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|
image_dirname = path.dirname(__file__) .. "images/"
push_textdomain("tribes_encyclopedia")
-- For formatting time strings
include "tribes/scripting/help/time_strings.lua"
wl.Descriptions():new_tribe {
name = "frisians",
animation_directory = image_dirname,
animations = {
frontier = { hotspot = {8, 26} },
pinned_note = { hotspot = {18, 67} },
bridge_normal_e = { hotspot = {0, 17} },
bridge_busy_e = { hotspot = {0, 17} },
bridge_normal_se = { hotspot = {8, 8} },
bridge_busy_se = { hotspot = {8, 8} },
bridge_normal_sw = { hotspot = {40, 8} },
bridge_busy_sw = { hotspot = {40, 8} }
},
spritesheets = {
flag = {
hotspot = {11, 41},
frames = 10,
columns = 5,
rows = 2,
fps = 10
}
},
bridge_height = 8,
collectors_points_table = {
{ ware = "gold", points = 3},
{ ware = "sword_short", points = 2},
{ ware = "sword_long", points = 3},
{ ware = "sword_broad", points = 6},
{ ware = "sword_double", points = 7},
{ ware = "helmet", points = 2},
{ ware = "helmet_golden", points = 7},
{ ware = "fur_garment", points = 2},
{ ware = "fur_garment_studded", points = 3},
{ ware = "fur_garment_golden", points = 6},
},
-- Image file paths for this tribe's road and waterway textures
roads = {
busy = {
image_dirname .. "roadt_busy.png",
},
normal = {
image_dirname .. "roadt_normal_00.png",
image_dirname .. "roadt_normal_01.png",
},
waterway = {
image_dirname .. "waterway_0.png",
},
},
resource_indicators = {
[""] = {
[0] = "frisians_resi_none",
},
resource_coal = {
[10] = "frisians_resi_coal_1",
[20] = "frisians_resi_coal_2",
},
resource_iron = {
[10] = "frisians_resi_iron_1",
[20] = "frisians_resi_iron_2",
},
resource_gold = {
[10] = "frisians_resi_gold_1",
[20] = "frisians_resi_gold_2",
},
resource_stones = {
[10] = "frisians_resi_stones_1",
[20] = "frisians_resi_stones_2",
},
resource_water = {
[100] = "frisians_resi_water",
},
},
-- Wares positions in wares windows.
-- This also gives us the information which wares the tribe uses.
-- Each subtable is a column in the wares windows.
wares_order = {
{
-- Building Materials
{
name = "log",
preciousness = 4,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Log, part 1
pgettext("ware", "Logs are an important basic building material. They are produced by felling trees."),
-- TRANSLATORS: Helptext for a Frisian ware: Log, part 2
pgettext("frisians_ware", "Woodcutters fell the trees; foresters take care of the supply of trees. Logs are also used in the blacksmithy to build basic tools, and in the charcoal kiln for the production of coal. Smokeries use logs as fuel for smoking meat and fish.")
}
}
},
{
name = "granite",
default_target_quantity = 30,
preciousness = 3,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Granite, part 1
pgettext("ware", "Granite is a basic building material."),
-- TRANSLATORS: Helptext for a Frisian ware: Granite, part 2
pgettext("frisians_ware", "The Frisians produce granite blocks in quarries and rock mines. They can be refined in a brick kiln.")
}
}
},
{
name = "clay",
default_target_quantity = 30,
preciousness = 9,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Clay
purpose = pgettext("frisians_ware", "Clay is made out of water and mud to be turned into bricks, used in ship construction and to improve the charcoal kiln.")
}
},
{
name = "brick",
default_target_quantity = 40,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Brick
purpose = pgettext("frisians_ware", "Bricks are the best and most important building material. They are made out of a mix of clay and granite dried in a coal fire.")
}
},
{
name = "reed",
preciousness = 8,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Reed
purpose = pgettext("frisians_ware", "Reed is grown in a reed farm. Nothing is better suited to make roofs waterproof. It is also used to make baskets and fishing nets as well as cloth." )
}
},
{
name = "fur",
default_target_quantity = 10,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Fur
purpose = pgettext("frisians_ware", "Fur is won from reindeer in a reindeer farm. It is woven into cloth or turned into fur garments for soldiers.")
}
},
{
name = "cloth",
default_target_quantity = 10,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Cloth
purpose = pgettext("frisians_ware", "Cloth is needed for ships. It is produced out of reindeer fur and reed.")
}
},
},
{
-- Food
{
name = "fruit",
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Fruit
purpose = pgettext("frisians_ware", "Fruit are berries gathered from berry bushes by a fruit collector. They are used for rations and for feeding the fish at the aqua farms.")
}
},
{
name = "water",
preciousness = 2,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Water, part 1
pgettext("ware", "Water is the essence of life!"),
-- TRANSLATORS: Helptext for a Frisian ware: Water, part 2
pgettext("frisians_ware", "Water is used to bake bread and brew beer. Reindeer farms and aqua farms also consume it.")
}
}
},
{
name = "barley",
preciousness = 25,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Barley
purpose = pgettext("frisians_ware", "Barley is a slow-growing grain that is used for baking bread and brewing beer. It is also eaten by reindeer.")
}
},
{
name = "honey",
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Honey
purpose = pgettext("frisians_ware", "Honey is produced by bees belonging to a beekeeper. It is used to bake honey bread and brew mead.")
}
},
{
name = "bread_frisians",
default_target_quantity = 20,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Bread
purpose = pgettext("frisians_ware", "Bread is made out of barley and water and is used in the taverns to prepare rations. It is also consumed by training soldiers.")
}
},
{
name = "honey_bread",
default_target_quantity = 20,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Honey Bread
purpose = pgettext("frisians_ware", "This bread is sweetened with honey. It is consumed by the most experienced miners and in advanced soldier training.")
}
},
{
name = "beer",
default_target_quantity = 15,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Beer
purpose = pgettext("frisians_ware", "Beer is produced in breweries and used in drinking halls to produce meals. Soldiers drink beer while receiving basic training.")
}
},
{
name = "mead",
default_target_quantity = 15,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Mead
purpose = pgettext("frisians_ware", "Mead is produced by mead breweries. Soldiers drink mead during advanced training.")
}
},
{
name = "fish",
default_target_quantity = 20,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Fish
purpose = pgettext("frisians_ware", "Fish is a very important food resource for the Frisians. It is fished from the shore or reared in aqua farms." )
}
},
{
name = "meat",
preciousness = 2,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Meat, part 1
pgettext("ware", "Meat contains a lot of energy, and it is obtained from wild game taken by hunters."),
-- TRANSLATORS: Helptext for a Frisian ware: Meat, part 2
pgettext("frisians_ware", "Meat has to be smoked in a smokery before being delivered to taverns, drinking halls and training sites.")
}
}
},
{
name = "smoked_fish",
default_target_quantity = 20,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Smoked Fish
purpose = pgettext("frisians_ware", "Fish is smoked in a smokery. Smoked fish is then consumed by soldiers in training or turned into rations and meals for miners and scouts.")
}
},
{
name = "smoked_meat",
default_target_quantity = 10,
preciousness = 7,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Smoked Meat
purpose = pgettext("frisians_ware", "Meat is smoked in a smokery. Smoked meat is then consumed by soldiers in training or turned into rations and meals for miners and scouts.")
}
},
{
name = "ration",
default_target_quantity = 20,
preciousness = 3,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Ration, part 1
pgettext("ware", "A small bite to keep miners strong and working. The scout also consumes rations on his scouting trips."),
-- TRANSLATORS: Helptext for a Frisian ware: Ration, part 2
pgettext("frisians_ware", "Rations are produced in taverns and drinking halls out of something to eat: Fruit, bread or smoked meat or fish.")
}
}
},
{
name = "meal",
default_target_quantity = 5,
preciousness = 6,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Meal
purpose = pgettext("frisians_ware", "A meal is made out of honey bread and beer and either smoked fish or meat. It is consumed by miners in deep mines.")
}
}
},
{
-- Mining
{
name = "coal",
default_target_quantity = 20,
preciousness = 40,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Coal, part 1
pgettext("ware", "Coal is mined in coal mines or produced out of logs by a charcoal burner in a charcoal kiln or charcoal burner’s house."),
-- TRANSLATORS: Helptext for a Frisian ware: Coal, part 2
pgettext("frisians_ware", "The fires of the brick kilns, furnaces and armor smithies are fed with coal.")
}
}
},
{
name = "iron_ore",
default_target_quantity = 15,
preciousness = 2,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Iron Ore, part 1
pgettext("default_ware", "Iron ore is mined in iron mines."),
-- TRANSLATORS: Helptext for a Frisian ware: Iron Ore, part 2
pgettext("frisians_ware", "It is smelted in a furnace to retrieve the iron.")
}
}
},
{
name = "iron",
default_target_quantity = 20,
preciousness = 4,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Iron, part 1
pgettext("ware", "Iron is smelted out of iron ores."),
-- TRANSLATORS: Helptext for a Frisian ware: Iron, part 2
pgettext("frisians_ware", "It is produced by the furnace. Tools and weapons are made of iron. It is also used as jewellery for fur garment armor to give it a silver shine.")
}
}
},
{
name = "gold_ore",
default_target_quantity = 15,
preciousness = 3,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Gold Ore, part 1
pgettext("ware", "Gold ore is mined in a gold mine."),
-- TRANSLATORS: Helptext for a Frisian ware: Gold Ore, part 2
pgettext("frisians_ware", "Smelted in a furnace, it turns into gold which is used as a precious building material and to produce weapons and armor.")
}
}
},
{
name = "gold",
default_target_quantity = 20,
preciousness = 6,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Gold, part 1
pgettext("ware", "Gold is the most valuable of all metals, and it is smelted out of gold ore."),
-- TRANSLATORS: Helptext for a Frisian ware: Gold, part 2
pgettext("frisians_ware", "Only very important things are embellished with gold. It is produced by the furnace and is used to produce better swords and the best helmets. The best armor is also decorated with gold.")
}
}
},
{
name = "scrap_iron",
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Scrap Iron
purpose = pgettext("frisians_ware", "Discarded weapons and armor can be recycled in a recycling center to produce new tools, weapon and armor.")
}
},
{
name = "scrap_metal_mixed",
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Scrap metal (mixed)
purpose = pgettext("frisians_ware", "Discarded weapons and armor can be recycled in a recycling center to produce new tools, weapon and armor.")
}
},
{
name = "fur_garment_old",
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Old Fur Garment
purpose = pgettext("frisians_ware", "Old garments can be turned into fur in a recycling center.")
}
}
},
{
-- Tools
{
name = "pick",
default_target_quantity = 3,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Pick
purpose = pgettext("frisians_ware", "Picks are used by stonemasons and miners.")
}
},
{
name = "felling_ax",
default_target_quantity = 3,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Felling Ax, part 1
pgettext("ware", "The felling ax is the tool to chop down trees."),
-- TRANSLATORS: Helptext for a Frisian ware: Felling Ax, part 2
pgettext("frisians_ware", "Felling axes are used by woodcutters and produced by the blacksmithy.")
}
}
},
{
name = "shovel",
default_target_quantity = 4,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Shovel, part 1
pgettext("ware", "Shovels are needed for the proper handling of plants."),
-- TRANSLATORS: Helptext for a Frisian ware: Shovel, part 2
pgettext("frisians_ware", "They are used by berry and reed farmers as well as foresters. Clay diggers also need them to dig mud out of hard soil.")
}
}
},
{
name = "hammer",
default_target_quantity = 2,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Hammer, part 1
pgettext("ware", "The hammer is an essential tool."),
-- TRANSLATORS: Helptext for a Frisian ware: Hammer, part 2
pgettext("frisians_ware", "Geologists, builders, blacksmiths and shipwrights all need a hammer. Make sure you’ve always got some in reserve! They are produced by the blacksmithy.")
}
}
},
{
name = "fishing_net",
default_target_quantity = 2,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Fishing Net
purpose = pgettext("frisians_ware", "Fishing nets are the tool used by fishers." )
}
},
{
name = "hunting_spear",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Hunting Spear, part 1
pgettext("ware", "This spear is light enough to be thrown, but heavy enough to kill any animal in one blow. It is only used by hunters."),
-- TRANSLATORS: Helptext for a Frisian ware: Hunting Spear, part 2
pgettext("frisians_ware", "Hunting spears are produced by the blacksmithy")
}
}
},
{
name = "scythe",
default_target_quantity = 2,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Scythe, part 1
pgettext("ware", "The scythe is the tool of the farmers."),
-- TRANSLATORS: Helptext for a Frisian ware: Scythe, part 2
pgettext("frisians_ware", "Scythes are produced by the blacksmithy.")
}
}
},
{
name = "bread_paddle",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Bread Paddle, part 1
pgettext("ware", "The bread paddle is the tool of the baker, each baker needs one."),
-- TRANSLATORS: Helptext for a Frisian ware: Bread Paddle, part 2
pgettext("frisians_ware", "Bread paddles are produced by the blacksmithy.")
}
}
},
{
name = "kitchen_tools",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Kitchen Tools
purpose = pgettext("frisians_ware", "Kitchen tools are needed for preparing rations and meals. The smoker also needs them.")
}
},
{
name = "fire_tongs",
default_target_quantity = 2,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian ware: Fire Tongs, part 1
pgettext("ware", "Fire tongs are the tools for smelting ores."),
-- TRANSLATORS: Helptext for a Frisian ware: Fire Tongs, part 2
pgettext("frisians_ware", "They are used in the furnace and the brick kiln and produced by the blacksmithy.")
}
}
},
{
name = "basket",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Basket
purpose = pgettext("frisians_ware", "Baskets are needed by the fruit collector to gather berries. They are woven from reed and wood by the blacksmith.")
}
},
{
name = "needles",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Needles
purpose = pgettext("frisians_ware", "Needles are used by seamstresses to sew cloth and fur garments.")
}
}
},
{
-- Weapons & Armor
{
name = "sword_short",
default_target_quantity = 30,
preciousness = 4,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Short sword
purpose = pgettext("frisians_ware", "This is the basic weapon of the Frisian soldiers. Together with a fur garment, it makes up the equipment of young soldiers. Short swords are produced by the small armor smithy.")
}
},
{
name = "sword_long",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Long Sword
purpose = pgettext("frisians_ware", "The long sword is the weapon used by level 1 soldiers. Level 4 soldiers are equipped with a long and a double-edged sword.")
}
},
{
name = "sword_broad",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Broadsword
purpose = pgettext("frisians_ware", "The broadsword is the weapon used by level 2 soldiers. Level 5 soldiers are equipped with a broadsword and a double-edged sword.")
}
},
{
name = "sword_double",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Double-edged Sword
purpose = pgettext("frisians_ware", "The double-edged sword is the weapon used by level 3 soldiers. Level 6 soldiers are equipped with two of these ferocious swords.")
}
},
{
name = "fur_garment",
default_target_quantity = 30,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Fur Garment
purpose = pgettext("frisians_ware", "Fur can be sewn into garments. They are used as basic armor. All new soldiers are clothed in a fur garment.")
}
},
{
name = "fur_garment_studded",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Studded Fur Garment
purpose = pgettext("frisians_ware", "Ordinary fur garments can be decorated with iron to give them a silvery shine. These clothes make good armor.")
}
},
{
name = "fur_garment_golden",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Golden Fur Garment
purpose = pgettext("frisians_ware", "Ordinary fur garments can be decorated with iron and gold. Such clothes are the best armor.")
}
},
{
name = "helmet",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Helmet
purpose = pgettext("frisians_ware", "A helmet is a basic tool to protect soldiers. It is produced in the small armor smithy and used to train soldiers from health level 0 to level 1.")
}
},
{
name = "helmet_golden",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian ware: Golden Helmet
purpose = pgettext("frisians_ware", "A golden helmet protects soldiers. It is produced in the large armor smithy and used to train soldiers from health level 1 to level 2.")
}
}
}
},
-- Workers positions in workers windows.
-- This also gives us the information which workers the tribe uses.
-- Each subtable is a column in the workers windows.
workers_order = {
{
-- Carriers
{
name = "frisians_carrier",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Carrier
purpose = pgettext("frisians_worker", "Carries items along your roads.")
}
},
{
name = "frisians_ferry",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Ferry
purpose = pgettext("frisians_worker", "Ships wares across narrow rivers.")
}
},
{
name = "frisians_reindeer",
default_target_quantity = 10,
preciousness = 2,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Reindeer
purpose = pgettext("frisians_worker", "Reindeer help to carry items along busy roads. They are reared in a reindeer farm.")
}
},
{
name = "frisians_reindeer_breeder",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Reindeer Breeder
purpose = pgettext("frisians_worker", "Breeds reindeer as carriers and for their fur.")
}
}
},
{
-- Building Materials
{
name = "frisians_stonemason",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Stonemason
purpose = pgettext("frisians_worker", "Cuts raw pieces of granite out of rocks in the vicinity.")
}
},
{
name = "frisians_woodcutter",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Woodcutter
purpose = pgettext("frisians_worker", "Fells trees.")
}
},
{
name = "frisians_forester",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Forester
purpose = pgettext("frisians_worker", "Plants trees.")
}
},
{
name = "frisians_claydigger",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Clay Digger
purpose = pgettext("frisians_worker", "Makes clay out of mud and water.")
}
},
{
name = "frisians_brickmaker",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Brickmaker
purpose = pgettext("frisians_worker", "Burns bricks out of clay and granite.")
}
},
{
name = "frisians_builder",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Builder
purpose = pgettext("frisians_worker", "Works at construction sites to raise new buildings.")
}
},
{
name = "frisians_reed_farmer",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Gardener
purpose = pgettext("frisians_worker", "Plants and harvests reed fields.")
}
},
{
name = "frisians_seamstress",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Seamstress
purpose = pgettext("frisians_worker", "Produces cloth and sews fur garments.")
}
},
{
name = "frisians_seamstress_master",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Master Seamstress
purpose = pgettext("frisians_worker", "Sews armor out of fur garments and metal.")
}
},
{
name = "frisians_shipwright",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Shipwright
purpose = pgettext("frisians_worker", "Works at the shipyard and constructs new ships.")
}
},
{
name = "frisians_diker",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian worker: Diker
purpose = pgettext("frisians_worker", "Constructs breakwaters to gain new land from the sea.")
}
}
},
{
-- Food
{
name = "frisians_fisher",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Fisher
purpose = pgettext("frisians_worker", "Catches fish in the sea.")
}
},
{
name = "frisians_hunter",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Hunter
purpose = pgettext("frisians_worker", "The hunter brings fresh, raw meat to the colonists.")
}
},
{
name = "frisians_farmer",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Farmer
purpose = pgettext("frisians_worker", "Plants fields.")
}
},
{
name = "frisians_berry_farmer",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Berry Farmer
purpose = pgettext("frisians_worker", "Plants berry bushes.")
}
},
{
name = "frisians_fruit_collector",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Fruit Collector
purpose = pgettext("frisians_worker", "Gathers berries.")
}
},
{
name = "frisians_smoker",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Smoker
purpose = pgettext("frisians_worker", "Refines meat and fish by smoking them.")
}
},
{
name = "frisians_beekeeper",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Beekeeper
purpose = pgettext("frisians_worker", "Lets bees swarm over flowers, then gathers the honey.")
}
},
{
name = "frisians_baker",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Baker
purpose = pgettext("frisians_worker", "Bakes bread for miners and soldiers.")
}
},
{
name = "frisians_baker_master",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Master Baker
purpose = pgettext("frisians_worker", "This baker is skilled enough to bake bread sweetened with honey.")
}
},
{
name = "frisians_brewer",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Brewer
purpose = pgettext("frisians_worker", "Brews beer.")
}
},
{
name = "frisians_brewer_master",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Master Brewer
purpose = pgettext("frisians_worker", "Brews beer and mead.")
}
},
{
name = "frisians_landlady",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Landlady
purpose = pgettext("frisians_worker", "Prepares rations and meals for miners and scouts.")
}
}
},
{
-- Mining
{
name = "frisians_geologist",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Geologist
purpose = pgettext("frisians_worker", "Discovers resources for mining.")
}
},
{
name = "frisians_miner",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Miner
purpose = pgettext("frisians_worker", "Works deep in the mines to obtain coal, iron, gold or granite.")
}
},
{
name = "frisians_miner_master",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Master Miner
purpose = pgettext("frisians_worker", "Works deep in the mines to obtain coal, iron, gold or granite.")
}
},
{
name = "frisians_charcoal_burner",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Charcoal Burner
purpose = pgettext("frisians_worker", "Burns logs and clay to produce coal.")
}
},
{
name = "frisians_smelter",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Smelter
purpose = pgettext("frisians_worker", "Smelts iron and gold at furnaces or recycling centers.")
}
},
{
name = "frisians_blacksmith",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Blacksmith
purpose = pgettext("frisians_worker", "Produces weapons and armor for soldiers and tools for workers.")
}
},
{
name = "frisians_blacksmith_master",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Master Blacksmith
purpose = pgettext("frisians_worker", "Produces the best weapons and armor for soldiers and tools for workers.")
}
}
},
{
-- Military
{
name = "frisians_soldier",
default_target_quantity = 10,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Soldier
purpose = pgettext("frisians_worker", "Defend and Conquer!")
}
},
{
name = "frisians_trainer",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Trainer
purpose = pgettext("frisians_worker", "Trains the soldiers.")
}
},
{
name = "frisians_scout",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian worker: Scout
purpose = pgettext("frisians_worker", "Explores unknown territory.")
}
}
}
},
immovables = {
{
name = "ashes",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Ashes
purpose = _("The remains of a destroyed building.")
}
},
{
name = "destroyed_building",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Destroyed Building
purpose = _("The remains of a destroyed building.")
}
},
{
name = "berry_bush_blueberry_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_blueberry_small",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_blueberry_medium",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_blueberry_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_currant_red_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_currant_red_small",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_currant_red_medium",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_currant_red_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_juniper_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_juniper_small",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_juniper_medium",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_juniper_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_raspberry_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_raspberry_small",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_raspberry_medium",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_raspberry_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_currant_black_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_currant_black_small",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_currant_black_medium",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_currant_black_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_strawberry_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_strawberry_small",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_strawberry_medium",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_strawberry_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_stink_tree_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_stink_tree_small",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_stink_tree_medium",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_stink_tree_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_desert_hackberry_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_desert_hackberry_small",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_desert_hackberry_medium",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_desert_hackberry_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_sea_buckthorn_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_sea_buckthorn_small",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_sea_buckthorn_medium",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_sea_buckthorn_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "barleyfield_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Barley Field
purpose = _("This field has just been planted.")
}
},
{
name = "barleyfield_small",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Barley Field
purpose = _("This field is growing.")
}
},
{
name = "barleyfield_medium",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Barley Field
purpose = _("This field is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "barleyfield_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Barley Field
purpose = _("This field is ready for harvesting.")
}
},
{
name = "barleyfield_harvested",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Barley Field
purpose = _("This field has been harvested.")
}
},
{
name = "pond_dry",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Pond
purpose = _("When claydiggers dig up earth, they leave holes in the ground. These holes vanish after a while. Aqua farms can use them as ponds to grow fish in them, whereas charcoal burners erect their charcoal stacks in them.")
}
},
{
name = "pond_growing",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Pond
purpose = _("Fish are maturing in this pond. A fisher working from an aqua farm will be able to catch them when they are bigger.")
}
},
{
name = "pond_mature",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Pond
purpose = _("Fish are living in this pond. A fisher working from an aqua farm can catch them as food.")
}
},
{
name = "pond_burning",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Pond
purpose = _("A charcoal stack is burning in this earthen hole. When it has burnt down, a charcoal burner will be able to gather coal from it.")
}
},
{
name = "pond_coal",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Pond
purpose = _("A charcoal stack, which had been erected in this earthen hole, is ready for a charcoal burner to gather coal from it.")
}
},
{
name = "dike",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Dike
purpose = _("A breakwater erected by a diker to gain new land from the sea."),
-- TRANSLATORS: Note helptext for a Frisian production site: Diker's House
note = _("You can manually remove the dike when the land is sufficiently secured to prevent wasting resources. To do so, build a flag, road, or building in its place.")
}
},
{
name = "reedfield_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Reed Field
purpose = _("This reed field has just been planted.")
}
},
{
name = "reedfield_small",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Reed Field
purpose = _("This reed field is growing.")
}
},
{
name = "reedfield_medium",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Reed Field
purpose = _("This reed field is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "reedfield_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Reed Field
purpose = _("This reed field is ready for harvesting.")
}
},
{
name = "frisians_resi_none",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian resource indicator: No resources
purpose = _("There are no resources in the ground here.")
}
},
{
name = "frisians_resi_water",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian resource indicator: Water
purpose = _("There is water in the ground here that can be pulled up by a well.")
}
},
{
name = "frisians_resi_coal_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian resource indicator: Coal, part 1
_("Coal veins contain coal that can be dug up by coal mines."),
-- TRANSLATORS: Helptext for a Frisian resource indicator: Coal, part 2
_("There is only a little bit of coal here.")
}
}
},
{
name = "frisians_resi_iron_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian resource indicator: Iron, part 1
_("Iron veins contain iron ore that can be dug up by iron mines."),
-- TRANSLATORS: Helptext for a Frisian resource indicator: Iron, part 2
_("There is only a little bit of iron here.")
}
}
},
{
name = "frisians_resi_gold_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian resource indicator: Gold, part 1
_("Gold veins contain gold ore that can be dug up by gold mines."),
-- TRANSLATORS: Helptext for a Frisian resource indicator: Gold, part 2
_("There is only a little bit of gold here.")
}
}
},
{
name = "frisians_resi_stones_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian resource indicator: Stones, part 1
_("Granite is a basic building material and can be dug up by a rock mine."),
-- TRANSLATORS: Helptext for a Frisian resource indicator: Stones, part 2
_("There is only a little bit of granite here.")
}
}
},
{
name = "frisians_resi_coal_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian resource indicator: Coal, part 1
_("Coal veins contain coal that can be dug up by coal mines."),
-- TRANSLATORS: Helptext for a Frisian resource indicator: Coal, part 2
_("There is a lot of coal here.")
}
}
},
{
name = "frisians_resi_iron_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian resource indicator: Iron, part 1
_("Iron veins contain iron ore that can be dug up by iron mines."),
-- TRANSLATORS: Helptext for a Frisian resource indicator: Iron, part 2
_("There is a lot of iron here.")
}
}
},
{
name = "frisians_resi_gold_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian resource indicator: Gold, part 1
_("Gold veins contain gold ore that can be dug up by gold mines."),
-- TRANSLATORS: Helptext for a Frisian resource indicator: Gold, part 2
_("There is a lot of gold here.")
}
}
},
{
name = "frisians_resi_stones_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian resource indicator: Stones, part 1
_("Granite is a basic building material and can be dug up by a rock mine."),
-- TRANSLATORS: Helptext for a Frisian resource indicator: Stones, part 2
_("There is a lot of granite here.")
}
}
},
{
name = "frisians_shipconstruction",
helptexts = {
-- TRANSLATORS: Helptext for a Frisian immovable: Ship Under Construction
purpose = _("A ship is being constructed at this site.")
}
},
-- These non-Frisian immovables can be used by beekeepers
-- The tribe would work without defining these here, but this way we add them to the encyclopedia.
{
name = "wheatfield_medium",
helptexts = {
-- TRANSLATORS: Helptext for an Empire/Barbarian immovable usable by Frisians: Wheat field
purpose = _("This field is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "cornfield_medium",
helptexts = {
-- TRANSLATORS: Helptext for a an Atlantean immovable usable by Frisians: Corn Field
purpose = _("This field is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "blackrootfield_medium",
helptexts = {
-- TRANSLATORS: Helptext for an Atlantean immovable usable by Frisians: Blackroot Field
purpose = _("This field is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "grapevine_medium",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable usable by Frisians: Grapevine
purpose = _("This grapevine is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "cassavafield_medium",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Cassava field
purpose = _("This field is flowering. Honey can be produced from it by a beekeeper.")
}
},
-- Used by the fruit collector
{
name = "grapevine_ripe",
helptexts = {
-- TRANSLATORS: Helptext for an Empire immovable usable by Frisians: Grapevine
purpose = _("This grapevine is ready for harvesting.")
}
},
-- non Frisian immovables used by the woodcutter
{
name = "deadtree7",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Dead Tree
purpose = _("The remains of an old tree.")
}
},
{
name = "balsa_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Balsa Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "balsa_black_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Balsa Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "balsa_desert_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Balsa Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "balsa_winter_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Balsa Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Ironwood Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_black_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Ironwood Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_desert_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Ironwood Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_winter_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Ironwood Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Rubber Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_black_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Rubber Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_desert_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Rubber Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_winter_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Rubber Tree
purpose = _("This tree is only planted by the Amazon tribe but can be harvested for logs.")
}
},
},
-- The order here also determines the order in lists on screen.
buildings = {
-- Warehouses
{
name = "frisians_headquarters",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian warehouse: Headquarters
purpose = pgettext("frisians_building", "Accommodation for your people. Also stores your wares and tools."),
-- TRANSLATORS: Note helptext for a Frisian warehouse: Headquarters
note = pgettext("frisians_building", "The headquarters is your main building.")
}
},
{
name = "frisians_warehouse",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian warehouse: Warehouse
purpose = pgettext("frisians_building", "Your workers and soldiers will find shelter here. Also stores your wares and tools.")
}
},
{
name = "frisians_port",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian warehouse: Port
purpose = pgettext("frisians_building", "Serves as a base for overseas colonization and trade. Also stores your soldiers, wares and tools."),
-- TRANSLATORS: Note helptext for a Frisian warehouse: Port
note = pgettext("frisians_building", "Similar to the Headquarters a Port can be attacked and destroyed by an enemy. It is recommendable to send soldiers to defend it.")
}
},
-- Markets
{
name = "frisians_market",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian market: Market
lore = pgettext("frisians_building", "Tradecraft is the fine art of getting others to give you the wares that you want in exchange for wares you don’t want; excuse me, I mean, for wares you convince them to think that they need."),
-- TRANSLATORS: Lore author helptext for a Frisian market: Market
lore_author = pgettext("frisians_building", "A trader explaining his diplomacy"),
-- TRANSLATORS: Purpose helptext for a Frisian market: Market
purpose = pgettext("frisians_building", "A market enables trading with other tribes.")
}
},
-- Small
{
name = "frisians_quarry",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Quarry
lore = pgettext("frisians_building", "When I swing my pick, whole mountains fall before me!"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Quarry
lore_author = pgettext("frisians_building", "A stonemason"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Quarry
purpose = pgettext("frisians_building", "Cuts raw pieces of granite out of rocks in the vicinity."),
-- TRANSLATORS: Note helptext for a Frisian production site: Quarry
note = pgettext("frisians_building", "The quarry needs rocks to cut within the work area."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Quarry, part 1
pgettext("frisians_building", "This building can produce one granite between %1$s and %2$s, depending on how far the stonemason has to walk."):bformat(format_seconds(42), format_minutes_seconds(1, 7)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Quarry, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "frisians_woodcutters_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Woodcutter's House
lore = pgettext("frisians_building", "I cannot see a tree without imagining what it would look like in terms of furniture."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Woodcutter's House
lore_author = pgettext("frisians_building", "An over-enthusiastic woodcutter"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Woodcutter's House
purpose = pgettext("building", "Fells trees in the surrounding area and processes them into logs."),
-- TRANSLATORS: Note helptext for a Frisian production site: Woodcutter's House
note = pgettext("frisians_building", "The woodcutter’s house needs trees to fell within the work area."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Woodcutter's House, part 1
pgettext("frisians_building", "This building can produce one log between %1$s and %2$s, depending on how far the woodcutter has to walk."):bformat(format_seconds(49), format_minutes_seconds(1, 29)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Woodcutter's House, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "frisians_foresters_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Forester's House
lore = pgettext("frisians_building", "What can ever be more beautiful than the brilliant sun’s beams shining through the glistering canopy of leaves?"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Forester's House
lore_author = pgettext("frisians_building", "A forester explaining his choice of profession"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Forester's House
purpose = pgettext("building", "Plants trees in the surrounding area."),
-- TRANSLATORS: Note helptext for a Frisian production site: Forester's House
note = pgettext("frisians_building", "The forester’s house needs free space within the work area to plant the trees."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Forester's House, part 1
pgettext("frisians_building", "The forester plants one tree between %1$s and %2$s, depending on how far he has to walk."):bformat(format_seconds(24), format_seconds(46)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Forester's House, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "frisians_hunters_house",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian production site: Hunter's House
purpose = pgettext("building", "Hunts animals to produce meat."),
-- TRANSLATORS: Note helptext for a Frisian production site: Hunter's House
note = pgettext("frisians_building", "The hunter’s house needs animals to hunt within the work area."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Hunter's House, part 1
pgettext("frisians_building", "This building can produce one meat between %1$s and %2$s, depending on how far the hunter has to walk."):bformat(format_seconds(43), format_minutes_seconds(1, 37)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Hunter's House, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Hunter's House, part 3
pgettext("frisians_building", "The hunter produces one fur after he has produced five pieces of meat."),
}
}
},
{
name = "frisians_fishers_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Fisher's House
lore = pgettext("frisians_building", "Hunters can’t sell anything on a Friday, but fishers don’t have such problems."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Fisher's House
lore_author = pgettext("frisians_building", "A hunter admiring a fisher"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Fisher's House
purpose = pgettext("frisians_building", "Fishes on the coast near the fisher’s house."),
note = {
-- TRANSLATORS: Note helptext for a Frisian production site: Fisher's House, part 1
pgettext("frisians_building", "The fisher’s house needs water full of fish within the work area."),
-- TRANSLATORS: Note helptext for a Frisian production site: Fisher's House, part 2
pgettext("frisians_building", "Roads and trees along the shoreline block fishing."),
},
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Fisher's House, part 1
pgettext("frisians_building", "This building can produce one fish between %1$s and %2$s, depending on how far the fisher has to walk."):bformat(format_seconds(26), format_seconds(59)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Fisher's House, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "frisians_reed_farm",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Reed Farm
lore = pgettext("frisians_building", "No worse fortune can befall a reed farmer than to see his roof leaking."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Reed Farm
lore_author = pgettext("frisians_building", "Anonymous reed farmer"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Reed Farm
purpose = pgettext("frisians_building", "Cultivates reed that serves three different purposes for the Frisians."),
-- TRANSLATORS: Note helptext for a Frisian production site: Reed Farm
note = pgettext("frisians_building", "Reed is the traditional material for roofing. It is also needed to produce baskets and fishing nets, and it is woven – together with reindeer fur – into the cloth used for ships’ sails."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Reed Farm, part 1
pgettext("frisians_building", "The reed farmer sows and harvests one sheaf of reed between %1$s and %2$s, depending on how far he has to walk."):bformat(format_seconds(52), format_minutes_seconds(1, 7)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Reed Farm, part 2; %s is replaced by 'N growing fields'
pgettext("frisians_building", "The reed farm needs at least %s to work at full productivity most of the time."):bformat(ngettext("%d growing field", "%d growing fields", 3):bformat(3))
}
}
},
{
name = "frisians_well",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Well
lore = pgettext("frisians_building", "We love the sea so much that we don’t want to drink it empty!"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Well
lore_author = pgettext("frisians_building", "Chieftain Arldor’s retort when he was asked why his tribe can’t drink salt water"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Well
purpose = pgettext("building", "Draws water out of the deep."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Well, part 1
pgettext("frisians_building", "The carrier needs %s to get one bucket full of water."):bformat(format_seconds(44)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Well, part 2
pgettext("frisians_building", "If the water resource is depleted, the carrier needs %s on average."):bformat(format_minutes_seconds(1, 11))
}
}
},
{
name = "frisians_clay_pit",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Clay Pit
lore = pgettext("frisians_building", "You think you can build a house without my help?"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Clay Pit
lore_author = pgettext("frisians_building", "A clay digger arguing with a builder"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Clay Pit
purpose = pgettext("building", "Digs up mud from the ground and uses water to turn it into clay. Clay is used to make bricks, reinforce the charcoal kiln and to build ships."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Clay Pit, part 1
pgettext("frisians_building", "This building can produce one clay between %1$s and %2$s, depending on how far the clay digger has to walk."):bformat(format_seconds(55), format_minutes_seconds(1, 13)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Clay Pit, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "frisians_charcoal_burners_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Charcoal Burner's House
lore = pgettext("frisians_building", "No other tribe has ever mastered the art of charcoal burning as we have!"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Charcoal Burner's House
lore_author = pgettext("frisians_building", "The inventor of the Frisian charcoal kiln"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Charcoal Burner's House
purpose = pgettext("building", "Burns logs into charcoal."),
-- TRANSLATORS: Note helptext for a Frisian production site: Charcoal Burner's House
note = pgettext("building", "The charcoal burner’s house needs holes in the ground that were dug by a clay pit’s worker nearby to erect charcoal stacks in them."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Charcoal Burner's House, part 1
pgettext("frisians_building", "This building can produce one coal between %1$s and %2$s, depending on how far the charcoal burner has to walk."):bformat(format_minutes_seconds(1, 7), format_minutes_seconds(2, 12)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Charcoal Burner's House, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "frisians_berry_farm",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Berry Farm
lore = pgettext("frisians_building", "My bushes may not be as tall as your trees, but I don’t know anybody who likes to eat bark!"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Berry Farm
lore_author = pgettext("frisians_building", "A berry farmer to a forester"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Berry Farm
purpose = pgettext("building", "Plants berry bushes in the surrounding area."),
-- TRANSLATORS: Note helptext for a Frisian production site: Berry Farm
note = pgettext("frisians_building", "The berry farm needs free space within the work area to plant the bushes."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Berry Farm, part 1
pgettext("frisians_building", "The berry farmer plants one bush between %1$s and %2$s, depending on how far he has to walk."):bformat(format_seconds(33), format_seconds(51)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Berry Farm, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "frisians_collectors_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Fruit Collector's House
lore = pgettext("frisians_building", "Meat doesn’t grow on bushes. Fruit does."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Fruit Collector's House
lore_author = pgettext("frisians_building", "A fruit collector advertising his harvest to a landlady"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Fruit Collector's House
purpose = pgettext("building", "Collects berries from nearby bushes."),
-- TRANSLATORS: Note helptext for a Frisian production site: Fruit Collector's House
note = pgettext("frisians_building", "The fruit collector needs bushes full of berries within the work area."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Fruit Collector's House, part 1
pgettext("frisians_building", "The fruit collector harvests one bush between %1$s and %2$s, depending on how far he has to walk."):bformat(format_seconds(37), format_minutes_seconds(1, 2)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Fruit Collector's House, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "frisians_beekeepers_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Beekeeper's House
lore = pgettext("frisians_building", "If my honey tastes bitter, I must have left some bee stings in it. There are never any bee stings in my honey, therefore, it is not bitter."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Beekeeper's House
lore_author = pgettext("frisians_building", "A beekeeper ignoring a customer’s complaint"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Beekeeper's House
purpose = pgettext("frisians_building", "Keeps bees and lets them swarm over flowering fields to produce honey."),
-- TRANSLATORS: Note helptext for a Frisian production site: Beekeeper's House
note = pgettext("frisians_building", "Needs medium-sized fields (barley, wheat, reed, corn or blackroot) or bushes (berry bushes or grapevines) nearby."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Beekeeper's House, part 1
pgettext("frisians_building", "The beekeeper collects one honey between %1$s and %2$s, depending on how far he has to walk."):bformat(format_minutes_seconds(1, 2), format_minutes_seconds(1, 24)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Beekeeper's House, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "frisians_aqua_farm",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Aqua Farm
lore = pgettext("frisians_building", "Why on earth shouldn’t we be able to catch fish even in the desert?"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Aqua Farm
lore_author = pgettext("frisians_building", "The fisherman who invented aqua farming"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Aqua Farm
purpose = pgettext("frisians_building", "Breeds fish as food for soldiers and miners."),
-- TRANSLATORS: Note helptext for a Frisian production site: Aqua Farm
note = pgettext("building", "The aqua farm needs holes in the ground that were dug by a clay pit’s worker nearby to use as fishing ponds."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Aqua Farm, part 1
pgettext("frisians_building", "This building can produce one fish between %1$s and %2$s, depending on how far the fisher has to walk."):bformat(format_seconds(51), format_minutes_seconds(1, 56)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Aqua Farm, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "frisians_scouts_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Scout's House
lore = pgettext("frisians_building", "Everyone has their own ideas on how exactly we should explore the enemy’s territory… One more ‘improvement’ suggestion and we’ll demand meals instead of rations!"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Scout's House
lore_author = pgettext("frisians_building", "The spokesman of the scouts’ labor union"),
no_scouting_building_connected = pgettext("frisians_building", "You need to connect this flag to a scout’s house before you can send a scout here."),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Scout's House
purpose = pgettext("building", "Explores unknown territory."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Scout's House, part 1
pgettext("frisians_building", "One exploration trip of the scout takes between %1$s and %2$s."):bformat(format_minutes_seconds(1, 52), format_minutes_seconds(4, 5)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Scout's House, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
-- Medium
{
name = "frisians_brick_kiln",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Brick Kiln
lore = pgettext("frisians_building", "If there is not enough coal, only the most foolish of leaders would deprive his brick kilns of it first."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Brick Kiln
lore_author = pgettext("frisians_building", "A brickmaker arguing with his chieftain who was doing just that"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Brick Kiln
purpose = pgettext("building", "Burns bricks using granite and clay, and coal as fuel. Bricks are the most important building material."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Brick Kiln
performance = pgettext("frisians_building", "The brick kiln needs %s on average to produce one brick."):bformat(format_seconds(30))
}
},
{
name = "frisians_furnace",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Furnace
lore = pgettext("frisians_building", "Miners get ores from the depths of the hills; but without our work, their labour is in vain."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Furnace
lore_author = pgettext("frisians_building", "Slogan of the Smelters’ Guild"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Furnace
purpose = pgettext("building", "Smelts iron ore and gold ore into iron and gold ingots using coal."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Furnace
performance = pgettext("frisians_building", "If this building is fully supplied and all metals are needed by the economy, production of one iron takes %1$s and one gold takes %2$s on average. If only one kind of metal is needed by the economy, production of one iron takes %3$s and one gold takes %4$s on average."):bformat(format_minutes_seconds(1, 37), format_minutes_seconds(3, 14), format_minutes_seconds(1, 4), format_minutes_seconds(1, 6))
}
},
{
name = "frisians_recycling_center",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Recycling Center
lore = pgettext("frisians_building", "Of course these weapons could be used by other soldiers again without being smelted down first! The only drawback is that they’d break in two at the first blow."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Recycling Center
lore_author = pgettext("frisians_building", "A smelter explaining the need for recycling to his impatient chieftain"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Recycling Center
purpose = pgettext("frisians_building", "Recycles old armor and weapon parts that have been discarded by training sites into fur, iron and gold."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Recycling Center
performance = pgettext("frisians_building", "If this building is fully supplied and all materials are needed by the economy, production of one fur takes %1$s, one iron takes %2$s and one gold takes %3$s on average. If only one kind of material is needed by the economy, production of one fur takes %4$s, one iron takes %5$s and one gold takes %6$s on average."):bformat(format_minutes_seconds(3, 53), format_minutes_seconds(1, 7), format_minutes_seconds(7, 46), format_seconds(59), format_seconds(50), format_minutes_seconds(1, 27))
}
},
{
name = "frisians_blacksmithy",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Blacksmithy
lore = pgettext("frisians_building", "If you don’t have iron, change your name from blacksmith to lacksmith!"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Blacksmithy
lore_author = pgettext("frisians_building", "Irritated chieftain during a metal shortage"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Blacksmithy
purpose = pgettext("building", "Forges tools to equip new workers."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Blacksmithy
performance = pgettext("frisians_building", "If this building is fully supplied and all tools are needed by the economy, production of one of each tool takes %1$s on average. If only one kind of tool is needed by the economy, its production takes %2$s on average. Needles are an exception – in the time to produce one tool two needles are produced."):bformat(format_minutes_seconds(14, 12), format_minutes_seconds(1, 20))
}
},
{
name = "frisians_armor_smithy_small",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Small Armor Smithy
lore = pgettext("frisians_building", "I don’t forge swords because soldiers need ’em, but soldiers get ’em because I forge ’em."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Small Armor Smithy
lore_author = pgettext("frisians_building", "A blacksmith pointing out his influence on soldier training"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Small Armor Smithy
purpose = pgettext("frisians_building", "Produces basic weapons and helmets for the soldiers."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Small Armor Smithy
performance = pgettext("frisians_building", "If this building is fully supplied and all swords and helmets are needed by the economy, production of one short sword takes %1$s, one long sword takes %2$s and one helmet takes %3$s on average. If only one kind of sword or helmet is needed by the economy, production of one short sword takes %4$s, one long sword takes %5$s and one helmet takes %6$s on average."):bformat(format_minutes_seconds(4, 12), format_minutes_seconds(2, 6), format_minutes_seconds(4, 12), format_minutes_seconds(1, 8), format_minutes_seconds(1, 3), format_minutes_seconds(1, 18))
}
},
{
name = "frisians_armor_smithy_large",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Large Armor Smithy
lore = pgettext("frisians_building", "Of course I could still forge short and long swords, but it is beneath my honor to bother with such basic equipment now."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Large Armor Smithy
lore_author = pgettext("frisians_building", "A master blacksmith refusing to forge anything but the most sophisticated helmets and weapons"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Large Armor Smithy
purpose = pgettext("frisians_building", "Produces advanced weapons and golden helmets for the soldiers."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Large Armor Smithy
performance = pgettext("frisians_building", "If this building is fully supplied and all swords and helmets are needed by the economy, production of one broadsword takes %1$s, one double-edged sword takes %2$s and one golden helmet takes %3$s on average. If only one kind of sword or helmet is needed by the economy, production of one broadsword takes %4$s, one double-edged sword takes %5$s and one golden helmet takes %6$s on average."):bformat(format_minutes_seconds(2, 37), format_minutes_seconds(2, 37), format_minutes_seconds(5, 14), format_minutes_seconds(1, 4), format_minutes_seconds(1, 4), format_minutes_seconds(1, 19))
}
},
{
name = "frisians_sewing_room",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Sewing Room
lore = pgettext("frisians_building", "You soldiers think a good sword is everything, but where would you be if you had no garments?"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Sewing Room
lore_author = pgettext("frisians_building", "A seamstress scolding a soldier for disrespecting her profession"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Sewing Room
purpose = pgettext("building", "Sews fur garments out of reindeer fur."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Sewing Room
performance = pgettext("frisians_building", "The sewing room needs %s on average to produce one fur garment."):bformat(format_seconds(44))
}
},
{
name = "frisians_tailors_shop",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Tailor's Shop
lore = pgettext("frisians_building", "Don’t complain if these garments are too heavy – they’re not supposed to be light but to keep you alive a bit longer!"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Tailor's Shop
lore_author = pgettext("frisians_building", "A trainer scolding a soldier"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Tailor's Shop
purpose = pgettext("building", "Equips fur garments with iron or gold to produce good armor."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Tailor's Shop
performance = pgettext("frisians_building", "If this building is fully supplied and all garments are needed by the economy, production of one of each garment takes %1$s on average. If only one kind of garment is needed by the economy, its production takes %2$s on average."):bformat(format_minutes_seconds(1, 48), format_seconds(59))
}
},
{
name = "frisians_charcoal_kiln",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Charcoal Kiln
lore = pgettext("frisians_building", "No other tribe has ever mastered the art of charcoal burning as we have!"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Charcoal Kiln
lore_author = pgettext("frisians_building", "The inventor of the Frisian charcoal kiln"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Charcoal Kiln
purpose = pgettext("building", "Burns logs into charcoal."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Charcoal Kiln
performance = pgettext("frisians_building", "The charcoal kiln needs %s on average to produce one coal."):bformat(format_minutes_seconds(1, 4))
}
},
{
name = "frisians_smokery",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Smokery
lore = pgettext("frisians_building", "Miners and soldiers are so picky… But who am I to complain, as I make my living from it?"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Smokery
lore_author = pgettext("frisians_building", "A smoker explaining his profession"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Smokery
purpose = pgettext("frisians_building", "Smokes fish and meat using logs. Only smoked meat and fish are good enough to be eaten by miners and soldiers."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Smokery
performance = pgettext("frisians_building", "If this building is fully supplied, production of one of each smoked food takes %s on average."):bformat(format_seconds(27))
}
},
{
name = "frisians_bakery",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Bakery
lore = pgettext("frisians_building", "Why shouldn’t my bread taste good? It’s only barley and water!"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Bakery
lore_author = pgettext("frisians_building", "A baker"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Bakery
purpose = pgettext("frisians_building", "Bakes bread out of barley and water to feed miners and soldiers."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Bakery
performance = pgettext("frisians_building", "The bakery needs %s on average to produce one loaf of bread."):bformat(format_seconds(44))
}
},
{
name = "frisians_honey_bread_bakery",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Honey Bread Bakery
lore = pgettext("frisians_building", "Rookies will say that vengeance is sweet. Heroes will say that honey bread is sweeter."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Honey Bread Bakery
lore_author = pgettext("frisians_building", "A trainer in conversation with a baker"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Honey Bread Bakery
purpose = pgettext("frisians_building", "Bakes honey bread out of barley, water and honey to feed miners in deep mines and soldiers in advanced training."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Honey Bread Bakery
performance = pgettext("frisians_building", "If this building is fully supplied and all breads are needed by the economy, production of one bread takes %1$s and one honey bread takes %2$s on average. If only one kind of bread is needed by the economy, production of one bread or one honey bread takes %3$s on average."):bformat(format_minutes_seconds(2, 22), format_minutes_seconds(1, 11), format_seconds(51))
}
},
{
name = "frisians_brewery",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Brewery
lore = pgettext("frisians_building", "I know no single master miner who’ll ever work without a nice pint of beer!"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Brewery
lore_author = pgettext("frisians_building", "A brewer boasting about the importance of his profession"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Brewery
purpose = pgettext("frisians_building", "Brews beer for miners and soldier training."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Brewery
performance = pgettext("frisians_building", "The brewery needs %s on average to brew one mug of beer."):bformat(format_minutes_seconds(1, 4))
}
},
{
name = "frisians_mead_brewery",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Mead Brewery
lore = pgettext("frisians_building", "If you like beer, you’ve never tasted mead."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Mead Brewery
lore_author = pgettext("frisians_building", "Slogan over a mead brewery"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Mead Brewery
purpose = pgettext("frisians_building", "Brews beer out of barley and water. It also brews mead, which is beer refined with honey. Mead is consumed by experienced soldiers."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Mead Brewery
performance = pgettext("frisians_building", "If this building is fully supplied and all drinks are needed by the economy, production of one beer takes %1$s and one mead takes %2$s on average. If only one kind of drink is needed by the economy, production of one beer or one mead takes %3$s on average."):bformat(format_minutes_seconds(3, 22), format_minutes_seconds(1, 41), format_minutes_seconds(1, 11))
}
},
{
name = "frisians_tavern",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Tavern
lore = pgettext("frisians_building", "Nothing but fruit all day… Couldn’t you hurry up a bit?"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Tavern
lore_author = pgettext("frisians_building", "Hungry customers in times of a shortage of smoked fish and meat"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Tavern
purpose = pgettext("building", "Prepares rations to feed the scouts and miners."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Tavern
performance = pgettext("frisians_building", "If the tavern is fully supplied, it can produce one ration in %1$s on average, using two kinds of ingredients. If it can only use one kind of ingredient, it can produce one ration in %2$s on average."):bformat(format_seconds(37), format_seconds(55))
}
},
{
name = "frisians_drinking_hall",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Drinking Hall
lore = pgettext("frisians_building", "All I need to be happy is a slice of honey bread with some smoked meat and a beer."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Drinking Hall
lore_author = pgettext("frisians_building", "A master miner to the landlady"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Drinking Hall
purpose = pgettext("frisians_building", "Prepares rations for scouts and rations and meals to feed the miners in all mines."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Drinking Hall
performance = pgettext("frisians_building", "If this building is fully supplied and all kinds of food are needed by the economy, production of one of each food takes %1$s on average. If only one kind of food is needed by the economy, production of one ration takes %2$s and one meal takes %3$s on average."):bformat(format_minutes_seconds(1, 21), format_seconds(37), format_seconds(44))
}
},
{
name = "frisians_barracks",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Barracks
lore = pgettext("frisians_building", "You have thirty seconds to learn the basics of swordfighting and how to stay alive in battle. A third of that time has gone by for the introduction alone! You’d better pay close attention to me in order to make the most of it. Now here is your new short sword, forged just for you by our best blacksmiths. Time’s up everyone, now go occupy your sentinels!"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Barracks
lore_author = pgettext("frisians_building", "A trainer greeting the new recruits"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Barracks
purpose = pgettext("frisians_building", "Equips recruits and trains them as soldiers."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Barracks
performance = pgettext("frisians_building", "The barracks need %s on average to recruit one soldier."):bformat(format_seconds(30))
}
},
-- Big
{
name = "frisians_reindeer_farm",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Reindeer Farm
lore = pgettext("frisians_building", "Who says a beast of burden cannot be useful for other things than transport?"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Reindeer Farm
lore_author = pgettext("frisians_building", "The reindeer breeder who first proposed using reindeer fur for clothing"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Reindeer Farm
purpose = pgettext("frisians_building", "Breeds strong reindeer for adding them to the transportation system. Also keeps them for their fur, which is turned into armor and cloth."),
-- TRANSLATORS: Note helptext for a Frisian production site: Reindeer Farm
note = pgettext("frisians_building", "If the supply is steady and there is continuous demand for fur, then the reindeer farm produces one meat after producing three pieces of fur."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Reindeer Farm
performance = pgettext("frisians_building", "If this building is fully supplied and both reindeers and furs are needed by the economy, production of one reindeer takes %1$s and one fur takes %2$s on average. If only reindeers are needed by the economy, their production takes %3$s on average. If only fur is needed by the economy, its production takes %4$s on average."):bformat(format_minutes_seconds(1, 10), format_minutes_seconds(1, 10), format_seconds(30), format_seconds(40))
}
},
{
name = "frisians_farm",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Farm
lore = pgettext("frisians_building", "No frost, no heat; no rain, no drought; no rats, no locusts; naught can destroy my harvest."),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Farm
lore_author = pgettext("frisians_building", "A farmer’s reply when asked by his chieftain why he was planting such a slow-growing grain."),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Farm
purpose = pgettext("building", "Sows and harvests barley."),
-- TRANSLATORS: Note helptext for a Frisian production site: Farm
note = pgettext("frisians_building", "The farm needs free space within the work area to plant seeds."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Farm, part 1
pgettext("frisians_building", "The farmer sows and harvests one sheaf of barley between %1$s and %2$s, depending on how far he has to walk."):bformat(format_seconds(49), format_minutes_seconds(1, 7)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Farm, part 2; %s is replaced by 'N growing fields'
pgettext("frisians_building", "The farm needs at least %s to work at full productivity most of the time."):bformat(ngettext("%d growing field", "%d growing fields", 9):bformat(9))
}
}
},
{
name = "frisians_dikers_house",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian production site: Diker's House
purpose = pgettext("frisians_building", "Constructs breakwaters nearby to gain new land from the sea."),
-- TRANSLATORS: Note helptext for a Frisian production site: Diker's House
note = pgettext("frisians_building", "The diker will terraform the land around each breakwater he builds several times. You can manually remove breakwaters when the land is sufficiently secured to prevent wasting resources; to do so, build a flag, road, or building in the dike’s place."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Diker's House
performance = pgettext("frisians_building", "If this building is fully supplied, the diker can perform one terraform between %1$s and %2$s, depending on how far he has to walk."):bformat(format_minutes_seconds(2, 43), format_minutes_seconds(3, 17))
}
},
-- Mines
{
name = "frisians_rockmine",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian production site: Rock Mine
purpose = pgettext("building", "Digs granite out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Rock Mine
performance = pgettext("frisians_building", "If the food supply is steady, the rock mine can produce granite in %s on average."):bformat(format_seconds(46))
}
},
{
name = "frisians_rockmine_deep",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian production site: Deep Rock Mine
purpose = pgettext("building", "Digs granite out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Deep Rock Mine
performance = pgettext("frisians_building", "If the food supply is steady, the deep rock mine can produce granite in %s on average."):bformat(format_seconds(18))
}
},
{
name = "frisians_coalmine",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian production site: Coal Mine
purpose = pgettext("building", "Digs coal out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Coal Mine
performance = pgettext("frisians_building", "If the food supply is steady, the coal mine can produce coal in %s on average."):bformat(format_seconds(41))
}
},
{
name = "frisians_coalmine_deep",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian production site: Deep Coal Mine
purpose = pgettext("building", "Digs coal out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Deep Coal Mine
performance = pgettext("frisians_building", "If the food supply is steady, the deep coal mine can produce coal in %s on average."):bformat(format_seconds(18))
}
},
{
name = "frisians_ironmine",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian production site: Iron Mine
purpose = pgettext("building", "Digs iron ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Iron Mine
performance = pgettext("frisians_building", "If the food supply is steady, the iron mine can produce one piece of iron ore in %s on average."):bformat(format_minutes_seconds(1, 9))
}
},
{
name = "frisians_ironmine_deep",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian production site: Deep Iron Mine
purpose = pgettext("building", "Digs iron ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Deep Iron Mine
performance = pgettext("frisians_building", "If the food supply is steady, the deep iron mine can produce iron ore in %s on average."):bformat(format_seconds(21))
}
},
{
name = "frisians_goldmine",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian production site: Gold Mine
purpose = pgettext("building", "Digs gold ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Gold Mine
performance = pgettext("frisians_building", "If the food supply is steady, the gold mine can produce one piece of gold ore in %s on average."):bformat(format_minutes_seconds(1, 9))
}
},
{
name = "frisians_goldmine_deep",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian production site: Deep Gold Mine
purpose = pgettext("building", "Digs gold ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Deep Gold Mine
performance = pgettext("frisians_building", "If the food supply is steady, the deep gold mine can produce gold ore in %s on average."):bformat(format_seconds(24))
}
},
-- Training Sites
{
name = "frisians_training_camp",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian training site: Training Camp
lore = pgettext("frisians_building", "Just be quiet, listen carefully, and do try not to stab yourself until I’ve explained to you how to hold a broadsword."),
-- TRANSLATORS: Lore author helptext for a Frisian training site: Training Camp
lore_author = pgettext("frisians_building", "A trainer training a soldier"),
-- TRANSLATORS: Purpose helptext for a Frisian training site: Training Camp
purpose = pgettext("frisians_building", "Trains soldiers in Attack up to level 3 as well as in Defense and Health to level 1. Equips the soldiers with all necessary weapons and armor parts."),
-- TRANSLATORS: Note helptext for a Frisian training site: Training Camp
note = pgettext("frisians_building", "Frisian soldiers cannot train in Evade and will remain at their initial level."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian training site: Training Camp, part 1
pgettext("frisians_building", "If all needed wares are delivered in time, a training camp can train one soldier one level in attack, defense or health in %s on average."):bformat(format_seconds(36)),
-- TRANSLATORS: Performance helptext for a Frisian training site: Training Camp, part 2
pgettext("frisians_building", "Complete training of one soldier takes %s on average."):bformat(format_minutes_seconds(3, 24))
}
}
},
{
name = "frisians_training_arena",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian training site: Training Arena
lore = pgettext("frisians_building", "Now that you have two swords, there’s more of a risk you’ll accidentally stab yourself, but if you got this far, you’ll likely master this challenge as well."),
-- TRANSLATORS: Lore author helptext for a Frisian training site: Training Arena
lore_author = pgettext("frisians_building", "A trainer training a soldier"),
-- TRANSLATORS: Purpose helptext for a Frisian training site: Training Arena
purpose = pgettext("frisians_building", "Trains soldiers in Attack, Defense and Health to the final level. Equips the soldiers with all necessary weapons and armor parts."),
-- TRANSLATORS: Note helptext for a Frisian training site: Training Arena
note = pgettext("frisians_building", "Trains only soldiers who have been trained to the maximum level by the Training Camp."),
performance = {
-- TRANSLATORS: Performance helptext for a Frisian training site: Training Arena, part 1
pgettext("frisians_building", "If all needed wares are delivered in time, a training arena can train one soldier one level in attack in %1$s, one level in defense in %2$s and one level in health in %3$s on average."):bformat(format_seconds(29), format_seconds(36), format_seconds(32)),
-- TRANSLATORS: Performance helptext for a Frisian training site: Training Arena, part 2
pgettext("frisians_building", "Complete training of one soldier takes %s on average."):bformat(format_minutes_seconds(2, 59))
}
}
},
-- Military Sites
{
name = "frisians_wooden_tower",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian military site: Wooden Tower
purpose = pgettext("frisians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a Frisian military site: Wooden Tower
note = pgettext("frisians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "frisians_wooden_tower_high",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian military site: High Wooden Tower
purpose = pgettext("frisians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a Frisian military site: High Wooden Tower
note = pgettext("frisians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "frisians_sentinel",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian military site: Sentinel
purpose = pgettext("frisians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a Frisian military site: Sentinel
note = pgettext("frisians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "frisians_outpost",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian military site: Outpost
purpose = pgettext("frisians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a Frisian military site: Outpost
note = pgettext("frisians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "frisians_tower",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian military site: Tower
purpose = pgettext("frisians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a Frisian military site: Tower
note = pgettext("frisians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "frisians_fortress",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian military site: Fortress
purpose = pgettext("frisians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a Frisian military site: Fortress
note = pgettext("frisians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
-- Seafaring/Ferry Sites - these are only displayed on seafaring/ferry maps
{
name = "frisians_ferry_yard",
helptexts = {
-- TRANSLATORS: Purpose helptext for a Frisian production site: Ferry Yard
purpose = pgettext("building", "Builds ferries."),
note = {
-- TRANSLATORS: Note helptext for a Frisian production site: Ferry Yard, part 1
pgettext("building", "Needs water nearby. Be aware ferries carry wares only, no workers."),
-- TRANSLATORS: Note helptext for an Frisian production site: Ferry Yard, part 2
pgettext("building", "Roads and trees along the shoreline block access to water."),
},
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Ferry Yard, part 1
pgettext("frisians_building", "This building can produce one ferry between %1$s and %2$s, depending on how far the shipwright has to walk."):bformat(format_seconds(37), format_seconds(59)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Ferry Yard, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "frisians_shipyard",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Shipyard
lore = pgettext("frisians_building", "This house may be called a shipyard, but my ships are rather longer than one yard!"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Shipyard
lore_author = pgettext("frisians_building", "A shipwright who only constructed toy ships after being chid that his ships were too small"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Shipyard
purpose = pgettext("building", "Constructs ships that are used for overseas colonization and for trading between ports."),
note = {
-- TRANSLATORS: Note helptext for a Frisian production site: Shipyard, part 1
pgettext("building", "Needs wide open water nearby."),
-- TRANSLATORS: Note helptext for a Frisian production site: Shipyard, part 2
pgettext("building", "Roads and trees along the shoreline block access to water."),
},
performance = {
-- TRANSLATORS: Performance helptext for a Frisian production site: Shipyard, part 1
pgettext("frisians_building", "This building can produce one ship between %1$s and %2$s, depending on how far the shipwright has to walk."):bformat(format_minutes_seconds(20, 19), format_minutes_seconds(27, 52)),
-- TRANSLATORS: Performance helptext for a Frisian production site: Shipyard, part 2
pgettext("frisians_building", "In case of slopes or obstacles in the way, the time is increased.")
}
}
},
{
name = "frisians_weaving_mill",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian production site: Weaving Mill
lore = pgettext("frisians_building", "Reindeer’s fur and roofing reed<br>These items two make up the seed<br>For ships of wood to chain the gales<br>In sturdy, beautious, blowing sails!"),
-- TRANSLATORS: Lore author helptext for a Frisian production site: Weaving Mill
lore_author = pgettext("frisians_building", "A seamstress’ work song"),
-- TRANSLATORS: Purpose helptext for a Frisian production site: Weaving Mill
purpose = pgettext("building", "Sews cloth for ship sails out of reed and reindeer fur."),
-- TRANSLATORS: Performance helptext for a Frisian production site: Weaving Mill
performance = pgettext("frisians_building", "The weaving mill needs %s on average to produce one piece of cloth."):bformat(format_seconds(49))
}
},
-- Partially Finished Buildings - these are the same 2 buildings for all tribes
{
name = "constructionsite",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian building: Construction Site
lore = pgettext("building", "‘Don’t swear at the builder who is short of building materials.’"),
-- TRANSLATORS: Lore author helptext for a Frisian building: Construction Site
lore_author = pgettext("building", "Proverb widely used for impossible tasks of any kind"),
-- TRANSLATORS: Purpose helptext for a Frisian building: Construction Site
purpose = pgettext("building", "A new building is being built at this construction site.")
}
},
{
name = "dismantlesite",
helptexts = {
-- TRANSLATORS: Lore helptext for a Frisian building: Dismantle Site
lore = pgettext("building", "‘New paths will appear when you are willing to tear down the old.’"),
-- TRANSLATORS: Lore author helptext for a Frisian building: Dismantle Site
lore_author = pgettext("building", "Proverb"),
-- TRANSLATORS: Purpose helptext for a Frisian building: Dismantle Site
purpose = pgettext("building", "A building is being dismantled at this dismantle site, returning some of the resources that were used during this building’s construction to your tribe’s stores.")
}
}
},
warehouse_names = {
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Aalkersem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Äfkebel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Ämelsbel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "A Nääs"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Ārichsem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Baamst"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Beergem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Borigsem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Bousbel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Bräist"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Bualigsem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Deesbel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Doogebel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Dunsem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "E Hoorne"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Emst"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Fåålst"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Friedrichstääd"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Gaarding"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Haatst"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Hoorbel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Hoorst"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Hörnem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Hüsem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Iibel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Imensteed"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Kååting"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Kairem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Klangsbel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Kläntem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Klasbel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Kuurlem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Läitjholem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Madlem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Mälst"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Mönkebel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Moosbel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Muasem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Naibel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Neebel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Njiblem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Noorst"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Olersem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Odenbel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Ödersem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Popenbel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Raantem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Reinsbel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Rikesbel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Risem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Seebel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Snootebel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Söleraanj"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Strükem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Tååting"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Taning"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Teedenbel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Tinem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Toorpem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Ülwelsbel"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Wiisem"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "A Wik"),
-- TRANSLATORS: This Frisian warehouse is named after a town in Northern Frisia
pgettext("warehousename", "Witjdün"),
},
-- Productionsite status strings
-- TRANSLATORS: Productivity label on a Frisian building if there is 1 worker missing
productionsite_worker_missing = pgettext("frisians", "Worker missing"),
-- TRANSLATORS: Productivity label on a Frisian building if there is 1 worker coming
productionsite_worker_coming = pgettext("frisians", "Worker is coming"),
-- TRANSLATORS: Productivity label on a Frisian building if there is more than 1 worker missing. If you need plural forms here, please let us know.
productionsite_workers_missing = pgettext("frisians", "Workers missing"),
-- TRANSLATORS: Productivity label on a Frisian building if there is more than 1 worker coming. If you need plural forms here, please let us know.
productionsite_workers_coming = pgettext("frisians", "Workers are coming"),
-- TRANSLATORS: Productivity label on a Frisian building if there is 1 experienced worker missing
productionsite_experienced_worker_missing = pgettext("frisians", "Expert missing"),
-- TRANSLATORS: Productivity label on a Frisian building if there is more than 1 experienced worker missing. If you need plural forms here, please let us know.
productionsite_experienced_workers_missing = pgettext("frisians", "Experts missing"),
-- Soldier strings to be used in Military Status strings
soldier_context = "frisians_soldier",
soldier_0_sg = "%1% soldier (+%2%)",
soldier_0_pl = "%1% soldiers (+%2%)",
soldier_1_sg = "%1% soldier",
soldier_1_pl = "%1% soldiers",
soldier_2_sg = "%1%(+%2%) soldier (+%3%)",
soldier_2_pl = "%1%(+%2%) soldiers (+%3%)",
soldier_3_sg = "%1%(+%2%) soldier",
soldier_3_pl = "%1%(+%2%) soldiers",
-- TRANSLATORS: %1% is the number of Frisian soldiers the plural refers to. %2% is the maximum number of soldier slots in the building.
UNUSED_soldier_0 = npgettext("frisians_soldier", "%1% soldier (+%2%)", "%1% soldiers (+%2%)", 0),
-- TRANSLATORS: Number of Frisian soldiers stationed at a militarysite.
UNUSED_soldier_1 = npgettext("frisians_soldier", "%1% soldier", "%1% soldiers", 0),
-- TRANSLATORS: %1% is the number of Frisian soldiers the plural refers to. %2% are currently open soldier slots in the building. %3% is the maximum number of soldier slots in the building
UNUSED_soldier_2 = npgettext("frisians_soldier", "%1%(+%2%) soldier (+%3%)", "%1%(+%2%) soldiers (+%3%)", 0),
-- TRANSLATORS: %1% is the number of Frisian soldiers the plural refers to. %2% are currently open soldier slots in the building.
UNUSED_soldier_3 = npgettext("frisians_soldier", "%1%(+%2%) soldier", "%1%(+%2%) soldiers", 0),
-- Special types
builder = "frisians_builder",
carriers = {"frisians_carrier", "frisians_reindeer"},
geologist = "frisians_geologist",
scouts_house = "frisians_scouts_house",
soldier = "frisians_soldier",
ship = "frisians_ship",
ferry = "frisians_ferry",
port = "frisians_port",
toolbar = {
bottom_left_corner = image_dirname .. "toolbar_left.png",
bottom_left = image_dirname .. "toolbar_main.png",
bottom_center = image_dirname .. "toolbar_center.png",
bottom_right = image_dirname .. "toolbar_main.png",
bottom_right_corner = image_dirname .. "toolbar_right.png",
top_left_corner = image_dirname .. "toolbar_left.png",
top_left = image_dirname .. "toolbar_main.png",
top_center = image_dirname .. "toolbar_center.png",
top_right = image_dirname .. "toolbar_main.png",
top_right_corner = image_dirname .. "toolbar_right.png",
},
fastplace = {
market = "frisians_market",
warehouse = "frisians_warehouse",
port = "frisians_port",
training_small = "frisians_training_camp",
training_large = "frisians_training_arena",
military_small_primary = "frisians_sentinel",
military_small_secondary = "frisians_wooden_tower",
military_medium_primary = "frisians_outpost",
military_tower = "frisians_tower",
military_fortress = "frisians_fortress",
woodcutter = "frisians_woodcutters_house",
forester = "frisians_foresters_house",
quarry = "frisians_quarry",
building_materials_primary = "frisians_brick_kiln",
building_materials_secondary = "frisians_clay_pit",
building_materials_tertiary = "frisians_reed_farm",
fisher = "frisians_fishers_house",
hunter = "frisians_hunters_house",
fish_meat_replenisher = "frisians_aqua_farm",
well = "frisians_well",
farm_primary = "frisians_farm",
bakery = "frisians_bakery",
brewery = "frisians_brewery",
smokery = "frisians_smokery",
tavern = "frisians_tavern",
smelting = "frisians_furnace",
tool_smithy = "frisians_blacksmithy",
weapon_smithy = "frisians_armor_smithy_small",
armor_smithy = "frisians_sewing_room",
weaving_mill = "frisians_weaving_mill",
shipyard = "frisians_shipyard",
ferry_yard = "frisians_ferry_yard",
scout = "frisians_scouts_house",
barracks = "frisians_barracks",
second_carrier = "frisians_reindeer_farm",
charcoal = "frisians_charcoal_kiln",
mine_stone = "frisians_rockmine",
mine_coal = "frisians_coalmine",
mine_iron = "frisians_ironmine",
mine_gold = "frisians_goldmine",
agriculture_producer = "frisians_berry_farm",
agriculture_consumer_primary = "frisians_collectors_house",
agriculture_consumer_secondary = "frisians_beekeepers_house",
industry_alternative = "frisians_charcoal_burners_house",
industry_supporter = "frisians_recycling_center",
terraforming = "frisians_dikers_house",
},
}
pop_textdomain()
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