "empire_fishers_house",
hunter = "empire_hunters_house",
fish_meat_replenisher = "empire_piggery",
well = "empire_well",
farm_primary = "empire_farm",
mill = "empire_mill",
bakery = "empire_bakery",
brewery = "empire_brewery",
tavern = "empire_tavern",
smelting = "empire_smelting_works",
tool_smithy = "empire_toolsmithy",
weapon_smithy = "empire_weaponsmithy",
armor_smithy = "empire_armorsmithy",
weaving_mill = "empire_weaving_mill",
shipyard = "empire_shipyard",
ferry_yard = "empire_ferry_yard",
scout = "empire_scouts_house",
barracks = "empire_barracks",
second_carrier = "empire_donkeyfarm",
charcoal = "empire_charcoal_kiln",
mine_stone = "empire_marblemine",
mine_coal = "empire_coalmine",
mine_iron = "empire_ironmine",
mine_gold = "empire_goldmine",
agriculture_producer = "empire_vineyard",
agriculture_consumer_primary = "empire_winery",
industry_supporter = "empire_sheepfarm",
},
}
pop_textdomain()
|